FLOD-EN059 |
|
World Legacy's Nightmare
Continuous Spell
You take no battle damage from attacks involving your co-linked
monsters. Once per turn: You can activate 1 of these effects;
● Move 1 "Knightmare" monster you control to another of your Main
Monster Zones.
● Switch the locations of 2 "Knightmare" monsters in your Main Monster
Zones.
COMMON |
Rating: |
1 |
Comments: |
What exactly is the point of moving one Link
Monster from one spot to another? It doesn't really help much at all and
the other effects are just as situational. |
FLOD-EN058 |
|
World Legacy Succession
Normal Spell
Target 1 monster in your GY; Special Summon it to your zone a Link
Monster points to. You can only activate 1 "World Legacy Succession" per
turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Even if Monster Reborn beceme banned again,
there's still better alternatives. |
FLOD-EN057 |
|
World Legacy's Corruption
Continuous Spell
Once per turn, if a face-up Link Monster you control is destroyed by
battle, or leaves the field because of an opponent's card effect: You
can Special Summon 1 "World Legacy" monster from your hand or Deck in
Defense Position. You can only control 1 "World Legacy's Corruption".
COMMON |
Rating: |
1 |
Comments: |
I'd say regardless of what World Legacy monster
you bring out, this is still too situational to be useful. |
FLOD-EN056 |
|
Gouki Face Turn
Normal Spell
Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY;
destroy that card on the field, and if you do, Special Summon that other
monster from the GY. You can only activate 1 "Gouki Face Turn" per turn.
RARE |
Rating: |
1 |
Comments: |
Monster Reborn is still legal so it's a far
better card to use than this. Heck, there's other alternatives that are
better than this. |
FLOD-EN055 |
|
Trickstar Bouquet
Quick-Play Spell
Target 1 "Trickstar" monster you control and 1 face-up monster on the
field; return that "Trickstar" monster to the hand, and if you do, the
other monster gains ATK equal to the original ATK of the returned
monster, until the end of this turn. You can only activate 1 "Trickstar
Bouquet" per turn.
RARE |
Rating: |
1 |
Comments: |
You lose a monster just to power up another
monster and while it may be more ATK than other boosts, there are better
ways to power up your monsters without losing one of your own. |
FLOD-EN054 |
|
Trickstar Light Arena
Field Spell
If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar"
monster in your GY that was used as its material; Special Summon it in
Defense Position, but negate its effects. You can only use this effect
of "Trickstar Light Arena" once per turn. Once per turn: You can target
1 Set card in your opponent's Spell & Trap Zone; while this card is in
the Field Zone, that Set card cannot be activated until the End Phase,
and your opponent must activate it during the End Phase or else return
it to the hand.
RARE |
Rating: |
2 |
Comments: |
Trickstars aren't that hard to Link Summon and
this will lock out one threat your opponent has waiting but doesn't
prevent them from chaining to its effect. |
FLOD-EN053 |
|
Cybersal Cyclone
Quick-Play Spell
Target 1 Link Monster your opponent controls; banish 1 monster from your
GY that has the same Link Rating as that monster, and if you do, destroy
that monster, then, if the original Type of the monster you banished was
Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap
Zone.
COMMON |
Rating: |
1 |
Comments: |
The activation requirements are far too strict
to make this useful, especially since we have more generic cards that
require less for their activation already released. |
FLOD-EN052 |
|
Greatfly
WIND / Insect-Type Link / ATK 1400 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 WIND monsters
All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters
on the field lose 400 ATK/DEF. If this card is destroyed by battle or
card effect: You can target 1 WIND monster in your GY; add it to your
hand. You can only use this effect of "Greatfly" once per turn.
RARE |
Rating: |
1 |
Comments: |
There's nothing great about this bug as
it's just as feeble as the other Attribute Link Monsters released so far
and doesn't really offer anything that can't be done better already. |
FLOD-EN051 |
|
Fire Fighting Daruma Doll
FIRE / Beast-Warrior-Type Link / ATK 1500 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 Beast, Beast-Warrior, and/or Winged Beast monsters
This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast
monster on the field. Once per turn: You can target 1 Spell/Trap on each
field; destroy them. When this card destroys an opponent's monster by
battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast
monsters, that is banished or is in your GY; add it to your hand.
RARE |
Rating: |
2 |
Comments: |
It's pretty weak but the Link Materials aren't
too specific and it will likely get a boost if used in Beast-Warrior or
Winged Beast Decks. |
FLOD-EN050 |
|
Vampire Sucker
DARK / Zombie-Type Link / ATK 1600 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute
a Zombie monster(s) your opponent controls, even though you do not
control them. You can only use each of the following effects of "Vampire
Sucker" once per turn.
● You can target 1 monster in your opponent's GY; Special Summon it to
your opponent's field in Defense Position, but it becomes a Zombie
monster.
● If a Zombie monster(s) is Special Summoned from either GY: Draw 1
card.
SECRET RARE |
Rating: |
2 |
Comments: |
Its ATK is rather low but its Link Materials are
easily to find and two of its effects are pretty good. Still, it's going
to come up a little short of gettng a 3/5. |
FLOD-EN049 |
|
Wind-Up Zenmaintenance
LIGHT / Machine-Type Link / ATK 1800 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 "Wind-Up" monsters
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up"
Xyz Monster you control; attach this card to it as material. You can
only use each of the following effects of "Wind-Up Zenmaintenance" once
per turn.
● If this card is Link Summoned: You can add 1 "Wind-Up" card from your
Deck to your hand.
● You can banish 1 face-up "Wind-Up" monster you control, face-down;
Special Summon 1 monster from your Deck with the same name that card had
on the field.
SUPER RARE |
Rating: |
2 |
Comments: |
It's not very strong and is limited to Wind-Up
Link Materials but a Deck using them will certainly make use of it. |
FLOD-EN048 |
|
Knightmare Gryphon
LIGHT / Fiend-Type Link / ATK 2500 / Link-4
Active Link Arrow(s):
Top,
Bottom,
Left
and
Right
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1
Spell/Trap in your GY; Set it to your field, but it cannot be activated
this turn, then, if this card was co-linked when this effect was
activated, you can draw 1 card. You can only use this effect of
"Knightmare Gryphon" once per turn. Special Summoned monsters on the
field cannot activate their effects, unless they are linked.
SECRET RARE |
Rating: |
1 |
Comments: |
Why would I go through th effort of bringing
this guy out if he locks out the abilities of all Special Summoned
monsters on the field, including mine? Plus, I can't even use the card I
Set on my field from my Graveyard right away so it's an easy target for
my opponent, whom will already know exactly what card it is. |
FLOD-EN047 |
|
Knightmare Unicorn
DARK / Fiend-Type Link / ATK 2200 / Link-3
Active Link Arrow(s):
Left,
Right
and
Bottom
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1
card on the field; return it to the Deck, then, if this card was
co-linked when this effect was activated, you can draw 1 card. You can
only use this effect of "Knightmare Unicorn" once per turn. While any
co-linked "Knightmare" monsters are on the field, for your normal draw
in your Draw Phase, draw 1 card for each different card name among those
co-linked "Knightmare" monsters, instead of drawing just 1 card.
SECRET RARE |
Rating: |
2 |
Comments: |
It's going to take more effort to get this guy
out and achieve all that it has to offer but it gives you extra draws
during your Draw Phase while it's co-linked. |
FLOD-EN046 |
|
Knightmare Phoenix
FIRE / Fiend-Type Link / ATK 1900 / Link-2
Active Link Arrow(s):
Top
and
Right
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1
Spell/Trap your opponent controls; destroy it, then, if this card was
co-linked when this effect was activated, you can draw 1 card. You can
only use this effect of "Knightmare Phoenix" once per turn. Co-linked
monsters you control cannot be destroyed by battle.
SUPER RARE |
Rating: |
2 |
Comments: |
Not much to say about this one that wasn't said
with Cerberus, especially given that the initial effect you get when
it's Link Summoned is better used with MST. It's also not very strong,
though at least isn't specific with Link Materials either. |
FLOD-EN045 |
|
Knightmare Cerberus
EARTH / Fiend-Type Link / ATK 1600 / Link-2
Active Link Arrow(s):
Top
and
Left
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1
Special Summoned monster in your opponent's Main Monster Zone; destroy
it, then, if this card was co-linked when this effect was activated, you
can draw 1 card. You can only use this effect of "Knightmare Cerberus"
once per turn. Co-linked monsters you control cannot be destroyed by
card effects.
SUPER RARE |
Rating: |
2 |
Comments: |
Obviously you'll want to co-link this guy with
another Link Monster but it's not all that strong and won't get the
effect after that. Plus, it only works on monsters that were Special
Summoned to your opponent's Main Monster Zone. |
FLOD-EN044 |
|
Knightmare Goblin
WIND / Fiend-Type Link / ATK 1300 / Link-2
Active Link Arrow(s):
Left
and
Right
2 monsters with different names
If this card is Link Summoned during your turn: You can discard 1 card;
if this card was co-linked when this effect was activated, you can draw
1 card, also, during your Main Phase this turn, you can Normal Summon 1
monster from your hand to your zone this card points to, in addition to
your Normal Summon/Set. You can only apply this effect of "Knightmare
Goblin" once per turn. Neither player can target co-linked monsters you
control with card effects.
ULTRA RARE |
Rating: |
1 |
Comments: |
Most of its effects are quite situational to get
the most out of them and the 2nd effect is already better achieved with
Double Summon, which was released well before this card and well below
this card's rarity. |
FLOD-EN043 |
|
Knightmare Mermaid
WATER / Fiend-Type Link / ATK 1000 / Link-1
Active Link Arrow(s):
Bottom
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1
"Knightmare" monster from your Deck, then, if this card was co-linked
when this effect was activated, you can draw 1 card. You can only use
this effect of "Knightmare Mermaid" once per turn. Monsters on the field
lose 1000 ATK/DEF, unless they are co-linked.
RARE |
Rating: |
1 |
Comments: |
Unlike a real mermaid which is only the result
of myth and folklore, this card actually exists and is pretty much
useless, even with the 1000 ATK loss. |
FLOD-EN042 |
|
Altergeist Kidolga
DARK / Spellcaster-Type Link / ATK 1000 / Link-2
Active Link Arrow(s):
Left
and
Bottom
2 "Altergeist" monsters
When another "Altergeist" monster you control inflicts battle damage to
your opponent: You can target 1 monster in their GY; Special Summon it
to your zone this card points to, but each turn, it cannot attack unless
this card has already declared an attack that turn. If this card is
destroyed by battle: You can target 1 "Altergeist" card in your GY; add
it to your hand.
COMMON |
Rating: |
1 |
Comments: |
It really isn't worth the effort since it can't
last long on the field and has to wait until one of its friends deals
battle damage to your opponent before it can do anything. Even when its
first effect is used, the revived monster can't attack until this guy
does and with only 1000 ATK, it's not a smart move. I can't even rate it
higher with the last effect as there are better ways of going about it. |
FLOD-EN041 |
|
Gouki The Master Ogre
EARTH / Warrior-Type Link / ATK 2800 / Link-4
Active Link Arrow(s):
Top,
Bottom,
Bottom-Left
and
Bottom-Right
2+ "Gouki" monsters
Once per turn (Quick Effect): You can return to the hand any number of
"Gouki" monsters you control that this card points to, then target the
same number of face-up cards your opponent controls; they have their
effects negated until the end of this turn. This card can attack all
monsters your opponent controls, once each. If your opponent controls a
face-up monster(s), this card can only target their monster with the
highest ATK for attacks (your choice, if tied).
SUPER RARE |
Rating: |
2 |
Comments: |
It needs at least 2 Gouki monsters but once it's
on the field, it can quickly cripple your oppponent's defenses. However,
The last line of text also hurts this card's playability. |
FLOD-EN040 |
|
Trickstar Delfiendium
LIGHT / Fairy-Type Link / ATK 2200 / Link-3
Active Link Arrow(s):
Top,
Bottom-Left
and
Bottom-Right
2+ "Trickstar" monsters
When this card declares an attack while pointing to a "Trickstar"
monster: You can target your banished "Trickstar" cards, up to the
number of Link Monsters your opponent controls; add them to your hand,
and if you do, this card gains 1000 ATK for each card added, until the
end of this turn.
RARE |
Rating: |
1 |
Comments: |
As a Link-3 monster, I'd expect some good
effects but this guy is only a Rare and its effects reflect that as
they're pretty mediocre for the Link Materials it needs. |