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Mystic Fighters New Card Ratings
For info on how these ratings are determined, click here. |
Mystic Fighters |
MYFI-EN040 Xyz Monster Primathmech Alembertian EARTH / Cyberse-Type Xyz / Rank 4 / ATK 2000 / DEF 0 2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn. SECRET RARE Rating: 1 Guess he was with Tardy Orc on the Tour Bus and missed the rest of his pack but it doesn't matter. He doesn't have a chance either. |
MYFI-EN039 Trap Card Generaider Boss Bite Normal Trap Tribute any number of "Generaider" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many "Generaider" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 "Generaider Boss Bite" per turn. SUPER RARE Rating: 1 There's no Xyz Monster that is going to make this worthwhile because Generaiders are all Level 9 and mediocre at best. |
MYFI-EN038 Trap Card Generaider Boss Room Continuous Trap When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn. SUPER RARE Rating: 1 You end up losing a card in your hand just to draw a card with your opponent. It's not much better than losing the Generader monster outright. |
MYFI-EN037 Trap Card Generaider Boss Fight Normal Trap Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn. SUPER RARE Rating: 1 Boss Fights in video games are often much more epic than this card proves to be. It's just a rip-off of Terraforming that gives your opponent a free card. |
MYFI-EN036 Spell Card Generaider Boss Loot Continuous Spell While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn. SUPER RARE Rating: 1 So you literally get nothing out of this card. What's the point? Even video games give the current player the prize not the enemy. |
MYFI-EN035 Spell Card Generaider Boss Quest Normal Spell Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn. SECRET RARE Rating: 1 You probably won't be able to use the revealed monster anyway given that it's Level 9 but the support isn't really much better. |
MYFI-EN034 Spell Card Generaider Boss Stage Field Spell Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn. SECRET RARE Rating: 2 So this must be key to getting them out but they still don't have much going for them. |
MYFI-EN033 Xyz Monster Jormungandr, Generaider Boss of Eternity EARTH / Reptile-Type Xyz / Rank 9 / ATK ? / DEF ? 2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn. SECRET RARE Rating: 2 Good luck getting 2 or more Level 9s on the field to use as Xyz Material but if you do, the effect isn't too bad, though it will cost this guy ATK and DEF. |
MYFI-EN032 Effect Monster Hela, Generaider Boss of Doom DARK / Zombie / Level 9 / ATK 800 / DEF 2800 You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn. SUPER RARE Rating: 2 It's a weak Zombie so Call of the Mummy and Limit Reverse can make use of it but it costs you a Zombie to revive a Zombie. |
MYFI-EN031 Effect Monster Nidhogg, Generaider Boss of Ice WATER / Wyrm / Level 9 / ATK 2100 / DEF 2600 You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn. SECRET RARE Rating: 1 Regardless of how you slice it, it's worse than either Black Horn of Heaven or regular Horn of Heaven, which are both much less restrained. |
MYFI-EN030 Effect Monster Naglfar, Generaider Boss of Fire FIRE / Beast-Warrior / Level 9 / ATK 3100 / DEF 200 You can only control 1 "Naglfar, Generaider Boss of Fire". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Generaider" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of "Naglfar, Generaider Boss of Fire" once per turn. SECRET RARE Rating: 3 Even though the effect is bad, it's still a beatstick with just over 3000 ATK and that's good enough for me. |
MYFI-EN029 Effect Monster Dovelgus, Generaider Boss of Iron EARTH / Machine / Level 9 / ATK 1500 / DEF 2500 You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn. SECRET RARE Rating: 2 Looks like they're all Level 9 so you're going to have your hands full trying to bring it out and even when you do, it can only bring out Machines from your hand and only the same number that was Tributed on your field with different names. |
MYFI-EN028 Effect Monster Frodi, Generaider Boss of Swords WIND / Warrior / Level 9 / ATK 2500 / DEF 2000 You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn. SUPER RARE Rating: 1 I hope the rest aren't this bad because we were just a tick above Dragonmaids in terms of playability and this guy has proven to be much worse than Mardel. |
MYFI-EN027 Effect Monster Mardel, Generaider Boss of Light LIGHT / Plant / Level 9 / ATK 2400 / DEF 2400 You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn. SECRET RARE Rating: 2 I can use it in regular Plant-based Decks but it's not much better than the Dragonsmade Poorly from earlier. |
MYFI-EN026 Trap Card Dragonmaid Downtime Continuous Trap You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn. SUPER RARE Rating: 1 With their poor work skills, they'll certainly have a lot of downtime to use in order to try and improve their abilties, which are in need of a total overhaul. |
MYFI-EN025 Spell Card Dragonmaid Changeover Normal Spell Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn. SUPER RARE Rating: 1 The obligatory Archetype-specific Polymerization card has arrived and low and behold it's just as bad as the others. |
MYFI-EN024 Spell Card Dragomaid Welcome Continuous Spell All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn. SECRET RARE Rating: 1 I'd say they're not welcome because of what I've already said about them earlier. |
MYFI-EN023 Spell Card Dragonmaid Hospitality Normal Spell Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn. SUPER RARE Rating: 1 If this is their hospitality, I'm not hiring them because they've already proven they're unqualified at thier jobs, which aren't even difficult. |
MYFI-EN022 Fusion Monster House Dragonmaid LIGHT / Dragon-Type Fusion / Level 9 / ATK 3000 / DEF 2000 1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it. SECRET RARE Rating: 1 It's irrelevent that it's easy to summon because the effects are bad and not worth it. |
MYFI-EN021 Effect Monster Dragonmaid Lorpar WIND / Dragon / Level 8 / ATK 2700 / DEF 1700 Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. SECRET RARE Rating: 1 About the only good thing these girls have is an easy rating of 1/5 but that doesn't help them in Duels. |
MYFI-EN020 Effect Monster Parlor Dragonmaid WIND / Dragon / Level 3 / ATK 500 / DEF 1700 If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. SUPER RARE Rating: 1 No matter which one you send to the Grave you will get nothing useful out of the sent monster's effect. |
MYFI-EN019 Effect Monster Dragonmaid Tinkhec FIRE / Dragon / Level 8 / ATK 2700 / DEF 1700 Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. SUPER RARE Rating: 1 The fact that this gives all Dragonmaids 2000 ATK for 1 turn is proof they're terrible as an Archetype. They have nothing but bad house cleaning skills and were clearly hired because the homeowners were desperate. |
MYFI-EN018 Effect Monster Kitchen Dragonmaid FIRE / Dragon / Level 3 / ATK 500 / DEF 1700 If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn. SECRET RARE Rating: 1 Given they all have bad effects, there's nothing to search that will be worth it. |
MYFI-EN017 Effect Monster Dragonmaid Nudyarl WATER / Dragon / Level 7 / ATK 2600 / DEF 1600 Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ● You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. SECRET RARE Rating: 1 It's not even stronger than Ernus and the effects are just as bad so the rating will be the same too. |
MYFI-EN016 Effect Monster Laundry Dragomaid WATER / Dragon / Level 2 / ATK 500 / DEF 1600 If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn. SUPER RARE Rating: 1 A dragon trying to do laundry already sounds like a bad idea given they breathe fire and laundry is typically flammable. The card isn't any better for an option. |
MYFI-EN015 Effect Monster Dragonmaid Ernus EARTH / Dragon / Level 7 / ATK 2600 / DEF 1600 Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. SUPER RARE Rating: 1 Just as I figured, they all seem to swap 1 member for another and it's just stupid. |
MYFI-EN014 Effect Monster Nurse Dragomaid EARTH / Dragon / Level 2 / ATK 500 / DEF 1600 If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn. SECRET RARE Rating: 1 Was all set to give it the benefit of the doubt until that last effect reared its ugly head. There's no need to swap 1 dragon for another with Red-Eyes Darkness Metal Dragon being an actual card. |
MYFI-EN013 Trap Card Mathmech Induction Continuous Trap All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn. SECRET RARE Rating: 1 Since when is +500 ATK and destroying 1 card on the field automatically worthy of a Secret Rare? That's only worth being a Common but those and even Rares don't exist in sets like these. |
MYFI-EN012 Trap Card Mathmech Superfactorial Normal Trap Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn. SECRET RARE Rating: 1 More like Insufficient Factors because neither effect it has to offer is any good, even for bringing out Geomathmech Magma. |
MYFI-EN011 Spell Card Mathmech Billionblade Nayuta Equip Spell Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn. SUPER RARE Rating: 1 Mathmechs suck as a whole as even the Tuners aren't very good and the best this can give is 1500 ATK for the turn. The other effect can only retrieve what little we have of Mathmechs. |
MYFI-EN010 Spell Card Mathmech Equation Normal Spell Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn. SECRET RARE Rating: 1 The ATK boost doesn't last more than 1 turn so using other more generic cards means you're not missing out on anything. |
MYFI-EN009 Xyz Monster Primath Mech Laplacian EARTH / Cyberse-Type Xyz / Rank 4 / ATK 2000 / DEF 0 3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn. SECRET RARE Rating: 1 It's not even worth it for the very first effect and the bulleted effects are equally bad. |
MYFI-EN008 Synchro Monster Geomathmech Final Sigma FIRE / Cyberse-Type Synchro / Level 12 / ATK 3000 / DEF 0 1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn. SECRET RARE Rating: 2 Unfortunately, it can't deal double battle damage unless it's in the Extra Monster Zone and is unaffected by anything that doesn't support the Archetype. Plus, it can only get Mathmech cards when destroyed by an opponent's card effect. |
MYFI-EN007 Synchro Monster Geomathmech Magma FIRE / Cyberse-Type Synchro-Type Tuner / Level 8 / ATK 2500 / DEF 0 1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn. SECRET RARE Rating: 3 It can take down up to 3 cards in a single turn but that 0 DEF costs it 2 more stars. |
MYFI-EN006 Effect Monster Mathmech Division EARTH / Cyberse / Level 4 / ATK 1500 / DEF 1000 You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn. SUPER RARE Rating: 1 There's very few Cyberse monsters that are worth being in the Extra Monster Zone and equally few Cyberse monsters worth using in the Main Deck so what you have as a result is a pretty bad monster. |
MYFI-EN005 Effect Monster Mathmech Multiplication EARTH / Cyberse / Level 4 / ATK 500 / DEF 2000 You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn. SUPER RARE Rating: 2 It's not a very playable card but there seems to be an upward trend from the previous cards. |
MYFI-EN004 Effect Monster Mathmech Subtraction FIRE / Cyberse / Level 4 / ATK 1000 / DEF 1000 You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn. SUPER RARE Rating: 1 Certainly a card to subtract from your Deck, or it'll be subtracting your Deck's wins before you've even gotten them. |
MYFI-EN003 Effect Monster Mathmech Addition FIRE / Cyberse / Level 4 / ATK 1000 / DEF 1000 You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn. SUPER RARE Rating: 1 Not a worthy addition to your Deck as unlike the previous two, the effects are bad and it's not even a Tuner monster. |
MYFI-EN002 Effect Monster Mathmech Nabla DARK / Cyberse-Type Tuner / Level 4 / ATK 1000 / DEF 1500 You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn. SUPER RARE Rating: 2 So far no Synchro Monsters but we still at least have two Level 4 Tuners, even if they don't offer much. |
MYFI-EN001 Effect Monster Mathmech Sigma LIGHT / Cyberse-Type Tuner / Level 4 / ATK 1000 / DEF 1000 If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner. SUPER RARE Rating: 2 Being able to use it as both a Tuner and a non-Tuner gives it some credit but the effect restricts your Special Sumons to Cyberse monsters. |