| DCR-059 | 
	
		|  | Sasuke Samurai #2 WIND / Warrior / Level 1
				/ ATK 200 / DEF 300
 Once per turn, during your Main Phase, you can 
				pay 800 Life Points. If you do this, until the End Phase, Spell 
				and Trap Cards cannot be activated.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | I bet Sasuki Samurai was better 
		than this card, being #1 and all and with hardly any stats, this card 
		isn't going to see any play at all from experienced duelists. | 
	
		| DCR-058 | 
	
		|  | Pandemonium Watchbear DARK / Beast / Level 4 
				/ ATK 1300 / DEF 1800
 As long as this card remains face-up on your side of the field, 
				"Pandemonium" on your side of the field cannot be destroyed by 
				your opponent's card effects.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | He keeps your Pandemonium Field 
		Spell on the field but he won't be watching it for long with only 1800 
		DEF. | 
	
		| DCR-057 | 
	
		|  | Archfiend Soldier DARK / Fiend / Level 4 
				/ ATK 1900 / DEF 1500
 An expert at battle who belongs to a crack diabolical unit. 
				He's famous because he always gets the job done.
 RARE
 | 
	
		| Rating: | 4 | 
	
		| Comments: | A Level 4 monster with 1900 ATK 
		in easy-to-get form? What is UDE thinking? Well be thankful as you'll 
		now have any easy way to obtain at least 1 1900 ATK monster like this 
		one. | 
	
		| DCR-056 | 
	
		|  | Ojama Green LIGHT / Beast / Level 2
				/ ATK 0 / DEF 1000
 He's one of the Ojama Trio. It's said that he butts in by 
				any means necessary. It's also said that when the three are 
				together, something happens.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | No ATK and hardly any DEF make 
		this card a very poor monster to use so do whatever you wish with it but 
				I recommend not using it in your deck. | 
	
		| DCR-055 | 
	
		|  | D. D. Trainer DARK / Fiend / Level 1 
				/ ATK 100 / DEF 2000
 A poor goblin that was sucked into a 
				different dimension. However, he's doing his best with his new 
				destiny.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | 2000 DEF is all this card has 
		along with weak ATK. | 
	
		| DCR-054 | 
	
		|  | Gagagigo WATER / Reptile / Level 4
				/ ATK 1850 / DEF 1000
 This young evildoer used to have an evil 
				heart, but by meeting a special person, he discovered justice.
 COMMON
 | 
	
		| Rating: | 4 | 
	
		| Comments: | 1850 ATK clobbers even La Jinn 
		or Dark Blade and since it's a WATER monster, it'll benefit from Umi! | 
	
		| DCR-053 | 
	
		|  | Cost Down Normal Spell
 Discard 1 card from your hand. Downgrade all 
				Monster Cards in your hand by 2 Levels until the End Phase of 
				the turn this card is activated.
 ULTRA RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Summon your more powerful 
		monsters more easily for a small price! | 
	
		| DCR-052 | 
	
		|  | Interdimensional Matter Transporter Normal Trap
 Select 1 face-up monster on your side of the 
				field and remove it from play until the End Phase of the turn 
				this card is activated.
 ULTRA RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Protect your weak monsters and 
		leave your opponent with even fewer options of attacking! | 
	
		| DCR-051 | 
	
		|  | Kaiser Glider LIGHT / Dragon / Level 6
				/ ATK 2400 / DEF 2000
 This card is not destroyed as a result of 
				battle when this card battles with a monster with the same ATK. 
				When this card is destroyed and sent to the Graveyard, return 1 
				monster on the field to its owner's hand.
 ULTRA RARE
 | 
	
		| Rating: | 4 | 
	
		| Comments: | An excellent monster! 2400 ATK 
		and being able to mow down Jinzo or Amphibian Beast is very nice and 
		only one tribute is even better! | 
	
		| DCR-050 | 
	
		|  | Really Eternal Rest Normal Trap
 Destroy all monsters equipped with Equip 
				Cards.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | I'd much rather rename this 
		card "Really Bad Card" and for good reason as it's worse than even 
		Eternal Rest, which can be used with Jinzo on the field. | 
	
		| DCR-049 | 
	
		|  | Skill Drain Continuous Trap
 Pay 1000 Life Points. As long as this card 
				remains face-up on the field, negate the effects of all face-up 
				Effect Monsters on the field.
 RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Stop Jinzo or any other 
		powerful monster effect! Since you have to pay 1000 Life Points to 
		activate this card and it includes your Effect Monsters, this card's 
		rating is 3/5. | 
	
		| DCR-048 | 
	
		|  | Arsenal Robber Normal Trap
 Your opponent selects 1 Equip Spell Card form 
				his/her Deck and sends it to the Graveyard.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | A useless Trap Card that should 
		not be part of any deck. | 
	
		| DCR-047 | 
	
		|  | Ojama Trio Normal Trap
 Special Summon 3 "Ojama Tokens" 
				(Beast-Type/LIGHT/2 Stars/ATK 
				0/
 DEF 1000) in Defense Position on your 
				opponent's side of the field. The tokens cannot be used as a 
				Tribute for a Tribute Summon. When an "Ojama Token" is 
				destroyed, inflict 300 points of damage to the controller's Life 
				Points.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Hammering your opponent for a 
		mere 900 damage is hardly worth it and the tokens can still be used for 
		a Ritual Summon. | 
	
		| DCR-046 | 
	
		|  | Staunch Defender Normal Trap
 You can only activate this card when your 
				opponent declares an attack. Select 1 face-up monster on your 
				side of the field. During the turn this card is activated, your 
				opponent can only attack the monster you selected. Your opponent 
				must attack the selected monster with all face-up monsters on 
				his/her side of the field.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It's best to use it on a 
		monster that can't be destroyed in battle or a monster with higher DEF 
		than your opponent's monsters. | 
	
		| DCR-045 | 
	
		|  | Final Attack Orders Continuous Trap
 As long as this card remains face-up on the 
				field, all face-up monsters on the field are changed to Attack 
				Position and their battle position cannot be changed.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Comes in quite handy to keep 
		your strong monsters in Attack Mode as well as opponent's weakest 
		monsters! | 
	
		| DCR-044 | 
	
		|  | Different Dimension Gate Continuous Spell
 Select 1 Monster Card each from you and your 
				opponent's sides of the field and remove them from play. When 
				this card is destroyed and sent to the Graveyard, return those 
				monsters to the field in the same battle position as when they 
				were removed from play.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Since this card is continuous, 
		a simple MST can take it out with ease. A waste of deck space overall. | 
	
		| DCR-043 | 
	
		|  | Non-Spellcasting Area Continuous Spell
 All face-up Monster Cards on the field, except 
				for Effect Monsters, are unaffected by any Spell Card (excluding 
				this card).
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | There's no point to this card 
		so don't use it. | 
	
		| DCR-042 | 
	
		|  | Morale Boost Continuous Spell
 Each time a player equips an Equip Spell Card, 
				that player's Life Points increase by 1000 points. Each time an 
				Equip Spell Card is destroyed or removed from the field, inflict 
				1000 damage to the Life Points of the controller of that Equip 
				Spell Card.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | This card is a double-edged 
		sword. It can give you tons of Life Points or deal you tons of damage. | 
	
		| DCR-041 | 
	
		|  | Token Thanksgiving Normal Spell
 Destroy all tokens on the field. Increase your 
				Life Points by the number of tokens destroyed x 800 points.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Even if you do activate this 
		card successfully, there is little chance that you'll gain much in the 
		way of Life Points. | 
	
		| DCR-040 | 
	
		|  | Fairy of the Spring Normal Spell
 Select 1 Equip Spell Card from your Graveyard 
				and add it to your hand. You cannot activate that Equip Spell 
				Card this turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Limited uses for this card like 
		taking back Axe of Despair or Premature Burial but that's about it. |