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Unrated Card Ratings (Page 74)

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Structure Deck: Mechanized Madness
SR10-EN041

Unauthorized Reactivation
Quick-Play Spell
Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.
SUPER RARE
Rating: 1
Comments: Roll Out! can do much more and is a Trap Card, which says a lot when you think about it.
SR10-EN040

Machina Possesstorage
DARK / Machine / Level 4 / ATK 1600 / DEF 1500
If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.
ULTRA RARE
Rating: 1
Comments: Even with the good ones, they end up in Defense Mode, where they'll likely be more vulnerable. The other effect is even worse.
SR10-EN034
Machina Overdrive
Normal Trap
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: It's barely playable thanks to the last effect, which is just a slower and more restrained Pot of Avarice/Jar of Avarice.
SR10-EN024
Machina Defense Perimeter
Continuious Spell
While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn.
COMMON
Rating: 2
Comments: Thankully, just about any Machine-Type monster works with this but so few Level 7+ Machines are any good.
SR10-EN023
Machina Redeployment
Normal Spell
Activate 1 of these effects.
● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand.
● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment".
You can only activate 1 "Machina Redeployment" per turn.
SUPER RARE
Rating: 2
Comments: Honestly, either effect isn't that great as the only viable cards are Gearframe, Sniper and Fortress.
SR10-EN003

Machina Irradiator
EARTH / Machine / Level 8 / ATK 1700 / DEF 2400
You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.
COMMON
Rating: 1
Comments: What good is an army of machines if they destroy each other to get built?
SR10-EN002

Machina Air Raider
EARTH / Machine / Level 8 / ATK 1500 / DEF 2600
You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.
SUPER RARE
Rating: 1
Comments: We're 0/2 so far as this guy is just a poorly constructed copy of Machina Fortress, which has way more uses and stronger ATK.
SR10-EN001

Machina Citadel
EARTH / Machine / Level 10 / ATK 3000 / DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.
ULTRA RARE
Rating: 1
Comments: Although it's strong, the effects just aren't good enough to warrant using it and this guy is like the boss of the Deck.
Secret Slayers (Continued)
SESL-EN036
El Dorado Adelantado
Normal Trap
If you control an "Eldlich" monster: Activate 1 of these effects;
● Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.
● Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP.
You can only activate 1 "El Dorado Adelantado" per turn.
SECRET RARE
Rating: 1
Comments: Using bad support does not justify using this no matter how good the effects are. Besides, you'll likely never pull off the effect anyway.
SESL-EN035

Golden Land Forever!
Counter Trap
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
SUPER RARE
Rating: 1
Comments: Are we sure it'll last forever? I don't think so given our only member so far is made from Fool's Gold, which is a cheap knockoff of real gold.
SESL-EN034

Conquistador of the Golden Land
Continuous Trap
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/
DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
SECRET RARE
Rating: 1
Comments: The Golden Land has one bad leader and no one else protecting it. Thus, seizing the land is a very easy task. Maybe it can then be made better?
SESL-EN033

Huaquero of the Golden Land
Continuous Trap
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/
DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
SECRET RARE
Rating: 1
Comments: Huaquero: (noun) Of or relating to bad support for an equally bad Archetype. No, that's probably not accurate for the real word, if it is one but it's accurate to describe this card.
SESL-EN032

Guardian of the Golden Land
Continuous Trap
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/
DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.
SECRET RARE
Rating: 1
Comments: Since The Golden Lord and its support are a giant waste of time and space, this is just a generic Trap Monster until whatever lackluster members and support we get in the future.
SESL-EN031
Eldlixir of Scarlet Sanguine
Normal Trap
Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
SECRET RARE
Rating: 1
Comments: I can't imagine the rest of the support is any good since we've had nothing useful from this 2nd Archetype.
SESL-EN030

Eldlixir of White Destiny
Quick-Play Spell
Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
SECRET RARE
Rating: 1
Comments: Your destiny isn't set in stone but including this card in your Deck along with the other likely rejects this Archetype has yet-to-offer will likely lead to your downfall in a Duel.
SESL-EN029
Eldlixir of Black Awakening
Normal Spell
Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
SECRET RARE
Rating: 1
Comments: Pretty much useless if I can't bring out regular Zombies with its effect since I've already dismissed the Golden Lord as a candidate.
SESL-EN028
Cursed Eldland
Continuous Spell
You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
SUPER RARE
Rating: 1
Comments: Why would I use a card that screws me over out of the gate? It can work with Zombies but so can about a billion other cards that don't restrict attacks from non-Zombies.
SESL-EN027

Eldlich the Golden Lord
LIGHT / Zombie / Level 10 / ATK 2500 / DEF 2800
You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
SECRET RARE
Rating: 1
Comments: He may be made of gold but it's obviously Fool's Gold because you'd be a fool to consider this card valuable or worthy of Deck use.
SESL-EN026
Rikka Sheet
Normal Trap
Target 1 face-up monster your opponent controls, also, you can Tribute 1 Plant monster; players cannot activate that face-up monster's effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster until the End Phase. You can only activate 1 "Rikka Sheet" per turn.
SECRET RARE
Rating: 1
Comments: We've lost Change of Heart but there's still other ways to take monsters from the opponent and this isn't one of them you should pick from.
SESL-EN025
Rikka Tranquility
Normal Trap
When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 "Rikka" monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 "Rikka Tranquility" per turn.
SUPER RARE
Rating: 1
Comments: So is all their support just mostly copies of better or worse cards? It doesn't do you any good to copy cards if you don't improve how the copied card works or match its effect.