| MFC-059 | 
	
		|  | Amazoness Paladin EARTH / Warrior / Level 4
				/ ATK 1700 / DEF 300
 Increase the ATK of this monster by 100 
				points for each monster on your side of the field that includes 
				"Amazoness" in its card name, or is named "Amazon Archer".
 COMMON
 | 
	
		| MFC-058 | 
	
		|  | Luster Dragon WIND / Dragon / Level 4
				/ ATK 1900 / DEF 1600
 A very beautiful dragon covered with 
				sapphire.  It does not like fights, but has incredibly high 
				attack power.
 ULTRA RARE
 | 
	
		| MFC-057 | 
	
		|  | Sonic Duck WIND / Winged Beast / Level 3
				/ ATK 1700 / DEF 700
 A duck which can walk at a sonic speed. 
				Sometimes, he cannot deal with his incredible pace and loses 
				control.
 COMMON
 | 
	
		| MFC-056 | 
	
		|  | Aitsu FIRE / Fairy / Level 5 
				/ ATK 100 / DEF 100
 He seems to be very unreliable, but he 
				might have incredible potential.
 COMMON
 | 
	
		| MFC-055 | 
	
		|  | Great Angus FIRE / Beast / Level 4 
				/ ATK 1800 / DEF 600
 A very violent beast, it is always 
				berserk. People say that they have never seen it silent.
 COMMON
 | 
	
		| MFC-054 | 
	
		|  | YZ-Tank Dragon LIGHT / Machine-Type Fusion / Level 6
				/ ATK 2100 / DEF 2200
 "Y-Dragon Head" + "Z-Metal Tank"
 This monster can only be Special Summoned by removing from play 
				the above monsters on your side of the field. You do not use 
				"Polymerization" to Special Summon this monster from your Fusion 
				Deck. Discard one card from your hand to destroy one face-down 
				Monster Card on your opponent's side of the field.
 SUPER RARE
 | 
	
		| MFC-053 | 
	
		|  | XZ-Tank Cannon LIGHT / Machine-Type Fusion / Level 6
				/ ATK 2400 / DEF 2100
 "X-Head Cannon" + "Z-Metal Tank"
 This monster can only be Special Summoned by removing from play 
				the above monsters on your side of the field. You do not use 
				"Polymerization" to Special Summon this monster from your Fusion 
				Deck. Discard one card from your hand to destroy one face-down 
				Spell Card or Trap Card on your opponent's side of the field.
 SUPER RARE
 | 
	
		| MFC-052 | 
	
		|  | XYZ-Dragon Cannon (original artwork) LIGHT / Machine-Type Fusion / Level 8
				/ ATK 2800 / DEF 2600
 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal 
				Tank"
 This monster can only be Special Summoned by removing from play 
				the above monsters on your side of the field. You do not use 
				"Polymerization" to Special Summon this monster from your Fusion 
				Deck. Discard one card from your hand to destroy one card on 
				your opponent's side of the field.
 ULTRA RARE
 | 
	
		| MFC-051 | 
	
		|  | XY-Dragon Cannon LIGHT / Machine-Type Fusion / Level 6
				/ ATK 2200 / DEF 1900
 "X-Head Cannon" + "Y-Dragon Head"
 This monster can only be Special Summoned by removing from play 
				the above monsters on your side of the field. You do not use 
				"Polymerization" to Special Summon this monster from your Fusion 
				Deck. Discard 1 card from your hand to destroy one face-up 
				Spell Card or Trap Card on your opponent's side of the field.
 SUPER RARE
 | 
	
		| MFC-050 | 
	
		|  | Adhesion Trap Hole Normal Trap
 You can only activate this card when your 
				opponent successfully Normal Summons, Flip Summons, or Special 
				Summons a monster. As long as that monster remains face-up on 
				the field, the original ATK of that monster is halved.
 COMMON
 | 
	
		| MFC-049 | 
	
		|  | Formation UnionNormal Trap
 
				Select and activate 1 of the following 
				effects:  
				● Equip 1 Union Monster on your side of the field to an 
				appropriate monster on your side of the field as an Equip Spell 
				Card. ● Change 1 equipped Union Monster on your 
				side of the field back into a monster in face-up Attack 
				Position. COMMON | 
	
		| MFC-048 | 
	
		|  | Rivalry of Warlords Continuous Trap
 Each player must send monsters from his/her 
				side of the field to the Graveyard so that he/she 
				only controls 1 Type of face-up monster. As long as this card 
				remains face-up on the field each player can only Summon or 
				control 1 Type of face-up monster at a time.
 COMMON
 | 
	
		| MFC-047 | 
	
		|  | Physical Double Normal Trap
 You can only activate this card during your 
				opponent's turn. Select 1 monster on your opponent's side of the 
				field and Special Summon 1 "Mirage Token" in face-up Attack or 
				Defense Position on your side of the field. The "Mirage Token" 
				has the same Level Type, Attribute, ATK, and DEF as the selected 
				monster. Destroy the "Mirage Token" at the end of the turn.
 COMMON
 | 
	
		| MFC-046 | 
	
		|  | Secret Barrel Normal Trap
 Inflict Direct Damage to your opponent's Life 
				Points equal to the total number of cards on your opponent's 
				side of the field and in your opponent's hand x 200 points.
 COMMON
 | 
	
		| MFC-045 | 
	
		|  | Pineapple Blast Normal Trap
 You can only activate this card when you 
				Normal Summon a monster successfully. If there are more 
				monsters on your opponent's side of the field then your side, 
				destroy your opponent's monsters so that your opponent controls 
				the same number of monsters as you. Your opponent selects which 
				monsters are destroyed.
 COMMON
 | 
	
		| MFC-044 | 
	
		|  | Meteorain Normal Trap
 During this turn, when your monsters attack 
				with an ATK that is higher then the DEF of your opponent's 
				Defense Position monster, inflict the difference as Battle 
				Damage to your opponent's Life Points.
 COMMON
 | 
	
		| MFC-043 | 
	
		|  | Spell 
				Shield Type-8Counter Trap
 
				Select and activate 1 of the following 
				effects:  ● 
				Negate the activation and the effect of a Spell Card that 
				designates 1 monster on the field as a target and destroy the 
				Spell Card. ● 
				Send 1 card from your hand to the Graveyard to negate the 
				activation and the effect of a Spell Card and destroy it. SUPER 
				RARE | 
	
		| MFC-042 | 
	
		|  | Thunder of Ruler Normal Trap
 You can only activate this card during your 
				opponent's Standby Phase. During the turn this card is activated 
				your opponent cannot perform his/her Battle 
				Phase.
 COMMON
 | 
	
		| MFC-041 | 
	
		|  | Huge Revolution Normal Trap
 This card can only be activated during your 
				Main Phase when "People Running About", "Oppressed People", and 
				"United Resistance" are face-up on your side of the field. Send 
				all cards in your opponents hand to the Graveyard and destroy 
				all cards your opponent controls on the field.
 COMMON
 | 
	
		| MFC-040 | 
	
		|  | Wave-Motion Cannon Continuous Spell
 Send this card on the field to the Graveyard 
				during your Main Phase. Inflict Direct Damage to your opponent's 
				Life Points equal to the number of your Standby Phases that have 
				passed after this card was activated x 1000 points.
 COMMON
 |