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*For more info on these ratings, click here. | |||||
0/5 |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
SHVA-EN spoiler | PEVO-EN spoiler |
All Foil Card Ratings (Page 6)
1.
Only new cards and those with
updated text that changes how they work are included below.
2.
SHVA-EN
info:
https://yugipedia.com/wiki/Shadows_in_Valhalla
3. PEVO-EN info: https://yugipedia.com/wiki/Pendulum_Evolution |
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Shadows
in Valhalla (SHVA-EN020) Aleister the Invoker of Madness |
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DARK | Spellcaster / Link / Effect | Level | ATK: 1800 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 monsters with different Types and different Attributes This card's name becomes “Aleister the Invoker” while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 “Invocation” or “The Book of the Law” from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 “Omega Summon” from your Deck to your hand. (Secret Rare) |
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Rating: 1 out of 5 Madness would be thinking this is actually good when it only supports bad cards. |
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Shadows
in Valhalla (SHVA-EN019) Forbidden Trapezohedron |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control exactly 2 monster card types (among Fusion,
Synchro, and/or Xyz): Apply the following effect based on those
types. ● Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. ● Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck. ● Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck. You can only activate 1 "Forbidden Trapezohedron" per turn. (Secret Rare) |
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Rating: 1 out of 5 It's just like the other Forbidden cards that aren't part of Exodia. |
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Shadows
in Valhalla (SHVA-EN018) Outer Entity Azathot |
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DARK | Fiend / Xyz / Effect | Rank 5 | ATK: 2400 DEF: 0 |
Pendulum Scale: |
3 Level 5 monsters You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls. (Secret Rare) |
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Rating: 1 out of 5 A Rank 5 that can't be Xyz Material is bad enough, but then the big effect requires so much more. |
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Shadows
in Valhalla (SHVA-EN017) Outer Entity Nyarla |
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EARTH | Fiend / Xyz / Effect | Rank 4 | ATK: 0 DEF: 2600 |
Pendulum Scale: |
2 Level 4 monsters When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by 1 for each card discarded. Once per turn, if this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that monster to this card as material, and if you do that, this card's Type and Attribute become that material's original Type and Attribute. (Secret Rare) |
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Rating: 1 out of 5 2 monsters for 2600 DEF just isn't good enough when the effects don't back it up. |
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Shadows
in Valhalla (SHVA-EN016) Old Entity Chthugua |
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FIRE | Pyro / Synchro / Effect | Level 4 | ATK: 2200 DEF: 200 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as a Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card. (Secret Rare) |
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Rating: 1 out of 5 Beyond pathetic considering it's like the Synchro equivalent of 4-Starred Ladybug of Doom. |
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Shadows
in Valhalla (SHVA-EN015) Ninjitsu Art of Mirage-Transformation |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 “Ninja” monster, then target 1 monster in your
opponent's GY; Special Summon it to your field. It is also
treated as a “Ninja” monster while this card is face-up on the
field. When this card leaves the field, send that monster to the
GY you can only activate 1 “Ninjitsu Art of
Mirage-Transformation” per turn. (Secret Rare) |
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Rating: 1 out of 5 Easily the worst variant of Monster Reborn we've had recently. |
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Shadows
in Valhalla (SHVA-EN014) Hidden Village of Ninjitsu Arts |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
If a “Ninja” monster is Summoned to your field: You can target 1
“Ninja” monster or 1 “Ninjitsu Art” card in your GY; add it to
your hand, but you cannot activate cards, or the effects of
cards, with that name for the rest of this turn. If a “Ninja”
monster(s) or “Ninjitsu Art” card(s) you control would be
destroyed by battle or an opponent’s card effect, you can banish
1 “Ninja” monster from your GY instead. You can only use each
effect of “Hidden Village of Ninjitsu Arts” once per turn. (Secret Rare) |
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Rating: 1 out of 5 Even if Ninjas were good as a whole, this basically renders them useless as whatever you get can't be played. |
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Shadows
in Valhalla (SHVA-EN013) Yellow Dragon Ninja |
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WIND | Dinosaur / Effect | Level 8 | ATK: 3000 DEF: 1500 |
Pendulum Scale: |
Cannot be Special Summoned, except with the effect of a "Ninja"
monster or "Ninjitsu Art" card. Once per turn (Quick Effect):
You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from
your hand and/or face-up from your field to the GY, then target
up to 2 Spells/Traps on the field; destroy them. (Secret Rare) |
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Rating: 2 out of 5 Thanks to that first line of text, I can only give this a 2 despite its high ATK. |
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Shadows
in Valhalla (SHVA-EN012) Yellow Ninja |
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WIND | Warrior / Effect | Level 4 | ATK: 1900 DEF: 1800 |
Pendulum Scale: |
If this card is Normal Summoned or flipped face-up: You can
Special Summon 1 Level 4 or lower “Ninja” monster from your hand
in Attack Position or face-down Defense Position, also you
cannot Special Summon monsters from the Extra Deck for the rest
of this turn, except “Ninja” monsters. You can only use this
effect of “Yellow Ninja” once per turn. (Super Rare) |
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Rating: 3 out of 5 Grandmaster Sakuke and Hanzo are good choices, or this can be used decently on its own. |
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Shadows
in Valhalla (SHVA-EN011) Ninja Grandmaster Saizo |
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LIGHT | Warrior / Link / Effect | Level | ATK: 2000 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 "Ninja" monsters During your Main Phase: You can Set 1 “Ninjitsu Art” Spell/Trap directly from your Deck. You can only use this effect of “Ninja Grandmaster Saizo” once per turn. While this card points to a monster(s), that card cannot be targeted for an attack, also your opponent cannot target it with card effects. (Secret Rare) |
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Rating: 2 out of 5 At least there's two good members, and you can use 2 of the same one, but the effect is quite mediocre. |
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Shadows
in Valhalla (SHVA-EN010) Goddess Urd's Verdict |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent cannot target “Valkyrie” monsters you control with
card effects, also they cannot be destroyed by your opponent’s
card effects. Once per turn: You can declare 1 card name, then
target 1 Set card your opponent controls; reveal the Set card,
and if it was the declared card, banish it. Otherwise, banish 1
card you control. (Super Rare) |
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Rating: 2 out of 5 Really needs the other to for most of the benefits, but one of the benefits can be used right away. |
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Shadows
in Valhalla (SHVA-EN009) Goddess Verdande's Guidance |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: If all monsters you control are
“Valkyrie” monsters (min. 1), you can add 1 “Goddess Urd's
Verdict” from your Deck to your hand. Once per turn: You can
declare 1 type of card (Monster, Spell, or Trap); reveal the top
card of your opponent’s Deck and if it was the declared type,
they Set it to their field. Otherwise, they add it to their
hand. You can only activate 1 “Goddess Verdande's Guidance” per
turn. (Super Rare) |
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Rating: 2 out of 5 They help get the other two into the hand, but you still need to correctly guess, and not even these guarantee success. |
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Shadows
in Valhalla (SHVA-EN008) Goddess Skuld's Oracle |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: If all monsters you control are
“Valkyrie” monsters (min. 1), you can add 1 “Goddess Verdande's
Guidance” from your Deck to your hand. Once per turn, during
your Main Phase: You can look at the top 3 cards of your
opponent’s Deck, and if you do, place them on top of their Deck
in any order, but you cannot Normal or Special Summon monsters
for the rest of this turn, except Fairy monsters. You can only
activate 1 “Goddess Skuld's Oracle” once per turn. (Super Rare) |
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Rating: 2 out of 5 This is where the three card combo really comes into play, but it's not enough on its own. |
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Shadows
in Valhalla (SHVA-EN007) Mischief of the Time Goddess |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Neither player can activate cards or effects in response to this
card’s activation. Cannot be activated as Chain Link 2 or
higher. At the end of your Battle Phase, if all monsters you
control are “Valkyrie” monsters (min. 1): Send this card to the
GY, also, immediately after this effect resolves, skip to the
start of the Battle Phase of your next turn. If you do, you
cannot activate “Mischief of the Time Goddess” until the end of
that turn. (Secret Rare) |
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Rating: 2 out of 5 Of course it would be limited to Valkyries, and most of those aren't very good. |
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Shadows
in Valhalla (SHVA-EN006) Ride of the Valkyries |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon any number of “Valkyrie” monsters with different
names from your hand. If you Special Summoned 3 or more monsters
with this effect, you take no battle damage until the end of the
next turn. During the End Phase of the turn you activated this
card, shuffle all monsters you control into the Deck. You can
banish this card from your GY; add 1 “Mischief of the Time
Goddess” from your Deck to your hand. You can only use this
effect of “Ride of the Valkyries” once per turn. (Secret Rare) |
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Rating: 2 out of 5 You have basically a sigle turn to swing the Duel your way or make it more likely you'll win, and only with Valkyries. |
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Shadows
in Valhalla (SHVA-EN005) Fortune Chariot |
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WIND | Fairy / Union / Effect | Level 6 | ATK: 1000 DEF: 2000 |
Pendulum Scale: |
(This card is also always treated as a “Valkyrie” card.) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. (Super Rare) |
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Rating: 2 out of 5 Being a Fairy itself allows it to be brought out with Valhalla too, but the effect only deals half the damage. |
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Shadows
in Valhalla (SHVA-EN004) Valkyrie Brunhilde |
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LIGHT | Fairy / Effect | Level 7 | ATK: 1800 DEF: 2000 |
Pendulum Scale: |
Unaffected by your opponent’s Spell effects. Gains 500 ATK for
each monster your opponent controls. When an opponent’s monster
declares an attack: You can have this card lose exactly 1000
DEF, and if you do, your “Valkyrie” monsters cannot be destroyed
by battle this turn. (Secret Rare) |
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Rating: 2 out of 5 It's possible for this to have 4300 ATK or more, but that's an unliklihood and this is otherwise weak for a Level 7. |
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Shadows
in Valhalla (SHVA-EN003) Valkyrie Erste |
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LIGHT | Fairy / Effect | Level 6 | ATK: 1600 DEF: 1800 |
Pendulum Scale: |
If this card is Special Summoned from your hand by a Spell
effect: You can target 1 “Mischief of the Time Goddess” in your
GY; add it to your hand. If you control a “Valkyrie” monster
other than “Valkyrie Erste” (Quick Effect): You can banish 1
monster from your opponent’s GY, then this card’s ATK becomes
equal to the banished monster’s original ATK until the end of
this turn. You can only use each effect of “Valkyrie Erste” once
per turn. (Super Rare) |
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Rating: 2 out of 5 You'll need something like Valhalla for this to be worth it as a Level 6 monster. |
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Shadows
in Valhalla (SHVA-EN002) Valkyrie Zweite |
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LIGHT | Fairy / Effect | Level 5 | ATK: 1600 DEF: 1600 |
Pendulum Scale: |
If this card is Summoned: You can target 1 monster your opponent
controls; destroy it. After damage calculation, if this card
battled: You can target 1 Continuous Spell in your GY; add it to
your hand. You can only use each effect of “Valkyrie Zweite”
once per turn. (Super Rare) |
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Rating: 2 out of 5 Any method of Summoning it destroys a monster, but that's still quite bad for a Level 5 monster this weak. |
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Shadows
in Valhalla (SHVA-EN001) Valkyrie Dritte |
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LIGHT | Fairy / Effect | Level 4 | ATK: 1000 DEF: 1600 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can add 1
“Valkyrie” card from your Deck to your hand, except "Valkyrie
Dritte". You can only use this effect of "Valkyrie Dritte" once
per turn. Gains 200 ATK for each of your opponent’s banished
monsters. (Super Rare) |
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Rating: 2 out of 5 A dedicated Valkyrie Deck probably won't be enough to make this all that good. |
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Pendulum
Evolution (PEVO-EN010) Harmonizing Magician |
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DARK | Spellcaster / Pendulum / Tuner / Effect | Level 4 | ATK: 0 DEF: 0 |
Pendulum Scale: 8 |
Pendulum Text: All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. | ||||
Monster Text:
Cannot be Special Summoned from
the Extra Deck. Cannot be used as Material for a Fusion,
Synchro, or Xyz Summon, unless all other Materials are
"Magician" Pendulum Monsters. When this card is Pendulum
Summoned from the hand: You can Special Summon 1 "Magician"
Pendulum Monster from your Deck in Defense Position, except
"Harmonizing Magician", but it has its effects negated, also
banish it when it leaves the field. You can only use this effect
of "Harmonizing Magician" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Far too strict as a Monster Card, but it has a Pendulum Scale of 8 and is searchable. |
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Pendulum Evolution (PEVO-EN009) Timestar Magician |
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DARK | Spellcaster / Xyz / Effect | Rank 4 | ATK: 2400 DEF: 1200 |
Pendulum Scale: |
2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead. (Ultra Rare) |
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Rating: 2 out of 5 The required Xyz Materials nearly kill its uses entirely, but there's a relatively useful first effect. |
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Pendulum Evolution (PEVO-EN008) Time Pendulumgraph |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent cannot target Spellcaster-Type monsters you
control with Trap Cards or effects. You can only use the
following effect of "Time Pendulumgraph" once per turn. You can
target 1 "Magician" Pendulum Monster Card in your Monster Zone
or Pendulum Zone, and 1 card your opponent controls; destroy
them. Then, if this effect did not destroy 2 cards, you can send
1 card on the field to the Graveyard. (Ultra Rare) |
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Rating: 2 out of 5 Certainly better than the Dark Magcian-exclusive support from TDIL, but not enough for a 3 or more. |
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Pendulum Evolution (PEVO-EN007) Star Pendulumgraph |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent cannot target Spellcaster-Type monsters you
control with Spell Cards or effects. If a face-up "Magician"
Pendulum Monster Card(s) leaves your Monster Zone or Pendulum
Zone: Add 1 "Magician" Pendulum Monster from your Deck to your
hand. You can only use this effect of "Star Pendulumgraph" once
per turn. (Ultra Rare) |
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Rating: 2 out of 5 Used with the next card makes your Spellcasters practically immune to any opponent's effect. |
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Pendulum
Evolution (PEVO-EN006) Purple Poison Magician |
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DARK | Spellcaster / Pendulum / Effect | Level 4 | ATK: 1200 DEF: 2100 |
Pendulum Scale: 1 |
Pendulum Text: Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. | ||||
Monster Text:
(This card is always treated as a
"Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it. (Ultra Rare) |
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Rating: 2 out of 5 Won't poison your strategy, though the effects aren't really going to help it much either. |
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Pendulum
Evolution (PEVO-EN005) White Wing Magician |
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WIND | Spellcaster / Pendulum / Tuner / Effect | Level 4 | ATK: 1600 DEF: 1400 |
Pendulum Scale: 1 |
Pendulum Text: Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card. | ||||
Monster Text:
(This card is always treated as a
"Synchro Dragon" card.) If this Pendulum Summoned card is used for a Synchro Summon, banish it. (Ultra Rare) |
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Rating: 2 out of 5 Not much for Pendulum Summoning with anyway, and the Monster Text gives you extra incentive not to. |
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Pendulum
Evolution (PEVO-EN004) Black Fang Magician |
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DARK | Spellcaster / Pendulum / Effect | Level 4 | ATK: 1700 DEF: 800 |
Pendulum Scale: 8 |
Pendulum Text: Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. | ||||
Monster Text:
(This card is always treated as
an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it. (Ultra Rare) |
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Rating: 2 out of 5 Even as Pendulum Monsters, Spellcasters haven't really improved much at all. |
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Pendulum
Evolution (PEVO-EN003) Double Irus Magician |
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DARK | Spellcaster / Pendulum / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: 8 |
Pendulum Text: Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. | ||||
Monster Text:
(This card is always treated as a
"Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand. (Ultra Rare) |
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Rating: 2 out of 5 The Pendulum Text can be potent, but Odd-Eyes Pendulum Dragon does it automatically. |
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Pendulum
Evolution (PEVO-EN002) Chronograph Sorcerer |
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DARK | Spellcaster / Pendulum / Effect | Level 6 | ATK: 2000 DEF: 1700 |
Pendulum Scale: 8 |
Pendulum Text: During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. | ||||
Monster Text:
If a card(s) you control is
destroyed by battle or card effect: You can Special Summon this
card from your hand, then you can Special Summon 1 monster from
your hand. You can banish this card you control, plus 4 monsters
from your hand, field, and/or Graveyard (1 each with "Pendulum
Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in
their names); Special Summon 1 "Supreme King Z-ARC" from your
Extra Deck. (This is treated as a Fusion Summon.) (Ultra Rare) |
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Rating: 2 out of 5 The Monster Text can certainly help, but with those stats, your 2nd monster better be stronger. |
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Pendulum
Evolution (PEVO-EN001) Astrograph Sorcerer |
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DARK | Spellcaster / Pendulum / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: 1 |
Pendulum Text: During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. | ||||
Monster Text:
If a card(s) you control is
destroyed by battle or card effect: You can Special Summon this
card from your hand, then you can choose 1 monster in the
Graveyard, Extra Deck, or that is banished, and that was
destroyed this turn, and add 1 monster with the same name from
your Deck to your hand. You can banish this card you control,
plus 4 monsters from your hand, field, and/or Graveyard (1 each
with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and
"Fusion Dragon" in their names); Special Summon 1 "Supreme King
Z-ARC" from your Extra Deck. (This is treated as a Fusion
Summon.) (Ultra Rare) |
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Rating: 2 out of 5 A low Pendulum Scale is about the best thing I see here. |