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*For more info on these ratings, click here. | |||||
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LED3-EN spoiler | LED4-EN spoiler |
Legendary Duelists Card Ratings (Page 2)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Sets below have their name shortened as the remaining half is listed above. 3. LED3-EN info: https://yugipedia.com/wiki/Legendary_Duelists:_White_Dragon_Abyss 4. LED4-EN info: https://yugipedia.com/wiki/Legendary_Duelists:_Sisters_of_the_Rose |
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Sisters
of the Rose (LED4-EN049) Lunalight Serenade Dance |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a Fusion Monster(s) is Fusion Summoned to your field
(except during the Damage Step): You can target 1 of those
monsters; apply these effects in sequence. ● Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field. ● That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field). During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn. (Super Rare) |
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Rating: 1 out of 5 If your opponent is just going to get a free Token that likely is stronger than your monster, what's the point? |
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Sisters
of the Rose (LED4-EN048) Lunalight Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Material. If
your opponent controls a monster that was Special Summoned from
the Extra Deck, you can also use 1 "Lunalight" monster in your
Deck or Extra Deck as Fusion Material. You can only activate 1
"Lunalight Fusion" per turn. (Super Rare) |
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Rating: 1 out of 5 The amount of cards you need doesn't change, and there's so few of them to work with. |
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Sisters
of the Rose (LED4-EN047) Lunalight Yellow Marten |
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DARK | Beast-Warrior / Effect | Level 4 | ATK: 800 DEF: 2000 |
Pendulum Scale: |
If this card is in your hand or GY: You can target 1 "Lunalight"
card you control, except "Lunalight Yellow Marten"; return it to
the hand, and if you do, Special Summon this card in Defense
Position, but banish this card when it leaves the field. If this
card is sent to the GY by a card effect: You can add 1
"Lunalight" Spell/Trap from your Deck to your hand. You can only
use each effect of "Lunalight Yellow Marten" once per turn.
(Rare) |
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Rating: 2 out of 5 Bringing it out by the effect is going to make it harder to retrieve later. Just set it and forget it. |
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Sisters
of the Rose (LED4-EN046) Lunalight Emerald Bird |
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DARK | Beast-Warrior / Effect | Level 4 | ATK: 1200 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can send 1
"Lunalight" card from your hand to the GY, and if you do, draw 1
card. If this card is sent to the GY by a card effect: You can
target 1 of your Level 4 or lower "Lunalight" monsters that is
banished or in your GY, except "Lunalight Emerald Bird"; Special
Summon it in Defense Position, but negate its effects. You can
only use each effect of "Lunalight Emerald Bird" once per turn.
(Rare) |
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Rating: 1 out of 5 Lunalights only stay on for about 5 seconds to "conserve energy". |
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Sisters
of the Rose (LED4-EN045) Lunalight Sabre Dancer |
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DARK | Beast-Warrior / Fusion / Effect | Level 9 | ATK: 3000 DEF: 2600 |
Pendulum Scale: |
3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn. (Super Rare) |
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Rating: 2 out of 5 3 copies of Yellow Marten is about the best you can do to get this out, and the ATK and last effect are decent. |
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Sisters
of the Rose (LED4-EN038) Barrage Blast |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, you can detach any number of materials from
Machine Xyz Monsters you control, then target that many cards on
the field; destroy them. If a Machine Xyz Monster(s) you control
is destroyed by battle or an opponent's card effect while this
card is in your GY: You can banish this card and 1 Machine Xyz
Monster from your GY; inflict damage to your opponent equal to
the banished monster's Rank x 200. (Ultra Rare) |
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Rating: 1 out of 5 That's a lot of wasted work just to destroy cards on the field. |
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Sisters
of the Rose (LED4-EN037) Urgent Schedule |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent controls more monsters than you do: Special
Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine
monsters from your Deck in Defense Position, but negate their
effects. You cannot declare attacks the turn you activate this
card, except with Machine monsters. If this Set card is sent
from the field to the GY: You can add 1 Level 10 Machine monster
from your Deck to your hand. You can only use each effect of
"Urgent Schedule" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Xyz Summoning isn't going to be very likely, but other options are available. |
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Sisters
of the Rose (LED4-EN036) Flying Pegasus Railroad Stampede |
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EARTH | Machine / Effect | Level 4 | ATK: 1800 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target 1
EARTH Machine monster in your GY, except "Flying Pegasus
Railroad Stampede"; Special Summon it in Defense Position, but
negate its effects. You can target 1 other face-up monster you
control; the Level of that monster or this card becomes the
Level of the other. You cannot declare attacks the turn you
activate this effect, except with Xyz Monsters. You can only use
each effect of "Flying Pegasus Railroad Stampede" once per turn.
(Super Rare) |
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Rating: 3 out of 5 Anna Kaboom adds another less reckless train monster to her Deck, and it's a good one. |
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Sisters
of the Rose (LED4-EN035) Super Express Bullet Train |
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EARTH | Machine / Effect | Level 10 | ATK: 3000 DEF: 0 |
Pendulum Scale: |
Cannot declare an attack unless you send 2 other cards you
control to the GY. You can only use each of these effects of
"Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand. (Ultra Rare) |
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Rating: 2 out of 5 Not quite on par with Rocket Arrow Express, but there's enough downsides to give it only a 2. |
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Sisters
of the Rose (LED4-EN034) Superdreadnought Rail Cannon Juggernaut Liebe |
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EARTH | Machine / Xyz / Effect | Rank 11 | ATK: 4000 DEF: 4000 |
Pendulum Scale: |
3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of Xyz Materials it has +1. (Ultra Rare) |
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Rating: 2 out of 5 Once Gustav Max is out of materials, you can use it to bring this out, but it doesn't offer much for such a high Rank. |
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Sisters
of the Rose (LED4-EN027) Blooming of the Darkest Rose |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF
800) in Defense Position to either field, up to the combined
number of cards in the Field Zones and Field Spells in the GYs.
If this card is in your GY: You can target 1 "Black Rose
Dragon", or 1 Plant monster, in your Monster Zone; banish it,
and if you do, place this card on the bottom of the Deck. During
the next Standby Phase, return that banished monster to the
field. You can only use this effect of "Blooming of the Darkest
Rose" once per turn. (Rare) |
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Rating: 1 out of 5 Really can't even call this support since it's not really supporting any strategy at all, other than losing the Duel. |
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Sisters
of the Rose (LED4-EN026) Frozen Rose |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 face-up monster you control to the GY; apply this effect,
depending on the Type it had on the field. ● Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card. ● Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only activate 1 "Frozen Rose" per turn. (Ultra Rare) |
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Rating: 1 out of 5 After getting Cold Feet, you can have this really leave you in a thorny disposition. |
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Sisters
of the Rose (LED4-EN025) Red Rose Dragon |
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DARK | Dragon / Tuner / Effect | Level 3 | ATK: 1000 DEF: 1800 |
Pendulum Scale: |
If this card is sent to the GY as Synchro Material: You can
Special Summon 1 "Rose Dragon" monster from your hand or Deck,
except "Red Rose Dragon", then, if it was sent for the Synchro
Summon of "Black Rose Dragon" or a Plant Synchro Monster, you
can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose"
from your Deck to your hand. You can only use this effect of
"Red Rose Dragon" once per turn. (Rare) |
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Rating: 2 out of 5 I don't know how many colors are expected to appear with these monsters, but they aren't helping much at all. |
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Sisters
of the Rose (LED4-EN024) Dark Rose Fairy |
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DARK | Fairy / Effect | Level 2 | ATK: 800 DEF: 1000 |
Pendulum Scale: |
If a Tuner(s) is Special Summoned (except during the Damage
Step): You can Special Summon this card from your hand. If this
card is in your GY: You can send 1 card from your hand or field
to the GY; place this card on the top or bottom of your Deck.
You can only use each effect of "Dark Rose Fairy" once per turn.
(Rare) |
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Rating: 1 out of 5 Seemed like this'd have been perfect for Dark Tori's Deck, but only by name. |
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Sisters
of the Rose (LED4-EN023) Garden Rose Maiden |
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DARK | Plant / Synchro / Effect | Level 5 | ATK: 1600 DEF: 2400 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Ah yes. Search the card that is going to be a detriment to your Duel. |
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Sisters
of the Rose (LED4-EN016) Magnificent Machine Angel |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field,
then target 1 LIGHT Fairy monster you control; it gains ATK/DEF
equal to the Level the monster had when Tributed x 200, until
the end of this turn. This turn, if it battles an opponent's
monster that was Special Summoned from the Extra Deck, that
opponent's monster's effects are negated during that Battle
Phase only. You can only activate 1 "Magnificent Machine Angel"
per turn. (Rare) |
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Rating: 1 out of 5 Honest is stil legal, and is a much more magnificent angel than this card. |
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Sisters
of the Rose (LED4-EN015) Incarnated Machine Angel |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Your "Cyber Angel" Ritual Monsters cannot be destroyed by
battle. When you take damage by battle or an opponent's card
effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your
hand or field; Special Summon 1 "Cyber Angel" Ritual Monster
from your hand. (This is treated as a Ritual Summon.) You can
only use this effect of "Incarnated Machine Angel" once per
turn. (Rare) |
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Rating: 1 out of 5 The only good one is Vrash from Invasion: Vengeance, which isn't enough to warrant using this. |
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Sisters
of the Rose (LED4-EN014) Merciful Machine Angel |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field;
draw 2 cards, then place 1 card from your hand on the bottom of
the Deck. For the rest of this turn after this card resolves,
you cannot Special Summon monsters, except Ritual Monsters. You
can only activate 1 "Merciful Machine Angel" per turn. (Super Rare) |
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Rating: 1 out of 5 Your strategy is paying the price for a poor draw card. |
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Sisters
of the Rose (LED4-EN013) Cyber Egg Angel |
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LIGHT | Fairy / Effect | Level 2 | ATK: 200 DEF: 300 |
Pendulum Scale: |
If this card is Summoned: You can add 1 "Machine Angel" Spell or
1 "Ritual Sanctuary" from your Deck to your hand. You can only
use this effect of "Cyber Egg Angel" once per turn. (Rare) |
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Rating: 1 out of 5 A remake of Petit Angel, but it's only added another bad Ritual "support" card. |
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Sisters
of the Rose (LED4-EN012) Cyber Angel Izana |
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LIGHT | Fairy / Ritual / Effect | Level 8 | ATK: 2500 DEF: 2600 |
Pendulum Scale: |
You can Ritual Summon this card with "Machine Angel Ritual". If
this card is Ritual Summoned: You can make your opponent send 1
Spell/Trap they control to the GY. When this attacking card
destroys an opponent's monster by battle and sends it to the GY:
You can activate this effect; this card can make a second attack
on an opponent's monster in a row. Once per turn, when your
opponent activates a card or effect that targets a "Cyber Angel"
Ritual Monster you control (Quick Effect): You can shuffle 1
Ritual Monster from your GY into the Deck, and if you do,
destroy 1 card your opponent controls. (Super Rare) |
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Rating: 1 out of 5 Alexis is up next for new cards, but she's going to struggle to win with these. |
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Sisters
of the Rose (LED4-EN005) Harpie Lady Elegance |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the
Deck, then you can Special Summon 3 "Harpie" monsters with
different original names, 1 each from your hand, Deck, and GY.
For the rest of this turn after this card resolves, you cannot
Special Summon monsters, except WIND monsters. If this card you
control is destroyed by a "Harpie" card's effect or your
opponent's card effect: Add 1 "Harpie" monster from your Deck to
your hand. You can only use each effect of "Harpie Lady
Elegance" once per turn. (Rare) |
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Rating: 1 out of 5 Elegant Egotist wasn't enough, and now we have an even worse version. |
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Sisters
of the Rose (LED4-EN004) Harpie's Feather Rest |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY;
shuffle them into the Deck, then draw 1 card. If you controlled
a Level 5 or higher "Harpie" monster when you activated this
effect, draw 2 cards instead. For the rest of this turn after
this card resolves, you cannot Special Summon monsters, except
WIND monsters. You can only activate 1 "Harpie's Feather Rest"
per turn. (Ultra Rare) |
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Rating: 1 out of 5 Worse than even Jar of Avarice. |
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Sisters
of the Rose (LED4-EN003) Alluring Mirror Split |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When a "Harpie Lady" or "Harpie Lady Sisters" you control is
destroyed by battle: You can Special Summon 1 "Harpie" monster
from your Deck with a different original name than the destroyed
monster. If this card you control is destroyed by a "Harpie"
card's effect or your opponent's card effect: Target 1 "Harpie"
monster in your GY; Special Summon it. You can only use each
effect of "Alluring Mirror Split" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Once Cyber Harpie Lady goes down, there's nothing better to replace it. |
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Sisters
of the Rose (LED4-EN002) Harpie Oracle |
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WIND | Winged Beast / Effect | Level 4 | ATK: 1300 DEF: 1400 |
Pendulum Scale: |
This card's name becomes "Harpie Lady" while on the field or in
the GY. You can only use each of these effects of "Harpie
Oracle" once per turn. ● If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn. (Super Rare) |
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Rating: 1 out of 5 We could call this "Harpie Lady 4", but it's much too weak and too slow for any benefit. |
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Sisters
of the Rose (LED4-EN001) Harpie Perfumer |
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WIND | Winged Beast / Effect | Level 4 | ATK: 1400 DEF: 1300 |
Pendulum Scale: |
This card's name becomes "Harpie Lady" while on the field or in
the GY. If this card is Normal or Special Summoned: You can add
1 Spell/Trap from your Deck to your hand that specifically lists
the card "Harpie Lady Sisters" in its text. If you controlled a
Level 5 or higher "Harpie" monster when you activated this
effect, you can also add a second such card, with a different
name from the first. You can only use this effect of "Harpie
Perfumer" once per turn. (Ultra Rare) |
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Rating: 0 out of 5 This is like searching out Larvae Moth with Sangan's effect. |
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White
Dragon Abyss (LED3-EN049) Abyss Actors' Curtain Call |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If an "Abyss Script" Spell Card or effect is activated this
turn: Add face-up "Abyss Actor" Pendulum Monsters from your
Extra Deck to your hand, up to the number of "Abyss Script"
Spells in your GY. Then, you can Special Summon "Abyss Actor"
Pendulum Monsters from your hand with different names, up to the
number of monsters added to the hand by this effect. You cannot
Special Summon monsters for the rest of this turn, except "Abyss
Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors'
Curtain Call" per turn. (Common) |
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Rating: 1 out of 5 Their performances haven't been that great. |
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White Dragon Abyss
(LED3-EN048) Abyss Playhouse - Fantastic Theater |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss
Script" Spell in your hand; add 1 "Abyss Script" Spell from your
Deck to your hand, with a different name than that revealed
Spell. While you control a Pendulum Summoned "Abyss Actor"
Pendulum Monster, any monster effect activated by your opponent
becomes "Destroy 1 Set Spell/Trap your opponent controls". You
can only use each effect of "Abyss Playhouse - Fantastic
Theater" once per turn. (Rare) |
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Rating: 1 out of 5 Rewrite the scripts because they aren't dazzling the crowd at all. |
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White Dragon Abyss
(LED3-EN047) Abyss Script - Romantic Terror |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Return 1 "Abyss Actor" Pendulum Monster you control to the hand,
and if you do, Special Summon from your Extra Deck in Defense
Position, 1 face-up "Abyss Actor" Pendulum Monster with a
different original name from that monster. If this Set card in
its owner's control is destroyed by an opponent's card effect,
and you have a face-up "Abyss Actor" Pendulum Monster in your
Extra Deck: You can Set any number of "Abyss Script" Spells
directly from your Deck. You can only activate 1 "Abyss Script -
Romantic Terror" per turn. (Rare) |
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Rating: 2 out of 5 They're probably going to have same ending as the play this is based on. |
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White Dragon Abyss
(LED3-EN046) Abyss Actor - Comic Relief |
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DARK | Fiend / Pendulum / Effect | Level 3 | ATK: 1000 DEF: 2000 |
Pendulum Scale: 8 |
Pendulum Text: You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. | ||||
Monster Text:
You take no battle damage from
attacks involving this card. Once per turn, during your Standby
Phase: Give control of this card to your opponent. Once per
turn, if control of this face-up card changes: Activate this
effect; the owner of this card can destroy 1 Set "Abyss Script"
Spell in their Spell & Trap Zone. (Rare) |
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Rating: 2 out of 5 Comic relief characters rarely do much, and that's about what you get here too. |
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White Dragon Abyss
(LED3-EN045) Abyss Actor - Mellow Madonna |
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DARK | Fiend / Pendulum / Effect | Level 7 | ATK: 1800 DEF: 2500 |
Pendulum Scale: 0 |
Pendulum Text: You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. | ||||
Monster Text:
Gains 100 ATK for each "Abyss
Script" Spell in your GY. You can only use each of the following
effects of "Abyss Actor - Mellow Madonna" once per turn. ● When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. ● If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase. (Super Rare) |
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Rating: 2 out of 5 A Scale of 0 is quite rare so far, and it has no restrictions on using it just for that. |
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White
Dragon Abyss (LED3-EN038) Photon Change |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Send this card to the GY during your 2nd Standby Phase after
activation. You can only use the following effect of "Photon
Change" once per turn. Send 1 "Photon" or "Galaxy" monster you
control to the GY to activate 1 of these effects, or, if you
send "Galaxy-Eyes Photon Dragon", you can activate both, in
sequence; ● Special Summon 1 "Photon" monster from your Deck with a different original name than the sent monster. ● Add 1 "Photon" card from your Deck to your hand, except "Photon Change". (Rare) |
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Rating: 1 out of 5 So many better changes can be done with more generic effects. |
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White Dragon Abyss
(LED3-EN037) Photon Hand |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then
target 1 monster your opponent controls; take control of it. If
you do not control "Galaxy-Eyes Photon Dragon" at activation,
you can only target an Xyz Monster. You can only activate 1
"Photon Hand" per turn. (Ultra Rare) |
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Rating: 2 out of 5 Either way, the effect isn't bad, but it's better with Photon Dragon. |
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White Dragon Abyss
(LED3-EN036) Photon Orbital |
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LIGHT | Machine / Effect | Level 4 | ATK: 500 DEF: 2000 |
Pendulum Scale: |
During your Main Phase: You can target 1 "Photon" or "Galaxy"
monster you control; equip this monster from your hand or field
to that target. It gains 500 ATK, also it cannot be destroyed by
battle. You can send this Equip Card to the GY; add 1 "Photon"
or "Galaxy" monster from your Deck to your hand, except "Photon
Orbital". You can only use this effect of "Photon Orbital" once
per turn. (Ultra Rare) |
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Rating: 2 out of 5 Orbital 7 now supports the two Archetypes Kite Tenjo uses, but that's not much of an improvement. |
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White Dragon Abyss
(LED3-EN035) Photon Vanisher |
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LIGHT | Warrior / Effect | Level 4 | ATK: 2000 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) while you control a "Photon" or "Galaxy"
monster. Cannot attack the turn it is Special Summoned. You can
only Special Summon "Photon Vanisher(s)" once per turn. If this
card is Special Summoned: You can add 1 "Galaxy-Eyes Photon
Dragon" from your Deck to your hand. An Xyz Monster that was
Summoned using this card on the field as material gains this
effect. ● Banish any monster destroyed by battle with this card. (Rare) |
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Rating: 1 out of 5 Just about everything bad rolled into a single card. |
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Sisters
of the Rose (LED3-EN034) Starliege Photon Blast Dragon |
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LIGHT | Dragon / Xyz / Effect | Rank 4 | ATK: 1800 DEF: 2500 |
Pendulum Scale: |
2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it. (Ultra Rare) |
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Rating: 2 out of 5 Photon Dragon is a pretty good candidate for the effects as a whole, but this isn't very strong for the 2 materials. |
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White
Dragon Abyss (LED3-EN027) Blackbird Close |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a monster your opponent controls activates its effect: You
can send 1 face-up "Blackwing" monster you control to the GY;
negate the activation, and if you do, destroy it, then, you can
Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If
you control a "Blackwing" Synchro Monster or "Black-Winged
Dragon", you can activate this card from your hand. (Rare) |
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Rating: 1 out of 5 Divine Wrath would be better to counter monster effects than this. |
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White Dragon Abyss
(LED3-EN026) Glowing Crossbow |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You
can only use each of the following effects of "Glowing Crossbow"
once per turn. ● If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. ● If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand. (Rare) |
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Rating: 1 out of 5 Cards like Black Pendant will always triumph over cards limited to an Archetype, unless their boost is higher. |
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White Dragon Abyss
(LED3-EN025) Blackwing - Auster the South Wind |
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DARK | Winged Beast / Tuner / Effect | Level 4 | ATK: 1300 DEF: 0 |
Pendulum Scale: |
Cannot be Special Summoned. When this card is Normal Summoned:
You can target 1 of your banished Level 4 or lower "Blackwing"
monsters; Special Summon it in Defense Position. You can banish
this card from the GY to activate 1 of the following effects; ● Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls. ● Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one. (Rare) |
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Rating: 2 out of 5 Blizzard the Far North has a sibling, and it's about as useful. |
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White Dragon Abyss
(LED3-EN024) Blackwing - Simoon the Poison Wind |
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DARK | Winged Beast / Effect | Level 6 | ATK: 1600 DEF: 2000 |
Pendulum Scale: |
If you control no monsters and have this card in your hand: You
can banish 1 other "Blackwing" monster from your hand; place 1
"Black Whirlwind" from your Deck face-up in your Spell & Trap
Zone, then, either send this card to the GY, or immediately
after this effect resolves, Normal Summon it without Tributing.
You cannot Special Summon monsters from the Extra Deck for the
rest of this turn, except DARK monsters. You can only use this
effect of "Blackwing - Simoon the Poison Wind" once per turn.
During the End Phase, send the "Black Whirlwind" placed by this
effect to the GY, and if you do, take 1000 damage. (Super Rare) |
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Rating: 1 out of 5 You certainly won't feel too good after playing this disaster. |
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White Dragon Abyss
(LED3-EN023) Blackwing Full Armor Master |
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DARK | Winged Beast / Synchro / Effect | Level 10 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field with a Wedge Counter. (Ultra Rare) |
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Rating: 4 out of 5 Slightly stronger than the original, but it can also take or destroy monsters with Wedge Counters. |
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White
Dragon Abyss (LED3-EN016) Cybernetic Revolution |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 “Cyber Dragon”; Special Summon 1 Fusion Monster from
your Extra Deck that lists a “Cyber Dragon” monster as material,
but it cannot attack directly, and it is destroyed during the
End Phase of the next turn. You can only activate 1 “Cybernetic
Revolution” per turn. (Super Rare) |
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Rating: 1 out of 5 You'll have less monsters than you originally had before using this. |
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White Dragon Abyss
(LED3-EN015) Super Strident Blaze |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Machine Fusion Monster. Your opponent cannot
activate cards or effects during your Battle Phase. At the end
of the Damage Step, if the equipped monster attacked an
opponent's monster: You can banish 1 “Cyber Dragon” monster from
your GY; the equipped monster can attack an opponent's monster
again in a row. Your other monsters cannot attack the turn you
activate this effect. (Rare) |
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Rating: 4 out of 5 The last effect isn't worth it so let your powerhouse Fusion Monster do all the heavy lifting. |
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White Dragon Abyss
(LED3-EN014) Cyberload Fusion |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a
"Cyber Dragon" monster as material, by shuffling the Fusion
Materials listed on it into the Deck, from among your cards on
the field and/or your face-up banished cards, but monsters you
control cannot attack for the rest of this turn, except that
Fusion Summoned monster. You can only activate 1 "Cyberload
Fusion" per turn. (Super Rare) |
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Rating: 0 out of 5 I think Cyber Dragon should stop getting Fusion Summoning support because what we've had is terrible. |
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White Dragon Abyss
(LED3-EN013) Cyber Pharos |
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LIGHT | Machine / Effect | Level 1 | ATK: 0 DEF: 2100 |
Pendulum Scale: |
You can Special Summon this card (from your hand) by Tributing 1
Machine monster. Once per turn, during your Main Phase: You can
Fusion Summon 1 Machine Fusion Monster from your Extra Deck,
using monsters from your hand and/or field as material. When a
Fusion Monster you control is destroyed by battle: You can
banish this card from your GY; add 1 "Power Bond" from your Deck
to your hand. You can only use this effect of "Cyber Pharos"
once per turn. (Rare) |
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Rating: 2 out of 5 Power Bond is a potent card, but if you just lost a Fusion Monster, it's probably not going to help much. |
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White Dragon Abyss
(LED3-EN012) Cyber Eternity Dragon |
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LIGHT | Machine / Fusion / Effect | Level 10 | ATK: 2800 DEF: 4000 |
Pendulum Scale: |
1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. (Ultra Rare) |
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Rating: 2 out of 5 The stats have been flipped, and the effects are considerably weaker, but not terrible. |
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White
Dragon Abyss (LED3-EN005) The Ultimate Creature of Destruction |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Blue-Eyes" monster you control; this turn, that
face-up monster is unaffected by card effects, except its own,
it cannot be destroyed by battle, also any opponent's monster it
battles is destroyed at the end of the Damage Step. While this
card is in your GY, if you Normal or Special Summon a "Blue-Eyes
White Dragon": You can Set this card, but banish it when it
leaves the field. You can only use this effect of "The Ultimate
Creature of Destruction" once per turn. (Super Rare) |
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Rating: 2 out of 5 There's some good Blue-Eyes monsters, but Safe Zone is much better. |
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White Dragon Abyss
(LED3-EN004) Rage with Eyes of Blue |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish this card, and as many cards as possible from your hand,
field and GY face-down, and if you do, Special Summon up to 3
copies of “Blue-Eyes White Dragon” from your Deck. You cannot
Normal or Special Summon monsters the turn you activate this
card, except “Blue-Eyes White Dragon”. (Super Rare) |
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Rating: 2 out of 5 Pretty costly to use, but that's 3 Blue-Eyes White Dragons from just about anywhere. |
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White Dragon Abyss
(LED3-EN003) Bingo Machine, Go!! |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Reveal 3 cards from your Deck that each meets at least 1 of the
criteria listed below, your opponent randomly picks 1 for you to
add to your hand, and you shuffle the rest into your Deck. add
to your hand, and you shuffle the rest back into your Deck. You
can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster. ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!". (Ultra Rare) |
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Rating: 2 out of 5 Basically, it becomes The White Stone of Legend or little else. |
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White Dragon Abyss
(LED3-EN002) Blue-Eyes Solid Dragon |
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LIGHT | Dragon / Effect | Level 8 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target 1
face-up monster your opponent controls; negate its effects. When
your opponent activates a card or effect (Quick Effect): You can
shuffle this card from the field into the Deck, and if you do,
Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You
can only use each effect of "Blue-Eyes Solid Dragon" once per
turn. (Ultra Rare) |
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Rating: 1 out of 5 About as solid as a pane of glass. It's just an unnecessary step when there are better ways. |
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White Dragon Abyss
(LED3-EN001) Blue-Eyes Chaos Dragon |
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DARK | Dragon / Ritual / Effect | Level 8 | ATK: 3000 DEF: 0 |
Pendulum Scale: |
You can Ritual Summon this card with “Chaos Form”. Must be
Ritual Summoned. Your opponent cannot target this card with card
effects, also it cannot be destroyed by your opponent's card
effects. If this Ritual Summoned card using a “Blue-Eyes White
Dragon”, when it declares an attack: You can change the battle
positions of as many monsters your opponent controls as
possible, and if you do, the ATK/DEF of those changed monsters
become 0, also, this turn, if this card attacks a Defense
Position monster, inflict piercing battle damage. (Ultra Rare) |
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Rating: 3 out of 5 Chaos MAX is better still, but this isn't a bad Ritual Monster either, especially if used with regular Blue-Eyes. |