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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

All Foil  New Card Ratings (Page 8)

1. For info on how these ratings are determined, click here.
Card galleries and spoilers:
2. THSF-EN: https://bit.ly/3ypMKtq | Spoiler {} HSRD-EN: https://bit.ly/3rQsJK5 | Spoiler
High-Speed Riders (Spoiler)
                                                    HSRD-EN042
Synchro Monster
Hot Red Dragon Archfiend Bane
DARK | Dragon-Type Synchro | Level 10 | ATK 3500 | DEF 3000
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
(Secret Rare)

                                                    
Rating: 2
Not sure what good those new Tuners would be when you have a 3500 Beatstick on the field that is probably not good Synchro Material with the new Tuners but maybe you might have something else out at the time that would.
 
                                                    HSRD-EN041
Synchro Monster
Hot Red Dragon Archfiend Abyss
DARK | Dragon-Type Synchro | Level 9 | ATK 3200 | DEF 2500
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
During either player's turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
(Ultra Rare)

                                                    
Rating: 2
Fairly strong but it needs a more specific non-Tuner monster and each of its effects are limited to once per turn.
 
                                                    HSRD-EN039
Synchro Monster
Goyo Predator
EARTH | Warrior-Type Synchro | Level 6 | ATK 2400 | DEF 1200
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.
(Ultra Rare)

                                                    
Rating: 2
With Goyo Guardian now legal for tourmament play and not only stronger but the same Level as this guy, I don't see why you would use this guy over GG but if GG later becomes rebanned, this might be an okay substitute.
 
                                                    HSRD-EN038
Synchro Monster
Goyo Chaser
EARTH | Warrior-Type Synchro | Level 5 | ATK 1900 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved.
(Ultra Rare)

                                                    
Rating: 2
It won't gain ATK for itself but might still have a decent boost in a Warrior-Type monster Deck but regardless, the stolen monster becomes a shadow of its former self.
 
                                                    HSRD-EN037
Trap Card
PSY-Frame Overload
Continuous Trap
Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".
(Rare)
                                                    
Rating: 1
Where's the "Overload" part? It's not in the effect and if it's in the artwork, it's still pretty tame because either way, you're wasting your Deck slots with this.
 
                                                    HSRD-EN036
Spell Card
PSY-Frame Circuit
Field Spell
If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn.
(Rare)
                                                    
Rating: 1
The best you can do thus far is the 2500 ATK boost but that just further proves what a failure most PSY-Frames are in general, especially since you're discarding an actually playable monster. On top of that, this card does a more restrained Synchro Summon when you can do just as easily without it and should.
 
                                                    HSRD-EN035
Synchro Monster
PSY-Framelord Omega
LIGHT | Psychic-Type Synchro | Level 8 | ATK 2800 | DEF 2200
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's Main Phase: You can banish this card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the Graveyard. If this card is in your Graveyard: You can target 1 other card in either player's Graveyard; shuffle both that card and this card from the Graveyard into the Deck.
(Secret Rare)
                                                    
Rating: 1
The Greeks would be laughing in their Graves if they knew how pathetic this monster is and heck, monsters with "Omega" in their names seem to follow this terrible trend. Just ask Fiendish Engine.
 
                                                    HSRD-EN034
Synchro Monster
PSY-Framelord Zeta
LIGHT | Psychic-Type Synchro | Level 7 | ATK 2500 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
(Super Rare)
                                                    
Rating: 1
Just when I thought I'd seen the end of those trashy Framegears, they come along and bring an equally trashy Framelord.
 
                                                    HSRD-EN033
Effect Monster
PSY-Framegear Epsilon
LIGHT | Psychic-Type Tuner | Level 2 | ATK 1500 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
(Common)

                                                    
Rating: 1
The positive side to such a string of failures? My ratings are already conjured up.
 
                                                    HSRD-EN032
Effect Monster
PSY-Framegear Delta
LIGHT | Psychic-Type Tuner | Level 2 | ATK 1200 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
(Rare)
                                                    
Rating: 1
Clearly these monsters have been delta really bad hand right from the start. Why else are they all so pitiful?
 
                                                    HSRD-EN031
Effect Monster
PSY-Framegear Gamma
LIGHT | Psychic-Type Tuner | Level 2 | ATK 1000 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a monster effect while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
(Ultra Rare)
                                                    
Rating: 1
It's like Infernoids all over again with their terrible effects and stats.
 
                                                    HSRD-EN030
Effect Monster
PSY-Framegear Beta
LIGHT | Psychic-Type Tuner | Level 1 | ATK 700 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect.
(Ultra Rare)
                                                    
Rating: 1
So they've bumped this guy's rarity up by 2 for what, 200 more ATK and a risky chance to destroy the attacking monster and end the Battle Phase? The original Psychic-Type monsters would beat this guy to a pulp.
 
                                                    HSRD-EN029
Effect Monster
PSY-Framegear Alpha
LIGHT | Psychic-Type Tuner | Level 1 | ATK 500 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.
(Common)
                                                    
Rating: 1
Talk about pathetic. Not only is it unable to hold its own but it can't even be Normal Summoned/Set.
 
                                                    HSRD-EN028
Normal Monster
PSY-Frame Driver
LIGHT | Psychic | Level 6 | ATK 2500 | DEF 0
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an automatic amplifier called “PSY-Frame”.
(Rare)

                                                    
Rating: 3
A nice Beatstick for any Deck, including LIGHT, Psychic and Normal Monster.
 
                                                    HSRD-EN026
Trap Card
Red Cocoon
Normal Trap
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it.
(Common)
                                                    
Rating: 2
It'll only work when the affected monster battles but that may help against stubborn monsters like Obnoxious Celtic Guard, though with monsters like Red Dragon Archfiend, its effect alone does the job and this card can bring that monster to the field once this card is off the field.
 
                                                    HSRD-EN022
Synchro Monster
Red Wyvern
FIRE | Dragon-Type Synchro | Level 6 | ATK 2400 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.
(Secret Rare)
                                                    
Rating: 1
It was looking like a contender for a 4 star rating but that last line of text took that all away because once the effect is used, that's it unless you can bring out another copy and even that's just a waste.
 
                                                    HSRD-EN019
Effect Monster
Mirror Resonator
LIGHT | Fiend-Type Tuner | Level 1 | ATK 0 | DEF 0
If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.
(Super Rare)
                                                    
Rating: 2
You might get some use out of it by using its first effect but "some" is the operative word here since it's banished after the effect is used and the other effect isn't all that great either since it only works if the card is used for a Synchro Summon after targeting a monster with a Level.
 
                                                    HSRD-EN018
Effect Monster
Chain Resonator
LIGHT | Fiend-Type Tuner | Level 1 | ATK 100 | DEF 100
When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".
(Common)
                                                    
Rating: 2
Resonator monsters are generally weak and/or Tuner monsters so unless you have a good reason to bring out that extra Tuner, this probably won't do you much good.
 
                                                    HSRD-EN017
Effect Monster
Synkron Resonator
DARK | Fiend-Type Tuner | Level 1 | ATK 100 | DEF 100
If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.
(Common)
                                                    
Rating: 2
Doesn't matter where the Synchro Monster is but they don't appear as often as they used to and you won't get anything out of it if you Special Summon it by its effect, nor with its other effect.
 
                                                    HSRD-EN016
Effect Monster
Red Resonator
FIRE | Fiend-Type Tuner | Level 2 | ATK 600 | DEF 200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
(Common)
                                                    
Rating: 3
About time we get a decent card in this set. What makes it so decent? First of all, it's a Tuner monster with Marauding Captain's first effect and second, when it's Special Summoned, you get extra LP from the ATK of any monster on the field.
 
                                                    HSRD-EN015
Effect Monster
Red Sprinter
FIRE | Fiend | Level 4 | ATK 1700 | DEF 1200
When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.
(Super Rare)

                                                    
Rating: 2
You won't have many choices to accompany this card but I suppose you could bring out a Tuner monster and then Synchro Summon, though regardless of what you do with it and/or this card, you won't be getting its effect off again that turn.
 
                                                    HSRD-EN014
Trap Card
Dice Roll Battle
Normal Trap
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.
(Rare)
                                                    
Rating: 1
You're just wasting your Deck slots and removing your resources with this because your new Synchro Monster cannot come back from the Graveyard later and doesn't automatically become your opponent's attack target unless this is in the Graveyard after activation.
 
                                                    HSRD-EN013
Spell Card
Synchro Cracker
Normal Spell
Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK
less than or equal to that Synchro Monster's original ATK.
(Common)

                                                    
Rating: 1
You undo your efforts to bring out the Synchro to wipe out weaker monsters and that's not a good trade-off either because while it could be your opponent's only monsters, you may not even be able to wipe those monsters out either thanks to effects your opponent has and that'll leave you worse off than just having the Synchro Monster.
 
                                                    HSRD-EN012
Spell Card
Shock Surprise
Normal Spell
Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.
(Rare)

                                                    
Rating: 1
A 2 for one deal that is by no means a good deal because it proves you're desperate to get rid of threats on the field when better options exist.
 
                                                    HSRD-EN011
Spell Card
Speed Recovery
Normal Spell
Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand.
(Super Rare)

                                                    
Rating: 2
Bring back any Speedroid monster you want but from what I've seen so far, no member is better than another.
 
                                                    HSRD-EN010
Synchro Monster
Hi-Speedroid Chanbara
WIND | Machine-Type Synchro | Level 5 | ATK 2000 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
(Secret Rare)

                                                    
Rating: 2
A generic Synchro monster that'll get a bit stronger whenever it battles and could retrieve a banished Speedroid card but you won't be quickly swarming the field with this guy thanks to his last effect.
 
                                                    HSRD-EN008
Effect Monster
Speedroid Red-Eyed Dice
WIND | Machine-Type Tuner | Level 1 | ATK 100 | DEF 100
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
(Super Rare)

                                                    
Rating: 2
Probably a key card to Speedroid Decks, though I will likely never see how they end up. Regardless, you still have a viable Tuner monster at your disposal if you don't want to make said Speedroid Deck.
 
                                                    HSRD-EN007
Effect Monster
Speedroid Ohajikid
WIND | Machine | Level 3 | ATK 1000 | DEF 200
When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.
(Rare)

                                                    
Rating: 2
Though Synchros have not entirely died out, they aren't what they once were so you won't likely find a Tuner in either Graveyard that makes this card all that useful.
 
                                                    HSRD-EN006
Effect Monster
Speedroid Taketomborg
WIND | Machine | Level 3 | ATK 600 | DEF 1200
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
(Super Rare)

                                                    
Rating: 2
You don't need to control a Speedroid monster but that doesn't make its effect any better because it's not very strong in ATK or DEF and playing it by its effect restricts you on what you can Special Summon that turn and not many WIND monsters are that good.
 
                                                    HSRD-EN005
Effect Monster
Speedroid Menko
WIND | Machine | Level 4 | ATK 100 | DEF 2000
When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
(Common)

                                                    
Rating: 2
You don't need to control a Speedroid Thank goodness it switches your opponent's monsters to Defense Mode because otherwise, this wouldn't help you at all with only 100 ATK. Having 2000 DEF makes it a viable option for defending your LP though.but that doesn't make its effect any better because it's not very strong in ATK or DEF and playing it by its effect restricts you on what you can Special Summon that turn and not many WIND monsters are that good.
 
                                                    HSRD-EN004
Effect Monster
Speedroid Razorang
WIND | Machine | Level 4 | ATK 2000 | DEF 0
Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
(Rare)
                                                    
Rating: 2
At least if you Special Summon it, you don't really have to worry about any side-effects from this card as you aren't required to use the other effect, which is good because it's pretty bad. That 0 DEF still makes it vulnerable in Defense Mode though.
 
                                                    HSRD-EN003
Effect Monster
Speedroid Double Yoyo
WIND | Machine | Level 4 | ATK 1400 | DEF 1400
When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.
(Common)

                                                    
Rating: 2
Obviously your best bet is to use it with the previous card for a Synchro Summon but it literally doesn't have anything else to benefit you.
 
                                                    HSRD-EN002
Effect Monster
Speedroid Tri-Eyed Dice
WIND | Machine-Type Tuner | Level 3 | ATK 300 | DEF 1500
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
(Common)

                                                    
Rating: 2
It won't stop the current attack but will stop the next attack by banishing itself from your Graveyard but it has to be there first and if it's there and the current attack will defeat you, it won't help you.
 
                                                    HSRD-EN001
Effect Monster
Speedroid Terrortop
WIND | Machine | Level 3 | ATK 1200 | DEF 600
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
(Super Rare)
                                                    
Rating: 2
Get virtually any Speedroid monster you want from your Deck virtually anytime it's Summoned but the other effect isn't all that great and neither are its stats.
The Secret Forces (Spoiler)
                                                    THSF-EN032
Trap Card

Ritual Beast Steeds
Normal Trap
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
(Super Rare)

                                                    Rating: 2
It's only as good as the number of Ritual Beasts you control, which means you may not have enough Ritual Beasts to take out your opponent's threats.
 
                                                    THSF-EN031
Spell Card

Ritual Beast's Bond
Quick-Play Spell
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
(Super Rare)

                                                    Rating: 1
It's pretty well pointless to use this because it takes the same effort to bring out the Fusion Monster by this card's effect as it does to bring out the Fusion Monster itself!
 
                                                    THSF-EN030
Fusion Monster

Ritual Beast Ulti-Cannahawk
WIND | Thunder-Type Fusion |
Level 6 | ATK 1400 | DEF 1600
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
(Secret Rare)

                                                    Rating: 2
The weakest of the Ritual Beast Fusions in terms of low ATK and DEF and while you do get a mini Burial from a Different Dimension-Reinforcement of the Army hybrid effect, you won't be able to use it that often.
 
                                                    THSF-EN029
Fusion Monster

Ritual Beast Ulti-Pettlephin
WIND | Aqua-Type Fusion | Level 6 | ATK 200 | DEF 2800
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
(Secret Rare)

                                                    Rating: 2
It'll serve as a wall between your opponent and your LPs but undoing that is just pointless.
 
                                                    THSF-EN028
Fusion Monster

Ritual Beast Ulti-Apelio
WIND | Pyro-Type Fusion | Level 6 | ATK 2600 | DEF 400
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
(Secret Rare)

                                                    Rating: 2
It's Summoned like the XYZ Fusion Monsters by banishing its Fusion Materials but those Fusion Monsters can't have Fusion Weapon without modifying their Level yet this card's other effect is pretty sub-par compared to the XYZ Fusion Monsters' effects.
 
                                                    THSF-EN027
Effect Monster

Spiritual Beast Cannahawk
WIND | Thunder | Level 4 | ATK 1400 | DEF 600
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
(Super Rare)

                                                    Rating: 1
It's weak as is and having to wait 2 full turn to get the banished Ritual Beast is too long and on top of that, you can only Special Summon these guys once per turn, not that that's a good idea anyway.
 
                                                    THSF-EN026
Effect Monster

Spiritual Beast Pettlephin
WIND | Aqua | Level 4 | ATK 0 | DEF 2000
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
(Super Rare)

                                                    Rating: 2
The effect is pretty poor but having it in Defense Mode isn't too bad.
 
                                                    THSF-EN025
Effect Monster

Spiritual Beast Apelio
WIND | Pyro | Level 4 | ATK 1800 | DEF 200
Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
(Super Rare)

                                                    Rating: 3
A good way to start off any Duel and is a perfect inclusion for WIND, Beatdown, Pyro or any combination of those!
 
                                                    THSF-EN024
Effect Monster

Ritual Beast Tamer Wen
WIND | Psychic | Level 3 | ATK 1500 | DEF 1000
If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
(Secret Rare)

                                                    Rating: 2
Thus far, none of them have to do with banishing themselves but maybe you might banish them for a Ritual Summon, even if that's rare in itself.
 
                                                    THSF-EN023
Effect Monster

Ritual Beast Tamer Elder
WIND | Psychic | Level 2 | ATK 200 | DEF 1000
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
(Secret Rare)

                                                    Rating: 2
Its ATK is double that of Lara but its DEF is half that, yet it somewhat makes up for that with its effect.
 
                                                    THSF-EN022
Effect Monster

Ritual Beast Tamer Lara
WIND | Psychic | Level 1 | ATK 100 | DEF 2000
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
(Secret Rare)

                                                    Rating: 2
I probably won't get to see how these monsters actually do in tournaments but this one has enough DEF to last a little while if nothing else.
 
                                                    THSF-EN021
Spell Card

Nekroz Kaleidoscope
Ritual Spell
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the Graveyard, also, after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
(Secret Rare)

                                                    Rating: 2
If you can gather the resources, this can help bring an army to your field but you likely won't have much to protect them with.
 
                                                    THSF-EN020
Spell Card

Nekroz Mirror
Ritual Spell
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
(Secret Rare)

                                                    Rating: 2
It works for the Ritual Summon of any Nekroz Ritual Monster and can even Ritual Summon with monsters in the Graveyard but you'd probably be better off with more generic Ritual Spells as using up what's in your Graveyard isn't always a good idea.
 
                                                    THSF-EN019
Ritual Monster

Nekroz of Decisive Armor
WATER | Dragon-Type Ritual | Level 10 | ATK 3300 | DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
(Secret Rare)

                                                    Rating: 2
Once again, the original is proving to be the better option because while you can't use Level 10 monsters, you can use whatever other combination you like and have more options when it's on the field and it can be brought back later.
 
                                                    THSF-EN018
Ritual Monster

Nekroz of Catastor
WATER | Dragon-Type Ritual | Level 5 | ATK 2200 | DEF 1200
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster.
(Secret Rare)

                                                    Rating: 2
You're probably better off discarding it because otherwise it has a weakened version of Ally of Justice Catastor, which is far easier to Summon and will get rid of most threats free of charge, not to mention it can be Special Summoned other ways.
 
                                                    THSF-EN017
Ritual Monster

Nekroz of Valkyrus
WATER | Spellcaster-Type Ritual | Level 8 | ATK 2900 | DEF 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase.
● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed.
(Secret Rare)

                                                    Rating: 2
You can't use Level 8 monsters for its Ritual Summon nor can it be Special Summoned other ways but at least the bulleted effects aren't all that bad.
 
                                                    THSF-EN016
Ritual Monster

Nekroz of Unicore
WATER | Spellcaster-Type Ritual | Level 4 | ATK 2300 | DEF 1000
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" card in your Graveyard, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
(Secret Rare)

                                                    Rating: 2
It can negate the effects of monsters Special Summoned from the Extra Deck but yours are included and most monsters Special Summoned from the Extra Deck have more than 2300 ATK so negating the effects won't do much.
 
                                                    THSF-EN015
Ritual Monster

Nekroz of Trishula
WATER | Warrior-Type Ritual | Level 9 | ATK 2700 | DEF 2000
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn.
● During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation.
● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.)
(Secret Rare)

                                                    Rating: 1
There isn't much different between this and its Synchro counterpart except that it's harder to Summon, which makes it worse than the original.
 
                                                    THSF-EN014
Ritual Monster

Nekroz of Brionac
WATER | Warrior-Type Ritual | Level 6 | ATK 2300 | DEF 1400
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Brionac", and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Brionac" once per turn.
● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
(Secret Rare)

                                                    Rating: 2
It's a shadow of the better card because of the side-effects and restraints that it possesses but you can get rid of up to 2 threats free of charge.
 
                                                    THSF-EN013
Ritual Monster

Nekroz of Clausolas
WATER | Warrior-Type Ritual | Level 3 | ATK 1200 | DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
● You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand.
● During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
(Secret Rare)

                                                    Rating: 2
The DEF and 2nd bulleted effect are the best you'll get from this card because you can't Special Summon it other ways and requires you to discard another copy of itself to use the first bulleted effect, not to mention its ATK is low.
 
                                                    THSF-EN012
Effect Monster

Exa, Enforcer of the Nekroz
WATER | Dragon | Level 5 | ATK 2000 | DEF 1000
If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn.
(Super Rare)

                                                    Rating: 2
Being a WATER Level 5 monster, you can use A Legendary Ocean to make it Level 4 and thus not need a Tribute but you won't get anything out of it that way unless you decide to Ritual Summon but that can more easily be done from the hand.
 
                                                    THSF-EN011
Effect Monster

Great Sorcerer of Nekroz
WATER | Spellcaster | Level 4 | ATK 1500 | DEF 800
If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.
(Super Rare)

                                                    Rating: 2
It doesn't have to be Tributed for a Ritual Summon to activate the effect but you're limited to Spellcaster-Type Nekroz Ritual Monsters but at least you can also benefit somewhat from banishing it from the Grave later.
 
                                                    THSF-EN010
Effect Monster

Shurit, Strategist of the Nekroz
WATER | Warrior | Level 3 | ATK 300 | DEF 1800
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
(Super Rare)

                                                    Rating: 2
Much like Ritual Raven for DARK Rituals, this card does the same for Nekroz Ritual Monsters and can somewhat defend your LPs too and/or get a Warrior-Type Nekroz Ritual Monster to use later but chances are, you won't have multiple Ritual Spells to bring both Nekroz Ritual Monsters out.
 
                                                    THSF-EN009
Trap Card

Yosenjus' Secret Move
Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
(Super Rare)

                                                    Rating: 2
Negates any effect and gets rid of the threat while requiring little to be on your field but it's what this card requires that gives it a low rating.
 
                                                    THSF-EN008
Spell Card

Yosen Training Grounds
Continuous Spell
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
● 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
● 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
(Secret Rare)

                                                    Rating: 2
You can only remove 1 or three counters and of that, only the 3 Counters effect is any good but it shouldn't take long to get enough counters needed.
 
                                                    THSF-EN007
Pendulum Monster

Yosenju Shinchu R
WIND | Rock-Type Pendulum | Level 4 | ATK 0 | DEF 2100 | Scale 5
Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).

If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters for attacks, except this one.
(Super Rare)

                                                    Rating: 2
The best it offers is making its Pendulum Scale 11, which helps but also hurts your chances at victory.
 
                                                    THSF-EN006
Pendulum Monster

Yosenju Shinchu L
WIND | Rock-Type Pendulum | Level 4 | ATK 0 | DEF 2100 | Scale 3
If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.

If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.
(Super Rare)

                                                    Rating: 2
It works like any regular Pendulum that doesn't restrain what it Pendulum Summons and has low enough scale and high enough DEF to be worthwhile.
 
                                                    THSF-EN005
Effect Monster

Yosenju Kama 3
WIND | Beast-Warrior | Level 4 | ATK 1500 | DEF 800
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
(Secret Rare)

                                                    Rating: 2
It doesn't have to be the one to inflict battle damage but thus far, only Mayosenju Daibak is worth using to activate this guy's effect.
 
                                                    THSF-EN004
Effect Monster

Yosenju Kama 2
WIND | Beast-Warrior | Level 4 | ATK 1800 | DEF 200
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
(Secret Rare)

                                                    Rating: 2
Same as THSF-EN003's comments.
 
                                                    THSF-EN003
Effect Monster

Yosenju Kama 1
WIND | Beast-Warrior | Level 4 | ATK 1600 | DEF 500
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
(Secret Rare)

                                                    Rating: 2
You'll want to get rid of it quickly or it'll go back to your hand but then, so will any of its friends if they're Special Summoned later.
 
                                                    THSF-EN002
Effect Monster

Yosenju Miask
WIND | Beast | Level 6 | ATK 2300 | DEF 200
At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
(Secret Rare)

                                                    Rating: 2
It works like AOJ Catastor in that it destroys all monsters it battles with that aren't its Attribute but unlike Catastor, this guy doesn't stay out very long due to its effect and that's not balanced by the effect to destroy a threat on the field when Pendulum Summoned.
 
                                                    THSF-EN001
Pendulum Monster

M
ayosenju Daibak
WIND | Beast-Type Pendulum | Level 10 | ATK 3000 | DEF 300 | Scale 7
When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.

Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
(Secret Rare)

                                                    Rating: 2
A strong monster with a high Scale that can get rid of up to 2 threats but while its Pendulum Summon can't be negated, you can't Special Summon it other ways and it doesn't stay on the field long.