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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Cybernetic Horizon (Page 3)

CYHO-EN059
Cyber Revsystem
Normal Spell
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.
SECRET RARE
Rating: 2
Comments: It only works on regular Cyber Dragon but that's just as good because it can work, even if you don't meet the requirement to Special Summon Cyber Dragon by its effect. Plus, it protects it from destruction by card effects. I'd rate it higher if it could do so from the Deck as well.
CYHO-EN058
Turning of the World
Quick-Play Spell
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 “Turning of the World” per turn.
COMMON
Rating: 3
Comments: While Ruin isn't as good, this still allows you to bring her out much more easily as you don't even need the Ritual Monster in your hand, just the necessary monsters. Plus, it's a Quick-Play Spell, allowing you to use it during your opponent's turn if necessary.
CYHO-EN057
Breaking of the World
Field Spell
Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects.
● Draw 1 card.
● Destroy 1 card on the field.
COMMON
Rating: 1
Comments: There's very little compensation for Ritual Summoning while this card is out and if you have a Ritual Monster in your hand, it's not going to do you much good unless you also have a Ritual Spell to go with it.
CYHO-EN056
Cycle of the World
Ritual Spell
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.
COMMON
Rating: 2
Comments: It works much like End of the World does, only this lets you get End of the World AND retrieve one of the two necessary Ritual Monsters in your Gravveyard.
CYHO-EN055
Crusadia Power
Quick-Play Spell
Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn.
COMMON
Rating: 2
Comments: Doesn't do a whole lot of good but it's a Quick-Play Spell that'll temporarily keep it safe from harm. Still, it also prevents you from giving it more ATK or targeting it with card effects.
CYHO-EN054
Crusadia Revival
Continuous Spell
All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack.
SUPER RARE
Rating: 1
Comments: Even the support doesn't allow your other monsters to attack, making it entirely pointless. Even Black Pendant does the job better.
CYHO-EN053
Borrel Regenerator
Equip Spell
Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.
COMMON
Rating: 2
Comments: It can be an okay watered down Monster Reborn as Monster Reborn is currently at 1 and this doesn't cost you anything but the monster can't be easily retrieved once it's off the field. The other effect isn't too bad but requires the equipped monster to be destroyed while equipped with this.
CYHO-EN052
Zero Extra Link
Continuous Spell
Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the same ATK increase that the targeted monster had, until the end of this turn (even if this card leaves the field). After damage calculation, if the targeted monster attacked: Destroy this card.
COMMON
Rating: 1
Comments: Zero Playability too since it requires a Link Monster that is co-linked and the card self-destructs if the chosen monster attacked at any point.
CYHO-EN051
Cynet Ritual
Ritual Spell
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0) in Defense Position. You cannot activate this effect the turn this card is sent to the GY.
RARE
Rating: 2
Comments: It doesn't work any Ritual Monster but works on a handful of them, though I don't think there are many at the moment. The other effect isn't that bad either.
CYHO-EN050
Hip Hoshiningen
LIGHT / Fairy-Type Link / ATK 1400 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
SUPER RARE
Rating: 2
Comments: Basically just a LIGHT version of Wee Witch's Apprentice and that makes it just about as useful, for better or worse.
CYHO-EN049
Wee Witch's Apprentice
DARK / Spellcaster-Type Link / ATK 1400 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 DARK monsters
All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
SUPER RARE
Rating: 2
Comments: While not the most potent of monsters, it's pretty useful in a DARK Deck, moreso than its original counterpart.
CYHO-EN048
Reprodocus
EARTH / Dinosaur-Type Link / ATK 800 / Link-2
Active Link Arrow(s): Top and Bottom
2 monsters
You can activate 1 of these effects.
● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn.
● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.
RARE
Rating: 1
Comments: With only 800 ATK and two effects that do nothing to protect itself, nor last all that long, it's just not worth it.
CYHO-EN047
Sky Striker Ace - Hayate
WIND / Machine-Type Link / ATK 1500 / Link-1
Active Link Arrow(s): Bottom-Left
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
SUPER RARE
Rating: 2
Comments: It doesn't offer much in any of its various property departments but being able to attack directly isn't all that bad. However, the other effect requires it to battle and that means against another monster.
CYHO-EN046
Cyber Dragon Sieger
LIGHT / Machine-Type Link / ATK 2100 / Link-2
Active Link Arrow(s): Left and Bottom
2 Machine monsters, including "Cyber Dragon"
This card’s name becomes “Cyber Dragon” while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of “Cyber Dragon Sieger” once per turn.
ULTRA RARE
Rating: 1
Comments: What's the point in powering up a monster if you can't deal any battle damage? Even halved battle damage would've been better and this guy only works on monsters with 2100 or more ATK.
CYHO-EN045
Mekk-Knight of the Morning Star
LIGHT / Machine-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
SECRET RARE
Rating: 2
Comments: See? Even Mekk-Knights know how to be at least somewhat playable. This guy provides support for its friends from both groups without locking anyone out of anything.
CYHO-EN044
Crusadia Equimax
LIGHT / Cyberse-Type Link / ATK 2000 / Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Left
2+ Effect Monsters, including a Link Monster
Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
ULTRA RARE
Rating: 1
Comments: Seems that's all the Link Monsters of this archetype do is power themselves up by locking out any other monsters they point to. This guy doesn't do any better with the other effect either. Plus, if I want a 2000 ATK monster, I'll use the likes of Alexandrite Dragon.
CYHO-EN043
Crusadia Regulex
LIGHT / Beast-Type Link / ATK 1000 / Link-2
Active Link Arrow(s): Top and Bottom
2 Effect Monsters, including a "Crusadia" monster
Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of “Crusadia Regulex” once per turn.
COMMON
Rating: 1
Comments: I'm starting to dislike this archetype after giving it the benefit of the doubt a now we have 2 Link Monsters that are pretty much useless by leaving you with a monster that can't attack while powering itself up. Cards released way before it can do so much more.
CYHO-EN042
Crusadia Magius
LIGHT / Spellcaster-Type Link / ATK 100 / Link-1
Active Link Arrow(s): Bottom
1 "Crusadia" monster, except “Crusadia Magius”
Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of “Crusadia Magius” once per turn.
SUPER RARE
Rating: 1
Comments: I can't even give it credit for adding one of its friends to your hand when it becomes linked to an Effect Monster given that the ATK gain is offset by locking the monster that allowed it to gain ATK out of attacking at all.
CYHO-EN041
Active Link Arrows Left, Right and Bottom
Vorticular Drumgon
DARK / Dragon-Type Link / ATK 1000 / Link-3
Active Link Arrow(s): Left, Right and Bottom
3 DARK Dragon monsters
If this card is Special Summoned: You can draw 1 card. You can only use this effect of “Vorticular Drumgon” once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn.
SUPER RARE
Rating: 1
Comments: You can also revive it later to constantly re-use the effect but since it'll be reived in the Main Monster Zone, it's not going to be blocking your opponent after the 1st time it's played. In fact, it'll hurt you more. Its 1000 ATK isn't going to help you either and it needs 3 specific Dragon-Type monsters as Link Materials.
CYHO-EN040
Miniborrel Dragon
DARK / Dragon-Type Link / ATK 800 / Link-2
Active Link Arrow(s): Left and Right
2 "Rokket" monsters
If you control a "Borrel" Link Monster while this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of "Miniborrel Dragon" once per turn.
COMMON
Rating: 1
Comments: Konami went the extra mile to make sure this card is as unplayable as possible because it's specific everywhere you look on the card from its Link Materials to all of its effects. It's not even strong enough to make any of that worthwhile.