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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Premium Gold New Card Ratings (Page 1)

1. For info on how these ratings are determined, click here.
Card galleries and spoilers:
PGLD-EN: https://bit.ly/3zU3Bps | Spoiler {} PGL2-EN: https://bit.ly/3x0l5yL | Spoiler
Premium Gold: Return of the Bling (Spoiler)
                                                  PGL2-EN021
Effect Monster
Santa Claws
LIGHT | Fiend | Level 6 | ATK 1200 | DEF 2500
You can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card.
(Gold Secret Rare)
                                                  Rating: 1
Sometimes you get bad gifts on Christmas/Hanukah and this card is only good for your opponent because they get a monster they didn't even have to work for and all you get to do is draw 1 card during the End Phase and your opponent can do whatever they want to with their gift.  
 
                                                  PGL2-EN020
Trap Card
Stardust Re-Spark
Normal Trap
When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.
(Gold Secret Rare)
                                                  Rating: 2
Pretty situational since it requires a direct attack from an opponent's Special Summoned monster and even then, you negate the attack and draw 1 card. The only saving grace is getting a Stardust monster from your Extra Deck or Graveyard, though Defense Draw works in many more ways and unless that Stardust monster was summoned properly before, it can't come back. 
 
                                                  PGL2-EN019
Spell Card
Parallel Twister
Normal Spell
Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.
(Gold Secret Rare)
                                                  Rating: 2
It doesn't ask for much and then lets you get rid of any threat on the field, plus you can make use of the cost by sending a card that benefits you like Magic Formula.  
 
                                                  PGL2-EN018
Xyz Monster
Number 21: Frozen Lady Justice
WATER | Aqua-Type Xyz | Rank 6 | ATK 500 | DEF 500
2 Level 6 monsters
You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls.
(Gold Secret Rare)
                                                  Rating: 2
Much like my review of the actual movie Frozen, this card is sub par at best, even if you decide to follow the summoning method in its text but as far as I know, this card isn't hyped up into oblivion and it shouldn't because while it gains 1000 ATK per attached Xyz Material, it loses that amount each time its 2nd effect is used. On top of that, with stats of 500 ATK and DEF and no built-in protection, as its Xyz Materials run out, so does it's time on the field. 
 
                                                  PGL2-EN017
Xyz Monster
Number 14: Greedy Sarameya
DARK | Beast-Type Xyz | Rank 5 | ATK 2500 | DEF 1500
2 Level 5 monsters
Your opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard.
(Gold Secret Rare)
                                                  Rating: 2
Effect Damage doesn't appear that often these days and won't have much more now that Ring of Destruction got errata'd and becoming legal again but if you're careful with the 2nd effect, it's not all that bad for the effort it needs to be Xyz Summoned. 
 
                                                  PGL2-EN016
Xyz Monster
Cat Shark
WATER | Beast-Type Xyz | Rank 2 | ATK 500 | DEF 500
2 Level 2 monsters
While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.
(Gold Secret Rare)
                                                  Rating: 1
In order for it to survive, it needs at least WATER Xyz Material and for that, your Rank 4 or lower Xyz Monster gets a temporary boost, which isn't all that bad but not great, much like its stats.
 
                                                  PGL2-EN015
Xyz Monster
Number 95: Galaxy-Eyes Dark Matter Dragon
DARK | Dragon-Type Xyz | Rank 9 | ATK 4000 | DEF 0
3 Level 9 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. When this card is Xyz Summoned: You can send 3 Dragon-Type monsters with different names from your Deck to the Graveyard; your opponent banishes 3 monsters from their Deck. You can detach 1 Xyz Material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
(Gold Secret Rare)
                                                  Rating: 2
It's little comfort that I can use a Galaxy-Eyes Xyz Monster to Xyz Summon this card because those cards aren't easy to bring out by themselves. On top of that, this guy can't be used as Xyz Material so no Rank-Up-Magic or otherwise. The other effects aren't that bad but not good enough to offset everything else, including the 0 DEF.
 
                                                  PGL2-EN014
Synchro Monster
Dragocytos Corrupted Nethersoul Dragon
DARK | Dragon-Type Synchro | Level 10 | ATK 4000 | DEF 2000
1 DARK Tuner + 1 Dragon-Type non-Tuner monster
Cannot be destroyed by battle. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack on an opponent's monster in a row. During each of your Standby Phases: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, inflict damage to your opponent equal to that lost ATK.
(Gold Secret Rare)
                                                  Rating: 4
Strong on its own and packaged with not only indestructibility in battle, being able to take out up to two monsters in battle per Battle Phase and being able to not only weaken an opponent's monster and deal the ATK loss to your opponent is very nice but what isn't so nice are its Synchro Material requirements.
 
                                                  PGL2-EN013
Synchro Monster
Blackwing - Nothung the Starlight
DARK | Winged Beast-Type Synchro | Level 6 | ATK 2400 | DEF 1600
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(Gold Secret Rare)
                                                  Rating: 2
Being able to Normal Summon a Blackwing along with your Normal Summon is the best thing about this card, especially in a Blackwing Deck as dealing minimal burn damage and minimal ATK loss aren't too strong and neither are his stats.
 
                                                  PGL2-EN012
Synchro Monster
Blackwing Tamer - Obsidian Hawk Joe
DARK | Warrior-Type Synchro | Level 7 | ATK 2600 | DEF 2000
1 "Blackwing" Tuner + 1 or more "Blackwing" non-Tuner monsters
You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.
(Gold Secret Rare)
                                                  Rating: 2
Just about everything it comes with is restrained to Blackwings, which are a good archetype but that also hurts this card's playability because on its own, those stats aren't all that great for its Synchro Materials.
 
                                                  PGL2-EN011
Fusion Monster
Masked HERO Anki
DARK | Warrior-Type Fusion | Level 8 | ATK 2800 | DEF 1200
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
(Gold Secret Rare)
                                                  Rating: 2
Somewhat strong for your efforts and can attack directly, even if that means halving the Battle Damage but has to destroy an opponent's monster by battle and send it to the Graveyard to get the Change Quick-Play Spell.
 
                                                  PGL2-EN010
Effect Monster
Isolde, Belle of the Underworld
DARK | Zombie | Level 4 | ATK 1000 | DEF 0
If you control a "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie-Type monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie-Type monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.
(Gold Secret Rare)
                                                  Rating: 2
While Tristan got a more solid 2 out of 5, this one is barely scraping by because her stats and summoning restraints are dismal and while you do get Rank 5 to 8 Xyz Materials, you're limited to Special Summoning Zombies, which do have good members but not enough Zombie Xyz Monsters to really make this card worthwhile.
 
                                                  PGL2-EN009
Effect Monster
Tristan, Knight of the Underworld
DARK | Zombie | Level 4 | ATK 1800 | DEF 0
When this card is Normal Summoned: You can target 1 Zombie-Type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-Type monster (other than this card), this card gains 300 ATK.
(Gold Secret Rare)
                                                  Rating: 2
His ATK is high for a Level 4 monster but the only monsters he can grab are Zombies that are defenseless like himself, which won't help you very much if you're facing a heavy opposition. His ATK boost may come in handy if you have multiple Zombies out, though.
 
                                                  PGL2-EN008
Effect Monster
Peropero Cerperus
EARTH | Beast | Level 3 | ATK 0 | DEF 1800
If you take damage by battle or by an opponent's card effect while this card is in your Graveyard: You can banish this card, then target 1 card on the field; destroy it.
(Gold Secret Rare)
                                                  Rating: 2
That 1800 DEF literally is the only reason I gave this guy 2 stars as most threats start out at 1800 ATK but using the effect is pointless because it doesn't stop the damage, nor does it come to your side of the field when its effect is used.
 
                                                  PGL2-EN007
Effect Monster
Blackwing - Pinaki the Waxing Moon
DARK | Winged Beast-Type Tuner | Level 3 | ATK 1200 | DEF 1000
Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn.
(Gold Secret Rare)
                                                  Rating: 2
It has to be Blackwing Synchro Material but you get to add any one of its friends except another copy of itself when all is said and done and is a Tuner.
 
                                                  PGL2-EN006
Effect Monster
Blackwing - Kris the Crack of Dawn
DARK | Winged Beast | Level 4 | ATK 1900 | DEF 300
If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.
(Gold Secret Rare)
                                                  Rating: 4
A nerf was inevitable for this card but the end result was not strong enough to hinder this card's uses!
 
                                                  PGL2-EN005
Effect Monster
Ghost Charon, the Underworld Boatman
DARK | Zombie-Type Tuner | Level 2 | ATK 500 | DEF 0
If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters.
(Gold Secret Rare)
                                                  Rating: 2
A pretty wimpy Tuner that Special Summons Synchros from your Extra Deck but it's not a Synchro Summon and in which case, you're better off Synchro Summoning normally, especially since you have a Tuner right on the field.
 
                                                  PGL2-EN004
Effect Monster
Rose Paladin
EARTH | Warrior | Level 4 | ATK 1800 | DEF 200
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn.
(Gold Secret Rare)
                                                  Rating: 3
A good addition to any EARTH, Warrior, EARTH Warrior or even Plant or EARTH Plant Deck as nothing in its effect hurts you in doing so!
 
                                                  PGL2-EN003
Effect Monster
Rose Lover
EARTH | Plant | Level 1 | ATK 800 | DEF 800
You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.
(Gold Secret Rare)
                                                  Rating: 2
Like Back Jack, this guy has no preference how it's sent to the Graveyard and protects your new Plant-Type, which it also isn't specific on, from Trap effects but only for that turn.
 
                                                  PGL2-EN002
Effect Monster
Absolute King Back Jack
DARK | Fiend | Level 1 | ATK 0 | DEF 0
During your opponent's turn: You can banish this card from your Graveyard (this is a Quick Effect); excavate the top card of your Deck, and if it is a Normal Trap Card, Set it to your side of the field. Otherwise, send it to the Graveyard. That Set card can be activated during this turn. If this card is sent to the Graveyard: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
(Gold Secret Rare)
                                                  Rating: 2
Since you'll want to use the effect as a whole, it doesn't matter how it gets sent to the Graveyard but you have a pretty slim chance at getting a Normal Trap Card, even if your Deck's Trap Cards are all Normal Traps and you do reveal whatever surprise you could've otherwise Set normally but at least it can be activated right away.
 
                                                  PGL2-EN001
Effect Monster
Junk Giant
EARTH | Machine | Level 6 | ATK 2000 | DEF 2400
If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.
(Gold Secret Rare)
                                                  Rating: 2
Having a Level 5 or higher monster out is pretty rare these days considering Xyz Monsters are still a popular thing and even though some Pendulums are appearing, they're less likely to stick around, especially since Qliphorts are so restrictive, not to mention they make it harder for this guy's effect to be played his way. The other effect isn't all that bad either and it does have 2400 DEF if nothing else.
Premium Gold (Spoiler)
                                                  PGLD-EN029
Trap Card
Ghost of a Grudge
Normal Trap
If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0.
(Gold Secret Rare)
                                                  Rating: 2
Against Decks like Lightsworn where there will likely be enough cards in their Graveyard to activate this, you'll spare your LPs and your monsters from harm but it does not affect monsters played after its effect is used.
 
                                                  PGLD-EN028
Spell Card
Gagaga Academy Emergency Network
Normal Spell
If your opponent controls a monster and you control no monsters: Special Summon 1 "Gagaga" monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 "Gagaga Academy Emergency Network" per turn.
(Gold Secret Rare)
                                                  Rating: 2
It brings out any Gagaga monster lurking in your Deck and at least lets you Xyz Summon that turn but you need to have no monsters on the field to even use the card.
 
                                                  PGLD-EN027
Spell Card
Rank-Up Magic Argent Chaos Force
Normal Spell
Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from your Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.
(Gold Secret Rare)
                                                  Rating: 1
More like "Roadkill-Dumb-Down Mistake Absolutely Crappy Farce" because it's that bad. It needs a Rank 5+ Xyz Monster and after all that is done, you get one time in the duel to retrieve this card to use for later. It almost makes Rank-Up-Magic Barian's Force and others look good.
 
                                                  PGLD-EN026
Xyz Monster
Tri-Edge Levia
WATER | Sea Serpent-Type Xyz | Rank 3 | ATK 1800 | DEF 1500
3 Level 3 monsters
Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.
(Gold Secret Rare)
                                                  Rating: 1
Both of its effects can be found in a more accessible manner and while they may not be that good, they don't get better when made harder to resolve.
 
                                                  PGLD-EN025
Xyz Monster
Number 82: Heartlandraco
EARTH | Dragon-Type Xyz | Rank 4 | ATK 2000 | DEF 1500
2 Level 4 monsters
While you control a face-up Spell Card(s), this card cannot be targeted for attacks. Once per turn: You can detach 1 Xyz Material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.
(Gold Secret Rare)
                                                  Rating: 1
It's either vulnerable to attacks or vulnerable to effects and when it attacks directly by its effect, it's the only monster that gets to attack at all.
 
                                                  PGLD-EN024
Xyz Monster
Number 31: Embodiment of Punishment
DARK | Fiend-Type Xyz | Rank 1 | ATK 500 | DEF 500
2 Level 1 monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Crime", this card gains these effects.
● This card cannot be destroyed by battle or by card effects while it has Xyz Material.
● Your opponent takes any battle damage you would have taken from attacks on this card.

(Gold Secret Rare)
                                                  Rating: 1
Bringing this guy out is certainly a worthy punishment for you because you're going to pay for being so foolish as you leave yourself with a weakling on the field that is literally nothing without its brother on the field. 
 
                                                  PGLD-EN023
Xyz Monster
Number 13: Embodiment of Crime
DARK | Fiend-Type Xyz | Rank 1 | ATK 500 | DEF 500
2 Level 1 monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects.
● This card cannot be destroyed by battle or by card effects while it has Xyz Material.
● Your opponent takes any battle damage you would have taken from attacks on this card.
(Gold Secret Rare)
                                                  Rating: 1
Very weak on its own and will leave you and it vulnerable if you don't control Number 31.
 
                                                  PGLD-EN022
Xyz Monster
Number C9: Chaos Dyson Sphere
LIGHT | Machine-Type Xyz | Rank 10 | ATK 3600 | DEF 3200
3 Level 10 monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.
● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.
(Gold Secret Rare)
                                                  Rating: 2
The best part of the effect is its first effect since you don't enter damage calculation and make the other monster Xyz Material and you can inflict some burn damage for each of those materials without detaching anything but the rest needs the original to be part of that to be unlocked.
 
                                                  PGLD-EN021
Xyz Monster
Number C88: Gimmick Puppet Disaster Leo
DARK | Machine-Type Xyz | Rank 9 | ATK 3500 | DEF 2500
4 Level 9 monsters
Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel.
(Gold Secret Rare)
                                                  Rating: 2
Generally you'd want to use a Rank-Up-Magic card to bring it out and it aids to get you victory by its effect but is pretty vulnerable to even attacks and your opponent needs to have 2000 or less LPs while this guy is out of Xyz Materials for you to win that way.
 
                                                  PGLD-EN020
Xyz Monster
Number C40: Gimmick Puppet of Dark Strings
DARK | Machine-Type Xyz | Rank 9 | ATK 3300 | DEF 2000
3 Level 9 monsters
When this card is Special Summoned: Destroy the monsters with String Counters, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.
(Gold Secret Rare)
                                                  Rating: 2
Requiring 3 Level 9s for an Xyz Monster that can do little without monsters with String Counters on them and while he can put one on each of your opponent's monsters, it's too late for him to destroy them by then unless you revive it afterward.
 
                                                  PGLD-EN019
Xyz Monster
Number C15: Gimmick Puppet Giant Hunter
DARK | Machine-Type Xyz | Rank 9 | ATK 2500 | DEF 1500
3 Level 9 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.
(Gold Secret Rare)
                                                  Rating: 2
It deals the full ATK of the monster you destroy but even with a Rank-Up-Magic card, it's pretty difficult to get out and is weak as a whole.
 
                                                  PGLD-EN018
Xyz Monster
Number C6: Chronomaly Chaos Atlandis
LIGHT | Machine-Type Xyz | Rank 7 | ATK 3300 | DEF 3300
3 Level 7 monsters
If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this card gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
● You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100.
(Gold Secret Rare)
                                                  Rating: 2
It can leave your opponent barely clinging on but you can't finish them off and will only do so after equipping it with Number monsters, and that's if you have its original form, which is probably the best way to bring this guy out.
 
                                                  PGLD-EN017
Synchro Monster
Blackfeather Darkrage Dragon
DARK | Dragon-Type Synchro | Level 8 | ATK 2800 | DEF 1600
1 Tuner + 1 or more non-Tuner monsters
Once per turn, when you take damage: You can send up to 5 cards from the top of your Deck to the Graveyard, then if any monsters were sent to the Graveyard by this effect, this card gains 400 ATK.
(Gold Secret Rare)
                                                  Rating: 1
His regular self back in The Shining Darkness was terrible as it is so crippling it further only makes it an awful Gold Secret Rare card.
 
                                                  PGLD-EN016
Synchro Monster
Beelze of the Diabolic Dragons
DARK | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 3000
1 DARK Tuner + 1 or more non-Tuner monsters
Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.
(Gold Secret Rare)
                                                  Rating: 4
There's EVERYTHING to love about this card: Its ATK and DEF, indestructibility and getting stronger whenever you take damage!
 
                                                  PGLD-EN015
Fusion Monster
Dragonecro Nethersoul Dragon
DARK | Dragon-Type Fusion | Level 8 | ATK 3000 | DEF 0
2 Zombie-Type monsters
Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie-Type/
DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".

(Gold Secret Rare)
                                                  Rating: 3
This card can quickly rack up not only damage but an army on your side of the field but that 0 DEF and needing 2 Zombies for Fusion Materials are enough to give it 3 stars.
 
                                                  PGLD-EN014
Effect Monster
Dyantherium
WIND | Beast | Level 4 | ATK 1600 | DEF 600
You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.
(Gold Secret Rare)
                                                  Rating: 1
A clearly watered down Gilasaurus. Not only can this guy get hit by Bottomless Trap Hole, or even Trap Hole, but your opponent can choose the Graveyard from which to Special Summon a monster whereas Gilasaurus is not only searchable but can avoid both Trap Hole cards and forces your opponent to pick from what's in their Graveyard.
 
                                                  PGLD-EN013
Effect Monster
Silent Wobbly
WATER | Fish | Level 4 | ATK 1000 | DEF 2000
During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3.
(Gold Secret Rare)
                                                  Rating: 2
It doesn't have to be Special Summoned by its effect and has 2000 DEF to hold its own for a while but by no means is it worth giving it to your opponent.
 
                                                  PGLD-EN012
Effect Monster
Gimmick Puppet Shadow Feeler
DARK | Machine | Level 8 | ATK 1000 | DEF 1000
Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead.
(Gold Secret Rare)
                                                  Rating: 1
A gimmick is all he'll ever be as monsters easier to summon and being indestructible in battle already existed before him and will be ran more as they don't have thsi card's side-effects.
 
                                                  PGLD-EN011
Effect Monster
Gimmick Puppet Humpty Dumpty
DARK | Machine | Level 4 | ATK 0 | DEF 100
When this card is Normal or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn.
(Gold Secret Rare)
                                                  Rating: 2
You'll activate the effect virtually regardless of how it's Summoned, which is good because its stats are very low for having to Normal Summon it but much like its ATK and DEF, it has little to offer outside its Deck.
 
                                                  PGLD-EN010
Effect Monster
Chronomaly Gordian Knot
EARTH | Rock | Level 3 | ATK 300 | DEF 900
When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster.
(Gold Secret Rare)
                                                  Rating: 2
Makes for a higher Rank Xyz Summon but you'll need a high-Level Chronomaly monster in your hand to achieve that and you won't get anything out of this guy if it's Special Summoned.
 
                                                  PGLD-EN009
Spell Card
Utopia Buster
Normal Spell
If you control a "Utopia" monster: Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
(Gold Secret Rare)
                                                  Rating: 2
Not being restricted to a particular Utopia monster and deals the full ATK instead of being a watered down Fissure but since none of the Utopia monsters impress me, I cannot rate this card that high.
 
                                                  PGLD-EN008
Spell Card
Chronomaly City Babylon
Field Spell
Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it.
(Gold Secret Rare)
                                                  Rating: 2
You could banish one copy to bring back another but that also takes away other monsters you could've brought back with less effort.
 
                                                  PGLD-EN007
Spell Card
Junk Puppet
Normal Spell
Target 1 "Gimmick Puppet" monster in your Graveyard; Special Summon it. You can only activate 1 "Junk Puppet" per turn.
(Gold Secret Rare)
                                                  Rating: 1
Only for its own Deck and nothing more.
 
                                                  PGLD-EN006
Synchro Monster
Ancient Pixie Dragon
DARK | Dragon-Type Synchro | Level 7 | ATK 2100 | DEF 3000
1 Tuner + 1 or more non-Tuner monsters
After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.
(Gold Secret Rare)
                                                  Rating: 3
Enough DEF to hold its own in battle against most monsters and not only does it reward you for playing a Field Spell during your turn but also lets you get rid of threats on the field by maintaining a Field Spell!
 
                                                  PGLD-EN005
Synchro Monster
Power Tool Mecha Dragon
DARK | Machine-Type Synchro | Level 7 | ATK 2300 | DEF 2500
1 Tuner + 1 or more non-Tuner monsters
During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card.
(Gold Secret Rare)
                                                  Rating: 3
With the power to take Equip Cards from either side of the field during either player's turn and letting you draw 1 card during your turn when equipped with an Equip Card is pretty good and enough to give it 3 out of 5 stars.
 
                                                  PGLD-EN004
Effect Monster
Big Belly Knight
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1600
If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.
(Gold Secret Rare)
                                                  Rating: 1
He needs to lose weight like the playability he's lost because he's no good at all.
 
                                                  PGLD-EN003
Effect Monster
Chronomaly Tula Guardian
EARTH | Rock | Level 5 | ATK 1800 | DEF 900
If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian".
(Gold Secret Rare)
                                                  Rating: 2
It's easy to Special Summon it by its effect and that's the best way to have it hit the field because as a Level 5 monster, it's not worth Tribute Summoning it for stats of a Level 4 monster.
 
                                                  PGLD-EN002
Effect Monster
Gimmick Puppet Magnet Doll
DARK | Machine | Level 8 | ATK 1000 | DEF 1000
If your opponent controls a monster, and all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand).
(Gold Secret Rare)
                                                  Rating: 2
Weak but searchable by what remains and can come out somewhat more easily than Cyber Dragon but is also restricted to its Deck for best use.
 
                                                  PGLD-EN001
Effect Monster
Gimmick Puppet Dreary Doll
DARK | Machine | Level 8 | ATK 0 | DEF 0
If this card is in your Graveyard: You can banish 1 other "Gimmick Puppet" monster from your Graveyard; Special Summon this card from your Graveyard. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.
(Gold Secret Rare)
                                                  Rating: 2
Weak to start and is restricted to being Xyz Material for Gimmick Puppet Xyz Monsters but can come back each turn as long as you have one of its friends to banish from your Grave.