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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
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Dark Beginning 2 (DB2-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2.
DB2-EN195 was originally called "After Genocide".

3. DB2-EN165 was originally called "Luster Dragon".
4. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Beginning_2_(TCG-EN-UE)
                               Rating: 3 | DB2-EN250 | Spell Card
Black Illusion Ritual
Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand.
(Common)


Its usefulness is equal to DB1 Relinquished's so that's why it receives a 3 out of 5 stars.
 
                               Rating: 2 | DB2-EN249 | Effect Monster
Perfectly Ultimate Great Moth
EARTH | Insect  |
Level 8 | ATK 3500 | DEF 3000
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Ultra Rare)


The Summoning conditions of this card are what allow it to receive a rating of 2 out of 5. Slap this in a Weevil Deck only.
 
                               Rating: 1 | DB2-EN248 | Trap Card
Pharaoh's Treasure
Normal Trap
After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand.
(Common)


Go back 1 card and read its comments for this card's comments.
 
                               Rating: 1 | DB2-EN247 | Trap Card
Reckless Greed
Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)


Read my previous card's comments for this card's comments.
 
                               Rating: 1 | DB2-EN246 | Trap Card
Trap Dustshoot
Normal Trap
You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck.
(Common)


I like to call cards as bad as this "Crap Cards".
 
                               Rating: 1 | DB2-EN245 | Trap Card
Needle Wall
Continuous Trap
During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again.
(Common)


This card is way to situational to be considered playable.
 
                               Rating: 1 | DB2-EN244 | Trap Card
Dark Coffin
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
● Discard 1 random card in their hand.
● Select 1 monster on their side of the field and destroy it.
(Common)


Even if this card gets its effect, your opponent will most likely choose the least deadly effect. Don't use this overall.
 
                               Rating: 3 | DB2-EN243 | Trap Card
Statue of the Wicked
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) on your side of the field.
(Rare)


A decent card for bringing out Blue-Eyes or a God Card!
 
                               Rating: 1 | DB2-EN242 | Trap Card
Needle Ceiling
Normal Trap
You can only activate this card when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
(Common)


While it can be useful when you have weak monsters, it doesn't work while Jinzo or Royal Decree rule the field.
 
                               Rating: 3 | DB2-EN241 | Trap Card
Curse of Royal
Counter Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
(Common)


Negate MST or Remove Trap without cost!
 
                               Rating: 1 | DB2-EN240 | Trap Card
Bottomless Shifting Sand
Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
(Common)


While this card can be useful for destroying your opponent's monsters, it isn't one of the best cards released.
 
                               Rating: 3 | DB2-EN239 | Trap Card
Ordeal of a Traveler
Continuous Trap
You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
(Common)


A nice card to use when you have no monsters out and a good amount of cards in your hand!
 
                               Rating: 1 | DB2-EN238 | Trap Card
Tutan Mask
Counter Trap
Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
(Common)


Stick to Spell Shield Type - 8 instead.
 
                               Rating: 1 | DB2-EN237 | Spell Card
Pyramid Energy
Quick-Play Spell
You can select and activate 1 of the following effects:
● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
(Common)


Want to increase your monster's ATK/DEF? Don't use this card.
 
                               Rating: 1 | DB2-EN236 | Spell Card
Timidity
Normal Spell
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
(Common)


It's not worth it.
 
                               Rating: 3 | DB2-EN235 | Spell Card
Call of the Mummy
Continuous Spell
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn.
(Common)


Works well with Summoning high-Level monsters like Despair from the Dark and Ryu Kokki!
 
                               Rating: 1 | DB2-EN234 | Spell Card
Secret Pass to the Treasures
Normal Spell
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
(Common)


This card is totally useless.
 
                               Rating: 2 | DB2-EN233 | Spell Card
Mirage of Nightmare
Continuous Spell
During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.
(Common)


The only reason this card's rating is 2/5 is because of its combination with Emergency Provisions.
 
                               Rating: 3 | DB2-EN232 | Spell Card
Book of Moon
Quick-Play Spell
Flip 1 face-up monster on the field into face-down Defense Position.
(Common)


A good way to surprise your opponent with a Spell instead of a Trap and save your monster!
 
                               Rating: 1 | DB2-EN231 | Spell Card
Book of Taiyou
Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.
(Common)


This card is basically a Stop Defense and a horrible one at that so stick to Stop Defense.
 
                               Rating: 3 | DB2-EN230 | Spell Card
Book of Life
Normal Spell
Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster from your opponent's Graveyard.
(Super Rare)


A worthwhile card to use on a high-Level monster like Despair from the Dark or Ryu Kokki!
 
                               Rating: 1 | DB2-EN229 | Effect Monster
Fushioh Richie
DARK | Zombie | Level 7 | ATK 2600 | DEF 2900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the conditions. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
(Ultra Rare)


Use Buster Blader instead as even having 1 Dragon in your Graveyard makes him stronger than this card and he has no Summoning requirements.
 
                               Rating: 1 | DB2-EN228 | Effect Monster
Don Zaloog
DARK | Warrior | Level 4 | ATK 1400 | DEF 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
● Select 1 random card from your opponent's hand and discard it to the Graveyard.
● Send 2 cards from the top of your opponent's Deck to the Graveyard.
(Super Rare)


Even if you do deal damage to your opponent, Don's effects aren't worth activating.
 
                               Rating: 1 | DB2-EN227 | Effect Monster
Dark Scorpion Burglars
DARK | Warrior | Level 4 | ATK 1000 | DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Then shuffle the Deck.
(Common)


It'll only most likely deal damage to your Life Points with those low ATK and DEF so don't bother with this card.
 
                               Rating: 2 | DB2-EN226 | Effect Monster
Dice Jar
LIGHT | Rock | Level 3 | ATK 200 | DEF 300
FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
(Common)


With a luck of the roll, you can deal 6000 damage to your opponent! That's why he gets 2/5.
 
                               Rating: 3 | DB2-EN225 | Effect Monster
Pyramid Turtle
EARTH | Zombie | Level 4 | ATK 1200 | DEF 1400
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle the Deck.
(Rare)


Good for using his effect to defend your LPs and bring out VL without Tributes!
 
                               Rating: 3 | DB2-EN224 | Effect Monster
Guardian Sphinx
EARTH | Rock | Level 5 | ATK 1700 | DEF 2400
You can flip this card into face-down Defense Position once per turn during you Main Phase. When this card is Flip Summoned successfully, return all monsters on your opponent's side of the field to the owner's hand.
(Ultra Rare)


A good way to leave your opponent defenseless and keep him protected at the same time!
 
                               Rating: 1 | DB2-EN223 | Effect Monster
Giant Axe Mummy
EARTH | Zombie | Level 5 | ATK 1700 | DEF 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
(Common)


Stick to Sakuretsu Armor instead.
 
                               Rating: 1 | DB2-EN222 | Effect Monster
Swarm of Locusts
DARK | Insect | Level 3 | ATK 1000 | DEF 500
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Spell or Trap Card on your opponent's side of the field.
(Common)


Stick to MST instead.
 
                               Rating: 1 | DB2-EN221 | Effect Monster
Swarm of Scarabs
DARK | Insect | Level 3 | ATK 500 | DEF 1000
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.
(Common)


Use Hammer Shot or Fissure instead.
 
                               Rating: 1 | DB2-EN220 | Effect Monster
Great Dezard
DARK | Spellcaster | Level 6 | ATK 1900 | DEF 2300
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
(Super Rare)


1900 ATK for a bad Effect Monster isn't worth it so leave this card alone.
 
                               Rating: 1 | DB2-EN219 | Effect Monster
Wandering Mummy
EARTH | Zombie | Level 4 | ATK 1500 | DEF 1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
(Common)


His effect can come in handy to keep your opponent guessing but not for long though.
 
                               Rating: 1 | DB2-EN218 | Effect Monster
Royal Keeper
EARTH | Zombie | Level 4 | ATK 1600 | DEF 1700
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
(Common)


He does become 1900 ATK but that's provided he stays on the field and 1700 DEF won't keep him there very often so use Slate Warrior or Gemini Elf instead.
 
                               Rating: 3 | DB2-EN217 | Effect Monster
Dark Dust Spirit
EARTH | Zombie-Type Spirit | Level 6 | ATK 2200 | DEF 1800
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.
(Common)


Meet the new Lightning Vortex! Plus, unlike LV, he can be used endlessly!
 
                               Rating: 1 | DB2-EN216 | Effect Monster
Sasuke Samurai
WIND | Warrior | Level 2 | ATK 500 | DEF 800
If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.
(Rare)


Use Mystic Swordsman LV2 instead as it has 400 more ATK than this card.
 
                               Rating: 1 | DB2-EN215 | Effect Monster
Gora Turtle
WATER | Aqua | Level 3 | ATK 1100 | DEF 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
(Common)


He won't last long on the field so his effect will almost never mean anything.
 
                               Rating: 2 | DB2-EN214 | Effect Monster
Moisture Creature
LIGHT | Fairy | Level 9 | ATK 2800 | DEF 2900
If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
(Common)


Tributing 3 monsters isn't the worst card effect in this set but it certainly isn't the best.
 
                               Rating: 1 | DB2-EN213 | Effect Monster
Mucus Yolk
DARK | Aqua | Level 3 | ATK 0 | DEF 100
This card can attack your opponent's Life Points directly, Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
(Common)


This egg will be scrambled before he can even get his effect to good use!
 
                               Rating: 3 | DB2-EN212 | Effect Monster
Jowls of Dark Demise
WATER | Fiend | Level 2 | ATK 200 | DEF 100
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
(Common)


His stats are misleading as he's the new Change of Heart AND can attack directly!
 
                               Rating: 2 | DB2-EN211 | Effect Monster
Maiden of the Aqua
WATER | Aqua | Level 4 | ATK 700 | DEF 2000
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.
(Common)


She is useful or using Ambitious Bugroth's effect but that's about it.
 
                               Rating: 1 | DB2-EN210 | Effect Monster
Arsenal Bug
EARTH | Insect | Level 3 | ATK 2000 | DEF 2000
If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
(Common)


To show you how bad this card is, it isn't even worth using in an Insect Deck or any Deck for that matter.
 
                               Rating: 1 | DB2-EN209 | Effect Monster
Kryuel
DARK | Fiend | Level 4 | ATK 1000 | DEF 1700
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
(Common)


It's too much of a gamble to use this card's effect so you're better off using Yomi Ship instead.
 
                               Rating: 2 | DB2-EN208 | Effect Monster
Birdface
WIND | Winged Beast | Level 4 | ATK 1600 | DEF 1600
When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.
(Common)


This guy doesn't stand a chance against even Succubus Knight so use her only for Harpie or WIND Decks.
 
                               Rating: 2 | DB2-EN207 | Effect Monster
King Tiger Wanghu
EARTH | Beast | Level 4 | ATK 1700 | DEF 1000
As long as this card remains face-up on the field, destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned.
(Common)


While its ATK isn't game winning, its effect can be useful if your opponent plays Exiled Force.
 
                               Rating: 1 | DB2-EN206 | Trap Card
Last Turn
Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from their Deck in face-up Attack Position and attack your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
(Rare)


Its cost is way too high to be considered playable and besides it's banned, making it useless.
 
                               Rating: 1 | DB2-EN205 | Trap Card
Drop Off
Normal Trap
This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.
(Common)


An interesting card. Yet its effect won't likely force your opponent to discard anything he or she didn't want to discard very often.
 
                               Rating: 1 | DB2-EN204 | Trap Card
Spirit's Invitation
Continuous Trap
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)


Utter garbage.
 
                               Rating: 1 | DB2-EN203 | Trap Card
Ominous Fortunetelling
Continuous Trap
During your Standby Phase, select 1 random card form your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
(Common)


One of the worst burn/hand destruction cards in the game that isn't worth the trouble.
 
                               Rating: 1 | DB2-EN202 | Trap Card
Bad Reaction to Simochi
Continuous Trap
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
(Common)


Stick to Barrel Behind the Door instead as it can deal more damage than this card.
 
                               Rating: 3 | DB2-EN201 | Trap Card
Bottomless Trap Hole
Normal Trap
When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).
(Common)


This card is far better than Trap Hole as your opponent is more likely to Summon a monster with at least 1500 ATK.
 
                               Rating: 1 | DB2-EN200 | Trap Card
Royal Oppression
Continuous Trap
Pay 800 Life Points. Negate the Special Summon of a monster(s), and the effect that Special Summoned the monster(s), and destroy both. Both you and your opponent can use this effect.
(Rare)


While this card's effect is better than the last two, Torrential Tribute does the job better.
 
                               Rating: 1 | DB2-EN199 | Trap Card
Bubble Crash
Normal Trap
This card can only be activated when any player has 6 or more cards on the field an/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
(Common)


No one would use this bad card so take my advice and don't use it.
 
                               Rating: 1 | DB2-EN198 | Trap Card
Disappear
Normal Trap
Remove from play 1 card from you opponent's Graveyard.
(Common)


Stick to Soul Release as you can remove 5 times the amount of cards from play.
 
                               Rating: 3 | DB2-EN197 | Trap Card
Blast with Chain
Normal Trap
After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
(Rare)


While its boost isn't as high as Lightning Blade or Axe of Despair, it's still more useable than Wicked Breaking Flameberge - Baou.
 
                               Rating: 1 | DB2-EN196 | Spell Card
Magic Reflector
Normal Spell
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
(Common)


Another useless Common.
 
                               Rating: 1 | DB2-EN195 | Spell Card
After The Struggle
Normal Spell
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
(Common)


It's not worth it. Trust me.
 
                               Rating: 1 | DB2-EN194 | Spell Card
The Secret of the Bandit
Normal Spell
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monsters inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
(Common)


Use Robin' Goblin instead as it has a Continuous Effect. 
 
                               Rating: 1 | DB2-EN193 | Spell Card
Convulsion of Nature
Continuous Spell
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
(Common)


This card isn't worth using even if it's to know what card you'll draw as your opponent will also know what card you draw.
 
                               Rating: 3 | DB2-EN192 | Spell Card
Second Coin Toss
Continuous Spell
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
(Common)


If you blow it on Time Wizard or Sand Gambler, this card gives you a second chance!
 
                               Rating: 1 | DB2-EN191 | Spell Card
Spiritual Energy Settle Machine
Continuous Spell
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
(Common)


If it weren't for the release for Spirit monsters, there would've been no use for this and even with Spirit Monsters released, there's little use for this card.
 
                               Rating: 3 | DB2-EN190 | Spell Card
Creature Swap
Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
(Super Rare)


Still one of the most useful Spells around since Change of Heart is banned!
 
                               Rating: 1 | DB2-EN189 | Spell Card
Smoke Grenade of the Thief
Equip Spell
When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard.
(Common)


Like DB1, this set is full of useless cards like this one.
 
                               Rating: 3 | DB2-EN188 | Spell Card
Fusion Sword Murasame Blade
Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
(Common)


A good card for any Warrior Deck!
 
                               Rating: 3 | DB2-EN187 | Spell Card
A Legendary Ocean
Field Spell
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
(Common)


Summon Levia Dragon with only 1 Tribute! Not bad overall!
 
                               Rating: 1 | DB2-EN186 | Spell Card
Heart of Clear Water
Equip Spell
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
(Common)


Use Obnoxious Celtic Guard instead.
 
                               Rating: 2 | DB2-EN185 | Spell Card
Spring of Rebirth
Continuous Spell
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
(Common)


500 LPs isn't much of a boost except when used with the Spirit monsters, which are complete garbage so don't use this.
 
                               Rating: 1 | DB2-EN184 | Effect Monster
Fushi No Tori
FIRE | Winged Beast-Type Spirit | Level 4 | ATK 1200 | DEF 0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
(Common)


He's worse than Asura Priest and surly not playable.
 
                               Rating: 1 | DB2-EN183 | Effect Monster
Asura Priest
LIGHT | Fairy-Type Spirit | Level 4 | ATK 1700 | DEF 1200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monster on your opponent's side of the field once each. This monster cannot attack your opponent directly if it attacks any monster first.
(Common)


1700 ATK that has a bad effect just isn't worth using.
 
                               Rating: 1 | DB2-EN182 | Effect Monster
Hino-Kagu-Tsuchi
FIRE | Pyro-Type Spirit | Level 8 | ATK 2800 | DEF 2900
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in their hand during the next Draw Phase, before they draw.
(Ultra Rare)


He has strong stats but a terrible effect so only use him for Noah Decks.
 
                               Rating: 1 | DB2-EN181 | Effect Monster
Otohime
LIGHT | Spellcaster-Type Spirit | Level 3 | ATK 0 | DEF 100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
(Common)


She isn't any better than the other Spirit monsters so only use her for Noah Decks.
 
                               Rating: 1 | DB2-EN180 | Effect Monster
Great Long Nose
DARK | Beast-Warrior-Type Spirit | Level 5 | ATK 1900 | DEF 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
(Common)


Between this guy and Airknight Parshath, I'd rather use AK as he doesn't return to the hand during the End Phase.
 
                               Rating: 2 | DB2-EN179 | Effect Monster
Yamata Dragon
FIRE | Dragon-Type Spirit | Level 7 | ATK 2600 | DEF 3100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from you Deck until you have 5 cards in your hand.
(Super Rare)


At least this card was more worthy of the Super Rare treatment and is also worthy of 2 stars for the drawing more cards effect.
 
                               Rating: 1 | DB2-EN178 | Effect Monster
Susa Soldier
EARTH | Thunder-Type Spirit | Level 4 | ATK 2000 | DEF 1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
(Super Rare)


The fact that this guy was bumped up to Super Rare bugs me. What was wrong with it being a Rare, UDE? Couldn't you have found a card that was, I don't know PLAYABLE to be a Super Rare?
 
                               Rating: 1 | DB2-EN177 | Effect Monster
Yata-Garasu
WIND | Fiend-Type Spirit | Level 2 | ATK 200 | DEF 100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase.
(Common)


Now that he's banned, there's no harm in printing him as a Common as he won't be coming back any time soon.
 
                               Rating: 1 | DB2-EN176 | Effect Monster
Inaba White Rabbit
EARTH | Beast-Type Spirit | Level 3 | ATK 700 | DEF 500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that his card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
(Common)


Same as DB2-EN175's comments.
 
                               Rating: 1 | DB2-EN175 | Effect Monster
Maharaghi
EARTH | Rock-Type Spirit | Level 4 | ATK 1200 | DEF 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.
(Common)


Very bad stats and having to return to the hand during the End Phase is even worse.
 
                               Rating: 2 | DB2-EN174 | Effect Monster
Twin-Headed Behemoth
WIND | Dragon | Level 3 | ATK 1500 | DEF 1200
If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel.
(Common)


Had his effect been able to be used more than once, I'd surely rate him higher but that isn't the case so he gets 2/5.
 
                               Rating: 2 | DB2-EN173 | Effect Monster
Airknight Parshath
LIGHT | Fairy | Level 5 | ATK 1900 | DEF 1400
When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
(Super Rare)


The Tribute hurts this card as even Spear Dragon doesn't need Tributes and has basically the same effect.
 
                               Rating: 1 | DB2-EN172 | Effect Monster
Woodland Sprite
EARTH | Plant | Level 3 | ATK 900 | DEF 400
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
(Common)


I'd be more than happy to send him to the Island of Useless Cards and I bet he would have plenty to join him.
 
                               Rating: 2 | DB2-EN171 | Effect Monster
Injection Fairy Lily
EARTH | Spellcaster | Level 3 | ATK 400 | DEF 1500
This card's effect can only be activated during the Damage Step of either player's turn when this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points during the Damage Step only.
(Ultra Rare)


If you can be willing to risk losing a Duel, then run her but I wouldn't count on her all the time.
 
                               Rating: 1 | DB2-EN170 | Effect Monster
Gradius' Option
LIGHT | Machine | Level 1 | ATK ? | DEF ?
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
(Common)


I have another option for this Gradius: Throw him away!
 
                               Rating: 3 | DB2-EN169 | Effect Monster
Thunder Nyan Nyan
LIGHT | Thunder | Level 4 | ATK 1900 | DEF 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
(Rare)


Her effect is the only reason why her rating isn't 4/5 stars. Run her only in LIGHT Decks.
 
                               Rating: 2 | DB2-EN168 | Effect Monster
Patrician of Darkness
DARK | Zombie | Level 5 | ATK 2000 | DEF 1400
As long as this monster remains face-up on the field, the controller of this card selects the targets of their opponent's attacks.
(Common)


At least he can let you chose what monsters your opponent attacks but that's really about it.
 
                               Rating: 2 | DB2-EN167 | Effect Monster
Serpentine Princess
WATER | Reptile | Level 4 | ATK 1400 | DEF 2000
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
(Common)


She joins the thousands of other monsters whose use is nothing other than their DEF.
 
                               Rating: 1 | DB2-EN166 | Effect Monster
Fiber Jar
EARTH | Plant | Level 3 | ATK 500 | DEF 500
FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.
(Rare)


He's all out of fibers since his banning made him useless.
 
                               Rating: 4 | DB2-EN165 | Effect Monster
Luster Dragon #2
WIND | Dragon | Level 6 | ATK 2400 | DEF 1400
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
(Common)


His ATK allows him to match Jinzo or take out GAF!
 
                               Rating: 1 | DB2-EN164 | Trap Card
Burst Breath
Normal Trap
Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.
(Common)


In most cases, you're not going to destroy much so just skip this card.
 
                               Rating: 2 | DB2-EN163 | Trap Card
Dragon's Rage
Continuous Trap
When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)


Same as DB2-EN161's comments.
 
                               Rating: 1 | DB2-EN162 | Spell Card
Super Rejuvenation
Quick-Play Spell
During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.
(Common)


Use Graceful Charity instead.
 
                               Rating: 2 | DB2-EN161 | Spell Card
Stamping Destruction
Normal Spell
You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
(Common)


If you aren't running a Dragon Deck, don't even bother with this and stick to MST.
 
                               Rating: 1 | DB2-EN160 | Spell Card
Dragon's Gunfire
Normal Spell
You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
● Inflict 800 points of damage to your opponent's Life Points.
● Destroy 1 face-up monster with a DEF of 800 points or less.
(Common)


That's some weak gunfire this dragon has based on what it can do. Find a better card.
 
                               Rating: 1 | DB2-EN159 | Spell Card
A Wingbeat of Giant Dragon
Normal Spell
Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type monster on your side of the field and destroy all Spell and Trap Cards on the field.
(Common)


Use Heavy Storm over this card.
 
                               Rating: 1 | DB2-EN158 | Trap Card
The Dragon's Bead
Continuous Trap
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
(Common)


Stick to Royal Decree instead.
 
                               Rating: 2 | DB2-EN157 | Effect Monster
Troop Dragon
WIND | Dragon | Level 2 | ATK 700 | DEF 800
If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck.
(Common)


I gave him an extra star because you can choose the mode of your new TD, unlike the "searcher" Monsters.
 
                               Rating: 1 | DB2-EN156 | Effect Monster
Gray Wing
WIND | Dragon | Level 3 | ATK 1300 | DEF 700
Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
(Common)


Use Mataza the Zapper instead as he doesn't require anything for his effect, which is the same as this card's.
 
                               Rating: 1 | DB2-EN155 | Effect Monster
Cave Dragon
WIND | Dragon | Level 4 | ATK 2000 | DEF 100
If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.
(Common)


This card is so bad that I would almost suggest using Giant Orc or GAF but neither of those cards are playable either so find a better monster.
 
                               Rating: 1 | DB2-EN154 | Fusion Monster
Fiend Skull Dragon
WIND | Dragon-Type Fusion | Level 5 | ATK 2000 | DEF 1200
"Cave Dragon" + "Lesser Fiend"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
(Rare)


For the most part, horrible monsters make horrible Fusion Monsters and this guy is no exception as Dark Ruler Ha Des has the better version of this effect and only needs himself to use it so use him instead.
 
                               Rating: 2 | DB2-EN153 | Effect Monster
Spirit Ryu
WIND | Dragon | Level 4 | ATK 1000 | DEF 1000
You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
(Common)


There is no place for this card except in Dragon Decks for obvious reasons so keep him there.
 
                               Rating: 2 | DB2-EN152 | Effect Monster
Spear Dragon
WIND | Dragon | Level 4 | ATK 1900 | DEF 0
When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
(Super Rare)


It may have 1900 ATK but it also has 0 DEF and is changed to Defense Mode after attacking. Its other effect is the only reason keeping it at 2/5.
 
                               Rating: 1 | DB2-EN151 | Effect Monster
Tyrant Dragon
FIRE | Dragon | Level 8 | ATK 2900 | DEF 2500
When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster on your side of the field.
(Ultra Rare)


IMO, this card is Ultra Rare because it gets an additional attack if there is another monster on the opponent's field after its first attack as everything else would most likely bump it down to a Rare or Common.
 
                               Rating: 2 | DB2-EN150 | Spell Card
Emergency Provisions
Quick-Play Spell
Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard.
(Rare)


The major thing that hurts this card is you have to send your own Spell or Trap Cards to your Graveyard to gain the Life Points.
 
                               Rating: 2 | DB2-EN149 | Spell Card
The Warrior Returning Alive
Normal Spell
Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
(Common)


Retrieve any decent Warrior-Type monster from your Graveyard, if you can find any besides Dark Blade.
 
                               Rating: 1 | DB2-EN148 | Spell Card
Array of Revealing Light
Field Spell
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
(Common)


This card is so bad that even Vengeful Bog Spirit is better as it stops every monster from attacking right away.
 
                               Rating: 2 | DB2-EN147 | Spell Card
Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.
(Rare)


You can search out one of the few playable Warrior-Type monsters like Dark Blade but that's about it.
 
                               Rating: 1 | DB2-EN146 | Spell Card
The A. Forces
Continuous Spell
Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field.
(Common)


There aren't many decent Warrior-Type monsters to make this card get much use but maybe later there will be.
 
                               Rating: 1 | DB2-EN145 | Effect Monster
Dragon Manipulator
EARTH | Warrior | Level 3 | ATK 700 | DEF 800
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
(Common)


He's just as bad as Shadow Tamer.
 
                               Rating: 1 | DB2-EN144 | Effect Monster
Shadow Tamer
EARTH | Warrior | Level 3 | ATK 800 | DEF 700
FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
(Common)


First of all, you can only choose a Fiend-Type monster. Second, you don't get to keep the Monster very long and finally, your choices will be slim most likely.
 
                               Rating: 1 | DB2-EN143 | Effect Monster
Exiled Force
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1000
Tribute this face-up card. Destroy 1 monster on the field.
(Common)


You lose a monster just to destroy another monster. Overall just bad.
 
                               Rating: 1 | DB2-EN142 | Effect Monster
Frontier Wiseman
EARTH | Spellcaster | Level 3 | ATK 1600 | DEF 800
As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
(Common)


His stats don't allow him to stay on the field very long so you might as well not put him in your Deck.
 
                               Rating: 1 | DB2-EN141 | Effect Monster
Mysterious Guard
EARTH | Spellcaster | Level 3 | ATK 800 | DEF 1200
FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
(Common)


What's even more mysterious than this guard is the fact that he was even reprinted in the first place! He wasn't hard to get back in LOD and isn't even playable!
 
                               Rating: 1 | DB2-EN140 | Normal Monster
Warrior Dai Grepher
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
(Common)


Stick to Dark Blade as at least he's playable.
 
                               Rating: 1 | DB2-EN139 | Fusion Monster
Ryu Senshi
EARTH | Warrior-Type Fusion | Level 6 | ATK 2000 | DEF 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
(Rare)


Dark Balter's partner in unplayability. It is highly recommended that you not use this card or his partner.
 
                               Rating: 2 | DB2-EN138 | Effect Monster
Marauding Captain
EARTH | Warrior | Level 3 | ATK 1200 | DEF 400
As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand.
(Rare)


His stats are quite low and most monsters out there aren't worth using with this card except maybe Command Knight.
 
                               Rating: 1 | DB2-EN137 | Effect Monster
Freed the Matchless General
EARTH | Warrior | Level 5 | ATK 2300 | DEF 1700
Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck.
(Ultra Rare)


I know a card that can match him and is even better to use! Its name is Reinforcement of the Army so use that instead.
 
                               Rating: 2 | DB2-EN136 | Spell Card
Double Snare
Normal Spell
Destroy 1 face-up card on the field that has the effect that negates Trap Cards' effects.
(Common)


While you can use this on Jinzo or Royal Decree, there aren't many uses for this card beyond that.
 
                               Rating: 1 | DB2-EN135 | Trap Card
Soul Demolition
Continuous Trap
You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
(Common)


Since each opponent chooses a monster to remove, this card is beyond horrible as your opponent will try to choose your best monster or a monster that's powerful but hard to Summon.
 
                               Rating: 1 | DB2-EN134 | Spell Card
The Puppet Magic of Dark Ruler
Normal Spell
Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
(Common)


All you get for sending the monsters in your Grave out of play is one Fiend-Type monster so why waste all that time and effort and use Call of the Haunted since Monster Reborn is still banned?
 
                               Rating: 1 | DB2-EN133 | Trap Card
Fatal Abacus
Continuous Trap
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
(Common)


The only thing more fatal than the abacus is you playing this card so don't use it.
 
                               Rating: 1 | DB2-EN132 | Trap Card
Bark of Dark Ruler
Normal Trap
You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until End Phase of that turn.
(Common)


Stop the attack instead with Mirror Force or another decent card.
 
                               Rating: 3 | DB2-EN131 | Normal Monster
Opticlops
DARK | Fiend | Level 4 | ATK 1800 | DEF 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
(Common)


Decent stats make for decent monsters.
 
                               Rating: 1 | DB2-EN130 | Effect Monster
Twin-Headed Wolf
DARK | Fiend | Level 4 | ATK 1500 | DEF 1000
When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
(Common)


Use Dark Ruler Ha Des instead as it has better stats.
 
                               Rating: 1 | DB2-EN129 | Effect Monster
Skull Knight #2
DARK | Fiend | Level 3 | ATK 1000 | DEF 1200
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.
(Common)


Since no one is going to even run this guy, don't even bother.
 
                               Rating: 1 | DB2-EN128 | Effect Monster
Winged Minion
DARK | Fiend | Level 2 | ATK 700 | DEF 700
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
(Common)


There is a card that can give any monster 1000 ATK without having to Tribute itself and it's called Axe of Despair so use that instead.
 
                               Rating: 1 | DB2-EN127 | Effect Monster
Possessed Dark Soul
DARK | Fiend | Level 3 | ATK 1200 | DEF 800
Tribute this face-up card. Take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are removed from the field.
(Common)


With his stats, using his effect is all you'll want to do with him as it'll hopefully save your Life Points from big damage.
 
                               Rating: 1 | DB2-EN126 | Effect Monster
Lesser Fiend
DARK | Fiend | Level 5 | ATK 2100 | DEF 1000
As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
(Common)


Removal Decks are bad enough without this guy, he'll only make them worse.
 
                               Rating: 1 | DB2-EN125 | Fusion Monster
Dark Balter the Terrible
DARK | Fiend-Type Fusion | Level 5 | ATK 2000 | DEF 1200
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
(Rare)


Dark Balter is terrible so don't run him.
 
                               Rating: 4 | DB2-EN124 | Effect Monster
Dark Ruler Ha Des
DARK | Fiend | Level 6 | ATK 2450 | DEF 1600
As long as this card remains face-up on the field, the effects of Effect Monsters destroyed as a result of battle by Fiend-Type monsters on your side of the field are negated. This card cannot be Special Summoned from the Graveyard.
(Ultra Rare)


Not only does he start out with 2450 ATK and can mow down any of the Monarchs or Jinzo, but he helps your other Fiend-Type Monsters out by letting them negate the effects of Effect Monsters they destroy!
 
                               Rating: 1 | DB2-EN123 | Effect Monster
Insect Queen
EARTH | Insect | Level 7 | ATK 2200 | DEF 2400
You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster.
(Ultra Rare)


Even with 2400 ATK, she's still a bad monster. She "lays" eggs, which are extremely vulnerable to virtually any monster and her ATK is quite low for needing two Tributes.
 
                               Rating: 1 | DB2-EN122 | Trap Card
Toon Defense
Continuous Trap
When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.
(Common)


First of all, it only saves Level 4 or lower Toon monsters and second, I'd rather lose a Monster than a large chunk of my Life Points.
 
                               Rating: 2 | DB2-EN121 | Spell Card
Toon Table of Contents (original artwork)
Normal Spell
Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".
(Common)


If you're running a Toon Deck, be sure to have a couple of these in there as they can bring out the better cards from the Deck.
 
                               Rating: 2 | DB2-EN120 | Effect Monster
Toon Masked Sorcerer
DARK | Spellcaster-Type Toon | Level 4 | ATK 900 | DEF 1400
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
(Common)


Since he can at least attack directly, his chances of letting you draw a card increase but not by much, though.
 
                               Rating: 4 | DB2-EN119 | Effect Monster
Toon Gemini Elf
EARTH | Spellcaster-Type Toon | Level 4 | ATK 1900 | DEF 900
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
(Common)


Just as good as her normal counterpart, if not better! The only downside is that she cannot attack the turn she is Summoned and is destroyed Toon World is.
 
                               Rating: 2 | DB2-EN118 | Effect Monster
Toon Cannon Soldier
DARK | Machine-Type Toon | Level 4 | ATK 1400 | DEF 1300
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
(Common)


Same as DB2-EN117's comments.
 
                               Rating: 2 | DB2-EN117 | Effect Monster
Toon Goblin Attack Force
EARTH | Warrior-Type Toon | Level 4 | ATK 2300 | DEF 0
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
(Common)


Unlike his "regular" version, this guy gets to attack directly if Toon World is out but the other effects hurt him.
 
                               Rating: 2 | DB2-EN116 | Effect Monster
Vampire Lord
DARK | Zombie | Level 5 | ATK 2000 | DEF 1500
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to the Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
(Ultra Rare)


His self-revival effect isn't all that bad since you get him back during your next Standby Phase but a higher rating would've occurred if his effect was either his anime effect or included your card effects.
 
                               Rating: 2 | DB2-EN115 | Effect Monster
Kaiser Sea Horse
LIGHT | Sea Serpent | Level 4 | ATK 1700 | DEF 1650
If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)


Makes BEWD easier to Summon but that's about it.
 
                               Rating: 2 | DB2-EN114 | Effect Monster
Command Knight
FIRE | Warrior | Level 4 | ATK 1200 | DEF 1600
As long as at least 1 other monster exist on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type by 400 points.
(Super Rare)


With not too many playable Warrior-Type monsters out right now, he won't get much play but he still works with Marauding Captain, though.
 
                               Rating: 1 | DB2-EN113 | Effect Monster
Luminous Soldier
LIGHT | Warrior | Level 5 | ATK 2100 | DEF 1400
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
(Common)


Most of the time, he won't be battling a DARK Monster so don't use this.
 
                               Rating: 3 | DB2-EN112 | Effect Monster
Obnoxious Celtic Guard
EARTH | Warrior | Level 4 | ATK 1400 | DEF 1200
This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
(Ultra Rare)


Having at least 1900 ATK is pretty common these days, which I think is why this guy is Ultra Rare but quite frankly, he isn't worthy of it for it's not like he is immune to card effects but overall a decent card to use.
 
                               Rating: 2 | DB2-EN111 | Effect Monster
Swift Gaia the Fierce Knight
DARK | Warrior | Level 7 | ATK 2300 | DEF 2100
If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.
(Ultra Rare)


With 2300 ATK, Summoning him without Tributes can be a life saver, as long as your opponent doesn't destroy it with Bottomless or regular Trap Hole.
 
                               Rating: 2 | DB2-EN110 | Effect Monster
Total Defense Shogun
DARK | Warrior | Level 6 | ATK 1550 | DEF 2500
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
(Super Rare)


His 2500 DEF should allow him to survive at least a few turns but even though he can escape cards like Mirror Force, but he cannot escape others like Sakuretsu Armor and his ATK isn't very high.
 
                               Rating: 2 | DB2-EN109 | Spell Card
Fusion Sage
Normal Spell
Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
(Common)


A handy card when you don't have Polymerization but that's about it.
 
                               Rating: 1 | DB2-EN108 | Spell Card
Restructer Revolution
Normal Spell
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
(Common)


Terrible. Without Infinite Cards, which no one uses, the most you can inflict is 1200 damage, which isn't very much or very likely so don't run this.
 
                               Rating: 2 | DB2-EN107 | Trap Card
Magical Thorn
Continuous Trap
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.
(Common)


You're going to need to run at least two of these in a Deck made for this card.
 
                               Rating: 3 | DB2-EN106 | Trap Card
Royal Decree
Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Trap Cards on the field except this card.
(Super Rare)


Attack without fear of your opponent thwarting your plans!
 
                               Rating: 3 | DB2-EN105 | Effect Monster
Penguin Soldier
WATER | Aqua | Level 2 | ATK 750 | DEF 500
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
(Rare)


Annoy your opponent and return that monster he or she worked hard to Summon or just leave your opponent defenseless!
 
                               Rating: 3 | DB2-EN104 | Effect Monster
Morphing Jar
EARTH | Rock | Level 2 | ATK 700 | DEF 600
FLIP: Both you and your opponent discard all cards in your hands. After that, both players draw 5 cards from their respective Decks.
(Rare)


Ruin your opponent's strategy and give yourself a better hand! The fact is that it can also work the other way around.
 
                               Rating: 2 | DB2-EN103 | Effect Monster
Greenkappa
DARK | Warrior | Level 3 | ATK 650 | DEF 900
FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
(Common)


Under most cases, this guy will have a chance to destroy at least 1 of your opponent's surprises, which isn't too bad if it's all your opponent has but it can also destroy your face-down cards too.
 
                               Rating: 3 | DB2-EN102 | Effect Monster
Needle Worm
EARTH | Insect | Level 2 | ATK 750 | DEF 600
FLIP: Discard 5 cards from the top of your opponent's Deck to their Graveyard.
(Common)

Since your opponent loses 5 cards straight off the top of their Deck, odds are that will affect your opponent's strategy negatively.
 
                               Rating: 1 | DB2-EN101 | Effect Monster
Dragon Seeker
DARK | Fiend | Level 6 | ATK 2000 | DEF 2100
When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.
(Common)


The odds of this guy actually staying on the field are higher than him actually activating his effect successfully. Don't run this outside Kaiba Decks.
 
                               Rating: 1 | DB2-EN100 | Effect Monster
Cyber-Stein
DARK | Machine | Level 2 | ATK 700 | DEF 500
Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
(Rare)


I feel bad for those who competed in the SJC and/or bid on eBay listings of the card for up to $23K, only to find it as a Rare in this set, then later banned from play.
 
                               Rating: 1 | DB2-EN099 | Effect Monster
Machine King
EARTH | Machine | Level 6 | ATK 2200 | DEF 2000
Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
(Common)


The strongest he can get is 3200, which only happens if all Monsters are Machine-Type and that's pretty sad when there are Monsters with that ATK that don't need any other Monsters to get there.
 
                               Rating: 1 | DB2-EN098 | Normal Monster
Lord of the Lamp
DARK | Fiend | Level 4 | ATK 1400 | DEF 1200
This spirit emerges from the mystic lamp and obeys the wishes of its Summoner.
(Common)


In this case, two heads are better than one for even Two-Headed King Rex can destroy this.
 
                               Rating: 2 | DB2-EN097 | Effect Monster
Goddess with the Third Eye
LIGHT | Fairy | Level 4 | ATK 1200 | DEF 1000
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
(Common)


Use this only if you have Fusion Monsters.
 
                               Rating: 1 | DB2-EN096 | Normal Monster
Two-Headed King Rex
EARTH | Dinosaur | Level 4 | ATK 1600 | DEF 1200
A powerful monster whose two heads attack as one.
(Common)


Rex's "strongest" monster from Duelist Kingdom. They say two heads are better than one but not against monsters with 1650+ ATK and only one head.
 
                               Rating: 2 | DB2-EN095 | Spell Card
Graceful Charity
Normal Spell
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
(Rare)


If you're going to use this card, make sure you have bad cards to discard.
 
                               Rating: 4 | DB2-EN094 | Normal Monster
Gemini Elf (original artwork)
EARTH | Spellcaster | Level 4 | ATK 1900 | DEF 900
Elf twins that alternate their attacks.
(Common)


A very strong monster with no requirement of Tributes!
 
                               Rating: 3 | DB2-EN093 | Normal Monster
Mechanicalchaser
DARK | Machine | Level 4 | ATK 1850 | DEF 800
A hunter that relentlessly pursues its target by order of the Machine King.
(Common)


At last, I have arrived on a decent monster from this set after several bad cards.
 
                               Rating: 1 | DB2-EN092 | Normal Monster
Axe Raider
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1150
An axe-wielding monster of tremendous strength and agility.
(Common)


While better than the past 3 monsters, it's still 100 ATK short of being decent.
 
                               Rating: 1 | DB2-EN100 | Normal Monster
Tiger Axe (original artwork)
EARTH | Beast-Warrior | Level 4 | ATK 1300 | DEF 1100
A fast and powerful axe-wielding beast-warrior.
(Common)


Literally no better than Shining Friendship.
 
                               Rating: 1 | DB2-EN090 | Effect Monster
The Wicked Worm Beast
EARTH | Beast | Level 3 | ATK 1400 | DEF 700
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
(Common)


This card is so bad that I'd rather use Shining Friendship as it least it stays on the field.
 
                               Rating: 1 | DB2-EN089 | Normal Monster
Shining Friendship
LIGHT | Fairy | Level 4 | ATK 1300 | DEF 1100
The peacemaker among monsters.
(Common)


I don't see friendship with this guy lasting very long as he's not very strong, making him easy to destroy and people will find better monsters to be friends with.
 
                               Rating: 1 | DB2-EN088 | Normal Monster
The Statue of Easter Island
EARTH | Rock | Level 4 | ATK 1100 | DEF 1400
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
(Common)


I get the feeling this is a very brittle statue as with those stats, it'll easily get destroyed.
 
                               Rating: 1 | DB2-EN087 | Spell Card
Dark-Piercing Light
Normal Spell
Flip all face-down monsters on your opponent's side on the field face-up.
(Common)


Stick to Swords of Revealing Light as that card also stops opponent attacks for 3 turns.
 
                               Rating: 1 | DB2-EN086 | Spell Card
Soul of the Pure
Normal Spell
Increase your Life Points by 800 points.
(Common)


Use Dian Keto instead.
 
                               Rating: 1 | DB2-EN085 | Normal Monster
Oscillo Hero #2
LIGHT | Thunder | Level 3 | ATK 1000 | DEF 500
A creature that electrocutes opponents with bolts of lightning.
(Common)


His Level may be 3 but his rating is 1 as well it should be for he has no protection nor decent stats.
 
                               Rating: 3 | DB2-EN084 | Spell Card
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
(Super Rare)


A must for just about any Deck!
 
                               Rating: 1 | DB2-EN083 | Spell Card
Share the Pain
Normal Spell
Tribute 1 monster on your side of the field. Your opponent must Tribute one monster on his/her side of the field.
(Common)


There will be more pain on your side as you take damage due to your opponent tributing a weak Monster.
 
                               Rating: 2 | DB2-EN082 | Spell Card
Ring of Magnetism
Equip Spell
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
(Rare)


Only use this on monsters that cannot be destroyed in battle.
 
                               Rating: 4 | DB2-EN081 | Trap Card
Mirror Force
Normal Trap
You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field.
(Super Rare)


With most monsters your opponent has in Attack Mode, this card is sure to help you out! The only downside is that it can only activate when your opponent attacks and "Trap Negaters" can negate it.
 
                               Rating: 1 | DB2-EN080 | Trap Card
Robbin' Goblin
Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
(Common)


While there's potential for it to be decent in Hand Destruction Decks, it's not very likely it'll do well.
 
                               Rating: 3 | DB2-EN079 | Effect Monster
The Unhappy Maiden
LIGHT | Spellcaster | Level 1 | ATK 0 | DEF 100
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
(Common)


She may be unhappy but you won't when she saves your Life Points and or monsters! The only downside is she must be destroyed in battle.
 
                               Rating: 1 | DB2-EN078 | Spell Card
Block Attack
Normal Spell
Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
(Common)


A really bad card to use.
 
                               Rating: 1 | DB2-EN077 | Spell Card
Shield & Sword
Normal Spell
Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
(Common)


One of Joey's cards. Keep it in his Deck only, unless you're running monsters with more DEF than ATK.
 
                               Rating: 3 | DB2-EN076 | Trap Card
Horn of Heaven
Counter Trap
Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
(Rare)


While you lose a monster, make it one like Sangan or a monster that returns to your hand if sent to the Graveyard and you get an advantage!
 
                               Rating: 3 | DB2-EN075 | Trap Card
Seven Tools of the Bandit
Counter Trap
Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it.
(Super Rare)


While Royal Decree is somewhat better, this card can negate an opponent's Trap Card without negating yours.
 
                               Rating: 3 | DB2-EN074 | Trap Card
Magic Jammer
Counter Trap
Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
(Super Rare)


Negate any Spell Card activated by discarding any card you choose!
 
                               Rating: 2 | DB2-EN073 | Trap Card
Solemn Judgment
Counter Trap
Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
(Super Rare)


A VERY costly card. You pay half your Life Points and negate virtually anything. However, this card can be negated too, in which you wasted half your Life Points for nothing.
 
                               Rating: 1 | DB2-EN072 | Effect Monster
Barrel Dragon
DARK | Machine | Level 7 | ATK 2600 | DEF 2200
Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase.
(Ultra Rare)


His stats for the number of Tributes he needs is bad enough but having to land on Heads 2 times is even worse, especially since all it does is destroy a monster.
 
                               Rating: 1 | DB2-EN071 | Normal Monster
Gazelle the King of Mythical Beasts
EARTH | Beast | Level 4 | ATK 1500 | DEF 1200
This monster moves so fast that it looks like an illusion to mortal eyes.
(Common)


Monsters stronger than it will not see it as an illusion but "dinner" instead and will shred it to bits in no time flat.
 
                               Rating: 1 | DB2-EN070 | Effect Monster
Witch's Apprentice
DARK | Spellcaster | Level 2 | ATK 550 | DEF 500
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
(Common)


Same as DB2-EN068's comments.
 
                               Rating: 1 | DB2-EN069 | Fusion Monster
Twin-Headed Thunder Dragon
LIGHT | Thunder-Type Fusion | Level 7 | ATK 2800 | DEF 2100
"Thunder Dragon" + "Thunder Dragon"
(Common)


He's certainly better than past monsters in this set but still falls short of being playable.
 
                               Rating: 1 | DB2-EN068 | Effect Monster
Bladefly
WIND | Insect | Level 2 | ATK 600 | DEF 700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
(Common)


Same as DB2-EN067's comments.
 
                               Rating: 1 | DB2-EN067 | Effect Monster
Little Chimera
FIRE | Beast | Level 2 | ATK 600 | DEF 550
As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
(Common)


Same as DB2-EN065's comments.
 
                               Rating: 1 | DB2-EN066 | Effect Monster
Witch of the Black Forest
DARK | Spellcaster | Level 4 | ATK 1100 | DEF 1200
When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
(Rare)


Unlike the past two monsters, she's bad for being banned not because of her effect.
 
                               Rating: 1 | DB2-EN065 | Effect Monster
Milus Radiant
EARTH | Beast | Level 1 | ATK 300 | DEF 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
(Common)


Even if not playable, there are plenty of monsters he can hang out with that are just as bad, if not worse, than he is.
 
                               Rating: 1 | DB2-EN064 | Effect Monster
Star Boy
WATER | Aqua | Level 2 | ATK 550 | DEF 500
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
(Common)


He can join his "LIGHT infested cousin" in the garbage can or fireplace.
 
                               Rating: 2 | DB2-EN063 | Effect Monster
The Bistro Butcher
DARK | Fiend | Level 4 | ATK 1800 | DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
(Common)


He at least has 1800 ATK but his effect has dropped him 1 star.
 
                               Rating: 2 | DB2-EN062 | Effect Monster
Muka Muka
EARTH | Rock | Level 2 | ATK 600 | DEF 300
As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand.
(Common)


You're going to need at least 4 cards in your hand after playing this guy to make him at least decent.
 
                               Rating: 1 | DB2-EN061 | Effect Monster
Cannon Soldier
DARK | Machine | Level 4 | ATK 1400 | DEF 1300
Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
(Super Rare)


You lose 1 defense against your opponent's monsters just for 500 damage and that's really bad so don't bother with this card.
 
                               Rating: 1 | DB2-EN060 | Effect Monster
Hoshiningen
LIGHT | Fairy | Level 2 | ATK 500 | DEF 700
As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
(Common)


Well what do we have here? Another unplayable monster.
 
                               Rating: 1 | DB2-EN059 | Effect Monster
The Immortal of Thunder
LIGHT | Thunder | Level 4 | ATK 1500 | DEF 1300
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
(Common)


I wish he really was immortal so that you could keep the 3000 Life Points and not worry about losing nearly double that when he went to the Graveyard.
 
                               Rating: 1 | DB2-EN058 | Effect Monster
Thunder Dragon
LIGHT | Thunder | Level 5 | ATK 1600 | DEF 1500
Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Then shuffle your Deck. You can only use this effect during your Main Phase.
(Common)


Same as DB2-EN056's comments.
 
                               Rating: 1 | DB2-EN057 | Normal Monster
Launcher Spider
FIRE | Machine | Level 7 | ATK 2200 | DEF 2500
A mechanical spider with rocket launchers capable of random fire.
(Common)


If he's called "Launcher Spider" then he should launch himself to the Graveyard and stay there as even Goblin Attack Force, who needs no Tributes can take this guy down.
 
                               Rating: 1 | DB2-EN056 | Normal Monster
Ryu-Kishin Powered
DARK | Fiend | Level 4 | ATK 1600 | DEF 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
(Common)


Keep in Kaiba Decks.
 
                               Rating: 1 | DB2-EN055 | Effect Monster
Shadow Ghoul
DARK | Zombie | Level 5 | ATK 1600 | DEF 1300
Increase the ATK of this monster by 100 points for each monster in your Graveyard.
(Common)


His stats are really bad for the 1 Tribute and only gets 100 ATK per monster in your Graveyard. Truly bad.
 
                               Rating: 1 | DB2-EN054 | Effect Monster
Jirai Gumo
EARTH | Insect | Level 4 | ATK 2200 | DEF 100
When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half your Life Points before attacking.
(Common)


Strong ATK, bad DEF and a really bad effect. This all adds up to another unplayable monster.
 
                               Rating: 1 | DB2-EN053 | Spell Card
Tremendous Fire
Normal Spell
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
(Common)


If it really were a tremendous fire, then it would be extremely hard to get and/or not even printed. Use another card.
 
                               Rating: 3 | DB2-EN052 | Effect Monster
Princess of Tsurugi
WIND | Warrior | Level 3 | ATK 900 | DEF 700
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
(Common)


Odds are pretty good that your opponent will have enough Spell or Trap Cards out to make this card do some decent damage!
 
                               Rating: 1 | DB2-EN051 | Effect Monster
Dream Clown
EARTH | Warrior | Level 3 | ATK 1200 | DEF 900
When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.
(Common)


This clown can keep dreaming. He'll never see play with those stats and equally bad effect.
 
                               Rating: 1 | DB2-EN050 | Effect Monster
Crass Clown
DARK | Fiend | Level 4 | ATK 1350 | DEF 1400
When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
(Common)


A very funny clown indeed. Why? His horrid stats and even worse effect are most certainly something to laugh about.
 
                               Rating: 1 | DB2-EN049 | Fusion Monster
Rabid Horseman
EARTH | Beast-Warrior-Type Fusion | Level 6 | ATK 2000 | DEF 1700
"Battle Ox" + "Mystic Horseman"
(Common)


A Fusion Monster worse than an already bad Thousand Dragon is just terrible.
 
                               Rating: 1 | DB2-EN048 | Normal Monster
Mystic Horseman
EARTH | Beast | Level 4 | ATK 1300 | DEF 1550
Half man and half horse, this monster is known for its extreme speed.
(Common)


There is nothing mystical about a monster with bad stats and no decent effect so leave him out of your Deck.
 
                               Rating: 1 | DB2-EN047 | Effect Monster
Catapult Turtle
WATER | Aqua | Level 5 | ATK 1000 | DEF 2000
Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points.
(Super Rare)


I bet the only reason for his Super Rare status is his effect, which can be used multiple times as otherwise, he'd be a much more appropriate Rare or Common.
 
                               Rating: 1 | DB2-EN046 | Normal Monstyer
King of Yamimakai
DARK | Fiend | Level 5 | ATK 2000 | DEF 1530
Wields the power of darkness to destroy its enemies.
(Common)


He is NOT king of anything as those stats are pitiful for a Level 5 monster and Summoned Skull already outclassed him back in MRD.
 
                               Rating: 1 | DB2-EN045 | Fusion Monster
Thousand Dragon (original artwork)
WIND | Dragon-Type Fusion | Level 7 | ATK 2400 | DEF 2000
"Time Wizard" + "Baby Dragon"
(Common)


Leave this in Joey's Battle City or Duelist Kingdom Deck.
 
                               Rating: 3 | DB2-EN044 | Effect Monster
Kuriboh (original artwork)
DARK | Fiend | Level 1 | ATK 300 | DEF 200
Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
(Rare)


While he isn't worth Summoning to the field, he can be quite the life saver as he reduces damage to 0 from 1 attack and the effect can be used during either player's turn!
 
                               Rating: 1 | DB2-EN043 | Effect Monster
Great Moth
EARTH | Insect | Level 8 | ATK 2600 | DEF 2500
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Common)


If it really were a great moth, then it'd have better stats, be harder to get and would actually be playable but it doesn't have any of those categories so don't use it.
 
                               Rating: 3 | DB2-EN042 | Effect Monster
Sangan
DARK | Fiend | Level 3 | ATK 1000 | DEF 600
When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
(Rare)


It doesn't really matter how this guy hits the Graveyard as long as he was on the field first! Very nice for Exodia or almost any Deck!
 
                               Rating: 1 | DB2-EN041 | Normal Monster
Illusionist Faceless Mage
DARK | Spellcaster | Level 5 | ATK 1200 | DEF 2200
Manipulates enemy attacks with the power of illusion.
(Common)


Big Shield Gardna has better DEF than this card and needs no Tributes so use him instead.
 
                               Rating: 1 | DB2-EN040 | Effect Monster
Dragon Piper
FIRE | Pyro | Level 3 | ATK 200 | DEF 1800
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
(Common)


Since most people don't even use Dragon Capture Jar, they most certainly won't use this card and you shouldn't either.
 
                               Rating: 1 | DB2-EN039 | Normal Monster
Saggi the Dark Clown
DARK | Spellcaster | Level 3 | ATK 600 | DEF 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
(Common)


Yugi wasn't even impressed in the first officially aired Yu-Gi-Oh episode and who could blame him with such horrible stats and no decent effect to protect him?
 
                               Rating: 1 | DB2-EN038 | Effect Monster
Time Wizard
LIGHT | Spellcaster | Level 2 | ATK 500 | DEF 400
Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn during your Main Phase.
(Super Rare)


Even if you successfully call it right on the coin toss, you'll most likely only have this guy on the field and won't be dealing much at all. Stick this only in Joey Decks.
 
                               Rating: 1 | DB2-EN037 | Normal Monster
Battle Steer
EARTH | Beast-Warrior | Level 5 | ATK 1800 | DEF 1300
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
(Common)


Absolutely horrendous as even Dark Blade has higher DEF, same ATK and needs no Tributes.
 
                               Rating: 1 | DB2-EN036 | Normal Monster
Blackland Fire Dragon
DARK | Dragon | Level 4 | ATK 1500 | DEF 800
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
(Common)


I'd say his vulnerability lies in his poor stats and lack of any sort of decent effect.
 
                               Rating: 1 | DB2-EN035 | Normal Monster
Baby Dragon
WIND | Dragon | Level 3 | ATK 1200 | DEF 700
Much more than just a child, this dragon is gifted with untapped power.
(Common)


Stay out of using this card anywhere except in Joey Decks.
 
                               Rating: 2 | DB2-EN034 | Effect Monster
Blade Knight
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1000
If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.
(Ultra Rare)


Making him Ultra Rare was a poor choice because both of his effects are mediocre but enough to give him a 2/5.
 
                               Rating: 2 | DB2-EN033 | Spell Card
Vengeful Bog Spirit
Continuous Spell
No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned.
(Common)


One turn can buy you time but not unless you're against Mobius the Frost Monarch.
 
                               Rating: 1 | DB2-EN032 | Spell Card
Miracle Dig
Normal Spell
If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
(Common)


With so few Remove from Play Decks out there right now, it'll be a miracle if this card sees play.
 
                               Rating: 2 | DB2-EN031 | Spell Card
Ekibyo Drakmord
Equip Spell
A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
(Common)


Keep it on the field long enough and it destroys the monster while returning itself to your hand, which isn't too bad but it doesn't activate if destroyed beforehand.
 
                               Rating: 3 | DB2-EN030 | Spell Card
Fusion Gate
Field Spell
As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play.
(Rare)


Summon all your strongest Fusion Monsters more easily! Problem is that it works for your opponent as well and can easily be destroyed.
 
                               Rating: 2 | DB2-EN029 | Spell Card
De-Fusion
Quick-Play Spell
Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field.
(Common)


This card isn't too bad against a Fusion Monster that had big Summoning requirements but overall isn't great.
 
                               Rating: 1 | DB2-EN028 | Spell Card
Cyclon Laser
Equip Spell
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)


Bad support for an already bad card.
 
                               Rating: 1 | DB2-EN027 | Spell Card
Spiritualism
Normal Spell
Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card.
(Rare)


I don't see why this card would get negated anyway as it's effect is way to horrid to be worth negating.
 
                               Rating: 2 | DB2-EN026 | Spell Card
The Dark Door
Continuous Spell
Both players can only attack with 1 monster during their respective Battle Phases.
(Common)


While reducing both players' attacks to 1 per turn isn't too bad, this card can easily be destroyed and it applies to both players.
 
                               Rating: 2 | DB2-EN025 | Spell Card
Spirit Message - "L"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)


Same as DB2-EN024's comments.
 
                               Rating: 2 | DB2-EN024 | Spell Card
Spirit Message - "A"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)


Same as DB2-EN023's comments.
 
                               Rating: 2 | DB2-EN023 | Spell Card
Spirit Message - "N"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)


Same as DB2-EN022's comments.
 
                               Rating: 2 | DB2-EN022 | Spell Card
Spirit Message - "I"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)


Unless you're running Destiny Board, don't EVER use this.
 
                               Rating: 2 | DB2-EN021 | Trap Card
Destiny Board
Continuous Trap
At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately.
(Common)


It does automatically win you the Duel but you have to have all 4 of its letters on your field and what's worse, they're all destroyed if one of the cards is destroyed.
 
                               Rating: 1 | DB2-EN020 | Trap Card
The Emperor's Holiday
Continuous Trap
Negate the effects of all Equip Cards.
(Common)


This card can take an eternal holiday as it has no use in any Deck.
 
                               Rating: 2 | DB2-EN019 | Trap Card
Blind Destruction
Continuous Trap
During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)
(Common)


Land on the right roll and you could destroy all your opponent's monsters. However, it could destroy your Monsters too.
 
                               Rating: 1 | DB2-EN018 | Trap Card
Destruction Punch
Normal Trap
If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
(Common)


Use Fairy Meteor Crush instead.
 
                               Rating: 1 | DB2-EN017 | Trap Card
Graverobber's Retribution
Continuous Trap
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
(Common)


There will be no retribution if you use this card.
 
                               Rating: 1 | DB2-EN016 | Trap Card
Skull Lair
Continuous Trap
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
(Common)


Use Hammer Shot or even Fissure instead.
 
                               Rating: 1 | DB2-EN015 | Trap Card
Riryoku Field
Counter Trap
Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
(Rare)


Odds are, this card won't get much (if any) use in your Deck as there aren't many cards target that are actually used.
 
                               Rating: 1 | DB2-EN014 | Trap Card
Royal Command
Continuous Trap
Negate the activation and effects of all Flip Effect monsters' effects.
(Rare)


It can't stop monsters like Mobius and Jinzo.
 
                               Rating: 1 | DB2-EN013 | Trap Card
Dark Spirit of the Silent
Normal Trap
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.)
(Common)


While there are rare situations where this card wouldn't be too bad, I still wouldn't use this.
 
                               Rating: 1 | DB2-EN012 | Fusion Monster
The Last Warrior from Another Planet
EARTH | Warrior-Type Fusion | Level 7 | ATK 2350 | DEF 2300
"Zombyra the Dark" + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster.
(Super Rare)


If he weren't banned, then he'd get a higher rating but because he is, it's a 1/5 for him.
 
                               Rating: 1 | DB2-EN011 | Effect Monster
Maryokutai
WATER | Aqua | Level 3 | ATK 900 | DEF 900
You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
(Common)


Same as DB2-EN010's comments.
 
                               Rating: 1 | DB2-EN010 | Effect Monster
Zombyra the Dark
DARK | Warrior | Level 4 | ATK 2100 | DEF 500
This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points.
(Common)


Just about everything on this card makes him bad and it all adds up to an unplayable monster.
 
                               Rating: 1 | DB2-EN009 | Effect Monster
Tornado Bird
WIND | Winged Beast | Level 4 | ATK 1100 | DEF 1000
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
(Common)


Use Giant Trunade or the better Heavy Storm instead.
 
                               Rating: 2 | DB2-EN008 | Effect Monster
Gilasaurus
EARTH | Dinosaur | Level 3 | ATK 1400 | DEF 400
You can treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent can Special Summon 1 monster from their Graveyard.
(Common)


He comes in handy for bringing out Black Tyranno or an even better monster like BEWD but still your opponent can Special Summon a monster too with his effect.
 
                               Rating: 1 | DB2-EN007 | Effect Monster
The Rock Spirit
EARTH | Rock | Level 4 | ATK 1700 | DEF 1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
(Common)


Better than AS but still not playable.
 
                               Rating: 1 | DB2-EN006 | Effect Monster
Aqua Spirit
WATER | Aqua | Level 4 | ATK 1600 | DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phase, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
(Common)


She's worse than SoPaL.
 
                               Rating: 1 | DB2-EN005 | Effect Monster
Soul of Purity and Light
LIGHT | Fairy | Level 6 | ATK 2000 | DEF 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during their Battle Phase.
(Common)


Having to remove from play 2 LIGHT monsters in your Graveyard just for a Monster whose stats cannot compete with Goblin Attack Force, even with his other effect is just bad.
 
                               Rating: 3 | DB2-EN004 | Effect Monster
Dark Necrofear
DARK | Fiend | Level 8 | ATK 2200 | DEF 2800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
(Ultra Rare)


A monster with poor stats if you were Tribute Summoning but you just remove from play 3 Fiend-Type monsters and this guy can come out and if he gets destroyed, you gain control of an opponent's monster!
 
                               Rating: 2 | DB2-EN003 | Effect Monster
Bazoo the Soul Eater
EARTH | Beast | Level 4 | ATK 1600 | DEF 900
You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn.
(Rare)


You can power it up to 2500 ATK, which isn't too bad but you have to remove from play 3 of your own monsters in the Graveyard.
 
                               Rating: 3 | DB2-EN002 | Effect Monster
Kycoo the Ghost Destroyer
DARK | Spellcaster | Level 4 | ATK 1800 | DEF 700
Each time this card inflicts Battle Damage to your opponent's Life Points, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. As long as this card remains face-up on the field, your opponent cannot remove from play any cards in either Graveyard.
(Rare)


Hit your opponent for damage with this guy and take out any worry of your opponent resurrecting his or her's Monsters!
 
                               Rating: 1 | DB2-EN001 | Effect Monster
Jowgen the Spiritualist
LIGHT | Spellcaster | Level 3 | ATK 200 | DEF 1300
Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned.
(Rare)


With this guy banned from play, he is no longer playable. In fact, he was barely playable when he was tournament legal!