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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Unrated Yu-Gi-Oh Cards (Page 52)
Hidden Summoners | |
HISU-EN022 | |
Card Type: | Link Monster |
Card Info | Prank-Kids Rip-Roarin-Roaster WATER / Aqua-Type Link / ATK 3000 / Link-4 Active Link Arrow(s): Top, Bottom, Left and Right 2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn. SECRET RARE |
Rating: | 1 |
Comments: | All that effort is wasted if you Tribute it by its effect just to clear your opponent's Spell and Trap Card Zones. It's pretty meaningless that the Link Materials are pretty generic when the effects don't really make even that worthwhile. |
HISU-EN021 | |
Card Type: | Link Monster |
Card Info | Prank-Kids Bow-Wow-Bark FIRE / Pyro-Type Link / ATK 2000 / Link-2 Active Link Arrow(s): Right and Bottom 2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | Prank-Kids have proven to be mostly pretty weak so this ATK boost will likely only get as high as 2500 (with Lampses) as most are Extra Deck monsters and this probably won't be on the field when this guy is. The Extra Deck members all seem to have this pointless decision to waste the effort that was used to bring them out just to build up your defenses. Still, at least in this case, it's not all that bad a decision. |
HISU-EN020 | |
Card Type: | Link Monster |
Card Info | Prank-Kids Dodo-Doodle-Doo WIND / Thunder-Type Link / ATK 2000 / Link-2 Active Link Arrow(s): Left and Bottom 2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | Don't bother with the 2nd effect as it's just wasted effort. At least the 1st effect gets you support, though it's plainly obvious support. |
HISU-EN019 | |
Card Type: | Fusion Monster |
Card Info | Prank-Kids Battle Butler WIND / Thunder-Type Fusion / Level 10 / ATK 3000 / DEF 3000 "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn. SECRET RARE |
Rating: | 3 |
Comments: | While the Fusion Materials are rather specific and it needs three of them, it has some pretty good effects, though it can't be revived later. |
HISU-EN018 | |
Card Type: | Fusion Monster |
Card Info | Prank-Kids Weather Washer WATER / Aqua-Type Fusion / Level 5 / ATK 2000 / DEF 0 2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | Its 1st effect includes itself and its Fusion Materials aren't all that specific but its stats are no higher than Rocket Ride and it too has the poor option to trade itself in for 2 Prank-Kids monsters. At least those new Prank-Kids will likely be around that turn, though that's not really going to mean much. |
HISU-EN017 | |
Card Type: | Fusion Monster |
Card Info | Prank-Kids Rocket Ride FIRE / Pyro-Type Fusion / Level 5 / ATK 2000 / DEF 0 2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn. SUPER RARE |
Rating: | 1 |
Comments: | Here we go again, another Fusion Monster that can pointlessly de-fuse to bring out likely Fusion Materials from the Grave but now it's got additional downsides just to make sure it's as unplayable as possible. |
HISU-EN016 | |
Card Type: | Effect Monster |
Card Info | Prank-Kids Dropsies WATER / Aqua / Level 2 / ATK 1000 / DEF 1000 If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | Seems these guys don't pack much of a punch at all considering they're generally all pretty weak one way or another. |
HISU-EN015 | |
Card Type: | Effect Monster |
Card Info | Prank-Kids Lampsies FIRE / Pyro / Level 3 / ATK 1500 / DEF 500 If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | The minimal burn damage isn't going to be much of a factor but getting a new Prank-Kids monster may. This guy is also searchable too. |
HISU-EN014 | |
Card Type: | Effect Monster |
Card Info | Prank-Kids Fansies WIND / Thunder / Level 1 / ATK 0 / DEF 2000 If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | It packs 2000 DEF and at least one okay effect, though it's going to cost you one of its friends too. |
HISU-EN011 | |
Card Type: | Trap Card |
Card Info | Awakening of Nephthys Continuous Trap All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | It's quite prone to Spell/Trap destruction so it's bound to get its 2nd effect triggered but the 1st one isn't going to help at all. Plus, even when you do bring out the Nephthys monster, it doesn't stay long and you don't get it back right away usually. |
HISU-EN010 | |
Card Type: | Spell Card |
Card Info | Last Hope of Nephthys Normal Spell Target 1 "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn. SUPER RARE |
Rating: | 2 |
Comments: | Unfortunate that I can't destroy 1 Nephthys card in the hand but I suppose it's not the worst Archetype support card. |
HISU-EN009 | |
Card Type: | Spell Card |
Card Info | Rebirth of Nephthys Ritual Spell This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field. SUPER RARE |
Rating: | 2 |
Comments: | While the family has proven thus far to be underwhelming, that doesn't mean they're done breeding and I'd hope that the ones of the future are worth it. |
HISU-EN008 | |
Card Type: | Link Monster |
Card Info | Nephthys, the Sacred Flame FIRE / Winged Beast-Type Link / ATK 2400 / Link-3 Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right 2+ monsters, including a Ritual Monster While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon. ● 1+: Cannot be destroyed by battle. ● 2+: Cannot be destroyed by card effects, also it gains 1200 ATK. ● 3: Neither player can target this card with card effects, also it gains 1200 ATK. SECRET RARE |
Rating: | 1 |
Comments: | Yeah, good luck getting this guy out and getting the most out of it. Even though it doesn't need a specific RItual Monster, this guy is WAY more effort than it's worth. |
HISU-EN007 | |
Card Type: | Link Monster |
Card Info | Nephthys, the Sacred Preserver FIRE / Winged Beast-Type Link / ATK 1200 / Link-2 Active Link Arrow(s): Bottom and Bottom-Right 2 "Nephthys" monsters You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects; ● Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. ● Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects. SECRET RARE |
Rating: | 1 |
Comments: | Welp, I can pretty much say this Archetype is a bust so far as the've only registered 2/5 at best thanks to all effects being specific to each other for the most part. This guy doesn't really help things either with only 1200 ATK and continuing the trend. |
HISU-EN006 | |
Card Type: | Ritual Monster |
Card Info | Cerulean Sacred Phoenix of Nephthys FIRE / Winged Beast-Type Ritual / Level 8 / ATK 3000 / DEF 1000 You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn. ● During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls. ● During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY. SECRET RARE |
Rating: | 2 |
Comments: | It's the strongest Nephthys so far, moreso than even the original Sacred Phoenix but it's effects aren't much to speak of. |
HISU-EN005 | |
Card Type: | Ritual Monster |
Card Info | Devotee of Nephthys WIND / Spellcaster-Type Ritual / Level 2 / ATK 1200 / DEF 1200 You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn. ● If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" monster from your Deck, also destroy this card during the End Phase of this turn. ● If this card is in your GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card. SECRET RARE |
Rating: | 1 |
Comments: | There's just no point in Ritual Summoning someone as weak as this just to trigger the effect of a certain card that won't even stay on the field long. It means you'll have less defenses for your opponent's next turn. |
HISU-EN004 | |
Card Type: | Effect Monster |
Card Info | Defender of Nephthys WIND / Spellcaster / Level 2 / ATK 1400 / DEF 200 During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | This might actually have some uses, though I don't see many of them being all that good, even if it is to bring out a relatively strong monster. |
HISU-EN003 | |
Card Type: | Effect Monster |
Card Info | Chronicler of Nephthys WIND / Spellcaster / Level 2 / ATK 300 / DEF 1200 You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | It's not going to last long on the field (and in some cases your hand) but I guess it's not too bad. |
HISU-EN002 | |
Card Type: | Effect Monster |
Card Info | Disciple of Nephthys WIND / Spellcaster / Level 2 / ATK 0 / DEF 2000 During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | So far, not seeing much with these guys, though the 1st effect isn't restrained to members of its new family and it has 2000 DEF. |
HISU-EN001 | |
Card Type: | Effect Monster |
Card Info | Matriarch of Nephthys WIND / Spellcaster / Level 2 / ATK 600 / DEF 600 You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon that monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can Special Summon this card. You can only use each effect of "Matriarch of Nephthys" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | So I'm pretty sure the intent is to trigger the effects of its new family members but not many of them are probably going to be worthwhile and this guy doesn't offer much more than its original counterpart. |