← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to BOSH-EN Page 1 →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual Spoiler Card spoiler Improved Effects

Dimension of Chaos (Page 5)

DOCS-EN099
D/D/D Oblivion King Abyss Ragnarok
DARK / Fiend-Type Pendulum / Level 8 / ATK 2200 / DEF 3000 / Scale 5
If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.
RARE
Rating: 1
Comments: Apparently he took a page from the Dark Contract series because he too deals 1000 damage if you use its Pendulum Effect to revive a monster and neither the other effects, nor its stats aren't all that good either.
DOCS-EN098
loading D/D/D Rebel King Leonidas
DARK / Fiend-Type Pendulum / Level 7 / ATK 2600 / DEF 1200 / Scale 3
When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.
When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.
SUPER RARE
Rating: 1
Comments: Prime Material Dragon still does better than this and it's not even a Pendulum Monster.
DOCS-EN097
D/D/D Human Resources
Normal Trap
Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
COMMON
Rating: 1
Comments: Their so-called "resources" are pretty pathetic overall so you're wasting Deck space and effort to even bother with this.
DOCS-EN096
Contract Laundering
Normal Trap
Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
COMMON
Rating: 1
Comments: Hooray, a card that'll get rid of those pesky contracts, and give you extra cards and LP for each one. What a bargain, except that Gryphon's Feather Duster does practically the same thing and works on more than those pitiful Dark Contract cards and is easier to activate.
DOCS-EN095
Dark Contract with the Witch
Continuous Trap
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
COMMON
Rating: 1
Comments: Might as well make it overpowered like destroying the opponent's monsters or something because that'd probably be enough to offset the damage. Until then, you won't see these with a rating higher than 1 if they are prepackaged with 1000 damage.
DOCS-EN094
Dark Contract with the Swamp King
Continuous Spell
During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.
COMMON
Rating: 1
Comments: Oh sure you can Fusion Summon each turn, that is if you can spare 1000 LP and addional Fusion Materials during those same turns too but then, better options exist so don't even bother.
DOCS-EN093
Dark Contract with the Gate
Continuous Spell
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
COMMON
Rating: 1
Comments: This gate should remain forever closed because its main attraction is quickly mitigated by hurting your LP each of your Standby Phases that it's active.
DOCS-EN092
D/D Savant Kepler
DARK / Fiend-Type Pendulum / Level 1 / ATK 0 / DEF 0 / Scale 10
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
● Target 1 other "D/D" card you control; return it to the hand.
● Add 1 "Dark Contract" card from your Deck to your hand.
COMMON
Rating: 1
Comments: Galilei has his own partner in crime that hurts your Pendulum Summoning in the other direction. D/D/D? More like F/F/F because they are complete and utter failures and a disgrace to their own kind and monsters everywhere.
DOCS-EN091
D/D Savant Galilei
DARK / Fiend-Type Pendulum / Level 10 / ATK 0 / DEF 0 / Scale 1
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.
During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.
COMMON
Rating: 1
Comments: A Pendulum Monster so bad it wrecks your chances at really Pendulum Summoning the longer it stays out and its stats are literally nothing to get excited about either.
DOCS-EN090
D/D/D Wave King Caesar
WATER / Fiend-Type Xyz / Rank 4 / ATK 2400 / DEF 1200
2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
RARE
Rating: 2
Comments: So basically it's a slower version of Soul Charge in that you're reviving all monsters you've lost during the turn but then get hit for 1000 damage for each of them, though at least you can get extra LP if Prime Material Dragon is one of the monsters you revive and this guy is a fairly strong and easy to summon Rank 4 monster.
DOCS-EN089
Kaiju Capture Mission
Continuous Trap
Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.
COMMON
Rating: 2
Comments: At least the 2nd effect can be used regardless of whether or not you run Kaiju monsters but even Reckless Greed is faster than this.
DOCS-EN088
Gameciel, the Sea Turtle Kaiju
WATER / Aqua / Level 8 / ATK 2200 / DEF 3000
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
RARE
Rating: 2
Comments: Much like Radian, this guy offers the ability to let your opponent have a copy of itself out if they're willing to lose one of their monsters but this guy's weaknesses are exactly the same as Radian's because you still need to protect yourself with your own monster and giving your opponent a free monster isn't really going to help, especially since this one has 3000 DEF.
DOCS-EN087
Radian, the Multidimensional Kaiju
DARK / Fiend / Level 7 / ATK 2800 / DEF 2500
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
RARE
Rating: 2
Comments: You're given the option to give your opponent this monster straight from your hand for one less Tribute than required but even with it out and you able to Special Summon a copy for yourself, that's taking more effort than you'd otherwise need, not to mention you're risking your own monster's demise, which won't be good for you if they still own the monster you gave them. Stick to Lava Golem instead.
DOCS-EN086
Kozmo Lightsword
Equip Spell
Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.
COMMON
Rating: 2
Comments: With the right Kozmo monster like Wickedwitch or Dark Destroyer, this isn't all that bad but other than that, it's another mediocre Equip Spell.
DOCS-EN085
loading Kozmo Dark Destroyer
DARK / Machine / Level 8 / ATK 3000 / DEF 1800
If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
SECRET RARE
Rating: 4
Comments: Even if just to overpower your opponent's monsters, you've still got quite the powerhouse at it boasts 3000 ATK, can get rid of any monster on the field and your opponent cannot target it with their card effects.
DOCS-EN084
loading Kozmo DOG Fighter
DARK / Machine / Level 6 / ATK 2000 / DEF 2400
Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
SUPER RARE
Rating: 2
Comments: You recieve an equally strong Token at your Standby Phases that this guy is out and get to replace it with one of its lower Level friends when destroyed but it won't be revived anytime soon after because you have to banish it to do so. Regardless, neither the Token, nor this guy are really that strong for their Level because Level 4 monsters with equal or higher ATK already exist and are capable of taking this guy out with ease.
DOCS-EN083
Kozmoll Wickedwitch
DARK / Psychic / Level 4 / ATK 1900 / DEF 300
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.
COMMON
Rating: 4
Comments: If you're going to build a Kozmo Deck, don't forget this guy as it's a great way to start your Duel and is a fine addition to DARK, Psychic, Beatdown or any mixture of those.
DOCS-EN082
loading Kozmo Strawman
LIGHT / Psychic / Level 2 / ATK 500 / DEF 1800
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.
ULTRA RARE
Rating: 2
Comments: Thanks to the release of the high-level Kozmo monsters, this has a bit more to work with but still isn't very good overall.
DOCS-EN081
loading Painful Escape
Normal Trap
Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.
SECRET RARE
Rating: 1
Comments: Why would you bother Tributing a monster just to get a very similar monster to the one you lost, especially since you'll just have to Summon it again, putting you back where you were beforehand?
DOCS-EN080
First-Aid Squad
Normal Trap
Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/
ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field.
SHORT PRINT COMMON
Rating: 2
Comments: You could run this in a Gemini Deck since they become Normal Monsters while in the Graveyard but doesn't really provide much when Special Summoned as a monster and then you won't be doing it again with that copy later on.