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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Flames of Destruction (Page 3)

FLOD-EN059
World Legacy's Nightmare
Continuous Spell
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
● Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
● Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
COMMON
Rating: 1
Comments: What exactly is the point of moving one Link Monster from one spot to another? It doesn't really help much at all and the other effects are just as situational.
FLOD-EN058
World Legacy Succession
Normal Spell
Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.
ULTRA RARE
Rating: 1
Comments: Even if Monster Reborn beceme banned again, there's still better alternatives.
FLOD-EN057
World Legacy's Corruption
Continuous Spell
Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy's Corruption".
COMMON
Rating: 1
Comments: I'd say regardless of what World Legacy monster you bring out, this is still too situational to be useful.
FLOD-EN056
Gouki Face Turn
Normal Spell
Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Gouki Face Turn" per turn.
RARE
Rating: 1
Comments: Monster Reborn is still legal so it's a far better card to use than this. Heck, there's other alternatives that are better than this.
FLOD-EN055
Trickstar Bouquet
Quick-Play Spell
Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn.
RARE
Rating: 1
Comments: You lose a monster just to power up another monster and while it may be more ATK than other boosts, there are better ways to power up your monsters without losing one of your own.
FLOD-EN054
Trickstar Light Arena
Field Spell
If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand.
RARE
Rating: 2
Comments: Trickstars aren't that hard to Link Summon and this will lock out one threat your opponent has waiting but doesn't prevent them from chaining to its effect.
FLOD-EN053
Cybersal Cyclone
Quick-Play Spell
Target 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone.
COMMON
Rating: 1
Comments: The activation requirements are far too strict to make this useful, especially since we have more generic cards that require less for their activation already released.
FLOD-EN052
Greatfly
WIND / Insect-Type Link / ATK 1400 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 WIND monsters
All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn.
RARE
Rating: 1
Comments: There's nothing great about this bug as it's just as feeble as the other Attribute Link Monsters released so far and doesn't really offer anything that can't be done better already.
FLOD-EN051
Fire Fighting Daruma Doll
FIRE / Beast-Warrior-Type Link / ATK 1500 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Beast, Beast-Warrior, and/or Winged Beast monsters
This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.
RARE
Rating: 2
Comments: It's pretty weak but the Link Materials aren't too specific and it will likely get a boost if used in Beast-Warrior or Winged Beast Decks.
FLOD-EN050
Vampire Sucker
DARK / Zombie-Type Link / ATK 1600 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.
● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
SECRET RARE
Rating: 2
Comments: Its ATK is rather low but its Link Materials are easily to find and two of its effects are pretty good. Still, it's going to come up a little short of gettng a 3/5.
FLOD-EN049
Wind-Up Zenmaintenance
LIGHT / Machine-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 "Wind-Up" monsters
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn.
● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
SUPER RARE
Rating: 2
Comments: It's not very strong and is limited to Wind-Up Link Materials but a Deck using them will certainly make use of it.
FLOD-EN048
Knightmare Gryphon
LIGHT / Fiend-Type Link / ATK 2500 / Link-4
Active Link Arrow(s): Top, Bottom, Left and Right
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
SECRET RARE
Rating: 1
Comments: Why would I go through th effort of bringing this guy out if he locks out the abilities of all Special Summoned monsters on the field, including mine? Plus, I can't even use the card I Set on my field from my Graveyard right away so it's an easy target for my opponent, whom will already know exactly what card it is.
FLOD-EN047
Knightmare Unicorn
DARK / Fiend-Type Link / ATK 2200 / Link-3
Active Link Arrow(s): Left, Right and Bottom
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
SECRET RARE
Rating: 2
Comments: It's going to take more effort to get this guy out and achieve all that it has to offer but it gives you extra draws during your Draw Phase while it's co-linked.
FLOD-EN046
Knightmare Phoenix
FIRE / Fiend-Type Link / ATK 1900 / Link-2
Active Link Arrow(s): Top and Right
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
SUPER RARE
Rating: 2
Comments: Not much to say about this one that wasn't said with Cerberus, especially given that the initial effect you get when it's Link Summoned is better used with MST. It's also not very strong, though at least isn't specific with Link Materials either.
FLOD-EN045
Knightmare Cerberus
EARTH / Fiend-Type Link / ATK 1600 / Link-2
Active Link Arrow(s): Top and Left
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
SUPER RARE
Rating: 2
Comments: Obviously you'll want to co-link this guy with another Link Monster but it's not all that strong and won't get the effect after that. Plus, it only works on monsters that were Special Summoned to your opponent's Main Monster Zone.
FLOD-EN044
Knightmare Goblin
WIND / Fiend-Type Link / ATK 1300 / Link-2
Active Link Arrow(s): Left and Right
2 monsters with different names
If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.
ULTRA RARE
Rating: 1
Comments: Most of its effects are quite situational to get the most out of them and the 2nd effect is already better achieved with Double Summon, which was released well before this card and well below this card's rarity.
FLOD-EN043
Knightmare Mermaid
WATER / Fiend-Type Link / ATK 1000 / Link-1
Active Link Arrow(s): Bottom
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
RARE
Rating: 1
Comments: Unlike a real mermaid which is only the result of myth and folklore, this card actually exists and is pretty much useless, even with the 1000 ATK loss.
FLOD-EN042
Altergeist Kidolga
DARK / Spellcaster-Type Link / ATK 1000 / Link-2
Active Link Arrow(s): Left and Bottom
2 "Altergeist" monsters
When another "Altergeist" monster you control inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand.
COMMON
Rating: 1
Comments: It really isn't worth the effort since it can't last long on the field and has to wait until one of its friends deals battle damage to your opponent before it can do anything. Even when its first effect is used, the revived monster can't attack until this guy does and with only 1000 ATK, it's not a smart move. I can't even rate it higher with the last effect as there are better ways of going about it.
FLOD-EN041
Gouki The Master Ogre
EARTH / Warrior-Type Link / ATK 2800 / Link-4
Active Link Arrow(s): Top, Bottom, Bottom-Left and Bottom-Right
2+ "Gouki" monsters
Once per turn (Quick Effect): You can return to the hand any number of "Gouki" monsters you control that this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn. This card can attack all monsters your opponent controls, once each. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied).
SUPER RARE
Rating: 2
Comments: It needs at least 2 Gouki monsters but once it's on the field, it can quickly cripple your oppponent's defenses. However, The last line of text also hurts this card's playability.
FLOD-EN040
Trickstar Delfiendium
LIGHT / Fairy-Type Link / ATK 2200 / Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ "Trickstar" monsters
When this card declares an attack while pointing to a "Trickstar" monster: You can target your banished "Trickstar" cards, up to the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added, until the end of this turn.
RARE
Rating: 1
Comments: As a Link-3 monster, I'd expect some good effects but this guy is only a Rare and its effects reflect that as they're pretty mediocre for the Link Materials it needs.