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| *For more info on these ratings, click here. | |||||
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| GEIM-EN spoiler | MIL1-EN spoiler | ||||
Multi Rarity Card Ratings (Page 2)
| 1.
				Only new cards and those with 
				updated text that changes how they work are included below. 2. Sets below have their name shortened as the remaining half is listed above. 3. GEIM-EN info: https://yugipedia.com/wiki/Genesis_Impact 4. MIL1-EN info: https://yugipedia.com/wiki/Millennium_Pack | ||||
| Genesis 
				Impact (GEIM-EN036) Drytron Meteor Shower | ||||
| TRAP | Counter Trap | Level | ATK: DEF: | Pendulum Scale: | 
| When your opponent Normal or Special Summons a monster(s), while 
				you control a Ritual Monster: Negate the Summon, and if you do, 
				shuffle that monster into the Deck. You can only activate 1 
				"Drytron Meteor Shower" per turn. (Rare) | ||||
| Rating: 2 out of 5 Works with any Ritual Monster, making it okay to counter pretty much any Summon, but it's more work. | ||||
| Genesis 
				Impact (GEIM-EN035) Drytron Asterism | ||||
| SPELL | Quick-Play Spell | Level | ATK: DEF: | Pendulum Scale: | 
| During the Main Phase: Target 1 "Drytron" monster or 1 Ritual 
				Monster you control, and 1 face-up monster your opponent 
				controls; your monster loses exactly 1000 ATK until the end of 
				your opponent's turn, and if it does, destroy that opponent's 
				monster. You can only activate 1 "Drytron Asterism" per turn. (Rare) | ||||
| Rating: 0 out of 5 You've just made your monster weaker just to get rid of an opponent's monster. | ||||
| Genesis 
				Impact (GEIM-EN034) Drytron Eclipse | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale: | 
| Target 1 "Drytron" monster in your GY; add it to your hand. 
				During your Main Phase, except the turn this card was sent to 
				the GY: You can banish this card from your GY, then target 1 
				"Drytron" monster you control; it gains 2000 ATK until the end 
				of your opponent's turn. You can only use each effect of 
				"Drytron Eclipse" once per turn. (Rare) | ||||
| Rating: 1 out of 5 A hefty boost that's going to waste because of a bad Archetype. | ||||
| Genesis 
				Impact (GEIM-EN033) Drytron Nova | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale: | 
| Special Summon 1 "Drytron" monster from your Deck, but destroy 
				it during the End Phase. You can only activate 1 "Drytron Nova" 
				per turn. You cannot Special Summon monsters, except monsters 
				that cannot be Normal Summoned/Set, the turn you activate this 
				card. (Ultra Rare) | ||||
| Rating: 1 out of 5 Konami ran these guys dry from day 1. Nothing left to take advantage of. | ||||
| Genesis 
				Impact (GEIM-EN032) Meteonis Drytron | ||||
| SPELL | Ritual Spell | Level | ATK: DEF: | Pendulum Scale: | 
| This card can be used to Ritual Summon any Ritual Monster from 
				your hand or GY. You must also Tribute Machine monsters from 
				your hand or field whose total ATK equal or exceed the ATK of 
				the Ritual Monster you Ritual Summon. If this card is in your 
				GY: You can target 1 "Drytron" monster you control; it loses 
				exactly 1000 ATK until the end of your opponent's turn, and if 
				it does, add this card to your hand. You can only use this 
				effect of "Meteonis Drytron" once per turn. (Ultra Rare) & (Collector's Rare) | ||||
| Rating: 2 out of 5 You can just revive Rituals from the Graveyard with Call of the Haunted. Regular Ritual Summons are okay. | ||||
| Genesis 
				Impact (GEIM-EN031) Drytron Fafnir | ||||
| SPELL | Field Spell | Level | ATK: DEF: | Pendulum Scale: | 
| When this card is activated: You can add 1 "Drytron" Spell/Trap 
				from your Deck to your hand, except "Drytron Fafnir". The 
				activation and the activated effects of Ritual Spell Cards 
				cannot be negated. Once per turn, if a monster is Normal or 
				Special Summoned face-up while you control a "Drytron" monster 
				(except during the Damage Step): You can reduce that monster's 
				Level by 1 per 1000 of its current ATK (min. Level 1) for the 
				rest of this turn. You can only activate 1 "Drytron Fafnir" per 
				turn. (Super Rare) | ||||
| Rating: 2 out of 5 Being a Field Spell and the 2nd effect are the only good properties here. | ||||
| Genesis 
				Impact (GEIM-EN030) Drytron Meteonis Quadrantids | ||||
| LIGHT | Machine / Ritual / Effect | Level 12 | ATK: 4000 DEF: 4000 | Pendulum Scale: | 
| You can Ritual Summon this card with "Meteonis Drytron". Your 
				opponent cannot target this card with Spell/Trap Cards or 
				effects. You can only use each of the following effects of 
				"Drytron Meteonis Quadrantids" once per turn. If the total 
				Levels of monsters used for this card's Ritual Summon were 2 or 
				less: You can destroy all Spells and Traps your opponent 
				controls. If this Ritual Summoned card is destroyed: You can 
				Special Summon "Drytron" monsters from your GY, except "Drytron 
				Meteonis Quadrantids", whose combined ATK equals exactly 4000. (Super Rare) | ||||
| Rating: 2 out of 5 That's a six monster requirement just to Ritual Summon it for the bonus effect. Quite bad honestly. | ||||
| Genesis 
				Impact (GEIM-EN029) Drytron Meteonis Draconids | ||||
| LIGHT | Machine / Ritual / Effect | Level 12 | ATK: 4000 DEF: 4000 | Pendulum Scale: | 
| You can Ritual Summon this card with "Meteonis Drytron". Your 
				opponent cannot target this card with monster effects. If the 
				total Levels of monsters used for its Ritual Summon are 2 or 
				less, this card can attack all Special Summoned monsters your 
				opponent controls once each. During your opponent's turn (Quick 
				Effect): You can banish monsters from your GY whose combined ATK 
				equals exactly 2000 or 4000, then target 1 face-up card your 
				opponent controls for every 2000 ATK of the total; send that 
				card(s) to the GY. You can only use this effect of "Drytron 
				Meteonis Draconids" once per turn. (Ultra Rare) & (Collector's Rare) | ||||
| Rating: 2 out of 5 These are the big boys for the Deck, but for 4000 ATK and DEF, the effects are very weak. | ||||
| Genesis 
				Impact (GEIM-EN028) Drytron Zeta Aldhibah | ||||
| LIGHT | Machine / Effect | Level 1 | ATK: 2000 DEF: 0 | Pendulum Scale: | 
| Cannot be Normal Summoned/Set. Must be Special Summoned with the 
				effect of a "Drytron" card. You can Tribute 1 other "Drytron" 
				monster, or 1 Ritual Monster, from your hand or field; Special 
				Summon this card from your hand or GY in Defense Position, then 
				you can add 1 Ritual Spell from your Deck to your hand. You 
				cannot Special Summon monsters, except monsters that cannot be 
				Normal Summoned/Set, the turn you activate this effect. You can 
				only use this effect of "Drytron Zeta Aldhibah" once per turn (Rare) | ||||
| Rating: 1 out of 5 The copy machine in the office malfunctioned and produced several nearly identical monsters. | ||||
| Genesis 
				Impact (GEIM-EN027) Drytron Delta Altais | ||||
| LIGHT | Machine / Effect | Level 1 | ATK: 2000 DEF: 0 | Pendulum Scale: | 
| Cannot be Normal Summoned/Set. Must be Special Summoned with the 
				effect of a "Drytron" card. You can Tribute 1 other "Drytron" 
				monster, or 1 Ritual Monster, from your hand or field; Special 
				Summon this card from your hand or GY in Defense Position, then 
				you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, 
				and if you do, draw 1 card. You cannot Special Summon monsters, 
				except monsters that cannot be Normal Summoned/Set, the turn you 
				activate this effect. You can only use this effect of "Drytron 
				Delta Altais" once per turn. (Rare) | ||||
| Rating: 1 out of 5 I guess for their bad hand, they want to ensure you have one too. | ||||
| Genesis 
				Impact (GEIM-EN026) Drytron Gamma Eltanin | ||||
| LIGHT | Machine / Effect | Level 1 | ATK: 2000 DEF: 0 | Pendulum Scale: | 
| Cannot be Normal Summoned/Set. Must be Special Summoned with the 
				effect of a "Drytron" card. You can Tribute 1 other "Drytron" 
				monster, or 1 Ritual Monster, from your hand or field; Special 
				Summon this card from your hand or GY in Defense Position, then 
				you can Special Summon 1 "Drytron" monster with 2000 ATK from 
				your GY, except "Drytron Gamma Eltanin". You cannot Special 
				Summon monsters, except monsters that cannot be Normal 
				Summoned/Set, the turn you activate this effect. You can only 
				use this effect of "Drytron Gamma Eltanin" once per turn. (Rare) | ||||
| Rating: 1 out of 5 Somehow, they've managed to top the uslessness of Infernoids. | ||||
| Genesis 
				Impact (GEIM-EN025) Drytron Beta Rastaban | ||||
| LIGHT | Machine / Effect | Level 1 | ATK: 2000 DEF: 0 | Pendulum Scale: | 
| Cannot be Normal Summoned/Set. Must be Special Summoned with the 
				effect of a "Drytron" card. You can Tribute 1 other "Drytron" 
				monster, or 1 Ritual Monster, from your hand or field; Special 
				Summon this card from your hand or GY in Defense Position, then 
				you can return 1 of your banished "Drytron" monsters to the GY. 
				You cannot Special Summon monsters, except monsters that cannot 
				be Normal Summoned/Set, the turn you activate this effect. You 
				can only use this effect of "Drytron Beta Rastaban" once per 
				turn. (Rare) | ||||
| Rating: 1 out of 5 It's as if the Magnet Warriors were remade into some sort of knockoff. | ||||
| Genesis 
				Impact (GEIM-EN024) Drytron Alpha Thuban | ||||
| LIGHT | Machine / Effect | Level 1 | ATK: 2000 DEF: 0 | Pendulum Scale: | 
| Cannot be Normal Summoned/Set. Must be Special Summoned with the 
				effect of a "Drytron" card. You can Tribute 1 other "Drytron" 
				monster, or 1 Ritual Monster, from your hand or field; Special 
				Summon this card from your hand or GY in Defense Position, then 
				you can add 1 Ritual Monster from your Deck to your hand. You 
				cannot Special Summon monsters, except monsters that cannot be 
				Normal Summoned/Set, the turn you activate this effect. You can 
				only use this effect of "Drytron Alpha Thuban" once per turn. (Super Rare) | ||||
| Rating: 1 out of 5 Anyone could've anticipated it'd be bad, but not this bad. | ||||
| Genesis 
				Impact (GEIM-EN023) Evil★Twin Present | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale: | 
| If you control a "Ki-sikil" monster and control a "Lil-la" 
				monster: Activate 1 of these effects; ● Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters. ● Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck. You can only activate 1 "Evil★Twin Present" per turn. (Rare) | ||||
| Rating: 1 out of 5 The box is empty. Guess they got a discount. | ||||
| Genesis 
				Impact (GEIM-EN022) Evil★Twin GG EZ | ||||
| TRAP | Continuous Trap | Level | ATK: DEF: | Pendulum Scale: | 
| You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then 
				activate 1 of the following effects. ● You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. ● When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect. You can only use this effect of "Evil★Twin GG EZ" once per turn. (Rare) | ||||
| Rating: 1 out of 5 An EZ win for anyone facing them that's for sure, especially when the owner is down a monster. | ||||
| Genesis 
				Impact (GEIM-EN021) Evil★Twin Challenge | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale: | 
| Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; 
				Special Summon it, then you can apply the following effect. ● Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material. You can only activate 1 "Evil★Twin Challenge" per turn. (Rare) | ||||
| Rating: 0 out of 5 What challenge? Maybe for the Evil Twins because they're so feeble, but Link Summoning shouldn't require this. | ||||
| Genesis 
				Impact (GEIM-EN020) Secret Password | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale: | 
| Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to 
				your hand. If you control a "Ki-sikil" monster and control a 
				"Lil-la" monster, you can add 1 "Evil★Twin" monster from your 
				Deck to your hand instead. You can only activate 1 "Secret 
				Password" per turn. (Super Rare) | ||||
| Rating: 1 out of 5 This is what kids do when they're playing secret club, and they're not even good at making passwords. | ||||
| Genesis 
				Impact (GEIM-EN019) Live☆Twin Channel | ||||
| SPELL | Field Spell | Level | ATK: DEF: | Pendulum Scale: | 
| When a monster declares an attack: You can Tribute 1 "Ki-sikil" 
				monster or 1 "Lil-la" monster; negate that attack. During the 
				End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" 
				monster in your GY; shuffle it into the Deck, or, if you control 
				no monsters, you can add it to your hand instead. You can only 
				use each effect of "Live☆Twin Channel" once per turn. (Rare) | ||||
| Rating: 1 out of 5 Nothing but static. Glad you're paying $5 for it, huh? | ||||
| Genesis 
				Impact (GEIM-EN018) Live☆Twin Home | ||||
| SPELL | Quick-Play Spell | Level | ATK: DEF: | Pendulum Scale: | 
| Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 
				"Lil-la" monster from your Deck, also for the rest of this turn 
				after this card resolves, you cannot Special Summon monsters 
				from the Extra Deck, except "Evil★Twin" monsters. You can only 
				activate 1 "Live☆Twin Home" per turn. (Super Rare) | ||||
| Rating: 1 out of 5 Probably can't even see it on the street it's advertised to be. | ||||
| Genesis 
				Impact (GEIM-EN017) Evil★Twins Ki-sikil & Lil-la | ||||
| DARK | Fiend / Effect | Level 8 | ATK: 2200 DEF: 2200 | Pendulum Scale: | 
| Cannot be Normal Summoned/Set. Must be Special Summoned (from 
				your hand or GY) by Tributing 2 Link Monsters. If this card is 
				Special Summoned: You can activate this effect; if your opponent 
				controls 3 or more cards, they must send cards to the GY so they 
				control 2 cards. You can only use this effect of "Evil★Twins 
				Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" 
				monster in your GY and you have a "Lil-la" monster in your GY, 
				this card gains 2200 ATK/DEF. (Ultra Rare) & (Collector's Rare) | ||||
| Rating: 1 out of 5 Their last Main Deck member is just as bad as the others. | ||||
| Genesis 
				Impact (GEIM-EN016) Evil★Twin Lil-la | ||||
| DARK | Fiend / Link / Effect | Level | ATK: 1100 Link-2 | Pendulum Scale: | 
| Links: | Left and Bottom | |||
| 2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn. (Ultra Rare) & (Collector's Rare) | ||||
| Rating: 1 out of 5 We've only gone up 600 ATK from the Main Deck members, folks. | ||||
| Genesis 
				Impact (GEIM-EN015) Evil★Twin Ki-sikil | ||||
| LIGHT | Fiend / Link / Effect | Level | ATK: 1100 Link-2 | Pendulum Scale: | 
| Links: | Right and Bottom | |||
| 2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil ★Twin Ki-sikil" once per turn. (Ultra Rare) & (Collector's Rare) | ||||
| Rating: 1 out of 5 This feels like a really bad joke. Were these really intended to be a highlight of this set? | ||||
| Genesis 
				Impact (GEIM-EN014) Live☆Twin Lil-la | ||||
| DARK | Cyberse / Effect | Level 2 | ATK: 500 DEF: 0 | Pendulum Scale: | 
| Your opponent must pay 500 LP to declare an attack. If this card 
				is Normal or Special Summoned and you control no other monsters: 
				You can Special Summon 1 "Ki-sikil" monster from your hand or 
				Deck. You can only use this effect of "Live ☆Twin Lil-la" once 
				per turn. (Super Rare) & (Collector's Rare) | ||||
| Rating: 1 out of 5 I don't think the opponent has to worry about anything here. You have to worry about big damage. | ||||
| Genesis 
				Impact (GEIM-EN013) Live☆Twin Ki-sikil | ||||
| DARK | Cyberse / Effect | Level 2 | ATK: 500 DEF: 0 | Pendulum Scale: | 
| Each time an opponent's monster declares an attack, you gain 500 
				LP. If this card is Normal or Special Summoned and you control 
				no other monsters: You can Special Summon 1 "Lil-la" monster 
				from your hand or Deck. You can only use this effect of "Live 
				☆Twin Ki-sikil" once per turn. (Super Rare) & (Collector's Rare) | ||||
| Rating: 1 out of 5 They won't be live for very long. | ||||
| Genesis 
				Impact (GEIM-EN012) Magistus Vritra | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale: | 
| Target 1 Level 4 or lower "Magistus" monster in your GY; Special 
				Summon it. If a "Magistus" card(s) in your Spell & Trap Zone 
				would be destroyed by your opponent's card effect, you can 
				banish this card from your GY instead. You can only use each 
				effect of "Magistus Vritra" once per turn. (Rare) | ||||
| Rating: 1 out of 5 Crowley is the only one worth reviving, but there are much better ways. | ||||
| Genesis 
				Impact (GEIM-EN011) Magistus Invocation | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale: | 
| Fusion Summon 1 Fusion Monster from your Extra Deck, using 
				monsters from your hand or field as material, including a 
				Spellcaster monster. If Summoning a "Magistus" Fusion Monster 
				this way, you can also use monsters in your Spell & Trap Zones 
				that are equipped to a "Magistus" monster. You can only activate 
				1 "Magistus Invocation" per turn. (Rare) | ||||
| Rating: 1 out of 5 Magistus invoke the power of Fusion Summoning as well, but it's really nothing useful. | ||||
| Genesis 
				Impact (GEIM-EN010) Magistus Theurgy | ||||
| SPELL | Quick-Play Spell | Level | ATK: DEF: | Pendulum Scale: | 
| Target 1 "Magistus" monster you control; equip it with 1 
				"Magistus" monster, except a Level 4 monster, from your Extra 
				Deck, GY, or face-up field. If you have at least 1 each 
				"Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY, 
				you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or 
				Link Monster from your Extra Deck, instead. You can only 
				activate "Magistus Theurgy" once per turn. (Rare) | ||||
| Rating: 1 out of 5 I've seen better Union monsers ages ago. Talk about a poor imitation. | ||||
| Genesis 
				Impact (GEIM-EN009) Trismagistus | ||||
| SPELL | Continuous Spell | Level | ATK: DEF: | Pendulum Scale: | 
| The first time each "Magistus" monster equipped with an Equip 
				Card would be destroyed by battle each turn, it is not 
				destroyed. You can only use 1 of the following effects of 
				"Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand. (Super Rare) | ||||
| Rating: 2 out of 5 First bullet works in a general Spellcaster Deck at least. | ||||
| Genesis 
				Impact (GEIM-EN008) Artemis, the Magistus Moon Maiden | ||||
| LIGHT | Spellcaster / Link / Effect | Level | ATK: 800 Link-1 | Pendulum Scale: | 
| Links: | Top | |||
| 1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn. (Ultra Rare) & (Collector's Rare) | ||||
| Rating: 1 out of 5 You're just losing monsters for nothing. Even Crystal Beasts had a point to their strategy. | ||||
| Genesis 
				Impact (GEIM-EN007) Ninaruru, the Magistus Glass Goddess | ||||
| EARTH | Rock / Xyz / Effect | Rank 4 | ATK: 1800 DEF: 2400 | Pendulum Scale: | 
| 2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them. (Super Rare) & (Collector's Rare) | ||||
| Rating: 2 out of 5 Getting the Spellcaster in your Graveyard is the best option. | ||||
| Genesis 
				Impact (GEIM-EN006) Vahram, the Magistus Divinity Dragon | ||||
| FIRE | Dragon / Synchro / Effect | Level 8 | ATK: 2500 DEF: 2900 | Pendulum Scale: | 
| 1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster. (Super Rare) | ||||
| Rating: 2 out of 5 Lightning Vortex gets copied here without any fee, and that's a pretty decent effect, but not enough for a 3. | ||||
| Genesis 
				Impact (GEIM-EN005) Aiwass, the Magistus Spell Spirit | ||||
| WIND | Fiend / Fusion / Effect | Level 8 | ATK: 2000 DEF: 2800 | Pendulum Scale: | 
| 1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn. (Super Rare) | ||||
| Rating: 2 out of 5 Quicker than Dark Necrofear's last effect, but also weaker too. | ||||
| Genesis 
				Impact (GEIM-EN004) Endymion, the Magistus of Mastery | ||||
| WATER | Spellcaster / Effect | Level 4 | ATK: 1300 DEF: 1700 | Pendulum Scale: | 
| You can target 1 "Magistus" monster you control; equip it with 1 
				"Magistus" monster from your Extra Deck. You can target 1 
				face-up Spell you control; destroy it, and if you do, draw 1 
				card, then place 1 card from your hand on the bottom of the 
				Deck. You can only use each effect of "Endymion, the Magistus of 
				Mastery" once per turn. (Rare) | ||||
| Rating: 1 out of 5 Is this what Endymion the Master Magician came to be? That's another one gone to the dumb side. | ||||
| Genesis 
				Impact (GEIM-EN003) Rilliona, the Magistus of Verre | ||||
| LIGHT | Spellcaster / Effect | Level 4 | ATK: 800 DEF: 1800 | Pendulum Scale: | 
| If this card is Normal or Special Summoned: You can activate 1 
				of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn. (Ultra Rare) & (Collector's Rare) | ||||
| Rating: 2 out of 5 Crowley started the Deck off well, and it hasn't maintained such decency since. | ||||
| Genesis 
				Impact (GEIM-EN002) Zoroa, the Magistus of Flame | ||||
| FIRE | Spellcaster / Tuner / Effect | Level 4 | ATK: 1500 DEF: 1500 | Pendulum Scale: | 
| You can target 1 "Magistus" monster you control; equip it with 1 
				"Magistus" monster from your Extra Deck. If this card becomes 
				equipped with a "Magistus" Monster Card: You can Special Summon 
				1 Level 4 Spellcaster monster from your hand or GY in Defense 
				Position, except "Zoroa, the Magistus of Flame", but its effects 
				are negated. You can only use each effect of "Zoroa, the 
				Magistus of Flame" once per turn. (Ultra Rare) | ||||
| Rating: 2 out of 5 The 2nd effect is going to require more work, but it's also a searchable Level 4 Tuner. | ||||
| Genesis 
				Impact (GEIM-EN001) Crowley, the Magistus of Grimoires | ||||
| DARK | Spellcaster / Effect | Level 4 | ATK: 1800 DEF: 1000 | Pendulum Scale: | 
| You can send 1 Spellcaster monster from your hand or face-up 
				field to the GY; Special Summon this card from your hand. You 
				can declare 1 Attribute; this card becomes that Attribute until 
				the end of this turn. You can banish this card from your GY, 
				then target 1 "Magistus" monster you control; equip it with 1 
				"Magistus" monster from your GY, except a Level 4 monster. You 
				can only use each effect of "Crowley, the Magistus of Grimoires" 
				once per turn. (Super Rare) | ||||
| Rating: 3 out of 5 Two ways to make it useful, moreso than The Tricky. | ||||
| Millennium Pack (MIL1-EN022) Trap Hole of Spikes | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale: | 
| When an opponent's monster that was Normal or Special Summoned 
				this turn declares an attack: Destroy that attacking monster, 
				and if you do, inflict damage to your opponent equal to half the 
				original ATK of that monster. (Super Rare) | ||||
| Rating: 2 out of 5 I liked it better in the anime. They could've done the same here and it would've been better. | ||||
| Millennium Pack (MIL1-EN017) Symbol of Friendship | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale: | 
| To activate this card, you must draw it for your normal draw in 
				your Draw Phase while your opponent controls 3 or more monsters 
				and you control no monsters, reveal it, and keep it revealed 
				until the Main Phase 1. During your Main Phase 1 that same turn: 
				You can activate this card from your hand; reveal 1 card from 
				your Deck, and add it to your hand. (Rare) | ||||
| Rating: 1 out of 5 Tea's symbol has been reduced to an exceptionally unlikely set of conditions. | ||||
| Millennium Pack (MIL1-EN016) The True Name | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale: | 
| Declare 1 card name; excavate the top card of your Deck, and if 
				it is the declared card, add it to your hand, then you can add 
				to your hand, or Special Summon, 1 DIVINE monster from your 
				Deck. Otherwise, send it to the Graveyard. You can only activate 
				1 "The True Name" per turn. (Super Rare) | ||||
| Rating: 1 out of 5 The Effect Gods aren't all bad, but they'll only be around a single turn, and that's if you're successful. | ||||
| Millennium Pack (MIL1-EN015) Left Arm Offering | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale: | 
| If you have 2 or more other cards in your hand: Banish your 
				entire hand; add 1 Spell Card from your Deck to your hand. You 
				cannot Set Spell/Trap Cards during the turn you activate this 
				card. (Super Rare) | ||||
| Rating: 1 out of 5 You lose your entire hand and then some just for a Spell Card. | ||||
| Millennium Pack (MIL1-EN014) Card of Demise | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale: | 
| Draw until you have 3 cards in your hand, also for the rest of 
				this turn after this card resolves, your opponent takes no 
				damage. During the End Phase of this turn, send your entire hand 
				to the Graveyard. You can only activate 1 "Card of Demise" per 
				turn. You cannot Special Summon during the turn you activate 
				this card. (Ultra Rare) | ||||
| Rating: 1 out of 5 Just about every other way to draw cards is better as they don't prevent damage. | ||||
| Millennium Pack (MIL1-EN013) Rebellion | ||||
| SPELL | Quick-Play Spell | Level | ATK: DEF: | Pendulum Scale: | 
| During either player's Battle Phase: Target 1 monster your 
				opponent controls; take control of it until the end of the 
				Battle Phase, also other monsters you control cannot attack for 
				the rest of this turn. You can only activate 1 "Rebellion" per 
				turn. (Ultra Rare) | ||||
| Rating: 2 out of 5 Might be somewhat useful to steal a monster and then Tribute it, but you can do that with The Monarchs Stormforth. | ||||
| Millennium Pack (MIL1-EN012) Sky Galloping Gaia the Dragon Champion | ||||
| WIND | Dragon / Fusion / Effect | Level 7 | ATK: 2600 DEF: 2100 | Pendulum Scale: | 
| 1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. (Super Rare) | ||||
| Rating: 1 out of 5 Anything can be better than the original, but it takes more than this to be good. | ||||
| Millennium Pack (MIL1-EN004) Holding Legs | ||||
| DARK | Fiend / Effect | Level 4 | ATK: 800 DEF: 600 | Pendulum Scale: | 
| If this card is Summoned: Return all Set Spell and Trap Cards on 
				the field to the hand. You can banish this card from your 
				Graveyard, then target 1 Set Spell/Trap Card your opponent 
				controls; that Set card cannot be activated until the end of 
				your opponent's next turn. (Super Rare) | ||||
| Rating: 1 out of 5 Does only half what Giant Trunade could do and the bonus effect is even weaker still. | ||||
| Millennium Pack (MIL1-EN003) Holding Arms | ||||
| DARK | Fiend / Effect | Level 4 | ATK: 500 DEF: 1200 | Pendulum Scale: | 
| If this card is Normal or Special Summoned: Target 1 face-up 
				monster your opponent controls; while this card is face-up on 
				the field, that face-up monster cannot attack, also its effects 
				are negated. While that face-up monster is on the field, this 
				card cannot be destroyed by battle or card effects. (Super Rare) | ||||
| Rating: 1 out of 5 The affected monster isn't really locked out of doing much. Just about any Summon can get rid of it. | ||||
| Millennium Pack (MIL1-EN002) Curse of Dragonfire | ||||
| DARK | Dragon / Effect | Level 5 | ATK: 2000 DEF: 1500 | Pendulum Scale: | 
| If this card is Normal or Special Summoned: You can target 1 
				Field Spell Card on the field; destroy it. Once per turn: You 
				can Fusion Summon 1 Fusion Monster from your Extra Deck, using 
				monsters you control as Fusion Materials, including this card. (Ultra Rare) | ||||
| Rating: 1 out of 5 They tried to mimic Yami's combo with Burning Land, but this hardly a threat against Field Spells or Duelists. | ||||
| Millennium Pack (MIL1-EN001) The Winged Dragon of Ra - Immortal Phoenix | ||||
| DIVINE | Divine-Beast / Effect | Level 10 | ATK: 4000 DEF: 4000 | Pendulum Scale: | 
| Cannot be Normal Summoned/Set. Must be Special Summoned by its 
				own effect, and cannot be Special Summoned by other ways. If 
				"The Winged Dragon of Ra" is sent from the field to your 
				Graveyard while this card is in your Graveyard: Special Summon 
				this card. Cards and effects cannot be activated in response to 
				this effect's activation. This card is unaffected by other 
				cards' effects. You can pay 1000 LP; send 1 monster on the field 
				to the Graveyard. Once per turn, during the End Phase: Send this 
				card to the Graveyard, and if you do, Special Summon 1 "The 
				Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or 
				Graveyard, ignoring its Summoning conditions. (Ultra Rare) | ||||
| Rating: 1 out of 5 You'll be back where you started after a single turn. A waste of just about everything. | ||||