NECH-EN099 |
|
Number 99: Utopic Dragon
LIGHT / Dragon-Type Xyz / Rank 10 / ATK 4000 / DEF 2000
3 Level 10 monsters
You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell
Card and using a "Utopia" monster you control as the Xyz Material. (Xyz
Materials attached to that monster also become Xyz Materials on this
card.) Once per turn: You can target 1 "Number" monster in your
Graveyard; Special Summon it in Defense Position, but its effects are
negated. During either player's turn, when a monster effect is activated
that targets this face-up card: You can detach 1 Xyz Material from this
card; negate the activation, and if you do, destroy that card.
SECRET RARE |
Rating: |
2 |
Comments: |
You have a few options to Xyz Summon it and it can
bring back other Number monsters from your Graveyard and those often
need to detach materials to use their effects so having them negated
isn't that big a deal but it can only stop monster effects that target
it. |
NECH-EN098 |
|
Guiding Light
LIGHT / Fairy / Level 1 / ATK 0 / DEF 0
When this card is Normal Summoned: You can target 1 Level 1 LIGHT
monster in your Graveyard; Special Summon that target.
COMMON |
Rating: |
1 |
Comments: |
A terrible guide because it's very
vulnerable and can only retrieve Level 1 LIGHT monsters, most of which
suck. |
NECH-EN097 |
|
Shogi Lance
EARTH / Beast-Warrior / Level 3 / ATK 500 / DEF 500
Once per turn: You can target 1 other Level 3 Beast-Warrior-Type monster
you control; the Levels of that monster and this card become the
combined Levels of those monsters.
COMMON |
Rating: |
2 |
Comments: |
You can make a fairly easy Rank 6+ monster using
this as it doesn't prevent you from using another copy of itself to
change the Levels. |
NECH-EN096 |
|
CXyz Barian Hope
LIGHT / Warrior-Type Xyz / Rank 7 / ATK 0 / DEF 0
3 or more Level 7 monsters
You can also Xyz Summon this card by using 1 monster you control with
"Number C101" through "Number C107" in its name as the Xyz Material.
(Xyz Materials attached to that monster also become Xyz Materials on
this card.) This card gains 1000 ATK for each Xyz Material attached to
it. You can target 1 "Number" monster in your Graveyard; until your
opponent's next End Phase, this card's name becomes that monster's, and
replace this effect with that monster's original effects. You can only
use this effect of "CXyz Barian Hope" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
You'd probably be better off with that Number
C101-107 monster as this card won't likely be getting much of a boost
otherwise. |
NECH-EN095 |
|
Number 39: Utopia Beyond
LIGHT / Warrior-Type Xyz / Rank 6 / ATK 3000 / DEF 2500
2 Level 6 monsters
If this card is Xyz Summoned: The ATK of all monsters your opponent
currently controls becomes 0. Once per turn, during either player's
turn: You can detach 1 Xyz Material from this card, then target 1
face-up Xyz Monster you control and 1 "Utopia" monster in your
Graveyard; banish the first target, and if you do, Special Summon the
second target from your Graveyard, then gain 1250 LP.
SUPER RARE |
Rating: |
2 |
Comments: |
Ranking up to this guy is your best option or you'll
have a tough time getting it out but when you do, its stats are
pretty high and you can drain the ATK of all your opponent's monsters
the turn it hits the field but the other effect is subpar at best. |
NECH-EN094 |
|
Xyz Change Tactics
Continuous Spell
When a "Utopia" monster is Xyz Summoned to your side of the field: You
can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change
Tactics".
RARE |
Rating: |
1 |
Comments: |
Being only able to control 1 copy at a time is bad
enough but having to pay 500 LP to draw 1 card for Xyz Summoning a
Utopia monster is also pretty bad because it's restrained to only a few
Xyz Monsters and even fewer good ones. |
NECH-EN093 |
|
Dododo Driver
EARTH / Warrior / Level 4 / ATK 1800 / DEF 200
Up to twice per turn, if this card was Special Summoned by the effect of
a "Dododo" monster this turn: You can target 1 "Dododo" monster you
control, then activate 1 of these effects:
● Increase its Level by 1.
● Reduce its Level by 1.
COMMON |
Rating: |
3 |
Comments: |
Same as NECH-EN091's comments. |
NECH-EN092 |
|
Gogogo Goram
EARTH / Rock / Level 4 / ATK 2300 / DEF 0
If this card is Summoned: Change the battle position of this card. If
this card on the field is destroyed and sent to the Graveyard: Send 1
"Gogogo" monster from your Deck to the Graveyard.
COMMON |
Rating: |
2 |
Comments: |
You can work the side-effect to your advantage by
Special Summoning it in Defense Mode with something like Marauding
Captain but the other effect isn't all that great, even if it can send
another copy of itself. |
NECH-EN091 |
|
SZW - Fenrir Sword
LIGHT / Beast / Level 4 / ATK 1800 / DEF 1100
When this card is Normal Summoned: You can target 1 "ZW -" monster you
control that is an Equip Card; Special Summon that target in Defense
Position. You can target 1 "Utopia" monster you control; equip this card
from your hand to that target. When the equipped monster destroys an
opponent's monster by battle and sends it to the Graveyard: You can
target 1 "ZW -" monster in your Graveyard; add that target to your hand.
COMMON |
Rating: |
3 |
Comments: |
Same as NECH-EN090's comments. |
NECH-EN090 |
|
Ruffian Railcar
EARTH / Machine / Level 4 / ATK 1800 / DEF 1000
Once per turn: You can inflict 500 damage to your opponent. You cannot
conduct your Battle Phase the turn you activate this effect. During the
End Phase, if this card is in the Graveyard because it was sent there
this turn: You can add 1 Level 10 EARTH Machine-Type monster from your
Deck to your hand. You can only use this effect of "Ruffian Railcar"
once per turn.
COMMON |
Rating: |
3 |
Comments: |
It's strong enough to survive on its own without any
side-effects and that's enough to offset its subpar effects! |
NECH-EN089 |
|
U.A. Powered Jersey
Equip Spell
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it
battles an opponent's monster, any battle damage it inflicts to your
opponent is doubled. If the equipped monster destroys a monster by its
attack: It can make a second attack during this Battle Phase. During
your Standby Phase: Banish the equipped monster. If this card is sent to
the Graveyard because the equipped monster returned to the hand: You can
return this card to the hand.
COMMON |
Rating: |
2 |
Comments: |
The archtype isn't all that bad and this makes them
better but only for one turn as it banishes its host but can still be
retrieved if you apply its host's effect. |
NECH-EN088 |
|
U.A. Goalkeeper
EARTH / Warrior / Level 6 / ATK 1000 / DEF 2800
You can Special Summon this card (from your hand) by returning 1 "U.A."
monster you control to the hand, except "U.A. Goalkeeper". You can only
Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn,
during your opponent's turn: You can target 1 "U.A." monster you
control; once during this turn, it cannot be destroyed by battle or card
effects (this is a Quick Effect).
RARE |
Rating: |
2 |
Comments: |
High DEF for a Level 6 monster and can save even
itself from destruction but only once per turn. |
NECH-EN087 |
|
U.A. Midfielder
EARTH / Warrior / Level 4 / ATK 1200 / DEF 1000
You can Special Summon this card (from your hand) by returning 1 "U.A."
monster you control to the hand, except "U.A. Midfielder". You can only
Special Summon "U.A. Midfielder" once per turn this way. During either
player's turn: You can target 1 other "U.A." monster you control; return
that face-up monster to the hand, then Special Summon 1 "U.A." monster
from your hand with a different name from that monster. You can only use
this effect of "U.A. Midfielder" once per turn.
RARE |
Rating: |
2 |
Comments: |
The other effect is really the only reason why it's
getting 2 stars instead of 1 because it can be a surprise when you bring
out a stronger monster, though also a bit of a risk. |
NECH-EN086 |
|
Fire Lake of the Burning Abyss
Normal Trap
Send 2 face-up "Burning Abyss" monsters you control to the Graveyard,
then target up to 3 cards on the field; destroy those targets.
SUPER RARE |
Rating: |
2 |
Comments: |
If you've already used up one of each Burning Abyss
monster's bulleted effects, then this isn't too bad but you leave
yourself open if you don't replace them with new monsters. |
NECH-EN085 |
|
Virgil, Rock Star of the Burning Abyss
LIGHT / Spellcaster-Type Synchro / Level 6 / ATK 2500 / DEF 1000
1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once
per turn: You can discard 1 "Burning Abyss" card, then target 1 card
your opponent controls or in their Graveyard; shuffle it into the Deck.
If this card on the field is destroyed by battle or card effect and sent
to the Graveyard: You can draw 1 card. You can only use this effect of
"Virgil, Rock Star of the Burning Abyss" once per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
The first effect is pretty lackluster as it's just
stalling for time until the card is drawn again but you do get to draw a
card when this guy is destroyed and its stats aren't too bad for its
Level. |
NECH-EN084 |
|
Calcab, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1400 / DEF 0
If you control a monster that is not a "Burning Abyss" monster, destroy
this card. You can only use 1 of the following effects of "Calcab,
Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card
from your hand.
● If this card is sent to the Graveyard: You can target 1 Set Spell/Trap
Card on the field; return that target to the hand.
RARE |
Rating: |
2 |
Comments: |
He's getting the lower end of 2 stars as his 2nd
bulleted effect doesn't get rid of the threat for long or it can be
chained in response. |
NECH-EN083 |
|
Alich, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1200 / DEF 0
If you control a monster that is not a "Burning Abyss" monster, destroy
this card. You can only use 1 of the following effects of "Alich,
Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card
from your hand.
● If this card is sent to the Graveyard: You can target 1 face-up
monster on the field; negate its effects until the end of this turn.
RARE |
Rating: |
2 |
Comments: |
It has your typical Burning Abyss effects and can
also negate the effects of a threatening monster or destroy it if it's
Spirit Reaper. |
NECH-EN082 |
|
Rubic, Malebranche of the Burning Abyss
DARK / Fiend-Type Tuner / Level 3 / ATK 100 / DEF 2100
If you control a monster that is not a "Burning Abyss" monster, destroy
this card. Cannot be used as a Synchro Material, except for the Synchro
Summon of a "Burning Abyss" Synchro Monster. If you control no
Spell/Trap Cards: You can Special Summon this card from your hand. You
can only use this effect of "Rubic, Malebranche of the Burning Abyss"
once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
A tuner that has the Burning Abyss effect
self-destruct effect if with a non-Burning Abyss monster on your field
but also comes with the good last effect. It does restrain itself to
Burning Abyss Synchros and has 2100 DEF through. |
NECH-EN081 |
|
Fusion Substitute
Normal Spell
(This card's name is always treated as "Polymerization".)
Fusion Summon 1 monster from your Extra Deck, using monsters you control
as Fusion Materials. You can banish this card from your Graveyard, then
target 1 Fusion Monster in your Graveyard; return it to the Extra Deck,
then draw 1 card.
COMMON |
Rating: |
2 |
Comments: |
It can only use Fusion Materials from the field but
you can also just have it sit in the Graveyard and use regular
Polymerization, then get the Fusion Monster ready for a later Fusion
Summon and draw a card but the original is still the better choice. |
NECH-EN080 |
|
Different Dimension Encounter
Normal Trap
If both players have at least 1 banished monster that can be Special
Summoned: Each player Special Summons 1 of their banished monsters in
face-down Defense Position.
COMMON |
Rating: |
1 |
Comments: |
Encountering bad cards like this is always
a disappointment because it means you have begun or continued a pile of
cards that'll never see play. |