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SDSC-EN spoiler | SDMA-EN spoiler | SDWS-EN spoiler | |||
SDMM-EN spoiler | SDGU-EN spoiler |
Structure Deck Card Ratings (Page 1)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Products below have their name shortened for more space. 3. SDSC-EN info: https://yugipedia.com/wiki/Spellcaster's_Command_Structure_Deck 4. SDMA-EN info: https://yugipedia.com/wiki/Structure_Deck:_Marik_(TCG) 5. SDWS-EN info: https://yugipedia.com/wiki/Warriors'_Strike_Structure_Deck 6. SDMM-EN info: https://yugipedia.com/wiki/Machina_Mayhem_Structure_Deck 7. SDGU-EN info: https://yugipedia.com/wiki/Gates_of_the_Underworld_Structure_Deck |
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Gates of
the Underworld (SDGU-EN031) Dark Scheme |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent can discard 1 card to negate this card's effect,
otherwise both players discard 2 cards, then draw 2 cards.
(Common) |
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Rating: 1 out of 5 Pretty confident anyone given the opportunity will choose to negate the effect. |
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Gates of
the Underworld (SDGU-EN023) The Gates of Dark World |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All Fiend-Type monsters gain 300 ATK and DEF. Once per turn:
You can banish 1 Fiend-Type monster from your Graveyard;
discard 1 Fiend-Type monster, then draw 1 card.
(Common) |
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Rating: 1 out of 5 Needs to pay the electric bill so people can actually see what they're doing. |
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Gates of
the Underworld (SDGU-EN003) Ceruli, Guru of Dark World |
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DARK | Fiend / Effect | Level 1 | ATK: 100 DEF: 300 |
Pendulum Scale: |
If this card is discarded to the Graveyard by a card effect:
Special Summon this card from the Graveyard to your
opponent's side of the field in face-up Defense Position. When
this card is Special Summoned by the effect of a "Dark World"
card: Your opponent must discard 1 card.
(Super Rare) |
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Rating: 1 out of 5 The only "usefulness" from this is giving it to your opponent so you can discard 1 of your own Dark Worlds. |
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Gates of
the Underworld (SDGU-EN002) Snoww, Unlight of Dark World |
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DARK | Fiend / Effect | Level 4 | ATK: 1700 DEF: 0 |
Pendulum Scale: |
If this card is discarded to the Graveyard by a card effect: If
it was discarded from your hand to your Graveyard by an
opponent's card effect, you can target 1 monster in your
opponent's Graveyard; add 1 "Dark World" card from your Deck to
your hand, then Special Summon that target (if any) in face-up
Defense Position. (Super Rare) |
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Rating: 1 out of 5 They might as well be Zombies if they're going to love the Graveyard so much. At least they'd have better support. |
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Gates of
the Underworld (SDGU-EN001) Grapha, Dragon Lord of Dark World |
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DARK | Fiend / Effect | Level 8 | ATK: 2700 DEF: 1800 |
Pendulum Scale: |
You can Special Summon this card (from your Graveyard) by
returning 1 face-up "Dark World" monster you control to the
hand, except "Grapha, Dragon Lord of Dark World". If this card
is discarded to the Graveyard by a card effect: Target 1 card
your opponent controls; destroy that target, then, if this card
was discarded from your hand to your Graveyard by an opponent's
card effect, look at 1 random card in your opponent's hand,
then, if it was a monster, you can Special Summon it to your
side of the field. (Ultra Rare) |
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Rating: 1 out of 5 The Deck's boss monster has multiple effects, but "quality over quantity" is a thing. |
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Machina
Mayhem (SDMM-EN021) Machina Armored Unit |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, when a Machine-Type monster is destroyed by
battle and sent to your Graveyard, you can Special Summon 1
Machine-Type monster from your Deck that has the same Attribute
and less ATK than the destroyed monster. (Common) |
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Rating: 2 out of 5 The weaker the monster, the less it likely has to offer, but that's better than nothing. |
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Machina Mayhem (SDMM-EN020) The Big Saturn |
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DARK | Machine / Effect | Level 8 | ATK: 2800 DEF: 2200 |
Pendulum Scale: |
This card cannot be Special Summoned from the hand or Deck. Once
per turn, during your Main Phase, you can discard 1 card and pay
1000 Life Points to have this card gain 1000 ATK until the End
Phase. When this card is destroyed and sent to the Graveyard by
an opponent's card effect, both players take damage equal to
this card's ATK. (Common) |
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Rating: 1 out of 5 An unnecessary restriction for two payments and a temporary ATK boost. The last effect is even worse. |
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Machina Mayhem (SDMM-EN009) Machina Force |
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EARTH | Machine / Effect | Level 10 | ATK: 4600 DEF: 4100 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except with "Commander Covington". This card
cannot declare an attack unless you pay 1000 Life Points. You
can send this card from the field to the Graveyard to select and
Special Summon one each of "Machina Soldier", "Machina Sniper",
and "Machina Defender" from your Graveyard. (Common) |
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Rating: 1 out of 5 Same cost to attack as Dark Elf, which is Level 4 and has no other requirements anywhere. |
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Machina Mayhem (SDMM-EN008) Machina Defender |
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EARTH | Machine / Effect | Level 4 | ATK: 1200 DEF: 1800 |
Pendulum Scale: |
FLIP: Add 1 "Commander Covington" from your Deck to your hand. (Common) |
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Rating: 2 out of 5 1800 DEF is an okay defense, but nothing is achieved by getting the commander. |
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Machina Mayhem (SDMM-EN007) Machina Sniper |
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EARTH | Machine / Effect | Level 4 | ATK: 1800 DEF: 800 |
Pendulum Scale: |
"Machina" monsters cannot be attacked, except "Machina Sniper". (Common) |
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Rating: 3 out of 5 Sniper has 1800 ATK, making it pretty ideal to attack with. |
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Machina Mayhem (SDMM-EN006) Machina Soldier |
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EARTH | Machine / Effect | Level 4 | ATK: 1600 DEF: 1500 |
Pendulum Scale: |
When this card is Normal Summoned while you control no monsters,
you can Special Summon 1 "Machina" monster from your hand,
except "Machina Soldier". (Common) |
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Rating: 1 out of 5 They'll be first to fall when the battle starts. |
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Machina Mayhem (SDMM-EN005) Commander Covington |
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EARTH | Machine / Effect | Level 4 | ATK: 1000 DEF: 600 |
Pendulum Scale: |
You can send one face-up "Machina Soldier", "Machina Sniper",
and "Machina Defender" you control to the Graveyard to Special
Summon 1 "Machina Force" from your hand or your Deck. (Common) |
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Rating: 1 out of 5 One of Andy's toy soldiers escaped from wherever in Andy's room it came from. It cannot possibly survive. |
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Machina Mayhem (SDMM-EN004) Scrap Recycler |
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EARTH | Machine / Effect | Level 3 | ATK: 900 DEF: 1200 |
Pendulum Scale: |
When this card is Normal or Special Summoned, you can select and
send 1 Machine-Type monster from your Deck to the Graveyard.
Once per turn, you can return 2 Level 4 Machine-Type EARTH
monsters from your Graveyard to the Deck to draw 1 card. (Common) |
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Rating: 1 out of 5 Should recycle itself too. |
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Machina Mayhem (SDMM-EN003) Machina Peacekeeper |
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EARTH | Machine / Union / Effect | Level 2 | ATK: 500 DEF: 400 |
Pendulum Scale: |
When this card on the field is destroyed and sent to the
Graveyard, you can add 1 Union Monster from your Deck to your
hand. Once per turn, during your Main Phase, you can equip this
card to a Machine-Type monster you control as an Equip Card, OR
unequip it to Special Summon this card in face-up Attack
Position. (A monster can only be equipped with 1 Union Monster
at a time. If the equipped monster would be destroyed, destroy
this card instead.) (Super Rare) |
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Rating: 2 out of 5 Gearframe is pretty good, but this isn't all that useful as an Equip Card. |
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Machina Mayhem (SDMM-EN002) Machina Gearframe |
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EARTH | Machine / Union / Effect | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale: |
When this card is Normal Summoned, you can add 1 "Machina"
monster, except "Machina Gearframe", from your Deck to your
hand. Once per turn, during your Main Phase, you can equip this
card to a Machine-Type monster you control as an Equip Card, OR
unequip it to Special Summon this card in face-up Attack
Position. (A monster can only be equipped with 1 Union Monster
at a time. If the equipped monster would be destroyed, destroy
this card instead.) (Super Rare) |
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Rating: 3 out of 5 Instant access to Fortress and has high ATK, but that DEF prevents a higher rating. |
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Machina Mayhem (SDMM-EN001) Machina Fortress |
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EARTH | Machine / Effect | Level 7 | ATK: 2500 DEF: 1600 |
Pendulum Scale: |
You can discard Machine-Type monster(s) whose total Levels equal
8 or more to Special Summon this card from your hand or
Graveyard. When this card is destroyed by battle and sent to the
Graveyard, select and destroy 1 card your opponent controls.
When this face-up card you control is targeted by an opponent's
Effect Monster's effect, look at your opponent's hand and
discard 1 card from their hand. (Ultra Rare) |
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Rating: 3 out of 5 Other copies can prove useful and it has two effect to use. Could be stronger for its Level though. |
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Warriors' Strike (SDWS-EN021) Hidden Armory |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 card from the top of your Deck to the Graveyard. Add 1
Equip Spell Card from your Deck or Graveyard to your hand. You
cannot Normal Summon or Set the turn you activate this effect. (Common) |
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Rating: 2 out of 5 There's always the chance that the top card is THE Equip Card you want, but otherwise, this is okay. |
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Warriors' Strike (SDWS-EN017) Supervise |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Gemini monster. It is treated as an Effect
Monster, and gains its effect(s). When this face-up card on the
field is sent to the Graveyard, select and Special Summon 1
Normal Monster from your Graveyard. (Common) |
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Rating: 3 out of 5 Definitely recommend 3 copies for Gemini Decks as it's pretty much a key card. |
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Warriors' Strike (SDWS-EN004) Gemini Soldier |
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WIND | Warrior / Gemini / Effect | Level 2 | ATK: 500 DEF: 300 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect:
● Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier". (Common) |
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Rating: 2 out of 5 Searchable and can survivve 1 battle, but you probably won't get the effect off more than once per turn. |
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Warriors' Strike (SDWS-EN003) Featherizer |
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WIND | Spellcaster / Effect | Level 2 | ATK: 700 DEF: 1100 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the Graveyard,
you can send 1 Gemini monster from your Deck to the Graveyard
and draw 1 card. (Super Rare) |
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Rating: 1 out of 5 Doesn't do anything to really support the Deck's strategy at all. |
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Warriors' Strike (SDWS-EN002) Evocator Chevalier |
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FIRE | Warrior / Gemini / Effect | Level 4 | ATK: 1900 DEF: 900 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect:
● You can send 1 face-up Equip Card you control to the Graveyard to destroy 1 card your opponent controls. (Super Rare) |
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Rating: 3 out of 5 This is what you need for a Gemini Deck, a strong, low-Level monster with a good effect. |
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Warriors' Strike (SDWS-EN001) Phoenix Gearfried |
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FIRE | Warrior / Gemini / Effect | Level 8 | ATK: 2800 DEF: 2200 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● When your opponent activates a Spell Card, you can select 1 Gemini monster from your Graveyard and Special Summon it. Also, you can send 1 face-up Equip Card you control to the Graveyard to negate the activation of a Spell or Trap Card that targets a monster on the field, and destroy it. (Ultra Rare) |
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Rating: 3 out of 5 Updated from Gearfried the Swordmaster and quite a bit better. |
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Marik (TCG) (SDMA-EN038) Temple of the Kings |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
The controller of this card can activate Trap Cards the same
turn they are Set. If you control "Mystical Beast of Serket" and
this card, you can send both to the Graveyard to Special Summon
1 monster from your hand, Deck or Extra Deck. (Ultra Rare) |
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Rating: 1 out of 5 Too powerful to be even useful out of the box. Could've been a major selling point. |
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Marik (TCG) (SDMA-EN037) Mystical Beast of Serket |
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EARTH | Fairy / Effect | Level 6 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
Destroy this card if you do not control "Temple of the Kings".
Each time this card destroys a monster by battle, the destroyed
monster is removed from play, and this card gains 500 ATK. (Ultra Rare) |
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Rating: 1 out of 5 Totally unusable outside casual Duels thanks to the banning of the next card. |
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Spellcaster's Command (SDSC-EN020) Spell Power Grasp |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Place 1 Spell Counter on a face-up card that you can place a
Spell Counter on. Then you can add 1 "Spell Power Grasp" from
your Deck to your hand. You can only activate 1 "Spell Power
Grasp" per turn. (Common) |
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Rating: 2 out of 5 Easily put a Spell Counter on your field, but it's hardly going to be that useful. Most of them need more than that. |
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Spellcaster's Command (SDSC-EN019) Magical Citadel of Endymion |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time a Spell Card is activated, place 1 Spell Counter on
this card. Once per turn, you can remove any number of Spell
Counters from this card to Special Summon a Spellcaster-Type
monster from your hand or Graveyard whose Level is equal to the
number of Spell Counters you removed. (Common) |
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Rating: 2 out of 5 Rack up enough counters and you can bring out a pretty strong monster, but protecting itself is going to be tricky. |
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Spellcaster's Command
(SDSC-EN005) Summoner Monk |
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DARK | Spellcaster / Effect | Level 4 | ATK: 800 DEF: 1600 |
Pendulum Scale: |
This card cannot be Tributed. When this card is Normal or Flip
Summoned, it is changed to Defense Position. Once per turn, you
can discard 1 Spell Card to Special Summon 1 Level 4 monster
from your Deck. It cannot attack this turn. (Common) |
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Rating: 1 out of 5 Unlike Cursed Seal, the effect isn't really a worthy trade-off for any reason. |
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Spellcaster's Command
(SDSC-EN003) Defender, the Magical Knight |
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LIGHT | Spellcaster / Effect | Level 4 | ATK: 1600 DEF: 2000 |
Pendulum Scale: |
When this card is Normal Summoned, place 1 Spell Counter on it
(max. 1). Once per turn, if a face-up Spellcaster-Type
monster(s) on the field would be destroyed, you can remove 1
Spell Counter from a card you control for each of those monsters
instead. (Common) |
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Rating: 2 out of 5 Can even protect itself and has 2000 DEF, but only 1 Spell Counter can be on it at a time. |
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Spellcaster's Command
(SDSC-EN002) Disenchanter |
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LIGHT | Spellcaster / Effect | Level 5 | ATK: 2000 DEF: 2300 |
Pendulum Scale: |
Once per turn, you can remove 1 Spell Counter from anywhere on
the field to return 1 face-up Spell Card to its owner's hand. (Common) |
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Rating: 1 out of 5 So where's the real new cards for this Deck? These aren't what a Structure Deck should have. |
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Spellcaster's Command
(SDSC-EN001) Endymion, the Master Magician |
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DARK | Spellcaster / Effect | Level 7 | ATK: 2700 DEF: 1700 |
Pendulum Scale: |
You can Special Summon this card from your hand or Graveyard by
removing 6 Spell Counters from a "Magical Citadel of Endymion"
you control. When you do, add 1 Spell Card from your Graveyard
to your hand. Once per turn, you can discard 1 Spell Card to
destroy 1 card on the field. (Ultra Rare) |
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Rating: 2 out of 5 Slightly stronger than Dark Magician, but the effects are quite bad. |