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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Secrets of Eternity (Page 5)

**Also available as Ghost Rare card
SECE-EN099
Soul Strike
Normal Trap
If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000. You can only activate 1 "Soul Strike" per turn.
COMMON
Rating: 1
Comments: Even with the ATK boost, that's not enough to offset the fact that you're paying half your LPs to use a card that needs you to be already down to 4000 or less. 
SECE-EN098
Gogogo Talisman
Continuous Spell
While you control 2 or more "Gogogo" monsters, you take no effect damage. Once per turn, when an attack is declared involving a "Gogogo" monster you control: You can activate this effect; that monster you control cannot be destroyed by that battle.
COMMON
Rating: 2
Comments: Gogogo monsters aren't all that bad monsters and you'll take no effect damage when you get two out, even if it's just two of the same monster, and can protect one of them from destruction in battle once per turn. 
SECE-EN097
Level Lifter
Normal Spell
Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; their Levels become the original Level of the monster sent to the Graveyard to activate this card.
COMMON
Rating: 3
Comments: Send a high-Level monster to the Graveyard to perform a high-rank Xyz Summon and you don't have to pay much of a cost to use this card! 
SECE-EN096
Doggy Diver
DARK / Warrior / Level 4 / ATK 1000 / DEF 1000
If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon "Doggy Diver" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster.
RARE
Rating: 2
Comments: A beatdown deck might make use of this but unless your Extra Deck has a Warrior-Type Xyz Monster(s), this guy is of little use.
SECE-EN095
Swordsman of Revealing Light
LIGHT / Warrior / Level 8 / ATK 0 / DEF 2400
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● Each turn, the first time this card would be destroyed by battle, it is not destroyed.
ULTRA RARE
Rating: 2
Comments: You might get rid of a threat with its effect and it does have 2400 DEF but the bulleted effect isn't all that great because it'll only save them once each turn.
SECE-EN094
Explossum
EARTH / Beast / Level 1 / ATK 100 / DEF 100
You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent's Standby Phases: Detach 1 Xyz Material from the equipped monster.
COMMON
Rating: 2
Comments: With one copy, you can at least lower the odds that the host can use its effect and with more than one copy, you can get rid of an Xyz Monster and it doesn't matter if you attach it when it's on the field but its limited to those options and the Xyz Monster can still most likely attack.
SECE-EN093
Toy Knight
EARTH / Machine / Level 4 / ATK 200 / DEF 1200
Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.
COMMON
Rating: 2
Comments: It's pretty weak for a Level 4 monster but it has virtually no restraints on how it's Summoned to bring out another copy.
SECE-EN092
Dododo Swordsman
EARTH / Warrior / Level 8 / ATK 0 / DEF 3000
While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them.
COMMON
Rating: 2
Comments: It gets a hefty ATK boost and lets you destroy 2 face-up threats but that's if it isn't destroyed first and if its effect is blocked, it's quite vulnerable.
SECE-EN091
Dododo Witch
EARTH / Warrior / Level 4 / ATK 1200 / DEF 1600
When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch".
COMMON
Rating: 2
Comments: It can't bring out another copy of itself but can bring out any other Dododo monster.
SECE-EN090
Gogogo Golem - Golden Form
EARTH / Rock / Level 4 / ATK ? / DEF 1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Gogogo" monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from battles involving this card is halved. Once per turn, during either player's turn, if a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect.
COMMON
Rating: 2
Comments: It can become pretty powerful but that means little when your opponent only takes half the battle damage and it loses 1500 ATK for each monster effect it negates.
SECE-EN089
U.A. Turnover Tactics
Quick-Play Spell
If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn.
RARE
Rating: 1
Comments: As if the activation requirements weren't bad enough, you let your opponent search basically whatever monsters they want from their Deck and that could leave you at a big disadvantage and unlike your new monsters, your opponent's monsters can still attack.
SECE-EN088
U.A. Blockbacker
EARTH / Warrior / Level 7 / ATK 1600 / DEF 2700
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.
RARE
Rating: 2
Comments: It doesn't get rid of the threat and only works on Special Summoned monsters but their effects get negated.
SECE-EN087
U.A. Playmaker
EARTH / Warrior / Level 8 / ATK 2600 / DEF 2000
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK.
RARE
Rating: 1
Comments: If you really must power up your U.A. monsters, do so with one of the good Equip Spells like Axe of Despair or United We Stand, both of which don't take away from any of your other cards to do so.
SECE-EN086
Good & Evil in the Burning Abyss
Ritual Spell
This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil of the Burning Abyss" once per turn.
SUPER RARE
Rating: 2
Comments: Since Ritual Monsters no longer directly require the Ritual Spell listed in their text, this card would've been totally useless had it not been for the subpar bonus effect and even that doesn't make up for this card's rarity.
SECE-EN085**
Malacoda, Netherlord of the Burning Abyss
DARK / Fiend-Type Ritual / Level 6 / ATK 2700 / DEF 2200
You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.
SECRET RARE
Rating: 2
Comments: Burning Abyss monsters are pretty weak as a whole save for this guy and possibly others so the other monster won't lose all that much and the best it can offer since it can't be Special Summoned other ways is to get rid of a threat when sent to the Graveyard and that's pretty disappointing for a Secret Rare and Ghost Rare card.
SECE-EN084
Cagna, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1500 / DEF 300
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.
RARE
Rating: 2
Comments: If any Burning Abyss Spell or Traps have effects that activate when banished, this isn't all that bad but apart from that, it brings nothing really new.
SECE-EN083
Libic, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1300 / DEF 700
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.
RARE
Rating: 2
Comments: It can bring out another copy of itself, Tour Guide/Tour Bus or any other Level 3 DARK monster but it doesn't get to do all that much.
SECE-EN082
Farfa, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1000 / DEF 1900
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.
RARE
Rating: 2
Comments: It doesn't bring much new to the table apart from its other effect, which is subpar at best and it does have 1900 DEF.
SECE-EN081
Mischief of the Gnomes
Normal Trap
This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).
COMMON
Rating: 2
Comments: You can use it to your advantage or your opponent's disadvantage but it's only until the End Phase.
SECE-EN080
Double Trap Hole
Normal Trap
If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position.
SHORT PRINT COMMON
Rating: 2
Comments: It can get rid of any Synchro or Xyz Monster but that's only if they aren't protected somehow and in Defense Mode.