*Also available as an Ultimate Rare card |
ANPR-EN099 |
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Elemental Hero Gaia
EARTH / Warrior-Type Fusion / Level 6 / ATK 2200 / DEF 2600
1 "Elemental Hero" monster + 1 EARTH Monster
This monster cannot be Special Summoned except by Fusion Summon. When
this card is Fusion Summoned, select 1 face-up monster your opponent
controls. Until the end of this turn, that monster's ATK is halved and
this card gains the same amount of ATK.
SECRET RARE |
Rating: |
1 |
Comments: |
For a SCR, his effect REALLY
hurts his playability. He must be Fusion Summoned, his ATK-halving
effect lasts until the End Phase and can only be used once where as BW
Gale can do it each turn and is more obtainable. |
ANPR-EN098 |
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Kasha
EARTH / Zombie / Level 8 / ATK ? / DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except while you control 2 or more face-up Zombie-Type
monsters. When this card is Special Summoned, return all other monsters
on the field to the Deck, and this card's ATK is equal to the number of
Zombie-Type monster returned this way x 1000.
SECRET RARE |
Rating: |
3 |
Comments: |
He doesn't require any tributes
and only 2 Zombies on the field to be Special Summoned! Too bad the
ruling on him keeps all monsters turned into Zombies from not being
added to his ATK. |
ANPR-EN097 |
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Beast Machine King Barbaros Ür
EARTH / Beast-Warrior / Level 8 / ATK 3800 / DEF 1200
You can Special Summon this card from your hand by removing from play 1
Machine-Type monster and 1 Beast-Warrior-Type monster in your hand,
field, and/or Graveyard. When this card battles, any Battle Damage to
your opponent becomes 0.
SUPER RARE |
Rating: |
2 |
Comments: |
You can at least Special Summon
him but for what his effect is worth, the card as a whole is only worth
2/5 from me. |
ANPR-EN096 |
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Gaap the Divine Soldier
DARK / Fiend / Level 6 / ATK 2200 / DEF 2000
All monsters are changed to face-up Attack Position and their battle
positions cannot be changed (Flip Effects are not activated at this
time). Once per turn, you can reveal any number of Fiend-Type monsters
in your hand to give this card 300 ATK for each revealed card, until the
End Phase.
RARE |
Rating: |
1 |
Comments: |
A "divine soldier" that is a
Fiend? What's so divine about that, Konami? The so-called "divine
solder" can't take down even Goblin Attack Force. |
ANPR-EN095 |
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Sauropod Brachion
EARTH / Dinosaur / Level 8 / ATK 1500 / DEF 3000
You cannot Special Summon this card from your Deck. You can Tribute
Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn,
you can change this card to face-down Defense Position. When this card
is Flip Summoned, change all other monsters to face-down Defense
Position. If your opponent attacks this card, any Battle Damage they
take is doubled.
RARE |
Rating: |
2 |
Comments: |
He's better off in a Dinosaur
deck since you can bring him out with one tribute by tributing a
Dinosaur. Along with his other effect, his 3000 DEF gives him the extra star. |
ANPR-EN094* |
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Gaia Plate the Earth Giant
EARTH / Rock / Level 8 / ATK 2800 / DEF 1000
You can Special Summon this card by removing from play any 2 Rock-Type
monsters in your Graveyard. During your Standby Phase, remove from play
1 Rock-Type monster in your Graveyard, or send this card to the
Graveyard. Halve the ATK and DEF of any monster that battles with this
card.
ULTRA RARE |
Rating: |
2 |
Comments: |
This card is best suited in a
Rock deck for obvious reasons. Since he can be Special Summoned by
other means afterwards and halves the ATK and
DEF of his attack targets, he gets an extra star. |
ANPR-EN093 |
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Card Blocker
EARTH / Warrior / Level 3 / ATK 400 / DEF 400
When this card is Summoned, it is changed to Defense Position. When a
face-up monster you control is selected as an attack target, you can
change the target to this card. When this card is selected as an attack
target, you can send up to 3 cards from the top of your Deck to the
Graveyard, to give this card 500 DEF for each of those cards, until the
End Phase.
SECRET RARE |
Rating: |
1 |
Comments: |
Even with his effect, he won't
stand a chance against most of the monsters out there and is clearly not
worth being a SCR. |
ANPR-EN092 |
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White Night Dragon
WATER / Dragon / Level 8 / ATK 3000 / DEF 2500
Negate the activation of any Spell or Trap Card that targets this card,
and destroy that card. When a face-up monster you control is selected as
an attack target, you can send 1 Spell or Trap Card you control to the
Graveyard to change the target to this card.
SECRET RARE |
Rating: |
4 |
Comments: |
Blue-Eyes' evil twin has
arrived in the TCG at last and boy does it have some nasty effects! Well
worthy of getting 4/5. |
ANPR-EN091 |
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Armityle the Chaos Phantom
DARK / Fiend-Type Fusion / Level 12 / ATK 0 / DEF 0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel,
Lord of Phantasms"
This card can only be Special Summoned from your Extra Deck by removing
from play the above cards you control. (You do not use
"Polymerization".) This card cannot be destroyed by battle. This card
gains 10,000 ATK during your turn only.
SECRET RARE |
Rating: |
2 |
Comments: |
If he kept the 10,000 ATK
during all turns, he would've been more worth the SCR, the heavy
summoning requirements and the extra star but he doesn't. |
ANPR-EN090 |
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Arcana Knight Joker
LIGHT / Warrior-Type Fusion / Level 9 / ATK 3800 / DEF 2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be conducted with the above Fusion
Material Monsters. Once per turn, if this face-up card on the field is
targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can
negate that effect by discarding the same kind of card (Spell, Trap, or
Monster Card).
RARE |
Rating: |
2 |
Comments: |
A strong Fusion Monster but his
effect can only work once per turn. |
ANPR-EN089 |
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Revival of the Immortals
Normal Trap
Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon
that monster. It cannot declare an attack this turn. Whenever it
battles, your opponent takes no Battle Damage.
SUPER RARE |
Rating: |
1 |
Comments: |
There's a better card to revive
the EIs and that's Call of the Haunted. |
ANPR-EN088 |
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Greed Grado
Quick-Play Spell
Activate only if you destroyed a face-up Synchro Monster controlled by
your opponent this turn, either by battle or by a card effect. Draw 2
cards.
SECRET RARE |
Rating: |
4 |
Comments: |
Destroying Synchros isn't hard
to do so this card is excellent for rewarding you for destroying your
opponent's strongest or a Synchro they have that is giving you trouble! |
ANPR-EN087 |
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Pseudo Space
Field Spell
Once per turn, you can remove from play 1 Field Spell Card in your
Graveyard to have this card be treated as that card, and gain the same
effects until the End Phase.
RARE |
Rating: |
2 |
Comments: |
If you don't have anymore
copies of the Field Spell, then this might be okay but it only gets the
effects until the End Phase. On another note, the card's art is hardly
original. It's just an altered Skyscraper artwork. |
ANPR-EN086* |
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Flamvell Commando
FIRE / Pyro / Level 6 / ATK 2200 / DEF 200
This card cannot be Special Summoned. This card can only be Normal
Summoned by Tributing 1 "Flamvell" monster you control. Once per turn,
you can remove from play 1 monster in your Graveyard with 200 DEF to
inflict damage to your opponent equal to that monster's ATK.
ULTRA RARE |
Rating: |
1 |
Comments: |
A FIRE monster with an effect
as pitiful as its stats! So far, he's it for his effect that can deal
the most damage but even so, he too isn't worth his rarity. |
ANPR-EN085 |
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Card Guard
DARK / Fiend / Level 4 / ATK 1600 / DEF 500
When this card is Normal or Special Summoned, place 1 "Guard Counter" on
it. This card gains 300 ATK for each Guard Counter it has. Once per
turn, you can remove 1 "Guard Counter" from this card and place it on 1
other face-up card you control. If that card would be destroyed, remove
the "Guard Counter" instead.
SECRET RARE |
Rating: |
2 |
Comments: |
He really isn't worth being a
SCR. Sure he can protect other cards but in most cases, he won't stay
out long enough to do much. |
ANPR-EN084 |
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Psychic Emperor
LIGHT / Psychic / Level 6 / ATK 2400 / DEF 1000
When this card is Normal or Special Summoned, gain 500 Life Points for
each Psychic-Type monster in your Graveyard.
RARE |
Rating: |
4 |
Comments: |
Basic Monarch monster stats and no drawback! Perfect
for LIGHT, Psychic or Beatdown decks! |
ANPR-EN083* |
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Koa'ki Meiru Gravirose
FIRE / Plant / Level 4 / ATK 1900 / DEF 1300
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
Plant-Type monster in your hand. During each of your Standby Phases, you
can send 1 Level 3 or lower monster from your Deck to your Graveyard.
ULTRA RARE |
Rating: |
2 |
Comments: |
He is a 1900 ATK stick but has
a dreadful cost just to keep him out, which cuts his rating in half but
leaves him with minor playability in Plant decks. |
ANPR-EN082* |
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Koa'ki Meiru Ghoulungulate
EARTH / Zombie / Level 5 / ATK 2500 / DEF 1700
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you
control would be destroyed by battle or by a card effect, you can remove
from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
ULTRA RARE |
Rating: |
2 |
Comments: |
His stats would make him worth
4/5 stars but his cost makes him useless anywhere outside its deck and
Zombie Decks yet I recommend using Red-Eyes Zombie Dragon instead since
he is clearly the better card. |
ANPR-EN081 |
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XX-Saber Fuhelmknight
EARTH / Warrior-Type Tuner / Level 3 / ATK 1300 / DEF 1000
Once, while this card is face-up on the field, you can negate the attack
of 1 of your opponent's monsters. If this card destroys a Defense
Position monster your opponent controls by battle, you can Special
Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
RARE |
Rating: |
2 |
Comments: |
He has to destroy a Defense
Position monster by battle, which won't be very often with only 1300 ATK
and he can only negate 1 attack, unlike Krebons. Yet he is a Tuner so he
gets an extra star. |
ANPR-EN080 |
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A Major Upset
Normal Trap
Tribute 1 face-up Attack Position Level 2 or lower monster you control.
Return all face-up Level 7 or higher Special Summoned monsters to the
hand.
COMMON |
Rating: |
1 |
Comments: |
Its effect is hardly a "major upset" as it doesn't affect monsters lower than 7 or Level 7
monsters that were Normal or Flip-Summoned. Instead, it'll likely be a "humiliating loss"
(card's original name) if you use this. |