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Eternity Code (Page 5)
*For info on how these ratings are
determined, click
here. **Page excludes card #100, which was previously rated in DREV-EN. |
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ETCO-EN099 | |
Superheavy Samiurai Swordmaster Musashi EARTH / Machine-Type Synchro / Level 5 / ATK 300 / DEF 2300 1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. COMMON |
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Rating: | 2 |
Comments: | Another monster that can attack while in Defense Mode but there are better comrades he has that can do better. |
ETCO-EN098 | |
Machina Metalcruncher EARTH / Machine / Level 9 / ATK 2800 / DEF 0 If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn. ULTRA RARE |
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Rating: | 2 |
Comments: | Naturally Decks that use EARTH Machines will benefit from this but neither the effects apart from the 2nd, nor its stats are really all that good. |
ETCO-EN097 | |
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Gatchiri @Ignister EARTH / Cyberse / Level 8 / ATK 0 / DEF 3000 The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn. SUPER RARE |
Rating: | 1 |
Comments: | Unlike Gussari, this card only has 3000 DEF and more situational and/or bad effects to work with. |
ETCO-EN096 | |
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Gussari @Ignister EARTH / Cyberse / Level 8 / ATK 3000 / DEF 3000 When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn. SUPER RARE |
Rating: | 3 |
Comments: | It doesn't matter whose Link monster loses a battle so if monster wins, this guy can join them. Unfortunately, most Link Monsters are awful so the odds of you having one out that is any good is pretty slim, let alone one that is successful in battle. The 3rd effect is almost good too but requires a battling Link Monster you control. Still, all that aside, it's a beatstick that you can bring out fairly easily. |
ETCO-EN095 | |
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Armored Bitron DARK / Cyberse / Level 2 / ATK 500 / DEF 0 You can Tribute this card; Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn. SUPER RARE |
Rating: | 1 |
Comments: | You won't find a single viable Cybese monster, except Wizard but that's no reason to Tribute this for considering you can run 3 and be better off without this card. |
ETCO-EN094 | |
Performapal Turn Trooper LIGHT / Warrior / Level 4 / ATK 1200 / DEF 1200 At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it. ● 1: Once per turn, when an opponent's monster declares an attack: You can negate that attack. ● 2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase. COMMON |
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Rating: | 1 |
Comments: | Krebons can do this more than once per turn for a mere 800 LP, or no LP with Telekinetic Charging Cell. Plus, it is also a Tuner that is just as searchable. |
ETCO-EN093 | |
Rain Bozu LIGHT / Fairy-Type Pendulum / Level 7 / ATK 0 / DEF 0 / Scale 7 Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field). Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. COMMON |
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Rating: | 2 |
Comments: | As far as Level 7 monsters go, this card is terrible because even the ATK boost is minimal no matter how you slice it. The Pendulum Scale is the only thing you can make use of. |
ETCO-EN092 | |
Superheavy Samurai Wagon EARTH / Machine / Level 4 / ATK 1200 / DEF 1800 When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn. COMMON |
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Rating: | 2 |
Comments: | 1800 DEF probably isn't going to do much better than 1800 ATK already does these days but not every Superheavy Samurai has the ability to attack in Defense Mode so there's that going for it here. |
ETCO-EN091 | |
Plunder Patrol Parrrty Normal Trap If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect. ● The equipped monster gains 500 ATK. You can only use this effect of "Plunder Patroll Parrrty" once per Duel. SUPER RARE |
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Rating: | 1 |
Comments: | Why is the last eeffect once per Duel? We have Equip Spells that provide that effect that aren't so restrictive. This is a party that is not going to be any fun. |
ETCO-EN090 | |
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Pride of the Plunder Patroll Continuous Trap If your "Plunder Patroll" monster destroys an opponent's monster by battle: Draw 1 card. If you control a "Plunder Patroll" monster: You can send this face-up card from your field to the GY, then activate 1 of these effects; ● Your opponent draws 1 card, then you look at their hand and send 1 monster from it to the GY. ● Look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use each effect of "Pride of the Plunder Patroll" once per turn. COMMON |
Rating: | 1 |
Comments: | Plunder Patrolls have nothing to be proud of, unless they enjoy being unsuccessful. |
ETCO-EN089 | |
Emblem of the Plunder Patroll Equip Spell Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect. ● The equipped monster gains 500 ATK. You can only use this effect of "Emblem of the Plunder Patroll" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | You won't find anyone sea worthy to bring out, but this card clearly symbolizes their poor skills. This explains the mere +500 ATK and bad effects. |
ETCO-EN088 | |
Plunder Patroll Shipshape Ships Shipping Normal Spell Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn. SUPER RARE |
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Rating: | 1 |
Comments: | Even with all the decent Fiend-Type Fusions, we already have Dark Fusion (and they can't be used with this anyway). |
ETCO-EN087 | |
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Plunder Patrollship Lys LIGHT / Fiend-Type Fusion / Level 8 / ATK 2000 / DEF 2000 2 "Plunder Patroll" monsters During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn. SECRET RARE |
Rating: | 1 |
Comments: | There just isn't enough incentive to use this card or to explain its rarity because those stats are much too low to be decent for its Level and the effects are limited to the Archetype. |
ETCO-EN086 | |
Goldenhair, the Newest Plunder Patroll WATER / Fiend-Type Tuner / Level 4 / ATK 0 / DEF 2000 You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn. COMMON |
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Rating: | 2 |
Comments: | She's better off on her own so that she doesn't get poisoned by the poor skills of her comrades. Though even on her own, she doesn't offer much. |
ETCO-EN085 | |
Bluebeard, the Plunder Patroll Shipwright WATER / Fiend / Level 4 / ATK 500 / DEF 1000 If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn. COMMON |
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Rating: | 1 |
Comments: | He's been swappin' the Poop Deck for so long that he's been drained of anything useful. |
ETCO-EN084 | |
Necroquip Prism Normal Spell Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn. COMMON |
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Rating: | 1 |
Comments: | Might as well use a Union monster since that's what they're "good" at and will give you just about the same result anyway. |
ETCO-EN083 | |
Taotie Dragon DARK / Wyrm-Type Link / ATK 2500 / Link-3 Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right 2+ monsters Special Summoned from the Extra Deck This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon. ● Fusion: Your opponent cannot activate monster effects during the Battle Phase. ● Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase. ● Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase. COMMON |
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Rating: | 2 |
Comments: | It's a lot of work but it can pay off if you're willing to go through it all. |
ETCO-EN082 | |
Scrypton WATER / Cyberse / Level 5 / ATK 1500 / DEF 1500 You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn. SUPER RARE |
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Rating: | 1 |
Comments: | Whether you try to make use of the 1st effect or the 2nd, you're in for failure because neither effect is going to help you very much and that's too bad considering its Level, ATK and DEF. |
ETCO-EN081 | |
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Rose Girl EARTH / Plant-Type Tuner / Level 3 / ATK 800 / DEF 600 If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn. SUPER RARE |
Rating: | 2 |
Comments: | She's not much to speak of apart fromt he 2nd effect that can revive herself. |
ETCO-EN080 | |
Pinpoint Dash Normal Trap Each player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send your opponent's card to the GY, and if you do, Special Summon your card, then, if the cards have the same original Type and Attribute, your opponent loses LP equal to their revealed card's ATK. Otherwise, send your card to the GY, and if you do, your opponent Special Summons their card. You can only activate 1 "Pinpoint Dash" per turn. COMMON |
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Rating: | 1 |
Comments: | Oh sure you can deal your opponent big damage and bring out your chosen monster but then it'll be vulnerable to your opponent's effects and/or attacks. Of couse, that's if you're even successful in the first place. |