*Also available as an Ultimate Rare card. |
CBLZ-EN079 |
|
Jurrac Impact
Normal Trap
If you control a Dinosaur-Type monster with 2500 or more ATK:
Destroy all cards on the field.
COMMON |
Rating: |
1 |
Comments: |
There will be no impact
with this card because better cards like Volcanic Eruption and Dark Hole
exist. |
CBLZ-EN078* |
|
Breakthrough Skill
Normal Trap
Target 1 face-up Effect Monster your opponent controls;
negate the effects of that opponent's face-up monster, until the
end of this turn. During your turn, except the turn this card
was sent to the Graveyard:
You can banish this
card from your Graveyard to target 1 face-up Effect Monster your
opponent controls; negate that target's effects
until the end of this turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
A breakthrough is something new
that solves a long-standing mystery. This card is instead another Trash
Rare. |
CBLZ-EN077 |
|
Xyz Tribalrivals
Continuous Trap
Face-up Xyz Monsters on the field with 2 or more Xyz Materials
cannot be destroyed by card effects. After damage calculation,
if an Xyz Monster you control battles an opponent's monster:
Destroy that opponent's monster. That Xyz Monster must have 2 or
more Xyz Materials attached to activate and to resolve this
effect.
COMMON |
Rating: |
2 |
Comments: |
Everything this card offers
needs the Xyz Monsters to have 2+ materials attached but makes them
invincible to monster destruction effects and a somewhat upgraded Ally
of Justice Catastor effect. |
CBLZ-EN076 |
|
Spikeshield with Chain
Normal Trap
Target 1 face-up monster on the field; equip
this card to that target. It gains 500 ATK. If the equipped
monster attacks or is attacked while in Defense Position, it
gains DEF equal to its ATK during damage calculation only.
COMMON |
Rating: |
2 |
Comments: |
The ATK boost is pretty well
pointless since the rest of the effect relies on the monster being in
Defense Mode but it can help keep the monster on the field. |
CBLZ-EN075 |
|
Abyss-scorn
Normal Trap
Target 1 "Mermail" monster you control; it
gains 1000 ATK until the End Phase. When this Set card is sent
to the Graveyard: Target 1 monster your
opponent controls; send that target to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
In the end, only its second
effect is any good because the first effect has better counterparts
named Axe of Despair and Aqua Jet. |
CBLZ-EN074 |
|
Hazy Glory
Continuous Trap
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute.
You can send this face-up card from the field to the Graveyard
to target 1 "Hazy" card in your Graveyard, except "Hazy Glory";
add that target to your hand.
COMMON |
Rating: |
2 |
Comments: |
It has the same first effect as
Hazy Pillar and lets you add any Hazy card you want other than another
copy of itself by sending itself to the Grave but it's a Trap Card. |
CBLZ-EN073 |
|
Ultimate Fire Formation - Seito
Normal Trap
Banish 7 "Fire Formation" Spell/Trap Cards from
your Graveyard; Special Summon as many "Fire
Fist" monsters as possible from your Graveyard, then you can Set
"Fire Formation" Spell/Trap Cards directly from
your Deck, except "Ultimate Fire Formation - Seito", up to the
number of monsters Special Summoned by this effect.
RARE |
Rating: |
2 |
Comments: |
For its hefty price of you
losing 7 Fire Formation cards, you get up to 5 Fire Fist monsters and
support cards in its place but that means your opponent knows some or
all of your face down Spells and Traps. |
CBLZ-EN072 |
|
Fire Formation - Tenken
Continuous Trap
Activate only during Main Phase 1. When this card is activated:
Target 1 Beast-Warrior-Type monster you control;
during this phase, its effects are negated, also it is
unaffected by the effects of cards other than this card. (This
applies even if this card leaves the field.) All
Beast-Warrior-Type monsters you control gain 300 ATK.
COMMON |
Rating: |
1 |
Comments: |
It offers plenty of protection
to its target by having its target lose its effects as well as gain the
low ATK boost with its friends but the effect applies to your card
effects to and doesn't even last 1 turn. |
CBLZ-EN071 |
|
Fire Formation - Tensen
Continuous Trap
When this card is activated: Target 1
Beast-Warrior-Type monster you control; it
gains 700 ATK until the End Phase. (This ATK gain remains even
if this card leaves the field.) All Beast-Warrior-Type monsters
you control gain 300 ATK.
COMMON |
Rating: |
2 |
Comments: |
The fact that the ATK gain it
gives the Beast Warrior remains even if the card leaves its main target
is why I gave it only 2/5. |
CBLZ-EN070 |
|
Heraldry Change
Normal Trap
When an opponent's monster declares an attack:
Special Summon 1 "Heraldic Beast" monster from your hand, then
end the Battle Phase.
COMMON |
Rating: |
2 |
Comments: |
You don't have many good (by my
standards) Heraldic monsters to choose from but since it ends the Battle
Phase, that part doesn't matter much. |
CBLZ-EN069 |
|
Xyz Dimension Splash
Normal Trap
If this Set card is banished: You can Special
Summon 2 Level 8 WATER monsters from your Deck. Their effects
are negated, also they cannot declare an attack or be Tributed.
COMMON |
Rating: |
1 |
Comments: |
This card will make so little
of a splash you'll barely feel a thing, if at all as this card only
works with WATER decks and even those I'm sure don't run many Level 8
monsters. |
CBLZ-EN068 |
|
Dimension Gate
Continuous Trap
When this card is activated: Target 1 monster
you control; banish that target face-up. When
an opponent's monster declares a direct attack:
You can send this face-up card on the field to the Graveyard. If
this card is sent to the Graveyard: You can
Special Summon the monster banished by this card's effect.
COMMON |
Rating: |
1 |
Comments: |
Here we have Interdimensional
Matter Transporter's poorer cousin because this card can be destroyed
after activation whereas IMT at least has a chance but still isn't that
good either. |
CBLZ-EN067 |
|
Goblin Circus
Continuous Spell
During each of your End Phases: Reveal the
bottom card of your Deck, then place it on the top of the Deck
or banish it face-down.
COMMON |
Rating: |
1 |
Comments: |
You'd be better off with
Pigeonholing Books of Spell or whatever its current name is as it's
Quick Play, you're seeing 3 cards at a time and your opponent never sees
them. |
CBLZ-EN066 |
|
After the Storm
Normal Spell
If there are no other cards on the field:
Target 1 WATER or WIND monster in your Graveyard; add that
target to your hand.
COMMON |
Rating: |
1 |
Comments: |
You can get any WIND or WATER
monster you want from your Grave but the conditions needed for that to
happen just aren't very likely. |
CBLZ-EN065* |
|
Quick Booster
Quick-Play Spell
Target 1 Quick-Play Spell Card in your Graveyard, except "Quick
Booster"; shuffle that target into the Deck. If
this card you control is destroyed by your opponent's card and
sent to your Graveyard: You can add 1
Quick-Play Spell Card from your Deck to your hand, except "Quick
Booster".
ULTRA RARE |
Rating: |
1 |
Comments: |
An Ultra Rare whose best target
is Book of Moon, which is at 1 or MST?! Sorry, not enough in my book to
make it be Ultra Rare, especially since it can't grab another copy of
itself. |
CBLZ-EN064 |
|
March of the Monarchs
Continuous Spell
Tribute Summoned monsters you control cannot be targeted by, or
destroyed by, card effects. You cannot Special Summon monsters
from your Extra Deck.
COMMON |
Rating: |
2 |
Comments: |
It's nice to have this card to
make up for the Tribute Summons you do in a duel but this card prevents
you from doing what you may have to do later. |
CBLZ-EN063 |
|
The Big Cattle Drive
Normal Spell
If you control a Beast, Beast-Warrior, or Winged Beast-Type
monster: Draw 1 card for each of those Monster
Types you control. You cannot activate other Spell/Trap
Cards or effects during the turn you activate this card.
COMMON |
Rating: |
2 |
Comments: |
There's some major draw power
in this card if your deck only runs one type of monster like
Beast-Warriors but then you can't use any other Spells, Traps or effects
that turn. |
CBLZ-EN062 |
|
Spellbook of the Master
Normal Spell
If you control a Spellcaster-Type monster: You
can reveal 1 other "Spellbook" card in your hand to target 1
"Spellbook" Normal Spell Card in your Graveyard, except
"Spellbook of the Master"; this card's effect
becomes that target's effect. You can only activate 1 "Spellbook
of the Master" per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
You don't banish the Spellbook
Spell you target with this and only requires you to have a Spellcaster
in play but can only target Normal Spell Spellbook cards. |
CBLZ-EN061 |
|
Abyss-scale of Cetus
Equip Spell
Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap
effect that was activated on your opponent's side of the field
resolves, negate that effect, then send this card to the
Graveyard.
COMMON |
Rating: |
1 |
Comments: |
It has the power to stop only
one Trap Card effect and after that, you lose it altogether. On a
scale of 1 to 5 with 5 being best and 1 being worst, this
card gets 1. |
CBLZ-EN060 |
|
Hazy Pillar
Continuous Spell
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute.
Once per turn: You can target 1 face-up Xyz
Monster you control; attach 1 "Hazy Flame"
monster from your hand or your side of the field to that Xyz
Monster as an Xyz Material.
COMMON |
Rating: |
2 |
Comments: |
Though restricted to its
archtype, it's one card the archtype shouldn't be without as it helps
greatly with bringing them out and fuels your Xyz Monsters. |