FLOD-EN099 |
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Crystal Conclave
Continuous Trap
Once per turn, if a face-up "Crystal Beast" monster(s) you control is
destroyed by battle or card effect: You can Special Summon 1 "Crystal
Beast" monster from your Deck. You can send this face-up card from the
field to the GY, then target 1 "Crystal Beast" card you control and 1
card on the field; return them to the hand. You cannot activate these
effects in the same Chain.
COMMON |
Rating: |
2 |
Comments: |
Your lost Crystal Beast is replenished but
you'll lose that perk if you use the other effect, which I highly don't
recommend. |
FLOD-EN098 |
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Rainbow Refraction
Quick-Play Spell
If a monster(s) you control whose original name is "Rainbow Dragon" or
"Rainbow Dark Dragon" activated its effect this turn: Special Summon any
number of "Crystal Beast" monsters with different names from your Deck.
SUPER RARE |
Rating: |
2 |
Comments: |
Not sure why you'd need the other Crystal Beasts
when you were already successful with one of the main dragons' effects.
However, Rainbow Dragon is the worst of the two given it can't attack if
eitther of its effects are successful so this won't do you much good
with that. |
FLOD-EN097 |
Active Link Arrows
→ |
Bottom-Left
and
Bottom-Right |
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Madolche Fresh Sistart
EARTH / Fairy-Type Link / ATK 1500 / Link-2
2 "Madolche" monsters
While this card points to a "Madolche" monster, "Madolche" Spells/Traps
you control cannot be destroyed by card effects, also neither player can
target them with card effects. If this card on the field would be
destroyed by battle or card effect, you can shuffle 1 "Madolche" monster
from your GY into the Deck instead.
COMMON |
Rating: |
2 |
Comments: |
It works two-fold by protecting your Spells and
Traps from harm and putting its friends back into the Deck where they
belong but isn't very strong and only works with Madolches. |
FLOD-EN096 |
Active Link Arrows
→ |
Bottom-Left
and
Bottom-Right |
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Inzektor Picofalena
DARK / Insect-Type Link / ATK 1000 / Link-2
2 Insect monsters
If this card is Link Summoned: You can discard 1 card, then target 1
other Insect monster you control; equip 1 Insect monster from your Deck
to it as an Equip Spell that gains this effect.
● The equipped monster gains 500 ATK/DEF.
You can target 3 Insect monsters in your GY; shuffle them into the Deck,
then draw 1 card. You can only use each effect of "Inzektor Picofalena"
once per turn.
COMMON |
Rating: |
1 |
Comments: |
Oh sure it helps its friends out but doesn't
protect itself and with a puny 1000 ATK, that's pretty much essential.
The other effect can also be achieved better. |
FLOD-EN095 |
Active Link Arrows
→ |
Left
and
Right |
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Shaddoll Construct
LIGHT / Fairy-Type Link / ATK 1200 / Link-2
2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion
Monster from your Extra Deck, using monsters from your hand or field as
Fusion Material. If this card is in your GY: You can send 1 "Shaddoll"
card from your hand or face-up field to the GY, and if you do, Special
Summon this card. You can only use each effect of "Shaddoll Construct"
once per turn.
COMMON |
Rating: |
1 |
Comments: |
This is more effort than using Elemental HERO
Woodsman or any other card that searches Polymerization and all for a
monster with a mere 1200 ATK. Plus, the other effect isn't worth it
either since this card is bad enough the first time around. |
FLOD-EN094 |
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Flower Cardian Moonflowerviewing
DARK / Warrior-Type Synchro-Type Tuner / Level 6 / ATK 2000 / DEF 2000
1 Tuner + 2 non-Tuner monsters
Once per turn, during your Main Phase: You can draw 1 card, and if you
do, show it, then, if it is a "Flower Cardian" monster, you can Special
Summon it, ignoring its Summoning conditions, and it can attack directly
this turn. If you activated this effect, skip the Draw Phase of your
next turn. When this card is used as Synchro Material, you can treat it
and all other Synchro Materials (that have a Level) as Level 2 monsters.
COMMON |
Rating: |
2 |
Comments: |
It's risky to use the 1st effect but even in
non-Flower Cardian Decks you don't lose the drawn card, just your next
Draw Phase. It's not all that strong either but at least is a Tuner
monster that can then make it easier to Synchro Summon with. Still,
losing your Draw Phase can prove crutial in a Duel, especially late game
when your hand is small. |
FLOD-EN093 |
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Crystal Keeper
FIRE / Warrior-Type Pendulum / Level 4 / ATK 1500 / DEF 1800 / Scale 2
Each turn, the first time an "Ultimate
Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be
destroyed by card effect that turn, it is not destroyed.
If a "Crystal Beast" monster you control
battles an opponent's monster, during damage calculation (Quick Effect):
You can Tribute this card from your hand or face-up from your field;
your battling monster's ATK/DEF become double its original ATK/DEF
during that damage calculation only, but it is destroyed at the end of
this Damage Step.
COMMON |
Rating: |
2 |
Comments: |
It's searchable and has a pretty low scale but
it's DEF isn't all that high and neither is its ATK. It's effects aren't
all that bad but aren't enough to make it all that good. |
FLOD-EN092 |
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Crystal Master
DARK / Spellcaster-Type Pendulum / Level 3 / ATK 1300 / DEF 1000 / Scale
5
Your opponent cannot target "Ultimate
Crystal" monsters or "Crystal Beast" cards you control with card
effects.
You can Tribute this card; add 1
"Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal"
Spell/Trap from your Deck to your hand.
COMMON |
Rating: |
2 |
Comments: |
New support for Crystal Beasts and the main boss
monsters but its Scale isn't low enough to be all that useful and its
stats are pretty weak to use as an effective Monster Card. |
FLOD-EN091 |
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F.A. Overheat
Normal Trap
If only your opponent controls a monster: Special Summon 1 "F.A."
monster from your hand, and if you do, increase its Level by 3 until the
end of this turn. If this card is in the GY and you control no cards in
your Field Zone: You can banish this card from the GY; activate 1 "F.A."
Field Spell directly from your hand or GY. You can only use this effect
of "F.A. Overheat" once per turn.
RARE |
Rating: |
2 |
Comments: |
It gives you a free F.A. monster that will
temporarily be stronger than normal and can activate a Field Spell from
your Deck but it's for F.A. Decks only. |
FLOD-EN090 |
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F.A. Dead Heat
Continuous Trap
When an opponent's monster declares a direct attack: You can Special
Summon 1 "F.A." monster from your Deck. You can only use this effect of
"F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster
battles an opponent's monster, before damage calculation: You can have
both players roll a six-sided die. If your result is higher, increase
the Level of your battling monster by 4, until the end of this turn
(even if this card leaves the field). If your result is lower, destroy
your battling monster. If it's a tie, both players roll again.
COMMON |
Rating: |
1 |
Comments: |
A risky gamble considering you may not have an
F.A. monster on the field to even use the effect, and even if you get
one, it's not likely it'll survive the turn. |
FLOD-EN089 |
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F.A. Winners
Continuous Spell
If you control a "F.A." monster, this card cannot be destroyed by your
opponent's card effects. When your "F.A." monster whose Level is at
least 5 higher than its original Level battles an opponent's monster and
inflicts battle damage to them: You can banish 1 card from your hand,
field, or GY. You can only activate this effect of "F.A. Winners" once
per turn. If 3 of your "F.A." Field Spells with different names are
currently banished, and were all banished by the effect of "F.A.
Winners", you win the Duel.
RARE |
Rating: |
2 |
Comments: |
Not much of a winning card when
compared to Jackpot 7 or Exodia, which are both much more generic and
searchable but it's not the worst of the F.A. cards. |
FLOD-EN088 |
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F.A. Dawn Dragster
LIGHT / Machine-Type Synchro / Level 7 / ATK 0 / DEF 2000
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense
Position monster, inflict piercing battle damage. Each time a "F.A."
Spell/Trap Card or effect is activated: You can increase this card's
Level by 1. Once per turn, when your opponent activates a Spell/Trap
Card or effect (Quick Effect): You can reduce this card's Level by 2,
and if you do, negate the activation, and if you do that, destroy that
card.
RARE |
Rating: |
1 |
Comments: |
Literally nothing more than an Extra Deck
version of Dark Dragster given its ATK and DEF are the same, it still
has summoning requirements (though unwritten given it's a Synchro
Monster) and the same poor effects. Even piercing damage is better done
with other cards. |
FLOD-EN087 |
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F.A. Dark Dragster
DARK / Machine / Level 7 / ATK 0 / DEF 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your
hand) by having a Level 7 or higher "F.A." monster on the field, but no
"F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level
x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You
can increase this card's Level by 1. Once per turn: You can target 1
card on the field; reduce this card's Level by 3, and if you do, destroy
that target.
RARE |
Rating: |
1 |
Comments: |
We actually have a monster that has this card's
perks and so much more. Wanna know what it is? Greed Quasar, which also
has no strings attached. |
FLOD-EN086 |
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Vendread Daybreak
Normal Trap
If your opponent controls more cards than you do: Choose 1 Ritual
Summoned "Vendread" monster you control, and destroy all cards on the
field, except the chosen monster. It cannot attack directly while it
remains face-up on the field. You can only activate 1 "Vendread
Daybreak" per turn.
COMMON |
Rating: |
1 |
Comments: |
So basically you're just destroying your
opponent's cards for no good reason given that you can't attack directly
with that monster (which must be a Ritual Summoned Vendread monster I
might add). At least it's a Common but it won't make good trade bait. |
FLOD-EN085 |
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Vendread Nightmare
Continuous Spell
Once per turn: You can Tribute 1 or more "Vendread" monsters from your
hand and/or field, then target 1 face-up monster you control; increase
its Level by the number of monsters Tributed, until the end of this
turn. When your attacking "Vendread" Ritual Monster destroys an
opponent's monster by battle: You can have your monster gain 1000 ATK.
You can only use this effect of "Vendread Nightmare" once per turn.
COMMON |
Rating: |
1 |
Comments: |
There are better ways to increase a monster's
Level than this and give it more ATK as well. |
FLOD-EN084 |
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Revendread Evolution
Ritual Spell
This card can be used to Ritual Summon any "Vendread" Ritual Monster
from your hand or GY. You must also Tribute monsters from your hand or
field, and/or send 1 "Vendread" monster from your Deck to the GY, whose
total Levels equal the Level of the Ritual Monster you Ritual Summon.
The Ritual Summoned monster is destroyed during the End Phase of the
next turn. You can only activate 1 "Revendread Evolution" per turn.
COMMON |
Rating: |
1 |
Comments: |
Since it won't stick around long, why bother
Ritual Summoning it with this anyway? Yeah you'll get the monster's
effect out of it but that's only if your opponent doesn't counter it
first. |
FLOD-EN083 |
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Vendread Anima
DARK / Zombie / Level 1 / ATK 0 / DEF 0
You can banish this card from your GY, then target 1 of your banished
"Vendread" monsters, except "Vendread Anima"; Special Summon it, also
you cannot Special Summon monsters for the rest of this turn, except
Zombie monsters. A "Vendread" monster Ritual Summoned using this card on
the field gains the following effect. You can only use each of the
preceding effects of "Vendread Anima" once per turn.
● Banish any monster destroyed by battle with this card.
RARE |
Rating: |
2 |
Comments: |
It's mostly good for use with Ritual Summons as
its ATK and DEF aren't going to do you much good and the 1st effect is
restricted to Vendreads, not to mention restrains your Special Summons
to Zombies if the effect is used. |
FLOD-EN082 |
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Revendread Executor
DARK / Zombie-Type Ritual / ATK 3000 / DEF 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. This
card's name becomes "Revendread Slayer" while on the field. While this
Ritual Summoned card is on the field, your opponent cannot target cards
you control with card effects, except this card. If this Ritual Summoned
card is destroyed by battle, or is destroyed by an opponent's card
effect while in its owner's Monster Zone: You can add 1 "Vendread" card
from your Deck to your hand. You can only use this effect of "Revendread
Executor" once per turn.
RARE |
Rating: |
2 |
Comments: |
It's got some pretty high ATK and isn't
restrained to Vendread Ritual Spells for any of its effects. However,
the main good effect only works while it's on the field after being
Ritual Summoned and that 0 DEF won't help it regardless. |
FLOD-EN081 |
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Super Team Buddy Force Unite!
Normal Trap
Target 1 face-up monster on the field; Special Summon 1 monster from
your hand or GY, with the same original Type as that monster's, but with
a different original name. If this card in its owner's Spell & Trap Zone
is destroyed by an opponent's card effect: You can Set 1 "Super Team
Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.
SECRET RARE |
Rating: |
2 |
Comments: |
It could give you a stronger monster but that's
up to chance as you don't know what monster will be out when you're able
to use this card. Setting another copy right away should this one get
destroyed isn't bad but then your opponent will anticipate it. |
FLOD-EN080 |
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Waking the Dragon
Normal Trap
If this Set card in its owner's control has left the field because of an
opponent's effect, and is now in the GY or banished: You can Special
Summon 1 monster from your Deck or Extra Deck.
SHORT PRINT COMMON |
Rating: |
3 |
Comments: |
It's a pretty powerful card and all it has to do
is either get banished or sent to the Grave by an opponent's card effect
to give you a free monster from almost anywhere in your possesion. |