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Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Chaos Impact (Page 5)

For info on how these ratings are determined, click here.
CHIM-EN099
Draco Masters of the Tenyi
LIGHT / Wyrm-Type Link / ATK 2600 / Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ monsters, including a Link Monster
Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
ULTRA RARE
Rating: 2
Comments: Too bad I can't just use 3 Effect Monsters or something because the effect isn't all that bad.
CHIM-EN098
Striker Dragon
DARK / Dragon-Type Link / ATK 1000 / Link-1
Active Link Arrow(s): Left
1 Level 4 or lower Dragon monster
If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
ULTRA RARE
Rating: 1
Comments: Weak and either searches out a pretty mediocre Field Spell or destroys a monster just for the sake of getting another member from the Grave.
CHIM-EN097
Dances with Beasts
Normal Trap
When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn.
COMMON
Rating: 1
Comments: You're risking probably losing the Duel just to bring out 3 monsters that may not even survive the attacks. I'd rather use Scapegoat, which has no activation requirements, is a Quick-Play Spell and I can use more than 1 if necessary.
CHIM-EN096
Bye Bye Damage
Normal Trap
During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn.
COMMON
Rating: 2
Comments: While less versatile than Waboku and only cuts the damage in half, it also deals twice the amount you take to your opponent.
CHIM-EN095
Astra Ghouls
EARTH / Zombie / Level 5 / ATK 0 / DEF 2000
When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.
COMMON
Rating: 2
Comments: Its 1st effect is pretty bad as are its ATK and DEF for its Level but the 2nd may help out with the higher Ranked Xyz Monsters.
CHIM-EN094
Action Magic - Double Banking
Quick-Play Spell
Discard 1 card; this turn, if a monster you currently control destroys an opponent's monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.
COMMON
Rating: 2
Comments: Unlike Double Attack, which also isn't a Quick-Play Spell, this can be returned to your field but it will then become more obvious and costs you a Spell Card to do so.
CHIM-EN093
Action Magic - Full Turn
Quick-Play Spell
This turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.
COMMON
Rating: 2
Comments: If it goes your way, then this is pretty good but otherwise, it's probably going to be part of your downfall.
CHIM-EN092
Overburst Dragon
DARK / Dragon-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Left and Right
2 "Rokket" monsters
You can target 1 other Link Monster you control; Special Summon 1 "Rokket" monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of "Overburst Dragon" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Rokket" monster in your GY; add it to your hand.
RARE
Rating: 2
Comments: It could've been Secret Rare but is thankfully only a Rare because it's marginally good at best.
CHIM-EN091
Dream Mirror Oneiromancy
Counter Trap
Activate 1 of these effects.
● When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card.
● When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster.
You can only activate 1 "Dream Mirror Oneiromancy" per turn.
RARE
Rating: 1
Comments: We have better options for both bulleted effects and neither of them require a crappy Field Spell.
CHIM-EN090
Dream Mirror Hypnagogia
Normal Trap
Choose 1 "Dream Mirror of Joy" and 1 "Dream Mirror of Terror" from your hand and/or Deck, and place 1 in your Field Zone and the other in your opponent's Field Zone, face-up. You can only activate 1 "Dream Mirror Hypnagogia" per turn.
SUPER RARE
Rating: 1
Comments: Even if the Dream Mirror cards were good (which they aren't), you can just use Terraforming to get the one you want right away and use then and there.
CHIM-EN089
Dream Mirror of Chaos
Quick-Play Spell
Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn.
COMMON
Rating: 1
Comments: Oh for pete's sake. How many Decks need their own Polymerization? Plus they all suck by comparison to Poly.
CHIM-EN088
Dream Mirror Phantasms
Continuous Spell
When this card is activated: You can add 1 "Dream Mirror" monster from your Deck to your hand. If "Dream Mirror of Joy" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If "Dream Mirror of Terror" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 "Dream Mirror Phantasms" per turn.
SUPER RARE
Rating: 1
Comments: The only good Dream Mirror is Phantasos, the Dream Mirror Foe, which has 1900 ATK and can be better searched with more generic cards.
CHIM-EN087
Oneiros, the Dream Mirror Erlking
LIGHT / Fairy-Type Fusion / Level 10 / ATK 3000 / DEF 3000
2 "Dream Mirror" monsters with different Attributes
While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Erlking" once per turn.
● If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it.
● If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Erlking".
SUPER RARE
Rating: 1
Comments: The effects are pretty bad for a Level 10 Fusion Monster with such low ATK and DEF for that Level.
CHIM-EN086
Phantasos, the Dream Mirror Foe
DARK / Beast-Warrior / Level 4 / ATK 1900 / DEF 900
If this card is Special Summoned by the effect of a "Dream Mirror" monster: This card can attack directly this turn. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Friend" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Foe" once per turn.
SUPER RARE
Rating: 3
Comments: The effects are useless but you still have a Beatstick to make use of.
CHIM-EN085
Phantasos, the Dream Mirror Friend
LIGHT / Beast-Warrior / Level 4 / ATK 900 / DEF 1900
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 Level 8 or lower "Dream Mirror" monster in your GY, except "Phantasos, the Dream Mirror Friend"; Special Summon it in Defense Position. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Foe" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Friend" once per turn.
SUPER RARE
Rating: 2
Comments: Since Dream Mirrors prove that even in a fantasy land they're no good, this card isn't really either and only has 1900 DEF.
CHIM-EN084
Brutal Beast Battle
Normal Trap
If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz, or Link), they must send some to the GY so they control no more than 1 monster of that card type. Then, each player that sent a monster to the GY for this effect draws cards equal to the number of different card types (Ritual, Fusion, Synchro, Xyz, or Link) they control. You can only activate 1 "Brutal Beast Battle" per turn.
RARE
Rating: 1
Comments: Not only is the activation requirements really strict but then it benefits the player with more cards equal to that same strict requirement.
CHIM-EN083
Tyrant Farm
Normal Spell
Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 "Tyrant Farm" per turn.
COMMON
Rating: 1
Comments: Or just use Monster Reborn/Call of the Haunted so you aren't restrained on what you can revive.
CHIM-EN082
Desert Locusts
EARTH / Insect-Type Synchro-Type Tuner / Level 6 / ATK 1500 / DEF 2400
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
COMMON
Rating: 1
Comments: Its only viable use is in Dark World Decks, which no one uses anymore and being a Tuner makes it more work than regular Tuners, which can also be searched.
CHIM-EN081
Primineral Mandstrong
EARTH / Rock / Level 8 / ATK 2000 / DEF 3000
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except "Primineral Mandstrong". You can only use this effect of "Primineral Mandstrong" once per turn.
COMMON
Rating: 1
Comments: It's useless as a regular Monster Card and just as useless Set as a completely obvious Spell Card.
CHIM-EN080
Boompoline!!
Continuous Trap
Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand.
COMMON
Rating: 1
Comments: It doesn't get rid of the monster, it undoes everything you did to counter the monster that hit the field.