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Cybernetic Revolution (CRV-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
 
https://yugipedia.com/wiki/Set_Card_Galleries:Cybernetic_Revolution_(TCG-EN-1E)
                               Rating: 1 | CRV-EN060 | Trap Card
Prepare to Strike Back
Continuous Trap
Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.
(Common)


More like Prepare to Lose it All as you won't be able to win with this card too often.
 
                               Rating: 2 | CRV-EN059 | Trap Card
Dimension Wall
Normal Trap
You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
(Rare) & (Ultimate Rare)


This is certainly better than any of the Spiritual Art cards but it isn't better than Magic Cylinder so use that instead.
 
                               Rating: 2 | CRV-EN058 | Trap Card
Conscription
Normal Trap
Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.
(Common)


Steal an opponent's Blue-Eyes or Ancient Gear Golem right off the top of their Deck! Yet, chances are, you won't be that lucky too often.
 
                               Rating: 1 | CRV-EN057 | Trap Card
D.D. Trap Hole
Normal Trap
You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
(Rare)


Like all card sets, there's those cards that don't go in any Deck and this is one of them.
 
                               Rating: 2 | CRV-EN056 | Trap Card
Rising Energy
Normal Trap
Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.
(Rare) & (Ultimate Rare)


I guess this is okay to give a decent monster the boost but that's about it.
 
                               Rating: 1 | CRV-EN055 | Trap Card
Magical Explosion
Normal Trap
You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
(Rare) & (Ultimate Rare)


A waste of Deck space.
 
                               Rating: 3 | CRV-EN054 | Trap Card
A Rival Appears!
Normal Trap
Select 1 face-up monster on your opponents side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
(Common)


This is a good card to use on Blue-Eyes to bring out another Blue-Eyes or Levia Dragon-Daedalus!
 
                               Rating: 1 | CRV-EN053 | Trap Card
Spiritual Wind Art - Miyabi
Normal Trap
Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
(Common)


With such a horrid effect, it's no wonder this card's a common. Stick to better Traps instead.
 
                               Rating: 1 | CRV-EN052 | Trap Card
Spiritual Fire Art - Kuranai
Normal Trap
Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster.
(Common)


There are so many Trap Cards better than this that this is a forgotten memory.
 
                               Rating: 1 | CRV-EN051 | Trap Card
Spiritual Water Art - Aoi
Normal Trap
Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.
(Common)


Horrible. Need I say more?
 
                               Rating: 1 | CRV-EN050 | Trap Card
Spiritual Earth Art - Kurogane
Normal Trap
Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
(Common)


No EARTH monster is worth being used for this effect especially not a decent one.
 
                               Rating: 1 | CRV-EN049 | Trap Card
Fire Darts
Normal Trap
You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points to the total result of the die rolls x 100 points.
(Rare) & (Ultimate Rare)


There's too much at risk to play this card so if I were you I wouldn't play this card.
 
                               Rating: 3 | CRV-EN048 | Spell Card
Skyscraper
Field Spell
When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
(Super Rare) & (Ultimate Rare)


One of the key cards to Elemental Hero Decks! Take your opponent's Blue-Eyes down with Flame Wingman or Sparkman if BEWD is in Defense Position.
 
                               Rating: 3 | CRV-EN047 | Spell Card
Spark Blaster
Equip Spell
You can only equip this card to "Elemental Hero Sparkman". During the main phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
(Rare) & (Ultimate Rare)


Combine this with Skyscraper and use this card's 3 time use to really clear your opponent's field. However, it's destroyed after 3 uses so be careful with this.
 
                               Rating: 3 | CRV-EN046 | Spell Card
Bubble Shuffle
Quick-Play Spell
You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its name.
(Rare) & (Ultimate Rare)


There are quite a few combos you can use with this card! Still, you need Bubbleman to be out on your field in Attack Position though.
 
                               Rating: 3 | CRV-EN045 | Spell Card
Transcendent Wings
Quick-Play Spell
Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from you hand or Deck.
(Rare) & (Ultimate Rare)


Pull of that one turn win with Winged Kuriboh LV10 as this card is needed to play him. What gives this card its rating is the cost to activate it.
 
                               Rating: 1 | CRV-EN044 | Spell Card
Shien's Spy
Normal Spell
Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.
(Common)


The only card this is worth using on is Giant Kozaky then tributing Kozaky.
 
                               Rating: 1 | CRV-EN043 | Spell Card
Pot of Generosity
Normal Spell
Return 2 cards from your hand to your Deck. Then shuffle your Deck.
(Common)


I have a better name for this card: Pot of Crappiness, which is exactly what this card is so don't use it.
 
                               Rating: 1 | CRV-EN042 | Spell Card
Des Croaking
Normal Spell
You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.
(Common)


Des Frog is a horrid card in any other Deck but Aqua or Science so only use this card for that.
 
                               Rating: 1 | CRV-EN041 | Spell Card
System Down
Normal Spell
Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.
(Rare) & (Ultimate Rare)


A Machine monster's worst nightmare! Don't use this card anywhere else but against Machine Decks.
 
                               Rating: 2 | CRV-EN040 | Spell Card
Dragon's Mirror
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material monsters that are listed on a Dragon-Type Fusion monster Card, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
(Common)


Once Mythic Dragon and BEUD are released in English, this card will have more playability but for now, it's not really worth it.
 
                               Rating: 3 | CRV-EN039 | Spell Card
Miracle Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material monsters that are listed on a Fusion monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
(Rare) & (Ultimate Rare)


Use what you've lost straight from your Graveyard to bring out a powerful Elemental Hero Fusion Monster.
 
                               Rating: 3 | CRV-EN038 | Spell Card
Fusion Recovery
Normal Spell
Add 1 "Polymerization", and 1 Fusion Material monster that was used for a Fusion Summon, from your Graveyard to your hand.
(Common)


A good card to retrieve an extra defense and get what you need to play Flame Wingman, Cyber End Dragon or Thousand-Eyes Restrict! Not bad.
 
                               Rating: 4 | CRV-EN037 | Spell Card
Power Bond
Normal Spell
Send, from your hand or your side of the field to the Graveyard, Fusion Material monsters that are listed on a Machine-Type Fusion monster Card, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster.
(Ultra Rare) & (Ultimate Rare)


Give your CED 8000 ATK points and devastate your opponent! However, damage is inflicted to your lifepoints equal to your monster's original ATK. Great card overall!
 
                               Rating: 5 | CRV-EN036 | Fusion Monster
Cyber End Dragon (original artwork)
LIGHT | Machine-Type Fusion | Level 10 | ATK 4000 | DEF 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Ultra Rare) & (Ultimate Rare)


It's name certainly fits this monster as many times it will be the end for your opponent with 4000 ATK and inflicting Battle Damage when it destroys a Defense Position monster!
 
                               Rating: 4 | CRV-EN035 | Fusion Monster
Cyber Twin Dragon
LIGHT | Machine-Type Fusion | Level 8 | ATK 2800 | DEF 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. This card can attack twice during the same Battle Phase.
(Super Rare) & (Ultimate Rare)


Being 2800 ATK and can attack 2 times in 1 Battle Phase is great especially when you're out numbered 2 monsters to 1! A must have for Cyber Dragon Decks!
 
                               Rating: 1 | CRV-EN034 | Fusion Monster
UFOroid Fighter
LIGHT | Machine-Type Fusion | Level 10 | ATK ? | DEF ?
"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material monsters you used for the Fusion Summon of this card.
(Ultra Rare) & (Ultimate Rare)


This is only slightly better than SG. He can be really powerful if use correctly but you need a Warrior monster as well making this a horrible Fusion monster. Use it only for Roid Decks.
 
                               Rating: 1 | CRV-EN033 | Fusion Monster
Steam Gyroid
EARTH | Machine-Type Fusion | Level 6 | ATK 2200 | DEF 1600
"Gyroid" + "Steamroid"
(Common)


Unless for a Roid Deck, don't use this card as 2200 ATK for a Fusion monster is horrible.
 
                               Rating: 1 | CRV-EN032 | Effect Monster
D.D.M - Different Dimension Master
LIGHT | Spellcaster | Level 5 | ATK 1700 | DEF 1500
Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.
(Rare) & (Ultimate Rare)


This card is worse than Des Frog. 1700 ATK isn't worth a Tribute and 1500 DEF won't cut it either.
 
                               Rating: 1 | CRV-EN031 | Effect Monster
Ebon Magician Curran
DARK | Spellcaster | Level 2 | ATK 1200 | DEF 0
During your Standby phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
(Common)


Mediocre stats and horrible effect make an un-playable card and this one fits that category.
 
                               Rating: 1 | CRV-EN030 | Effect Monster
Batteryman C
LIGHT | Thunder | Level 2 | ATK 0 | DEF 0
If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field.
(Common)


There are two reasons not to use this card: 1: Worst stats ever. 2: Weak card effect. That being said, don't use this card.
 
                               Rating: 1 | CRV-EN029 | Effect Monster
Tyranno Infinity
EARTH | Dinosaur | Level 4 | ATK ? | DEF 0
The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.
(Common)


There are little uses for this card and they are with Soul Release or Banisher of the Light. Better yet, don't use this card.
 
                               Rating: 1 | CRV-EN028 | Effect Monster
Poison Draw Frog
WATER | Aqua | Level 2 | ATK 100 | DEF 100
When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.
(Common)


Play Pot of Greed instead of this card as you draw twice the amount of cards.
 
                               Rating: 1 | CRV-EN027 | Effect Monster
T.A.D.P.O.L.E.
WATER | Aqua | Level 1 | ATK 0 | DEF 0
When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck.
(Common)


With such weak stats of (0/0), there's no doubt in my mind that it'll be destroyed as a result of battle but its effect isn't worth activating unless you're desperate.
 
                               Rating: 1 | CRV-EN026 | Effect Monster
Des Frog
WATER | Aqua | Level 5 | ATK 1900 | DEF 0
When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
(Common)


Unless  you're trying to build a Science or Aqua Deck, don't use this card as 1 Tribute for 1900 ATK and 0 DEF isn't worth it.
 
                               Rating: 2 | CRV-EN025 | Effect Monster
Doitsu
EARTH | Fairy-Type Union | Level 4 | ATK 100 | DEF 200
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
(Common)


Other than giving Soitsu the ATK boost, this card is useless.
 
                               Rating: 1 | CRV-EN024 | Effect Monster
Protective Soul Ailin
LIGHT | Fairy-Type Union | Level 1 | ATK 0 | DEF 0
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
(Common)


There's just no point in using this card other than for Lei Lei and even then, we have FAO, which does the job better.
 
                               Rating: 2 | CRV-EN023 | Effect Monster
Indomitable Fighter Lei Lei
EARTH | Beast-Warrior | Level 4 | ATK 2300 | DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Common)


Keep a Final Attack Orders out and he makes a good attacker but eventually, FAO will get destroyed.
 
                               Rating: 2 | CRV-EN022 | Effect Monster
Giant Kozaky
EARTH | Fiend | Level 4 | ATK 2500 | DEF 2400
If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.
(Common)


At 2500 ATK, he's the strongest Level 4 monster! However, he needs the weak 400 ATK Kozaky to be out to play this card. Still, there are ways to use it in your favor i.e.. Creature Swap.
 
                               Rating: 1 | CRV-EN021 | Effect Monster
B.E.S. Crystal Core
WATER | Machine | Level 5 | ATK 2100 | DEF 1000
Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defense Position.
(Super Rare) & (Ultimate Rare)


This card serves no purpose in any Deck as GAF doesn't require any Tributes and has 2300 ATK so use that or Summoned Skull, which is worth the Tribute.
 
                               Rating: 2 | CRV-EN020 | Effect Monster
Goblin Elite Attack Force
EARTH | Fiend | Level 4 | ATK 2200 | DEF 1500
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Super Rare) & (Ultimate Rare)


While he may be weaker than GAF, at 2200 ATK but his DEF is higher than Attack Force's. Still, you're better off using Attack Force instead.
 
                               Rating: 1 | CRV-EN019 | Effect Monster
Cyber Archfiend
DARK | Fiend | Level 4 | ATK 1000 | DEF 2000
At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
(Common)


2000 DEF on a 4-star monster is great and all but not if it's destroyed during your End Phase, which this one most likely will so use Mystical Elf or Giant Soldier of Stone instead.
 
                               Rating: 1 | CRV-EN018 | Effect Monster
Mechanical Hound
EARTH | Machine | Level 7 | ATK 2800 | DEF 1500
While you have no cards in your hand, your opponent cannot activate Spell Cards.
(Common)


2 Tributes for a 2800 ATK monster with a horrid effect isn't too good at all when even Tri-Horned Dragon with 2850 ATK can beat it and Blue-Eyes is a better card to use than this.
 
                               Rating: 1 | CRV-EN017 | Effect Monster
Cybernetic Cyclopean
EARTH | Beast-Warrior | Level 4 | ATK 1400 | DEF 200
While you have no cards in your hand, increase the ATK of this card by 1000 points.
(Common)


By the time you end up having 0 cards in  your hand, this card will be destroyed so don't use this card.
 
                               Rating: 3 | CRV-EN016 | Effect Monster
Cybernetic Magician
LIGHT | Spellcaster | Level 6 | ATK 2400 | DEF 1000
Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.
(Super Rare) & (Ultimate Rare)


Had his effect been better, this magician would have gotten a higher rating. 2400 ATK is still respectable though.
 
                               Rating: 3 | CRV-EN015 | Effect Monster
Cyber Dragon (original artwork)
LIGHT | Machine | Level 5 | ATK 2100 | DEF 1600
If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.
(Super Rare) & (Ultimate Rare)


2100 ATK without Tributes can definitely be a lifesaver especially if you're in a tight situation! Tributing him however isn't worth it.
 
                               Rating: 2 | CRV-EN014 | Effect Monster
Elemental Hero Bubbleman
WATER | Warrior | Level 4 | ATK 800 | DEF 1200
If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
(Rare)


Certainly Bubbleman is one of the weaker heroes but one to add to your Elemental Hero Deck nonetheless.
 
                               Rating: 2 | CRV-EN013 | Effect Monster
Dark Catapulter
EARTH | Machine | Level 4 | ATK 1000 | DEF 1500
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
(Rare) & (Ultimate Rare)


At the moment, this card has absolutely no playability but later on, it might see play.
 
                               Rating: 3 | CRV-EN012 | Effect Monster
Wroughtweiler
EARTH | Machine | Level 3 | ATK 800 | DEF 1200
When this card is destroyed as a result of battle and sent to the Graveyard add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
(Rare) & (Ultimate Rare)


Get your Flame Wingman or Thunder Giant back into play if it/they were returned to your Fusion Deck.
 
                               Rating: 2 | CRV-EN011 | Effect Monster
Jetroid
WIND | Machine | Level 4 | ATK 1200 | DEF 1800
At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand.
(Common)


The only thing good about this card is its effect, which you can use Mirror Force or Magic Cylinder to protect him. An okay card for Roid Decks but nothing else.
 
                               Rating: 1 | CRV-EN010 | Effect Monster
UFOroid
LIGHT | Machine | Level 6 | ATK 1200 | DEF 1200
When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.
(Super Rare) & (Ultimate Rare)


This must be the worst Roid monster in this set! Its effect will most likely activate with such low stats at (1200/1200). Like the other Roids, use this in Roid Decks.
 
                               Rating: 2 | CRV-EN009 | Effect Monster
Drillroid
EARTH | Machine | Level 4 | ATK 1600 | DEF 1600
If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
(Common)


This guy's effect isn't too bad but his stats are so only use him in Vehicroid Decks.
 
                              Rating: 3 | CRV-EN008 | Effect Monster
Steamroid
EARTH | Machine | Level 4 | ATK 1800 | DEF 1800
If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only.
(Common)


1800 ATK to start with is decent but when this engine that could attacks an opponent's monster, it gains 500 ATK however, when attacked, he loses 500 ATK, which is why he receives 3/5.
 
                               Rating: 2 | CRV-EN007 | Effect Monster
Gyroid
WIND | Machine | Level 3 | ATK 1000 | DEF 1000
Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).
(Common)


His effect works best when your opponent has only 1 monster out because he cannot be destroyed in battle once per turn, which is nice because otherwise, he'd never survive.
 
                               Rating: 1 | CRV-EN006 | Effect Monster
Patroid
EARTH | Machine | Level 4 | ATK 1200 | DEF 1200
Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
(Common)


With stats of (1200/1200), he won't last long enough to use his effect more than once! Don't use him except in a Vehicroid Deck.
 
                               Rating: 4 | CRV-EN005 | Effect Monster
Winged Kuriboh LV10
LIGHT | Fairy | Level 10 | ATK 300 | DEF 200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all face-up Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase.
(Ultra Rare) & (Ultimate Rare)


Don't let his low stats fool you. He can bail you out of the worst possible situation and win the duel for you but he needs Transcendent Wings, which fortunately is in this set.
 
                               Rating: 1 | CRV-EN004 | Normal Monster
Jerry Beans Man
EARTH | Plant | Level 3 | ATK 1750 | DEF 0
Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
(Common)


Candy may be dandy but this card is crappy so don't use it.
 
                               Rating: 1 | CRV-EN003 | Normal Monster
Mad Lobster
WATER | Aqua | Level 3 | ATK 1700 | DEF 1000
A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
(Common)


With all the 1800 and 1900 attackers in Decks these days, this card is better off being thrown into an ocean.
 
                               Rating: 2 | CRV-EN002 | Normal Monster
Soitsu
WIND | Fairy | Level 3 | ATK 0 | DEF 0
Apparently totally unreliable, he wonders if he has incredible potential.
(Common)


I have a feeling that like Aitsu and Koitsu, this card is going to get support later on.
 
                               Rating: 2 | CRV-EN001 | Normal Monster
Cycroid
EARTH | Machine | Level 3 | ATK 800 | DEF 1000
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
(Common)


Once Roid Decks get going, this card might have more playability but until then, place it in your binder of useless cards.