| MFC-079 | 
	
		|  | Magical Merchant LIGHT / Insect / Level 1
				/ ATK 200 / DEF 700
 FLIP: Pick up (not draw) cards from the top of 
				your Deck until a Spell Card or Trap Card is picked up. Add that 
				card to your hand. Any other cards picked up are sent to the 
				Graveyard.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | With so few good Spell Cards 
		out right now, this card has very limited playability as not only will 
		you probably lose a large portion of your deck but you'll get a Spell 
		Card you can't use! | 
	
		| MFC-078 | 
	
		|  | Cliff 
				the Trap RemoverDARK / Warrior / Level 3
				/ ATK 1200 / DEF 1000
 
				When this card inflicts Battle Damage to your 
				opponents Life Points, you can select and activate 1 of the 
				following effects:  ● 
				Destroy 1 Spell Card or Trap Card on the field. ● Send 
				2 cards from the top of your opponent's Deck to his/her 
				Graveyard. COMMON | 
	
		| Rating: | 1 | 
	
		| Comments: | Hardly worth the deck space so 
		keep him out. | 
	
		| MFC-077 | 
	
		|  | Des Koala DARK / Beast / Level 3 
				/ ATK 1100 / DEF 1800
 FLIP: Inflict 400 points of Direct Damage to 
				your opponent's Life Points for each card in your opponent's 
				hand.
 RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Whether he lives or dies, he 
		will certainly leave your opponent with at least 1200 LPs less than 
		before the attack. Although, with so few 1900 ATK monsters out, he'll 
		probably do more damage. | 
	
		| MFC-076 | 
	
		|  | Tribe-Infecting Virus WATER / Aqua / Level 4 
				/ ATK 1600 / DEF 1000
 Discard 1 card from your hand and declare 1 
				Type of monster to destroy all face-up monsters of the declared 
				Type on both sides of the field.
 SUPER RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | What gives a monster, normally 
		worthy of a 1/5, 3/5? His ability to 
		have a Raigeki effect on your opponent, all at the cost of 1 card from 
		your hand. It's no wonder he's a Super Rare! | 
	
		| MFC-075 | 
	
		|  | Armor Exe LIGHT / Rock / Level 4 
				/ ATK 2400 / DEF 1400
 This card cannot attack in the same turn it is 
				Normal Summoned, Flip Summoned, or Special Summoned. During each 
				of your opponent's Standby Phases, remove 1 Spell Counter on your 
				side of the field. If you do not do so, this card is destroyed.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | He may have tons of armor on 
		him but that doesn't do him any good as he will most likely be ignored 
		by experienced duelists. Don't ever use him. | 
	
		| MFC-074 | 
	
		|  | Royal Magical Library LIGHT / Spellcaster / Level 4
				/ ATK 0 / DEF 2000
 Each time you or your opponent activates 1 
				Spell Card, put 1 Spell Counter on this card (max 3). You can 
				remove 3 Spell Counters from this card to draw 1 card from your 
				Deck.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | 2000 DEF will allow it to stay 
		on the field probably long enough to use its effect once, maybe twice if 
		lucky but it has no ATK to back it up for later. | 
	
		| MFC-073 | 
	
		|  | Magical Scientist DARK / Spellcaster / Level 1
				/ ATK 300 / DEF 300
 Pay 1000 Life Points to Special Summon 1 level 
				6 or lower Fusion Monster from your Fusion Deck in face-up 
				Attack or Defense Position. That Fusion Monster cannot attack 
				your opponents Life Points directly, and is returned to your 
				Fusion Deck at the end of the turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Very low stats and having to 
		pay 1000 Life Points for a monster that won't last one turn on the field 
		doesn't help this card at all. | 
	
		| MFC-072 | 
	
		|  | Magical Plant Mandragola DARK / Spellcaster / Level 2
				/ ATK 500 / DEF 200
 FLIP: Put 1 Spell Counter on each face-up card 
				on the field that you can put a Spell Counter on.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Helps for monsters like Breaker 
		but that's about it. | 
	
		| MFC-071 | 
	
		|  | Breaker the Magical Warrior DARK / Spellcaster / Level 4
				/ ATK 1600 / DEF 1000
 When this card is successfully Normal 
				Summoned, put 1 Spell Counter on it (max 1). Increase the ATK of 
				this monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 
				Spell Card or Trap Card on the field.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | I would rate him higher if his 
		stats were higher but he at least gets 2 stars for temporarily becoming 
		a 1900 ATK monster. | 
	
		| MFC-070 | 
	
		|  | Pixie Knight LIGHT / Spellcaster
				
				/ Level 2  / ATK 1300  /
				DEF 200
 When this card is sent to the Graveyard as a 
				result of battle, your opponent selects 1 Spell Card from your 
				Graveyard, and that card is placed on top of your Deck.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Her stats don't cut it first of 
		all. Second, having your opponent choose the Spell Card to be placed on 
		the top of your deck is just horrible. | 
	
		| MFC-069 | 
	
		|  | Magical Marionette DARK / Spellcaster / Level 5
				/ ATK 2000 / DEF 1000
 Each time you or your opponent activates 1 
				Spell Card, put 1 Spell Counter on this card. Increase the ATK 
				of this monster by 200 points for each Spell Counter on this 
				card. Also, you can remove 2 Spell Counters from this card to 
				destroy 1 monster on the field.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | The one tribute keeps this card 
		from getting a higher rating as otherwise, it'd become quite the strong 
		monster with each Spell Card used. | 
	
		| MFC-068 | 
	
		|  | Chaos Command Magician LIGHT / Spellcaster / Level 6
				/ ATK 2400 / DEF 1900
 Negate the effect of a Monster Card that 
				specifically designates this 1 card as a target.
 ULTRA RARE
 | 
	
		| Rating: | 4 | 
	
		| Comments: | Very high ATK and preventing 
		Man-Eaters, Old Vindictive and others from selecting him as a target! | 
	
		| MFC-067 | 
	
		|  | Old Vindictive Magician DARK / Spellcaster / Level 2
				/ ATK 450 / DEF 600
 FLIP: Destroys 1 monster on the field 
				(regardless of position).
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Knock-out even the strongest 
		monsters! | 
	
		| MFC-066 | 
	
		|  | Apprentice Magician DARK / Spellcaster / Level 2
				/ ATK 400 / DEF 800
 When this card is successfully Normal 
				Summoned, Flip Summoned, or Special Summoned, put 1 Spell 
				Counter on a face-up card on the field that you can put a Spell 
				Counter on. If this card is destroyed in battle, you can select 
				1 Spellcaster-Type monster Level 2 or lower from your Deck and 
				Special Summon it on the field in face-down Defense Position.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Hardly any stats to have it 
		survive but what allows it to receive 2/5 is its 
		effects, which can be helpful to use on other monsters or for yourself. | 
	
		| MFC-065 | 
	
		|  | Skilled Dark Magician DARK / Spellcaster / Level 4
				/ ATK 1900 / DEF 1700
 Each time you or your opponent activates 1 
				Spell Card, put 1 Spell Counter on this card (max 3). You can 
				Special Summon 1 "Dark Magician" from your hand, Deck, or 
				Graveyard in face-up Attack or Defense Position by offering this 
				monster with 3 Spell Counters as a Tribute during your Main 
				Phase.
 SUPER RARE
 | 
	
		| Rating: | 4 | 
	
		| Comments: | High ATK and the capability of 
		being able to bring out an even stronger monster! Plus it can be 
		summoned right away and gets Spell Counters from your Spell Cards too! | 
	
		| MFC-064 | 
	
		|  | Skilled White Magician LIGHT / Spellcaster / Level 4
				/ ATK 1700 / DEF 1900
 Each time you or your opponent activates 1 
				Spell Card, put 1 Spell Counter on this card (max 3). You can 
				Special Summon 1 "Buster Blader" from your hand, Deck, or 
				Graveyard in face-up Attack or Defense Position by offering this 
				monster with 3 Spell Counters as a Tribute during your Main 
				Phase.
 SUPER RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | It at least has 1900 DEF 
		allowing it to hopefully stay on the field long enough for you to bring 
		out the "dragon slayer". | 
	
		| MFC-063 | 
	
		|  | Amazoness Tiger EARTH / Beast / Level 4
				/ ATK 1100 / DEF 1500
 Only 1 "Amazoness Tiger" can exist on your 
				side of the field at a time. Increase the ATK of this monster by 
				400 points for each monster on your side of the field that 
				includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent 
				cannot select another monster on your side of the field that 
				includes "Amazoness" in its name, or is named "Amazon Archer", 
				as an attack target.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | At least she gains ATK for 
		herself for she wouldn't get very far otherwise and probably even with 
		the +400 ATK she won't get too far either. | 
	
		| MFC-062 | 
	
		|  | Amazoness Blowpiper EARTH / Warrior / Level 3
				/ ATK 800 / DEF 1500
 Select 1 face-up monster on your opponent's 
				side of the field during each of your Standby Phases. Decrease 
				the ATK of the selected monster by 500 points until the end of 
				this turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | She has to stay on the field to 
		get her effect, which isn't very likely with her stats. Don't use her. | 
	
		| MFC-061 | 
	
		|  | Amazoness Swords Woman EARTH / Warrior / Level 4
				/ ATK 1500 / DEF 1600
 The opponent takes all Battle Damage to this 
				card's controller that he/she takes from a 
				battle involving this monster.
 ULTRA RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | She gets the 3/5 
		for making your opponent take the damage you would take when she battles so 
		use cards to keep her on the field and she'll really hurt your opponent! | 
	
		| MFC-060 | 
	
		|  | Amazoness Fighter EARTH / Warrior / Level 4
				/ ATK 1300 / DEF 1300
 All Battle Damage to this card's controller 
				that he/she takes from a battle involving this 
				monster becomes 0.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Not much of a fighter with only 
		1300 ATK and DEF. It's certainly a good thing she reduces damage from 
		her battles to 0 for she'd never get any higher than 1/5 
		otherwise. |