*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card |
GAOV-EN079 |
|
Aquamirror Cycle
Normal Trap
Target 1 face-up WATER monster you control and 2 WATER monsters
in your Graveyard; shuffle the first target
into the Deck, and if you do, add the second targets to your
hand.
COMMON |
Rating: |
1 |
Comments: |
If it's a good monster you
returned to the deck, you'll must wait to draw it again but if not, you
risk a bad draw and that's not well balanced by getting the other 2
WATER monsters to your hand. |
GAOV-EN078 |
|
Sealing Ceremony of Raiton
Continuous Trap
Once per turn: You can return 1 face-up WIND
monster you control to the bottom of the Main Deck to target up
to 2 cards in your opponent's Graveyard; banish
those targets.
COMMON |
Rating: |
1 |
Comments: |
Use Macro Cosmos instead as
it's all around better for everything gets banished and you can benefit
from that but very little from the card above. |
GAOV-EN077 |
|
Spiritual Light Art - Hijiri
Normal Trap
Tribute 1 LIGHT monster to target 1 banished monster;
your opponent can reveal 1 Trap Card from their hand to negate
this card's effect, otherwise you Special Summon that monster.
SUPER RARE |
Rating: |
2 |
Comments: |
With Priority gone, Bottomless
will see more play, and with it likely more banished LIGHT monsters but
letting your opponent get a near-free way to negate this isn't good and you
have to tribute a LIGHT monster. |
GAOV-EN076 |
|
Dimension Slice
Normal Trap
When a monster(s) is Special Summoned to your side of the field:
Target 1 face-up monster your opponent controls;
banish that target. If the Summon is an Xyz Summon, you can
activate this card the turn it was Set.
RARE |
Rating: |
2 |
Comments: |
It doesn't care where the
Special Summon occurs besides to your field and at least if you Xyz
Summon, you can activate this right away. |
GAOV-EN075 |
|
Return
Normal Trap
When your opponent adds a card(s) from the Graveyard to the hand:
They must shuffle 1 of those cards into their Deck.
COMMON |
Rating: |
2 |
Comments: |
Your opponent will be picking
good cards from their Grave so activating this won't do much good unless
it's just one card.. |
GAOV-EN074 |
|
Inzektor Gauntlet
Normal Trap
Target 1 face-up "Inzektor" monster you control;
equip this card to that target. It gains 1000 DEF, and cannot be
destroyed by your opponent's card effects.
COMMON |
Rating: |
2 |
Comments: |
Your Inzektor monster gains
1000 DEF and is immune to monster destruction effects but if in Attack
Mode, neither effect will save that monster from battle. |
GAOV-EN073 |
|
Zekt Conversion
Normal Trap
When a face-up "Inzektor" monster you control is targeted for an
attack: Target the attacking monster;
equip the attack target to that attacking monster. Take control
of the equipped monster while it is equipped with an "Inzektor"
monster by this effect.
ULTRA RARE |
Rating: |
2 |
Comments: |
A quicker version of The Mask
of Remnants or Dark Necrofear but you may encounter a monster that
cannot be gained control of like Mataza the Zapper. |
GAOV-EN072 |
|
Hieratic Seal of Reflection
Counter Trap
When a Spell Card, Trap Card, or monster effect is activated:
Tribute 1 "Hieratic" monster; negate the
activation, and if you do, destroy it.
SUPER RARE |
Rating: |
2 |
Comments: |
It works against any card
effect but won't help you without a Hieratic monster to tribute. |
GAOV-EN071 |
|
Hieratic Seal of Banishment
Normal Trap
Tribute 1 "Hieratic" monster to target 1 card your opponent
controls; banish that target.
RARE |
Rating: |
1 |
Comments: |
I'd rather use Dark Core
because while I'm losing a card in my hand, it can be any card and the
card itself is a Spell Card and I lose nothing on the field. |
GAOV-EN070 |
|
Butterflyoke
Normal Trap
When an opponent's monster declares an attack:
Target the attacking monster; change that
target to Defense Position, and if you do, equip this card to
that monster. Once per turn, during either player's Main Phase
or Battle Phase: You can change the equipped
monster's Battle Position.
COMMON |
Rating: |
3 |
Comments: |
A truly annoying card for your
opponent because during either player's Main or Battle Phase, you
control the monster's battle position! |
GAOV-EN069 |
|
Bounzer Guard
Normal Trap
Target 1 face-up "Bounzer" monster you control;
this turn, it cannot be targeted by other card effects, or be
destroyed by battle. This turn, if an opponent's monster
attacks, it must target that monster for an attack if it is
still on the field.
COMMON |
Rating: |
2 |
Comments: |
The Bounzer archtype isn't all
that bad so you'll have some decent targets and payoff with this. |
GAOV-EN068 |
|
Commander of Swords
Normal Trap
When your opponent draws for their normal draw in their Draw
Phase: They reveal the card(s) they drew, then
if any is a Spell/Trap Card, you apply 1 of
these effects.
● Discard all cards they drew.
● Destroy 1 Spell/Trap Card they control.
COMMON |
Rating: |
2 |
Comments: |
It's basically a card to
disrupt strategy but it'll only work about 66% of the time. |
GAOV-EN067 |
|
Gamushara
Normal Trap
When a Defense Position monster you control is targeted for an
attack: Change that Defense Position monster to
face-up Attack Position. Then, if the attacking monster is
destroyed by that battle and sent to the Graveyard:
Inflict damage to your opponent equal to that monster's original
ATK in the Graveyard.
COMMON |
Rating: |
3 |
Comments: |
Works wonders for those
monsters that change battle positions and have little DEF like Goblin
Attack Force and Jumbo Drill, which'll leave them a surprise when their
monster gets destroyed! |
GAOV-EN066 |
|
Nitwit Outwit
Normal Trap
Discard 1 monster to target 1 face-up monster on the field;
it loses ATK equal to the discarded monster's original ATK.
COMMON |
Rating: |
2 |
Comments: |
This is the card I referred to
with Rocket Arrow Express but in any case you'll be relying on two cards
to be in your hand, which isn't guaranteed all the time. |
GAOV-EN065 |
|
Storm
Normal Spell
Destroy all Spell and Trap Cards you control, then destroy as
many Spell/Trap Cards your opponent controls as
possible, up to the number of your own cards you destroyed.
COMMON |
Rating: |
1 |
Comments: |
With or without Heavy Storm
legal, this card has no use in your deck because if countered, your
monsters have little if any protection from attacks. |
GAOV-EN064 |
|
Constellar Belt
Continuous Spell
The activation of LIGHT monsters' effects cannot be negated.
COMMON |
Rating: |
3 |
Comments: |
In an all-LIGHT deck, your
monsters are impervious to the likes of Effect Veiler and Divine Wrath!
It includes your opponent's monsters though and is restricted to LIGHT
monster effects. |
GAOV-EN063 |
|
That Wacky Magic!
Normal Spell
Banish all Spell Cards in your Graveyard;
destroy all face-up monsters your opponent controls with DEF
less than or equal to the number of Spell Cards you banished
x 300.
COMMON |
Rating: |
1 |
Comments: |
Even if you do pull off the
effect, there won't likely be many monsters your opponent has that'll
get hit. |
GAOV-EN062* |
|
Xyz Unit
Equip Spell
Equip only to an Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its Xyz
Material to activate its effect: You can detach
this card as 1 of the Xyz Materials.
ULTRA RARE |
Rating: |
2 |
Comments: |
So your Xyz Monster gets a free
Xyz Material when it runs out of normal materials and some extra ATK but
once Return of the Duelist hits US shores, this'll be outdated. |
GAOV-EN061 |
|
Inzektor Crossbow - Zektarrow
Equip Spell
Equip only to an "Inzektor" monster. It gains 500 ATK. Your
opponent cannot activate cards or effects in response to the
equipped monster's effects.
RARE |
Rating: |
2 |
Comments: |
Its target doesn't gain much
ATK but does gain power of triggering its effect problem-free. |
GAOV-EN060 |
|
Final Inzektion
Normal Spell
Send 5 face-up "Inzektor" cards you control to the Graveyard;
destroy all cards your opponent controls, also, during the
Battle Phase of this turn, your opponent cannot activate monster
effects that activate in the hand or Graveyard.
RARE |
Rating: |
2 |
Comments: |
A lethal card for the archtype
but I doubt if even one of the cards you need goes to the Grave before
this resolves, you lose out on clearing the opponent's field. |