ABYR-EN099 |
|
Bahamut Shark
WATER / Sea Serpent-Type Xyz / Rank 4 /
ATK 2600 / DEF 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material
from this card; Special Summon 1 Rank 3 or
lower WATER Xyz Monster from your Extra Deck. This card cannot
attack for the rest of this turn.
SECRET RARE |
Rating: |
2 |
Comments: |
Bringing out an Xyz Monster
that you can do so little with is pretty bad but it still boasts strong
stats yet needs somewhat specific Xyz Materials. |
ABYR-EN098 |
|
Thunder Sea Horse
LIGHT / Thunder / Level 4
/ ATK 1600 / DEF 1200
You can discard this card; add 2 Level 4 LIGHT
Thunder-Type monsters of the same name with 1600 or less ATK
from your Deck to your hand. You can only use the effect of
"Thunder Sea Horse" once per turn. You cannot Special Summon
during the turn you activate this effect.
SECRET RARE |
Rating: |
2 |
Comments: |
Since you're basically limited
to picking up copies of itself, and since you can then Normal Summon or
Set it unlike Thunder Dragon, there's not much credit I can give this
guy. |
ABYR-EN097 |
|
Papa-Corn
EARTH / Plant / Level 4
/ ATK 1200 / DEF 800
While a Field Spell Card is face-up on the field, this card
gains 1000 ATK.
RARE |
Rating: |
2 |
Comments: |
Most Field Spells will leave
him with 2200 ATK except Gaia Power and The Seal of Oreichalkos, which
boost him to 2700 ATK, which aren't bad overall but otherwise, he's weak
and helpless. |
ABYR-EN096 |
|
Fishborg Launcher
WATER / Fish-Type Tuner / Level 1
/ ATK 200 / DEF 100
If you have a monster(s) in your Graveyard other than "Fishborg
Launcher", and all of them are WATER: You can
Special Summon this card from your Graveyard. If you do, banish
it when it leaves the field. This card cannot be used as a
Synchro Material Monster, except for the Synchro Summon of a
WATER monster. You can only use the effect of "Fishborg
Launcher" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Maybe this guy is the reason
for all these lame Fishborg monsters that have followed the demise of
Blaster? It makes sense, given he's just as bad as the ones he brings
out. |
ABYR-EN095 |
|
Uminoutaurus
WATER / Aqua / Level 4
/ ATK 1700 / DEF 1000
If a Fish, Sea Serpent, or Aqua-Type monster you control attacks
a Defense Position monster, inflict piercing battle damage to
your opponent.
RARE |
Rating: |
2 |
Comments: |
Its effect includes itself as
it's an Aqua-Type monster but isn't a very strong Level 4 monster
(either offensively or defensively). |
ABYR-EN094 |
|
Snow Dragon
WATER / Dragon / Level 4
/ ATK 1400 / DEF 900
When this card is destroyed by battle or by a card effect and
sent to the Graveyard: Place 1 Ice Counter on
each face-up monster on the field.
COMMON |
Rating: |
2 |
Comments: |
Literally half of its brother
Snowdust, I could've had its rating follow that pattern but his effect,
what little it offers, just needs him destroyed to be activated. |
ABYR-EN093 |
|
Snowdust Dragon
WATER / Dragon / Level 8
/ ATK 2800 / DEF 1800
You can Special Summon this card (from your hand) by removing 4
Ice Counters from anywhere on the field. Other monsters with Ice
Counters cannot attack or change their battle positions.
COMMON |
Rating: |
2 |
Comments: |
You can bring it out more
easily by removing 4 Ice Counters from the field but that's 4 less Ice
Counters keeping the other monsters at bay by this guy's effect. |
ABYR-EN092 |
|
Ape Magician
DARK / Beast
/ Level 3 / ATK 800
/
DEF 1200
Cannot be Special Summoned. Once per turn, if this card is in
face-up Attack Position: You can send 1 monster
from your hand to the Graveyard to target 1 face-up Defense
Position monster your opponent controls; take
control of it until the End Phase. It cannot change its battle
position this turn.
COMMON |
Rating: |
1 |
Comments: |
Another previous Yu-Gi-Oh era
card hits stateside but all he brings to any experienced duelist is
disappointment due to his effect and stats. |
ABYR-EN091 |
|
Rage of the Deep Sea
WATER / Fish / Level 5
/ ATK 0 DEF 0
This card gains 500 ATK and DEF for each Fish, Sea Serpent, or
Aqua-Type monster in your Graveyard.
COMMON |
Rating: |
2 |
Comments: |
His stats will likely make you
doubt his name but he may just have enough of his needs in the Grave to
power himself up and he needs a fair bit of them. |
ABYR-EN090 |
|
Electromagnetic Bagworm
LIGHT / Insect / Level 3
/ ATK 200 / DEF 1400
FLIP: Target 1 face-up Machine-Type monster
your opponent controls; take control of that
target until your next End Phase.If this card is destroyed by battle:
The
monster that destroyed it loses 500 ATK and DEF.
COMMON |
Rating: |
1 |
Comments: |
He was wisely made a Common but
it does not make up for the failures he possesses. |
ABYR-EN089 |
|
Attack the Moon!
Continuous Spell
Once per turn, when the battle position of a Rock-Type monster
you control is changed: You can target 1 Spell/Trap
Card your opponent controls; destroy that
target.
SUPER RARE |
Rating: |
2 |
Comments: |
A nod to Yami's move that beat
Mako Tsunami and lets you destroy an opponent's Spell or Trap when you
change your Rock-Type monster's battle position, which isn't bad but
it's only once per turn. |
ABYR-EN088 |
|
Spellbook Star Hall
Continuous Spell
Each time a "Spellbook" Spell Card is activated, place 1 Spell
Counter on this card. All Spellcaster-Type monsters you control
gain 100 ATK for each Spell Counter on this card. When this card
with Spell Counter(s) is destroyed and sent to the Graveyard:
You can add 1 Spellcaster-Type monster from your Deck to your
hand, whose Level is less than or equal to the number of Spell
Counters that were on this card.
RARE |
Rating: |
2 |
Comments: |
You'll need plenty of Spell Counters on this both to
make the boost decent enough and to get a high enough Spellcaster-Type
monster when this card gets destroyed. |
ABYR-EN087 |
|
Spellbook Library of the Heliosphere
Normal Spell
If you have 5 or more "Spellbook" Spell Cards in your Graveyard:
Reveal the top 2 cards of your Deck, add any revealed "Spellbook"
Spell Cards to your hand, and shuffle any remaining cards into
the Deck. You can only activate 1 "Spellbook Library of the
Heliosphere" per turn. You cannot activate any Spell Cards the
turn you activate this card, except "Spellbook" Spell Cards.
SECRET RARE |
Rating: |
2 |
Comments: |
You get a chance to pick up up
to 2 Spellbook Spells from your deck when your resources are in the
Grave but you're limited to what Spells you can use afterwards. |
ABYR-EN086 |
|
Noble Arms - Arfeudutyr
Equip Spell
You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip
only to a Warrior-Type monster. Once per turn:
You can target 1 Set card your opponent controls;
the equipped monster permanently loses 500 ATK, and if it does,
destroy that target. (This ATK loss remains even if this card
leaves the field or the monster becomes unaffected by card
effects.) If this face-up card on the field is destroyed and
sent to the Graveyard: You can target 1 face-up
Warrior-Type "Noble Knight" monster you control;
equip this card to that target. You can only use this effect of
"Noble Arms - Arfeudutyr" once per turn.
RARE |
Rating: |
2 |
Comments: |
Thankfully you can equip this
to an opponent's monster with its first effect and drain its ATK while
possibly getting rid of your opponent's hidden threats but you can't
control more than one of this. |
ABYR-EN085 |
|
Giant Soldier of Steel
EARTH / Rock-Type Xyz / Rank 3 /
ATK 1300 / DEF 2000
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per
turn, during either player's turn: You can
detach 1 Xyz Material from this card; it gains 1000 DEF until
the End Phase, and if it does, you take no effect damage from
your opponent's card effects this turn.
SECRET RARE |
Rating: |
2 |
Comments: |
He comes with self-protection
to Effect Monster effects and gets a temporary 1000 DEF boost to save
you from Effect Damage but needs Rock-Type monster Xyz Materials and
doesn't have high stats. |
ABYR-EN084 |
|
Abyss Dweller
WATER / Sea Serpent-Type Xyz /
Rank 4 /
ATK 1700 / DEF 1400
2 Level 4 monsters
While this card has an Xyz Material attached that was originally
WATER, all WATER monsters you control gain 500 ATK. Once per
turn, during either player's turn: You can
detach 1 Xyz Material from this card; any card effects that
activate in your opponent's Graveyard cannot be activated this
turn.
SUPER RARE |
Rating: |
3 |
Comments: |
It needs WATER monster Xyz
Materials to use its effect you can simply put him where WATER monsters
are plentiful and he stops opponent's Graveyard effects during either
player's turn! |
ABYR-EN083 |
|
Slushy
WATER / Aqua / Level 2
/ ATK 0 / DEF 0
When this card is Normal Summoned: You can send
1 "Slushy" from your Deck to the Graveyard. If you have 3 copies
of "Slushy" total, either banished and/or in
your Graveyard (combined): You can banish this
card from your Graveyard to target 1 Level 5 or higher Sea
Serpent-Type monster in your Graveyard; Special
Summon that target. You can only use the Special Summoning
effect of "Slushy" once per turn.
RARE |
Rating: |
1 |
Comments: |
One, it's just about winter
here and this guy won't be sold in this part of the world. Two, after
you get three of him together, you just bring out a Level 5 + Sea
Serpent from your Grave. |
ABYR-EN082 |
|
Red Dragon Ninja
FIRE / Winged Beast / Level 6
/ ATK 2400 / DEF 1200
When this card is Summoned:
You can banish 1
"Ninja" or "Ninjitsu Art" card from your Graveyard to target 1
Set card your opponent controls; reveal that
Set card, then return it to either the top or bottom of the
Deck. Your opponent cannot activate the targeted card in
response to this effect's activation. You can only use the
effect of "Red Dragon Ninja" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Your opponent can't surprise
you with the face down card you target but you lose a Ninja support card
from your Grave so you'd better hope you nail a good card. |
ABYR-EN081 |
|
Mermail Abyssmander
WATER / Fish / Level 4
/ ATK 100 / DEF 2000
You can banish this card from your Graveyard to activate 1 of
these effects;
● Increase the Levels of all "Mermail" monsters you currently
control by 1.
● Increase the Levels of all "Mermail" monsters you currently
control by 2.
RARE |
Rating: |
2 |
Comments: |
On its own, it packs 2000 DEF,
enough to outlast most monsters of its Level but it's best in Mermail
decks. |
ABYR-EN080 |
|
Retort
Counter Trap
When your opponent activates a Spell/Trap Card
with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then
you can add 1 card with that name from your Graveyard to your
hand.
SECRET RARE |
Rating: |
2 |
Comments: |
You stop your opponent from using the same trick you
used or tried to use against them and get back that card from your Grave
but you either might not have this or the same card in the Grave. |