*Also available as an Ultimate Rare card |
GENF-EN079* |
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Raigeki Bottle
Continuous Trap
Each time a monster you control declares an attack, place 1 Thunder
Counter on this card. You can send this card with 4 or more Thunder
Counters to the Graveyard; destroy all monsters your opponent controls.
ULTRA RARE |
Rating: |
3 |
Comments: |
Talk about a one-sided card!
You clear your opponent's field of monsters just by sending it with at
least 4 Thunder Counters on it! |
GENF-EN078 |
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Attention!
Normal Trap
Target 1 face-up Level 5 or lower monster your opponent controls;
destroy all face-up monsters on the field with a different Level than
it.
RARE |
Rating: |
2 |
Comments: |
The effect affects both sides
of the field so you'll want to make sure you have no monsters with a
different Level than the targeted monster. |
GENF-EN077 |
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Tyrant's Tummyache
Continuous Trap
Activate by Tributing 1 monster. Neither player can Special Summon a
Level 6 or higher monster. If you have 3 or more cards in your hand,
destroy this card.
COMMON |
Rating: |
1 |
Comments: |
It doesn't stop Normal Summons
of Level 6+ monsters, it affects both players and it self-destructs if
its controller has at least 3 cards in their hand plus you have to
Tribute a monster just to activate it! |
GENF-EN076 |
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Curse of the Circle
Normal Trap
Target 1 monster your opponent controls; your opponent cannot Tribute
it, or use it as a Synchro Material Monster.
RARE |
Rating: |
2 |
Comments: |
At least the effect doesn't end
during the End Phase and isn't restricted to any particular monster your
opponent controls. |
GENF-EN075 |
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United Front
Counter Trap
When a Trap Card is activated while you control 2 or more face-up
monsters with the same Level: Negate the activation and destroy it.
RARE |
Rating: |
2 |
Comments: |
It has to be activated when a
Trap Card is activated but its activation requirements aren't too steep.
|
GENF-EN074 |
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Utopian Aura
Normal Trap
Detach 1 Xyz Material you control; the face-up Xyz Monsters you control
cannot be destroyed by card effects until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Save Utopia or Gachi Gachi from
being destroyed by your opponent's card effect threats but being a Trap
Card and having to detach an Xyz Material hurts this card's playability
and rating. |
GENF-EN073 |
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Treaty on Uniform Nomenclature
Normal Trap
If you control 2 or more face-up monsters with the same name, except
Tokens: Apply this effect, depending on how many you control.
● Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
● Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
COMMON |
Rating: |
2 |
Comments: |
It's not limited to any 2
copies of the Ojamas thankfully so I can use multiple Krebons or heck
any 2 copies of a monster but in most cases, you'll only destroy 1
opponent's Spell or Trap Card. |
GENF-EN072 |
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Burgeoning Whirlflame
Counter Trap
When a Trap Card is activated: Send 1 "Laval" monster from your hand to
the Graveyard; negate the activation and destroy it. If this card is in
the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add
this card to your hand.
COMMON |
Rating: |
1 |
Comments: |
There's no activation cost
except to discard a Laval monster from your hand but I wouldn't have put
an activation cost into a bad card like this one. |
GENF-EN071 |
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Past Image
Normal Trap
If you control a face-up Psychic-Type monster: Target 1 monster your
opponent controls; banish it. During the next Standby Phase, it returns
to the opponent's side of the field in the same Battle Position.
COMMON |
Rating: |
1 |
Comments: |
You may not need to discard
anything but you need to have a Psychic-Type monster out and being a
Trap Card, it'll take longer to use. Worse yet, the monster comes back
later. Stick to Dark Core over this. |
GENF-EN070 |
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Bright Future
Normal Trap
Target 2 of your banished Psychic-Type monsters; return both those
targets to the Graveyard and draw 1 card.
RARE |
Rating: |
2 |
Comments: |
Can come in handy if you just
brought out Ultimate Axon Kicker or Chaos Sorcerer but Burial from a
Different Dimension can return any 3 of your banished monsters back to
your Grave and is Quick-Play. |
GENF-EN069 |
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Oh F!sh!
Counter Trap
When an Effect Monster's effect activates: Shuffle 1 of your banished
Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the
activation and destroy it.
RARE |
Rating: |
2 |
Comments: |
It only negates Effect Monster
effects and you can't just shuffle the monster types from anywhere
(Deck, Grave, Hand) so you won't always have banished monsters to return
for its activation requirement. |
GENF-EN068 |
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Underworld Egg Clutch
Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is
banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster
from your Deck to your hand.
COMMON |
Rating: |
2 |
Comments: |
It's easy to get one of your Fish, Sea Serpent or
Aqua-Type monsters banished if destroyed by battle while Dimensional
Fissure is active unless Jinzo or Royal Decree is also face up. |
GENF-EN067 |
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Overwind
Normal Trap
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are
doubled, and it returns to the hand during the End Phase. You can only
activate 1 "Overwind" per turn.
COMMON |
Rating: |
2 |
Comments: |
If you've got game and your
opponent can't stop you when you activate this, then the downside
doesn't matter but if they can, you may be in trouble. |
GENF-EN066 |
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Damage Vaccine Ω MAX
Normal Trap
When you take damage by battle or by a card effect: Gain Life Points
equal to the damage you took.
COMMON |
Rating: |
3 |
Comments: |
It applies to any kind of
damage and you gain back all that you lost! |
GENF-EN065 |
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Explosive Urchin
Continuous Trap
Activate only when your opponent activates a Trap Card. During your
Standby Phase: Inflict 1000 damage to your opponent. Your opponent must
control a face-up Trap Card for you to activate and resolve this effect.
During your 3rd End Phase after activation, send this card to the
Graveyard.
COMMON |
Rating: |
2 |
Comments: |
There's one obvious Trap Card
that would meet this card's requirements but defeats the purpose of
activating this yet this card's activation requirements aren't hard to
achieve. |
GENF-EN064 |
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Poseidon Wave
Normal Trap
When an opponent's monster declares an attack: Target the attacking
monster; negate that target's attack, and if you control any face-up
Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your
opponent for each of those monsters.
COMMON |
Rating: |
2 |
Comments: |
In most cases, you'd just be
negating the attack but for that Negate Attack and Threatening Roar are
better so you're better off keeping this in WATER decks. |
GENF-EN063 |
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Asleep at the Switch
Normal Trap
When your opponent gains Life Points: Target 1 monster your opponent
controls; destroy that target.
COMMON |
Rating: |
2 |
Comments: |
It's anti-LP Gain Decks but if
Prime Material Dragon is out, this card is useless unless its controller
has no cards to discard for PMD. |
GENF-EN062 |
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Peeking Goblin
Normal Spell
Your opponent reveals the top 3 cards of their Deck. Choose one to place
on the bottom of the Deck and place the other two on top of the Deck in
any order.
COMMON |
Rating: |
2 |
Comments: |
Know what's coming next and
mess with your opponent's strategy but it's a bit of a gamble since you
have no idea what cards are next in your opponent's Deck. |
GENF-EN061 |
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Resonance Device
Normal Spell
Target 2 face-up monsters you control with the same Type and Attribute;
change one of their Levels to the current Level of the other, until the
End Phase.
RARE |
Rating: |
2 |
Comments: |
Use only for themed decks
because of this card's somewhat steep activation requirements. |
GENF-EN060 |
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Oni-Gami Combo
Normal Spell
Target 1 face-up Xyz Monster you control and detach all of its Xyz
Material; this turn, that target can attack twice during the same Battle
Phase.
COMMON |
Rating: |
2 |
Comments: |
I suppose you could steal your
opponent's Xyz Monster then use this to remove it's Xyz Materials to
make it less of a threat to you when you give the monster back but
overall pretty poor. |