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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Eternity Code (Page 1)

*For info on how these ratings are determined, click here.
ETCO-EN019
Buzzsaw Shark
WATER / Fish / Level 4 / ATK 1600 / DEF 1500
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
COMMON
Rating: 2
Comments: I like that it has more versatility when Xyz Material but it's pretty specific for the only other effect you get.
ETCO-EN018
Lantern Shark
WATER / Fish / Level 4 / ATK 1500 / DEF 900
If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
COMMON
Rating: 3
Comments: WATER Decks can have a good time with this card since it can bring out just about any monster from Mobius (with A Legendary Ocean out) to Wind-Up Shark. It's also searchable by Mother Grizzly too.
ETCO-EN017
Crimson Resonator
DARK / Fiend-Type Tuner / Level 2 / ATK 800 / DEF 300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
COMMON
Rating: 2
Comments: It can make for an extra Tribute/defense and of course bring out Red Nova Dragon but it makes the strategy pretty obvious.
ETCO-EN016
Red Familiar
DARK / Fiend / Level 4 / ATK 1600 / DEF 0
You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn.
COMMON
Rating: 2
Comments: There isn't much to revive from the Grave, especially given how specific the monster has to be and it will cost you a Fiend to do so but I suppose it's not all bad.
ETCO-EN015
Deep Sea Minstrel
WATER / Sea Serpent-Type Tuner / Level 3 / ATK 1200 / DEF 1500
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
COMMON
Rating: 2
Comments: Make no mistake, the effects aren't what give it 2/5, being a Tuner is.
ETCO-EN014
Deep Sea Sentry
WATER / Sea Serpent / Level 2 / ATK 400 / DEF 2000
If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn.
COMMON
Rating: 2
Comments: I guess these guys play like Lightsworn only they send cards to use their effects, which apply specifically to WATER monsters. This guy isn't any better than Artisan apart from its DEF.
ETCO-EN013
Deep Sea Artisan
WATER / Sea Serpent / Level 1 / ATK 0 / DEF 500
If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.
COMMON
Rating: 1
Comments: Not only is it weak but both effects are terrible considering the last is a gamble and the 1st just looks at your opponent's hand.
ETCO-EN012

Nemeses Corridor
WIND / Thunder / Level 4 / ATK 1900 / DEF 600
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
SUPER RARE
Rating: 3
Comments: It took 12 cards to get a decent one and from the same Archetype that has bad members no less.
ETCO-EN011

Nemeses Umbrella
WATER / Aqua / Level 3 / ATK 1500 / DEF 400
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.
SUPER RARE
Rating: 1
Comments: Another copy-and-paste Archetype as we've already proven that the Archnemeses already are carbon copies of each other thus far and two of their smaller companions are too but are also worse.
ETCO-EN010

Nemeses Flag
FIRE / Pyro / Level 2 / ATK 1100 / DEF 200
You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
SUPER RARE
Rating: 1
Comments: Why not Special Summon the banished monster and save the extra card space for something actually decent?
ETCO-EN009

Archnemeses Eschatos
LIGHT / Dragon / Level 11 / ATK 3000 / DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.
ULTRA RARE
Rating: 2
Comments: In all honesty, I'd rather use Tribe-Shocking Virus over this as it takes less effort to do practically the same thing. Plus, it doesn't lock anyone out of playing monsters with that Attribute.
ETCO-EN008

Archnemeses Protos
DARK / Wyrm / Level 11 / ATK 2500 / DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.
ULTRA RARE
Rating: 2
Comments: While not all that difficult to bring out, it can only destroy generally 1/6 possible Attributes (as you're not likely going to see the others) but both players are locked out of Special Summoning monsters with the declared Attribute for basically 2 turns.
ETCO-EN007
Noctovision Dragon
DARK / Dragon / Level 7 / ATK 0 / DEF 2800
When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn.
● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
● If this card is sent to the GY as Link Material: You can draw 1 card.
COMMON
Rating: 2
Comments: It's not much better than Marincess Basilalima but it has more effects you can make use of than that card does.
ETCO-EN006
Marincess Basilalima
WATER / Cyberse / Level 4 / ATK 600 / DEF 2100
If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn.
● You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand.
● If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.
COMMON
Rating: 2
Comments: 2100 DEF and a generic 1st effect that protects your monsters from destruction by an effect. The bulleted effects are pretty poor though.
ETCO-EN005
Gouki Guts
EARTH / Warrior / Level 1 / ATK 800 / DEF 0
This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn.
● During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK.
● If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".
COMMON
Rating: 2
Comments: Defense Mode is where it should be but we still have better monsters that can survive attacks in battle in either battle position.
ETCO-EN004
Gouki Iron Claw
EARTH / Warrior / Level 2 / ATK 1000 / DEF 0
During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn.
COMMON
Rating: 2
Comments: Most Goukis suck but the key word is most. After all, this guy is still among the worst, even for what it has to offer.
ETCO-EN003
Salamangreat Zebroid X
FIRE / Cyberse / Level 4 / ATK 1500 / DEF 1000
While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card gains 300 ATK for each material attached to it.
COMMON
Rating: 1
Comments: There's only 1 Salamangreat Xyz Monster we can use and it's as bad as the rest of the Archetype.
ETCO-EN002
Codebreaker Zero Day
DARK / Warrior / Level 4 / ATK 1800 / DEF 0
All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.
COMMON
Rating: 1
Comments: Is this a string of monsters that suck but let you get another copy to your hand or field? Sure looks like it and it doesn't bode well for the rest of this set, especially with its delayed North American release.
ETCO-EN001
Parallel eXceed
WIND / Cyberse / Level 8 / ATK 2000 / DEF 2000
If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn.
● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.
COMMON
Rating: 1
Comments: I can certainly draw parallels to past cards of equal terribleness as its low ATK and DEF for its Level are made worse by its bad effects.
ETCO-EN000
Piwraithe the Ghost Pirate
WATER / Aqua / Level 4 / ATK 1500 / DEF 0
If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn.
COMMON
Rating: 1
Comments: The only thing you get out of it is a weak monster and a temporary ATK boost, which is only a mere 100 ATK per WATER in your Grave.