*Also available as an Ultimate Rare card |
LTGY-EN039 |
|
Tidal, Dragon Ruler of Waterfalls
WATER / Dragon / Level 7
/ ATK 2600 / DEF 2000
If this card is in your hand or Graveyard: You
can banish a total of 2 WATER and/or
Dragon-Type monsters from your hand and/or
Graveyard, except this card; Special Summon
this card. During your opponent's End Phase, if this card was
Special Summoned: Return it to the hand. You
can discard this card and 1 WATER monster to the Graveyard;
send 1 monster from your Deck to the Graveyard. If this card is
banished: You can add 1 WATER Dragon-Type
monster from your Deck to your hand. You can only use 1 "Tidal,
Dragon Ruler of Waterfalls" effect per turn, and only once that
turn.
RARE |
Rating: |
2 |
Comments: |
Not very strong but you can
send any monster from your Deck to the Grave but his flaws are the same
as Redox's. |
LTGY-EN038 |
|
Redox, Dragon Ruler of Boulders
EARTH / Dragon / Level 7
/ ATK 1600 / DEF 3000
If this card is in your hand or Graveyard: You
can banish a total of 2 EARTH and/or
Dragon-Type monsters from your hand and/or
Graveyard, except this card; Special Summon
this card. During your opponent's End Phase, if this card was
Special Summoned: Return it to the hand. You
can discard this card and 1 EARTH monster to the Graveyard, then
target 1 monster in your Graveyard; Special
Summon that target. If this card is banished:
You can add 1 EARTH Dragon-Type monster from your Deck to your
hand. You can only use 1 "Redox, Dragon Ruler of Boulders"
effect per turn, and only once that turn.
RARE |
Rating: |
2 |
Comments: |
Only thing I see in this guy is
3000 DEF and his effect to Special Summon monsters from your Grave,
which makes for a low rating unlike the hype for these guys. |
LTGY-EN037 |
|
Windrose the Elemental Lord
WIND / Winged Beast / Level 8
/ ATK 2800 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special
Summoned (from your hand) by having exactly 5 WIND monsters in
your Graveyard, and cannot be Special Summoned by other ways.
When this card is Special Summoned: Destroy all
Spell and Trap Cards your opponent controls. You can only use
this effect of "Windrose the Elemental Lord" once per turn. If
this card leaves the field, skip the Battle Phase of your next
turn.
SECRET RARE |
Rating: |
2 |
Comments: |
Certainly one of the better
Elemental Lords but his friends' drawbacks exist in him as well. |
LTGY-EN036 |
|
Altitude Knight
WIND / Warrior / Level 4
/ ATK 1400 / DEF 1200
Once per turn, when another monster on the field returns to the
hand or Main Deck: Send 1 WIND monster from
your Deck to the Graveyard.
RARE |
Rating: |
1 |
Comments: |
Much like at high altitude,
he'll die quickly with little work to show for his efforts. |
LTGY-EN035* |
|
Harpie Channeler
WIND / Winged Beast / Level 4
/ ATK 1400 / DEF 1300
You can discard 1 "Harpie" card; Special Summon
1 "Harpie" monster from your Deck in face-up Defense Position,
except "Harpie Channeler". You can only use this effect of
"Harpie Channeler" once per turn. While you control a
Dragon-Type monster, this card's Level becomes 7. This card's
name becomes "Harpie Lady" while it is on the field or in the
Graveyard.
ULTRA RARE |
Rating: |
2 |
Comments: |
Currently, none of the Harpie
Lady archtype is any good except for Cyber Harpie Lady, a Level 4 1800
ATK beatstick but that may change later. |
LTGY-EN034 |
|
Fire King Avatar Garunix
FIRE / Winged Beast / Level 3
/ ATK 700 / DEF 1700
If a face-up "Fire King" monster you control is destroyed by a
card effect (except during the Damage Step):
You can Special Summon this card from your hand. If this card in
your possession is destroyed by your opponent's card (either by
battle or by card effect) and sent to your Graveyard:
You can Special Summon 1 "Fire King Avatar" monster
from your Deck.
COMMON |
Rating: |
2 |
Comments: |
Searchable by whatever is left
and is support for the boss monster in the Onslaught of the Fire Kings
Structure Deck but isn't very strong on its own. |
LTGY-EN033 |
|
Legendary Atlantean Tridon
WATER / Sea Serpent / Level 3
/ ATK 1600 / DEF 800
You can Tribute this card and 1 Sea Serpent-Type monster;
Special Summon 1 "Poseidra, the Atlantean Dragon" from
your hand or Deck, then all monsters your opponent currently
controls lose 300 ATK.
COMMON |
Rating: |
2 |
Comments: |
Takes a little less effort than
brining out Poseidra when its in your hand but still kind of costly. |
LTGY-EN032 |
|
Madolche Hootcake
EARTH / Beast / Level 3
/ ATK 1500 / DEF 1100
When this card in your possession is destroyed by your
opponent's card (either by battle or by card effect) and sent to
your Graveyard: Shuffle this card into the
Deck. You can target 1 monster in your Graveyard;
banish it, and if you do, Special Summon 1 "Madolche" monster
from your Deck, except "Madolche Hootcake". You can only use
this effect of "Madolche Hootcake" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
You can banish any monster in
your Grave, not just Madolche and bring out any Madolche monster you
want but overall it is restricted to the archtype. |
LTGY-EN031 |
|
Wheel of Prophecy
DARK / Spellcaster / Level 8
/ ATK 2700 / DEF 1700
When this card is Special Summoned by the effect of a
Spellcaster-Type monster: You can target any
number of your banished "Spellbook" Spell Cards;
shuffle them into the Deck, and if you do, return your other
banished "Spellbook" Spell Cards to your Graveyard. You can only
use the effect of "Wheel of Prophecy" once per turn.
RARE |
Rating: |
2 |
Comments: |
He lets you retrieve all your
exhausted Spellbooks back to your Deck and/or Graveyard
but only if Special Summoned by a Spellcaster-Type monster effect. |
LTGY-EN030 |
|
Mermail Abyssocea
WATER / Aqua / Level 3
/ ATK 1100 / DEF 1900
You can target 1 "Mermail" monster you control;
Special Summon any number of Level 4 or lower "Mermail" monsters
from your Deck whose combined Levels are less than or equal to
the Level of that monster, then send that monster to the
Graveyard. You can only use the effect of "Mermail Abyssocea"
once per turn.
COMMON |
Rating: |
2 |
Comments: |
Enough to hold its own for a
turn or two but its effect is pretty poor. |
LTGY-EN029 |
|
Brotherhood of the Fire Fist - Buffalo
FIRE / Beast-Warrior / Level 4
/ ATK 1700 / DEF 1000
If this card is in your Graveyard: You can send
a total of 2 "Fire Fist" / "Fire Formation"
cards from your hand and/or face-up on your
side of the field to the Graveyard; Special
Summon this card from your Graveyard. You can only use the
effect of "Brotherhood of the Fire Fist - Buffalo" once per
turn.
RARE |
Rating: |
1 |
Comments: |
You're ditching the very
support these guys need to thrive just to bring this guy back from the
Grave and he's not very strong. |
LTGY-EN028 |
|
Brotherhood of the Fire Fist - Rhino
FIRE / Beast-Warrior / Level 4
/ ATK 1700 / DEF 1400
If a "Fire Fist" monster you control attacks or is attacked,
during damage calculation (in either player's turn):
You can send 1 face-up "Fire Formation" Spell/Trap
Card you control and 1 "Fire Fist" monster from your hand to the
Graveyard once per battle; your attacking/attacked
monster gains ATK equal to the original ATK of the monster sent
to the Graveyard, during damage calculation only.
RARE |
Rating: |
1 |
Comments: |
It forces you to lose a monster
and a support card just to temporarily power up your monster. It'd be
better off discarding itself to give the monster its ATK. |
LTGY-EN027 |
|
Brotherhood of the Fire Fist - Leopard
FIRE / Beast-Warrior / Level 3
/ ATK 0 / DEF 200
During your Main Phase, if this card was Normal or Special
Summoned this turn: You can Tribute 1 "Fire
Fist" monster; Set 1 "Fire Formation" Spell/Trap
Card directly from your Deck. You can only use the effect of
"Brotherhood of the Fire Fist - Leopard" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Almost regardless of how he's
Summoned he gets a not-so-hidden surprise but even his friends do his
job better and are generally stronger. |
LTGY-EN026 |
|
Brotherhood of the Fire Fist - Wolf
FIRE / Beast-Warrior / Level 3
/ ATK 0 / DEF 1900
If this card is flipped face-up: You can Set 1
"Fire Formation" Trap Card directly from your Deck, then, if
this card was Flip Summoned, you can also Set 1 "Fire Formation"
Spell Card directly from your Deck.
COMMON |
Rating: |
2 |
Comments: |
You'll get usually one and
maybe two surprises to use later but your opponent will know what they
are. |
LTGY-EN025* |
|
Mecha Phantom Beast Hamstrat
WIND / Machine / Level 3
/ ATK 1100 / DEF 1600
When this card is flipped face-up: Special Summon 2 "Mecha
Phantom Beast Tokens" (Machine-Type/WIND/Level
3/ATK 0/DEF 0). This card's
Level is increased by the total Levels of all "Mecha Phantom
Beast Tokens" you control. While you control a Token, this card
cannot be destroyed by battle or card effects. You can Tribute 1
Token, then target 1 "Mecha Phantom Beast" monster in your
Graveyard; Special Summon that target. You can
only use this effect of "Mecha Phantom Beast Hamstrat" once per
turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
He'll likely be in Defense Mode
anyway with those stats but also won't likely survive the attack with
those stats or get to use his other effect. |
LTGY-EN024 |
|
Mecha Phantom Beast Stealthray
WIND / Machine / Level 3
/ ATK 100 / DEF 2100
When this card inflicts battle damage to your opponent:
Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level
3/ATK 0/DEF 0). This card's
Level is increased by the total Levels of all "Mecha Phantom
Beast Tokens" you control. While you control a Token, this card
cannot be destroyed by battle or card effects. Once per turn:
You can Tribute 1 Token, then target 1 Spell/Trap
Card on the field; destroy that target.
COMMON |
Rating: |
2 |
Comments: |
That 2100 DEF is its best
chance to activate its effects but that 100 ATK will do nothing to help
you if it is switched to Attack Mode. |
LTGY-EN023 |
|
Mecha Phantom Beast Blackfalcon
WIND / Machine / Level 4
/ ATK 1200 / DEF 1700
When this card declares an attack: Special
Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level
3/ATK 0/DEF 0). This card's
Level is increased by the total Levels of all "Mecha Phantom
Beast Tokens" you control. While you control a Token, this card
cannot be destroyed by battle or card effects. Once per turn,
during either player's turn: You can Tribute 1
Token, then target 1 monster your opponent controls;
change that target to face-up Defense Position.
COMMON |
Rating: |
1 |
Comments: |
You waste a Token just to
activate an effect that can be done better other ways like with Book of
Taiyou. |
LTGY-EN022 |
|
Mecha Phantom Beast Tetherwolf
WIND / Machine / Level 4
/ ATK 1700 / DEF 1200
When this card is Normal Summoned: Special
Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level
3/ATK 0/DEF 0). This card's
Level is increased by the total Levels of all "Mecha Phantom
Beast Tokens" you control. While you control a Token, this card
cannot be destroyed by battle or card effects. During the Damage
Step of either player's turn, if this card battles an opponent's
monster: You can Tribute 1 Token once per
battle; this card gains 800 ATK, until the End
Phase.
RARE |
Rating: |
2 |
Comments: |
Once it hits the field, it's
impervious to destruction if the Token hits the field and any Token can
protect it but the boost doesn't last long. |
LTGY-EN021 |
|
Mecha Phantom Beast Megaraptor
WIND / Machine / Level 4
/ ATK 1900 / DEF 1000
When a Token(s) is Special Summoned to your side of the field:
Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level
3/ATK 0/DEF 0). You can only
use this effect of "Mecha Phantom Beast Megaraptor" once per
turn. This card's Level is increased by the total Levels of all
"Mecha Phantom Beast Tokens" you control. While you control a
Token, this card cannot be destroyed by battle or card effects.
Once per turn: You can Tribute 1 Token;
add 1 "Mecha Phantom Beast" monster from your Deck to
your hand.
SUPER RARE |
Rating: |
4 |
Comments: |
On its own or in its Deck,
it'll be a powerhouse that will serve you well! |
LTGY-EN020 |
|
Battlin' Boxer Counterpunch
FIRE / Warrior / Level 3
/ ATK 0 / DEF 1100
During the Damage Step of either player's turn, when a "Battlin'
Boxer" monster you control is attacking or being attacked:
You can banish this card from your hand or Graveyard;
that monster gains 1000 ATK, until the End Phase. You can only
use the effect of "Battlin' Boxer Counterpunch" once per turn.
COMMON |
Rating: |
2 |
Comments: |
His stats don't warrant putting
him on the field so you might as well use him to power up his friends
but unless you have a way to get him back to your hand or Grave, he's
gone for the duel. |