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Poor

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Decent

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Epic!!!

1/5

2/5

3/5

4/5

5/5

Starter Deck New Card Ratings (Page 1)

1. For info on how these ratings are determined, click here.
Card galleries and spoilers:
5DS2-EN: https://bit.ly/3gZdTxj | Spoiler {} 5DS3-EN: https://bit.ly/3hbwFQG | Spoiler
YS11-EN: https://bit.ly/3gZAxpk | Spoiler {} YS12-EN: https://bit.ly/3AbMZd8 | Spoiler
YS13-EN: https://bit.ly/3xVtp2S | Spoiler {} YS14-EN: https://bit.ly/2U4RCVE | Spoiler
YS15-ENL: https://bit.ly/3x2tMbJ | Spoiler {} YS15-ENF: https://bit.ly/3h7ze6p | Spoiler
YS16-EN: https://bit.ly/3x0lUaP | Spoiler {} ABCD-EN: | Spoiler
Starter Deck: Yuya (Spoiler)
                                                    YS16-EN031
Trap Card

Performapal Show Down
Normal Trap
Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position.
(Common)

                                                    Rating: 1
The more Spells you control the less room you have to use this but the less Spells you control, the less monsters you can turn face-down. Any way you slice it, Swords of Concealing Light can do this card's job with no effort and the same result.
 
                                                    YS16-EN022
Spell Card

Smile World
Normal Spell
All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn.
(Common)

                                                    Rating: 1
There's nothing to smile about with this card unless it's to ridicule it because the only thing this card offers is a pitiful temporary ATK boost, which can already be obtained with Axe of Despair and the like. Surely new players deserve better than this.
 
                                                    YS16-EN021
Spell Card

Performapal Dramatic Theater
Field Spell
Monsters you control gain 200 ATK for monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard.
(Common)

                                                    Rating: 1
These Performapals need to stop being so dramatic because behind the smoke and mirrors is a act so lousy that it has everyone rolling on the floor, then taking it to social media to riducule it further.
 
                                                    YS16-EN007
Effect Monster

Performapal Teeter Totter Hopper
EARTH | Insect | Level 4 | ATK 100 | DEF 1200
The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn.
(Common)

                                                    Rating: 1
If only he had as many uses as he does lines of text but he's already teetering on the edge of defeat in battle with those stats.
 
                                                    YS16-EN006
Effect Monster

Performapal Longphone Bull
EARTH | Beast | Level 4 | ATK 1600 | DEF 1200
If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn.
(Super Rare)

                                                    Rating: 1
He's clearly getting bad reception because his stats are poor and so is his effect. Please add him to your do not call list.
 
                                                    YS16-EN005
Pendulum Monster

Performapal Parrotrio
WIND | Winged Beast-Type Pendulum | Level 3 | ATK 500 | DEF 500 | Scale 2
Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn.
When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster.
(Super Rare)

                                                    Rating: 2
Being able to change its Scale to 7 isn't bad if you need to Pendulum Summon higher level monsters but you won't get that if you use this without one of its friends as the other Pendulum Zone occupant, nor will you resolve the other effect if you don't have other Performapals in your Deck.
 
                                                    YS16-EN004
Pendulum Monster

Performapal Momoncarpet
EARTH | Beast, Pendulum and Flip | Level 3 | ATK 1000 | DEF 100 | Scale 7
Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any battle damage you take becomes halved.
FLIP: You can target 1 Set card on the field; destroy it. If this card is Special Summoned: You can change it to face-down Defense Position.
(Super Rare)

                                                    Rating: 2
Nimble Momonga's Pendulum Monster upgrade and being its first Pendulum Monster variant, it has bugs to work out like the fact that it self-destructs if your other Pendulum Zone isn't occupied, making the scale pretty well moot, though at least you can reset the effect if it's Special Summoned.
 
                                                    YS16-EN003
Pendulum Monster

Performapal Swincobra
EARTH | Reptile-Type Pendulum | Level 4 | ATK 300 | DEF 1800 | Scale 2
Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard.
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
(Common)

                                                    Rating: 2
Not a lot of uses with this because its stats are fairly low and won't likely keep it around long. The Pendulum Scale is really the only good thing about this card.
 
                                                    YS16-EN002
Pendulum Monster

Performapal King Bear
EARTH | Beast-Warrior-Type Pendulum | Level 6 | ATK 2200 | DEF 1000 | Scale 7
Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck.
Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only.
(Ultra Rare)

                                                    Rating: 2
A bit better than Sleight Hand Magician, especially with its Monster effect and it has a decent enough Scale to warrant use in the Pendulum Zone, even if the other effects are pretty mediocre.
 
                                                    YS16-EN001
Effect Monster

Performapal Sleight Hand Magician
LIGHT | Spellcaster | Level 7 | ATK 2500 | DEF 2000
You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it.
(Ultra Rare)

                                                    Rating: 2
You can Special Summon it with one Tribute but that means Tributing a non-Pendulum Performapal monster and other than that, it can only get rid of one threat per turn.
Saber Force Starter Deck (Spoiler)
                                                    YS15-ENF00
Effect Monster

Odd-Eyes Saber Dragon
LIGHT | Dragon | Level 7 | ATK 2800 | DEF 2000
If this card is in your hand: You can Tribute 1 LIGHT monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or your side of the field to the Graveyard, and if you do, Special Summon this card. When this card destroys a monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls.
(Secret Rare)

                                                    Rating: 2
Marginally better than Pendragon because it can take out two threats in a single turn and is the stronger of the two.
Dark Legion Starter Deck (Spoiler)
                                                    YS15-ENL00
Effect Monster

D/D/D Dragon King Pendragon
DARK | Fiend | Level 7 | ATK 2600 | DEF 2400
If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.
(Secret Rare)

                                                    Rating: 2
It asks for a fair bit to Special Summon it by its effect but you can do so from the hand as well as the field but the last effect is pretty poor since you have to discard another card just to get rid of a Spell/Trap Card and the ATK boost doesn't last long.
Super Starter: Space-Time Showdown (Spoiler)
                                                    YS14-EN022
Spell Card

Supply Squad
Continuous Spell
Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
(Common)

                                                    Rating: 3
You can really benefit with this, especially with monsters whose effect lets you draw cards like Card Trooper or just let Yubel self-destruct and draw 1 card.
 
                                                    YS14-EN021
Spell Card

Sorcerous Spell Wall
Field Spell
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
(Common)

                                                    Rating: 1
A one-sided Field Spell that doesn't do you or your monsters any good since the boost alternates depending on whose turn it is and does not accumulate.
 
                                                    YS14-EN020
Effect Monster

Green Turtle Summoner
WATER | Spellcaster-Type Flip | Level 3 | ATK 400 | DEF 1500
FLIP: Target 1 monster your opponent controls; destroy it.
(Common)

                                                    Rating: 2
While it's no worse or better than Old Vindictive Magician, the card being ripped-off here, OVM can be searched by Apprentice Magician whereas this one cannot.
 
                                                    YS14-EN019
Effect Monster

White Tiger Summoner
EARTH | Spellcaster | Level 3 | ATK 1000 | DEF 1700
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
(Common)

                                                    Rating: 2
Another Marauding Captain rip-off but it's not much worse than the real thing.
 
                                                    YS14-EN018
Effect Monster

Red Sparrow Summoner
FIRE | Spellcaster | Level 4 | ATK 1600 | DEF 1300
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
(Common)

                                                    Rating: 2
It's a less restrictive and stronger Warrior Lady of the Wasteland, leaving you with more options but obviously cannot search itself.
 
                                                    YS14-EN017
Effect Monster

Blue Dragon Summoner
WIND | Spellcaster | Level 4 | ATK 1500 | DEF 600
If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
(Common)

                                                    Rating: 3
Sure it is restricted to Normal Monsters but there's a wide range to choose from including Blue-Eyes White Dragon, Alexandrite Dragon or Gemini Elf and it doesn't matter how he's sent from the field to the Graveyard!
 
                                                    YS14-EN016
Effect Monster

Golden Dragon Summoner
LIGHT | Spellcaster | Level 4 | ATK 1000 | DEF 1000
You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
(Common)

                                                    Rating: 1
A new "Gold" monster has appeared and as usual it's totally bad.
 
                                                    YS14-EN015
Effect Monster

Hydrotortoise, the Empowered Warrior
WATER | Warrior-Type Flip | Level 3 | ATK 1400 | DEF 900
FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
(Common)

                                                    Rating: 2
So "Flip" is now among the likes of "Union" and "Gemini" in that it's a subtype but it's stupid because it's been the way it previously was before for years without a problem and now it's just redundant.
 
                                                    YS14-EN014
Effect Monster

Terratiger, the Empowered Warrior
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
(Common)

                                                    Rating: 3
He comes with a more restrictive Marauding Captain effect but it isn't that bad as it can still bring out monsters like Gene-Warped Warwolf and Gemini Elf, leaving you with Rank 4 Xyz Materials.
 
                                                    YS14-EN013
Effect Monster

Arnis the Empowered Warrior
FIRE | Warrior | Level 4 | ATK 1700 | DEF 1200
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
(Common)

                                                    Rating: 2
You could choose a Pendulum Monster as Timegazer and Stargazer meet this card's needs but it goes in Attack Position, leaving you to take some damage.
 
                                                    YS14-EN012
Effect Monster

Ventdra, the Empowered Warrior
WIND | Warrior | Level 5 | ATK 2000 | DEF 800
This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
(Common)

                                                    Rating: 2
The strongest monster that can attack directly without any real drawback and can help with deck such as Exodia, and the obvious ones listed in its text but isn't very strong either.
 
                                                    YS14-EN011
Effect Monster

Aether, the Empowering Dragon
LIGHT | Dragon | Level 6 | ATK 2300 | DEF 1600
When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
(Common)

                                                    Rating: 1
Pendulum Summoning it is the best way to use it but when you do, you return 1 lone card to the hand and it isn't very strong.
 
                                                    YS14-EN010
Pendulum Monster

Timegazer Magician
DARK | Spellcaster-Type Pendulum | Level 3 | ATK 1200 | DEF 600 | Scale 8
You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
(Super Rare)

                                                    Rating: 3
Much like Stargazer Magician, its faults can only go so low as it's necessary for what is looking to be a great boost to Decks!
 
                                                    YS14-EN009
Pendulum Monster

Stargazer Magician
DARK | Spellcaster-Type Pendulum | Level 5 | ATK 1200 | DEF 2400 | Scale 1
If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
(Super Rare)

                                                    Rating: 3
They're finally here and I've been ready to try them out since they were unveiled and fully explained. Despite being somewhat restrictive on what the other Pendulum can be or you lose half the range you can Pendulum Summon, as long as the other one is has a high scale, you can make use of even that range. Plus all these guys provide a virtually endless Summoning supply!
Super Starter: V for Victory (Spoiler)
                                                    YS13-EN031
Trap Card

Puzzle Reborn
Normal Trap
If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target.
(Common)

                                                    Rating: 2
Doesn't take much to get only one monster destroyed these days so this'll get some use.
 
                                                    YS13-EN021
Spell Card

Swords of Burning Light
Continuous Spell
While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card.
(Common)

                                                    Rating: 1
It looks promising to use until you read its nasty side-effects, which trigger quite easily so use the original Swords instead.
 
                                                    YS13-EN008
Effect Monster

Caligo Claw Crow
DARK | Winged Beast | Level 2 | ATK 900 | DEF 600
If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
(Common)

                                                    Rating: 2
Its effect works with any DARK monster to make for an extra tribute but only one copy can be played through its effect at a time.
 
                                                    YS13-EN007
Effect Monster

Magical Undertaker
DARK | Spellcaster | Level 2 | ATK 400 | DEF 400
FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target.
(Common)

                                                    Rating: 2
His effect isn't specific on where he goes or what he Special Summons (like a Gagaga monster) but isn't much of a threat without his effect.
 
                                                    YS13-EN006
Effect Monster

Gagaga Child
DARK | Spellcaster | Level 2 | ATK 800 | DEF 1200
If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When you do: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect.
(Common)

                                                    Rating: 1
You shouldn't leave your child unattended but even with attendance, this guy isn't going to help you much as you trade your Battle Phase that turn for his effect, making it risky.
Starter Deck: Xyz Symphony (Spoiler)
                                                    YS12-EN043
Xyz Monster

Maestroke the Symphony Djinn
DARK | Fiend-Type Xyz | Rank 4 | ATK 1800 | DEF 2300
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
(Super Rare)

                                                    Rating: 2
Symphonies never really struck my interest and this guy is no exception but he can stop his own destruction from attacks or card effects though. 
 
                                                    YS12-EN042
Xyz Monster

Melomelody the Brass Djinn
LIGHT | Fiend-Type Xyz | Rank 3 | ATK 1400 | DEF 1600
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
(Super Rare)

                                                    Rating: 2
Only the Queen Dragun Djinn is a worthwhile target for her to use on because attacking twice means little for her rather feeble friends.
 
                                                    YS12-EN041
Xyz Monster

Temtempo the Percussion Djinn
EARTH | Fiend-Type Xyz | Rank 3 | ATK 1700 | DEF 1000
2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
(Super Rare)

                                                    Rating: 2
Xyz Monsters are widely popular right now but that means all the less likelihood that he'll survive past using his effect once. 
 
                                                    YS12-EN040
Xyz Monster

Muzurhythm the String Djinn
WIND | Fiend-Type Xyz | Rank 3 | ATK 1500 | DEF 1000
2 Level 3 monsters
During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
(Super Rare)

                                                    Rating: 2
He's up to Starter Deck standard, which is generally minimal playabilitywise but offers nothing for his Dijin Xyz Monsters or himself if a threat comes along.
Starter Deck: Dawn of the Xyz (Spoiler)
                                                    YS11-EN043
Xyz Monster

Grenosaurus
FIRE | Dinosaur-Type Xyz | Rank 3 | ATK 2000 | DEF 1900
2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
(Super Rare)

                                                    Rating: 2
It's got the second-highest ATK of the first Xyz in the US but its effect gives it the same rating as the others because you have to detach an Xyz Material to activate it.
 
                                                    YS11-EN042
Xyz Monster

Gachi Gachi Gantetsu
EARTH | Rock-Type Xyz | Rank 2 | ATK 500 | DEF 1800
2 Level 2 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.
(Super Rare)

                                                       Rating: 2
It doesn't provide much of a boost for monsters but can save itself from destruction by any means twice.
 
                                                       YS11-EN041
Xyz Monster

Number 39: Utopia
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2000
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
(Ultra Rare)

                                                       Rating: 2
If it could stop attacks and stay on the field when attacked without an Xyz Material, I'd rate it higher but it can't negate more than two attacks at the moment so it's stuck with 2 out of 5 stars.
 
                                                       YS11-EN032
Trap Card

Xyz Effect
Normal Trap
When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
(Common)

                                                       Rating: 2
This one almost goes a bit further than Xyz Energy because it can destroy any card on the field and doesn't require you to detach any Xyz Materials but takes longer to activate.
 
                                                       YS11-EN023
Spell Card

Xyz Energy
Normal Spell
Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.
(Common)

                                                       Rating: 2
Since Xyz Monsters are fairly easy to summon, I can give this 2/5 stars because it doesn't require much in exchange for letting you destroy an opponent's monster.
 
                                                       YS11-EN022
Spell Card

Harmonic Waves
Normal Spell
Target 1 face-up monster on the field; it becomes Level 4 until the End Phase.
(Common)

                                                       Rating: 2
An easy way to Xyz Summon a Rank 4 Xyz monster or Synchro Summon a monster but that's all I can say for this because that's about all its text has available for you.
 
                                                       YS11-EN021
Spell Card

Blustering Winds
Normal Spell
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
(Common)

                                                       Rating: 1
Maybe these blustering winds can carry this card away because it's outclassed by Axe of Despair, which applies 1000 ATK to the monster while equipped.
 
                                                       YS11-EN011
Effect Monster

Shine Knight
LIGHT | Warrior | Level 3 | ATK 400 | DEF 1900
This card is Level 4 while in face-up Defense Position.
(Common)

                                                       Rating: 2
He's got some DEF and his effect makes him Level 4 while in Defense Mode, which is where you'll literally want him for that Synchro Summon or Xyz Summon.
 
                                                       YS11-EN010
Effect Monster

Tenshin
LIGHT | Fairy | Level 2 | ATK 800 | DEF 100
This card gains 400 ATK for each face-up Level 2 monster you control.
(Common)

                                                       Rating: 1
Doesn't matter that his effect includes himself because that's a mere 1200 ATK, which is still poor. Tenshin will NOT be building from this guy.
 
                                                       YS11-EN009
Effect Monster

Key Man the Key Warrior
EARTH | Warrior | Level 2 | ATK 1000 | DEF 500
Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase.
(Common)

                                                       Rating: 2
Another card for an easy Rank 3 Xyz Summon but nothing more as he's just as bad as Feedback Warrior for everything else.
 
                                                       YS11-EN008
Effect Monster

Speed Bird
WIND | Winged Beast | Level 4 | ATK 1200 | DEF 1000
When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated.
(Common)

                                                       Rating: 2
Easy Rank 2 Xyz Summon but that's really it because of how specific the monsters are that this card brings out.
 
                                                       YS11-EN007
Effect Monster

Feedback Warrior
EARTH | Warrior | Level 3 | ATK 800 | DEF 700
When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
(Common)

                                                       Rating: 2
The only thing he's good for in uses is to make for an easy Rank 3 Xyz Summon because he's pitiful everywhere else you look.
 
                                                       YS11-EN006
Effect Monster

Ganbara Knight
LIGHT | Warrior | Level 4 | ATK 0 | DEF 1800
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
(Common)

                                                       Rating: 2
Well if you're desperate for another monster to bring out via Shining Angel, at least this guy goes to Defense Mode when attacked and has some DEF to probably stop the attack.
 
                                                       YS11-EN005
Effect Monster

Zubaba Knight
EARTH | Warrior | Level 3 | ATK 1600 | DEF 900
If this card attacks a face-up Defense Position monster: Destroy that monster at the start of the Damage Step (without damage calculation).
(Common)

                                                       Rating: 2
Gravity Bind and Level Limit - Area B can't stop its attacks and it destroys any face up Defense Position monster it attacks without damage calculation but Drillroid goes one better.
Starter Deck: Duelist Toolbox (Spoiler)
                                                       5DS3-EN042
Synchro Monster

X-Saber Wayne
EARTH | Warrior-Type Synchro | Level 5 | ATK 2100 | DEF 400
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
(Super Rare)

                                                       Rating: 2
Sure doesn't beat Marauding Captain but he's better than some of the other cards I've rated here.
 
                                                       5DS3-EN039
Synchro Monster

Junk Destroyer
EARTH | Warrior-Type Synchro | Level 8 | ATK 2600 | DEF 2500
"Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card.
(Ultra Rare)

                                                       Rating: 2
You'll need to use at least 2 non Tuners to  make this guy worth Synchro Summoning but he's a one-time event with the effect.
 
                                                       5DS3-EN029
Trap Card

Wild Tornado
Normal Trap
Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.
(Common)

                                                       Rating: 1
Gee, maybe I should get my Pokèball and catch it. Then again, it's not worth catching with cards like Mystical Space Typhoon.
 
                                                       5DS3-EN019
Spell Card

Half Shut
Quick-Play Spell
Select 1 face-up monster on the field. That monster cannot be destroyed by battle this turn, and its ATK is halved until the End Phase of this turn.
(Common)

                                                       Rating: 2
Best to use this in Stall Decks because otherwise, this card's playability is simply shut.
 
                                                       5DS3-EN005
Effect Monster

Synchron Explorer
EARTH | Machine | Level 2 | ATK 0 | DEF 700
When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated.
(Super Rare)

                                                       Rating: 2
He lends a helping hand to the necessary Synchron monsters needed for the Synchro Summon of Synchro Monsters like Junk Warrior but you have to Normal Summon him to get the effect.
 
                                                       5DS3-EN004
Effect Monster

Rapid Warrior
WIND | Warrior | Level 4 | ATK 1200 | DEF 200
During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect.
(Super Rare)

                                                       Rating: 1
The only thing rapid about him is his playability which has probably dropped to microscopic levels.
Starter Deck 2009 (Spoiler)
                                                       5DS2-EN043
Synchro Monster

X-Saber Urbellum
EARTH | Warrior-Type Synchro | Level 7 | ATK 2200 | DEF 1300
1 Tuner + 1 or more non-Tuner monsters
When this card inflicts Battle Damage to your opponent, if your opponent has 4 or more cards in their hand, place 1 random card from their hand on top of their Deck
(Super Rare)

                                                       Rating: 2
I would rate him 1 star but at least he requires only 2 non-specific monsters and is Level 7 but is overall not very playable.
 
                                                       5DS2-EN041
Synchro Monster

Road Warrior
LIGHT | Warrior-Type Synchro | Level 8 | ATK 3000 | DEF 1500
"Road Synchron" + 2 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
(Ultra Rare)

                                                       Rating: 1
This guy just isn't worth the effort it takes to bring him out. You're much better off using Red Dragon Archfiend since he lets you use any Tuner and non-Tuners and has a better effect.
 
                                                       5DS2-EN033
Trap Card

Gottoms' Emergency Call
Normal Trap
Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field.
(Common)

                                                       Rating: 2
Like X-Saber Galahad, this card should only be run in an X-Saber deck.
 
                                                       5DS2-EN021
Spell Card

Pride of the Weak
Continuous Spell
When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards.
(Common)

                                                       Rating: 2
You might pull this off with Krebons or Copycat but having no cards in your hand isn't any easier.
 
                                                       5DS2-EN020
Effect Monster

X-Saber Galahad
EARTH | Warrior | Level 4 | ATK 1800 | DEF 800
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.
(Common)

                                                       Rating: 2
His effect brings his rating down, which is a shame because his stats would be worthy of a 3-star rating. He is best used in an X-Saber deck but right now, that might not be possible.
 
                                                       5DS2-EN019
Effect Monster

X-Saber Airbellum
EARTH | Beast-Type Tuner | Level 3 | ATK 1600 | DEF 200
When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
(Common)

                                                       Rating: 2
Obviously people seem to think this guy is amazing for Rescue Cat Synchro but since I don't run that deck, he's really nothing more than a lame Tuner monster to me.
 
                                                       5DS2-EN007
Effect Monster

Powered Tuner
WATER | Dragon | Level 4 | ATK 1400 | DEF 1000
This card gains 500 ATK for each face-up Tuner monster on the field.
(Common)

                                                       Rating: 2
At least you'll have a somewhat powerhouse when the field has a decent amount of Tuners out but they won't be out for long.
 
                                                       5DS2-EN006
Effect Monster

Road Synchron
LIGHT | Machine-Type Tuner | Level 4 | ATK 1600 | DEF 800
If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.
(Super Rare)

                                                       Rating: 2
It is a Tuner monster but not necessarily a Level 4 one unless used for Road Warrior. Overall, it isn't very good but does have some minor playability.
 
                                                       5DS2-EN004
Normal Monster

X-Saber Anu Piranha
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1100
A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.
(Common)

                                                       Rating: 3
Solid stats for a Level 4 Normal Monster!