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Text card ratings Rarity Changes  Visual Spoiler Card Spoiler Improved Effects

Gladiator's Assault (Page 4)

GLAS-EN079
Foolish Revival
Normal Trap
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
COMMON
Rating: 1
Comments: It is most definitely a foolish revival. Don't run this card.
GLAS-EN078
Interdimensional Warp
Normal Trap
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
COMMON
Rating: 1
Comments: Use Creature Swap instead as you can: 1. Play it from your hand and 2. select any  monster.
GLAS-EN077
Detonator Circle "A"
Normal Trap
Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.
COMMON
Rating: 1
Comments: A poor man's Ring of Destruction. Don't waste your deck space with this.
GLAS-EN076
Cell Explosion Virus
Normal Trap
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
RARE
Rating: 1
Comments: This virus pales in comparison to Mirror Force since all MF needs is for your opponent to attack. Use MF instead.
GLAS-EN075*
Energy-Absorbing Monolith
Normal Trap
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken.
SUPER RARE
Rating: 3
Comments: Negate Magic Cylinder, Coffin Seller, and Barrel Behind the Door! A decent card to use!
GLAS-EN074
Double-Edged Sword Technique
Normal Trap
Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).
COMMON
Rating: 1
Comments: There's no room for this card, even in SS decks since you lose the monsters you summoned and you take damage equal to their combined ATKs!
GLAS-EN073
Swiftstrike Armor
Continuous Trap
During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it.
COMMON
Rating: 2
Comments: If you need to bring out a stronger monster, then this card isn't too bad but still, your opponent can use Torrential Tribute or Bottomless and destroy your monster.
GLAS-EN072
Parry
Counter Trap
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it.
COMMON
Rating: 1
Comments: Find a better Trap Card.
GLAS-EN071
Disarm
Counter Trap
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it.
COMMON
Rating: 1
Comments: Use Magic Jammer or Spell Shield - Type 8 instead.
GLAS-EN070
Shadow-Imprisoning Mirror
Continuous Trap
When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
COMMON
Rating: 3
Comments: Negate that pesky Sangan to prevent your opponent from getting an Exodia piece, or any other decent DARK monster like Zombie Master!
GLAS-EN069
Light-Imprisoning Mirror
Continuous Trap
When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.
COMMON
Rating: 2
Comments: There are some uses for this card like negating Shining Angel but not much.
GLAS-EN068
Release from Stone
Continuous Trap
Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
COMMON
Rating: 1
Comments: Use Call of the Haunted instead as you can revive any monster from your Graveyard.
GLAS-EN067*
Updraft
Normal Trap
Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
SUPER RARE
Rating: 2
Comments: Under most cases, this card won't deal much more than 600/900 damage but under that RARE case, it can deal more but don't count on that happening often.
GLAS-EN066
Rain Storm
Normal Trap
Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ● 1000 points: Destroy 1 Spell or Trap Card your opponent controls. ● 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.
COMMON
Rating: 1
Comments: Keep this card in Adrian Geko decks since only two Cloudian monsters can fit this card's requirements.
GLAS-EN065
Natural Disaster
Continuous Trap
Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
COMMON
Rating: 2
Comments: 500 damage isn't much to deal for an effect that only activates when a Cloudian monster destroys 1 of your opponent's cards. Overall not worth using outside Adrian Geko decks.
GLAS-EN064
No Entry!!
Normal Trap
Change all Attack Position monsters to Defense Position.
COMMON
Rating: 2
Comments: While it does stop your opponent's monster(s) attack(s), it doesn't destroy the monster(s), making it just an okay card that is probably better off in Syrus Season 2 decks.
GLAS-EN063
Over Limit
Normal Trap
Pay 500 Life Points. Special Summon from both player's Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
COMMON
Rating: 1
Comments: Take out the word "limit" in this card's name. What you get is the playability of this card, over, as in it's not playable.
GLAS-EN062
"A" Cell Incubator
Continuous Spell
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
COMMON
Rating: 1
Comments: Odds are are as low for A-Counters to be removed from play as this card has playability. Don't bother with this card outside a "fun UFO/Alien" deck.
GLAS-EN061*
Cunning of the Six Samurai
Quick-Play Spell
Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.
SUPER RARE
Rating: 2
Comments: Sending a weak SS monster to the Grave for a stronger one is about the only use this card has, which is sad for its rarity.
GLAS-EN060
Soul Devouring Bamboo Sword
Continuous Spell
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
COMMON
Rating: 1
Comments: I would rename this card "Brain-Devouring Bamboo Sword" since obviously UDE didn't have the brains to make this card playable. Simply a horrible card to use.