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Crossed Souls (Page 5)

CROS-EN099
Harpie Harpist
WIND / Winged Beast / Level 4 / ATK 1700 / DEF 600
This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn.
● When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand.
● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.
SUPER RARE
Rating: 2
Comments: A weak Level 4 Winged Beast-Type monster that is only surpassed by the likes of Harpie Girl and Harpie Lady and using the first effect requires you to have two or more Winged Beasts out just to remove a monster from each side of the field temporarily and the other effect doesn't have much to pick from either. 
CROS-EN098
Junk Anchor
EARTH / Warrior-Type Tuner / Level 2 / ATK 0 / DEF 0
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard.
RARE
Rating: 2
Comments: It helps with Synchro Summoning but using the other effect to Synchro Summon is not going to help you at all because the Synchro Materials are banished. 
CROS-EN097
Primitive Butterfly
WIND / Insect / Level 5 / ATK 1200 / DEF 900
If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currently control by 1.
COMMON
Rating: 2
Comments: It can be Special Summoned any old way or with its effect and it can give all Insect-Type monsters you control 1 Level to help with Xyz Summoning, including itself. 
CROS-EN096
Performapal Thunderhino
LIGHT / Rock / Level 3 / ATK 200 / DEF 1800
Your opponent cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
COMMON
Rating: 2
Comments: 1800 DEF will get it by for a turn or two and it can protect its friends but not another copy of itself and does not include itself in its first effect. 
CROS-EN095
Galaxy-Eyes Full Armor Photon Dragon
LIGHT / Dragon-Type Xyz / Rank 8 / ATK 4000 / DEF 3500
3 Level 8 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it.
SUPER RARE
Rating: 2
Comments: It looks quite powerful on the outside with 4000 ATK and 3500 DEF but it cannot be Xyz Material and doesn't really get to do much on the field except attach Equip Cards to itself as Xyz Material and get rid of a threat by detaching an Xyz Material from itself. 
CROS-EN094
Number S39: Utopia Prime
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2510 / DEF 2000
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.
SUPER RARE
Rating: 1
Comments: Talk about being a prime number because those have no companions to be with and this card is not worth having any since it makes the owner get their LPs down to 10 and remove what'll likely be all of its Xyz Materials to get rid of your opponent's Special Summoned monsters and deal them 300 damage for each, and that's if they have 3000 or more LPs more than you do! 
CROS-EN093
Powerful Rebirth
Continuous Trap
Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Its Level is increased by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.
SUPER RARE
Rating: 2
Comments: It may help with Xyz Summoning but so does Call of the Haunted, which doesn't care what monster you revive so you could revive a Level 5 or higher monster and gain virtually all the perks of this card. 
CROS-EN092
Cybernetic Fusion Support
Quick-Play Spell
Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion Monster this turn, you can banish monsters from your hand, Graveyard, and/or your side of the field as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.
COMMON
Rating: 1
Comments: A card going back to the early days of Yu-Gi-Oh Gx but it's no good here because you're still risking your resources and paying half your LP to Fusion Summon a monster that does not gain any protection at all.
CROS-EN091
The Melody of Awakening Dragon
Normal Spell
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
SUPER RARE
Rating: 3
Comments: A prime target to not only get up to 2 Blue-Eyes White Dragons but even a third BEWD if you discard The White Stone of Legend! 
CROS-EN090
Half Unbreak
Normal Trap
Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved.
COMMON
Rating: 1
Comments: A card well-deserving of being Common as it's outclassed by Waboku, which can also prevent your monsters' destruction in battle but you also don't take any battle damage that turn and it can be used even if you don't have any monsters out at all.
CROS-EN089
U.A. Penalty Box
Continuous Trap
At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.
COMMON
Rating: 2
Comments: It'll help your U.A. monsters escape danger by banishing the threat before it can hit them but it won't be gone for long and once the effect is used, it can't be used again that turn and they don't have any good Spell Cards to pick from if you banish this card from your Graveyard to use its last effect. 
CROS-EN088
U.A. Signing Deal
Normal Spell
Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 "U.A. Signing Deal" per turn.
COMMON
Rating: 1
Comments: Sign up for this deal and it's a deal you'll regret for future turns because you get one perk for multiple downsides that prevent you from avoiding or making use of them.
CROS-EN087
U.A. Rival Rebounder
EARTH / Warrior / Level 6 / ATK 2200 / DEF 2300
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent’s turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn.
COMMON
Rating: 2
Comments: You'll end up with 2 U.A. monsters virtually regardless of how it's Summoned to the field but isn't that good stat-wise on its own.
CROS-EN086
U.A. Dreadnought Dunker
EARTH / Warrior / Level 7 / ATK 2500 / DEF 1800
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
COMMON
Rating: 2
Comments: The best parts are the last two effects, which work hand-in-hand with each other but having only 2500 ATK for a Level 7 monster isn't that great.
CROS-EN085
The Terminus of the Burning Abyss
Normal Spell
Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent’s next turn.
ULTRA RARE
Rating: 2
Comments: I don't really see much of a point in giving a specific Archetype their own Polymerization when said Polymerization is more versatile and the ATK boost this card gives is not enough warrant its rarity since it's not even permanent.
CROS-EN084
Dante, Pilgrim of the Burning Abyss
LIGHT / Fairy-Type Fusion / Level 9 / ATK 2800 / DEF 2500
3 "Burning Abyss" monsters with different names
Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player’s turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.
SECRET RARE
Rating: 2
Comments: It's not all that hard to Summon and has protection from card effects that target but it can't be Special Summoned other ways and is still vulnerable to non-targeting effects like Smashing Ground and even when the last effect is activated, it's of little consequence to the opponent.
CROS-EN083
Barbar, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1700 / DEF 1000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.
RARE
Rating: 2
Comments: Like Draghig, this card doesn't have much to offer either like most Burning Abyss monsters but it has better ATK than that card too and can deal minor burn damage to your opponent.
CROS-EN082
Draghig, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1100 / DEF 900
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.
SUPER RARE
Rating: 2
Comments: Like most Burning Abyss monsters, the first bulleted effect is the better effect because placing a Burning Abyss monster on top of your Deck may seem good until you need a Spell/Trap Card instead.
CROS-EN081
Moon Mirror Shield
Equip Spell
If the equipped monster battles an opponent’s monster, during damage calculation: The equipped monster’s ATK and DEF become equal to the ATK or DEF (whichever is higher) of the opponent’s battling monster +100, during damage calculation only. If this face-up card is sent from the field to the Graveyard: Pay 500 LP; place this card on either the top or bottom of your Deck.
RARE
Rating: 3
Comments: It's basically the Spell Card version of The Wicked Avatar but that means that it'll always have higher ATK than the other monster, making cards like Honest useless!
CROS-EN080
Diceversity
Continuous Trap
Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result.
SHORT PRINT COMMON
Rating: 2
Comments: It can help if you've used a card like Cost down to lower your monster's Level to then play that monster more easily but really doesn't have that many uses.