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Alright

Decent

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Epic!!!

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Text card ratings Rarity Changes Visual Spoiler Card spoiler Improved Effects

Duelist Alliance (Page 5)

DUEA-EN099
Pilgrim Reaper
DARK / Zombie-Type Xyz / Rank 6 / ATK ? / DEF ?
2 Level 6 monsters
This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
COMMON
Rating: 1
Comments: He won't likely have high ATK and DEF when you Xyz Summon him, even in an all DARK Deck and that'll make him vulnerable to attacks and all he can do is force both players to lose the next 5 cards of their Deck.
DUEA-EN098
Cloudcastle
WIND / Machine-Type Synchro / Level 9 / ATK 0 / DEF 3000
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
COMMON
Rating: 2
Comments: It's not Synchro Material specific and can make for a Rank 9 Xyz Summon and/or stall any lower Level high ATK monsters your opponent has but that can easily be worked around by Xyz Summoning with them.
DUEA-EN097
Panzer Dragon
LIGHT / Machine-Type Fusion / Level 5 / ATK 1000 / DEF 2600
1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
RARE
Rating: 2
Comments: It's a valid target for Instant Fusion, which'll Fusion Summon it and trigger its effect during the End Phase and it doesn't care who's effect or attack destroys it but outside that and its DEF, there isn't much going for it.
DUEA-EN096
Fishborg Doctor
WATER / Fish / Level 4 / ATK 400 / DEF 400
If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card.
COMMON
Rating: 1
Comments: He's not a real doctor as he's already prescribed himself with the Anti-Playability Drug and emptied it.
DUEA-EN095
Felis, Lightsworn Archer
LIGHT / Beast-Warrior-Type Tuner / Level 4 / ATK 1100 / DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard.
ULTRA RARE
Rating: 2
Comments: A Tuner that restricts its Summoning options to effects only but can get rid of a threat multiple times per turn if you're lucky.
DUEA-EN094
Number 58: Burner Visor
FIRE / Pyro-Type Xyz / Rank 4 / ATK 1000 / DEF 1000
2 Level 4 monsters
Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
COMMON
Rating: 1
Comments: It's trying to mask as a Union monster but it doesn't have the capability of succeeding as its stats are really poor for needing 2 Level 4 materials and once it equips, those materials are sent to the Graveyard and the best you get is for your Xyz Monster to be able to attack directly and/or dealing your opponent 500 damage for a small price.
DUEA-EN093
Exchange of Night and Day
Continuous Trap
You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects.
● Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
● Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
COMMON
Rating: 1
Comments: If the Gaia Knights were any indication, this card's effects are just as horrible.
DUEA-EN092
Chaos Seed
Normal Spell
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.
COMMON
Rating: 1
Comments: You're MUCH better off using D.D.R. as although it costs you a card from your hand, it Special Summons any 1 of your banished monsters.
DUEA-EN091
Gaia, the Mid-Knight Sun
LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1200
You can only use each effect of "Gaia, the Mid-Knight Sun" once per turn.
● You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
● You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK, until the end of your opponent's turn.
COMMON
Rating: 1
Comments: Sane as DUEA-EN090's comments.
DUEA-EN090
Gaia, the Polar Knight
DARK / Warrior / Level 4 / ATK 1600 / DEF 1200
You can only use each effect of "Gaia, the Polar Knight" once per turn.
● You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
● You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
COMMON
Rating: 1
Comments: Not only is it weak to start but its effects are very restrictive.
DUEA-EN089
U.A. Stadium
Field Spell
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK.
COMMON
Rating: 2
Comments: Only two U.A. monsters exist at the moment and they aren't all that good but at least this isn't specific to those monsters gaining the ATK.
DUEA-EN088
U.A. Perfect Ace
EARTH / Warrior / Level 5 / ATK 1500 / DEF 2500
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).
RARE
Rating: 2
Comments: Most monsters with its Level cannot defeat it if it's in Defense Mode, it's searchable and it can stop your opponent's effects by discarding any card from your hand but only once per turn and only during your opponent's turn.
DUEA-EN087
U.A. Mighty Slugger
EARTH / Warrior / Level 5 / ATK 2300 / DEF 700
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
RARE
Rating: 2
Comments: Special Summoning it its way isn't all that great but at least it gets interference-free attacks.
DUEA-EN086
The Traveler and the Burning Abyss
Normal Trap
Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
SUPER RARE
Rating: 2
Comments: You can get back all Burning Abyss Monsters you lost this turn and later use them for a Summon and they come back in Defense Mode, which can save your Life Points but only one copy can be activated per turn.
DUEA-EN085
Dante, Traveler of the Burning Abyss
LIGHT / Warrior-Type Xyz / Rank 3 / ATK 1000 / DEF 2500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
SECRET RARE
Rating: 2
Comments: It can have up to 2500 ATK by its effect but only for that turn and while changing to Defense Mode with 2500 DEF isn't that bad, if it's ever sent to the Grave, you cannot get it back by its effect.
DUEA-EN084
Cir, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1600 / DEF 1200
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
RARE
Rating: 2
Comments: Same as DUEA-EN084's comments.
DUEA-EN083
Graff, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1000 / DEF 1500
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
RARE
Rating: 2
Comments: It can replace itself after it self-destructs but that's if you haven't used the other bulleted effect, which is the better option anyway and is otherwise fairly weak.
DUEA-EN082
Scarm, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 800 / DEF 2000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
RARE
Rating: 2
Comments: It self-destructs if there are any "invaders" on your field but if you lack any Spells or Traps, it can be Special Summoned free of charge, making it ideal for a Tribute Summon, Synchro Summon or Xyz Summon but the second bullet doesn't have many options.
DUEA-EN081
Doomstar Magician
DARK / Spellcaster / Level 4 / ATK 1800 / DEF 300
Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
ULTRA RARE
Rating: 3
Comments: A Beatstick that can get rid of any unwanted Pendulum Monster in the Pendulum Zone and draw a card for a small price!
DUEA-EN080
That Six
Continuous Trap
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect based on the result.
● 1, 3, or 5: The die result is treated as 6.
● 2, 4, or 6: The die result is treated as 1.
COMMON
Rating: 2
Comments: Of the playable monsters that use a die for their effect like Snipe Hunter and even Dice Jar, this can help save your cards and/or Life Points but the average player won't likely be using them.