**Also available as Ghost Rare card |
SECE-EN099 |
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Soul Strike
Normal Trap
If your LP is 4000 or less, when an attack is declared involving a
monster you control and an opponent's monster: Pay half your LP, then
target 1 face-up monster you control; it gains ATK equal to the deficit
between your current LP and 4000. You can only activate 1 "Soul Strike"
per turn.
COMMON |
Rating: |
1 |
Comments: |
Even with the ATK boost, that's not enough to offset
the fact that you're paying half your LPs to use a card that needs you
to be already down to 4000 or less. |
SECE-EN098 |
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Gogogo Talisman
Continuous Spell
While you control 2 or more "Gogogo" monsters, you take no effect
damage. Once per turn, when an attack is declared involving a "Gogogo"
monster you control: You can activate this effect; that monster you
control cannot be destroyed by that battle.
COMMON |
Rating: |
2 |
Comments: |
Gogogo monsters aren't all that bad monsters and
you'll take no effect damage when you get two out, even if it's just two
of the same monster, and can protect one of them from destruction in
battle once per turn. |
SECE-EN097 |
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Level Lifter
Normal Spell
Send 1 monster from your hand to the Graveyard, then target up to 2
face-up monsters you control; their Levels become the original Level of
the monster sent to the Graveyard to activate this card.
COMMON |
Rating: |
3 |
Comments: |
Send a high-Level monster to the Graveyard to
perform a high-rank Xyz Summon and you don't have to pay much of a cost to use
this card! |
SECE-EN096 |
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Doggy Diver
DARK / Warrior / Level 4 / ATK 1000 / DEF 1000
If your opponent controls a monster and all face-up monsters you control
(min. 1) are Level 4, you can Special Summon this card (from your hand).
You can only Special Summon "Doggy Diver" once per turn this way. This
card cannot be used as an Xyz Material for an Xyz Summon, except for the
Xyz Summon of a Warrior-Type monster.
RARE |
Rating: |
2 |
Comments: |
A beatdown deck might make use of this but unless
your Extra Deck has a Warrior-Type Xyz Monster(s), this guy is of little
use. |
SECE-EN095 |
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Swordsman of Revealing Light
LIGHT / Warrior / Level 8 / ATK 0 / DEF 2400
When an opponent's monster declares a direct attack: You can Special
Summon this card from your hand, then if this card's DEF is higher than
the attacking monster's ATK, destroy that attacking monster. An Xyz
Monster that was Summoned using this card on the field as Xyz Material
gains this effect.
● Each turn, the first time this card would be destroyed by battle, it
is not destroyed.
ULTRA RARE |
Rating: |
2 |
Comments: |
You might get rid of a threat with its effect and it
does have 2400 DEF but the bulleted effect isn't all that great because
it'll only save them once each turn. |
SECE-EN094 |
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Explossum
EARTH / Beast / Level 1 / ATK 100 / DEF 100
You can target 1 face-up Xyz Monster your opponent controls; equip this
monster from your hand or your side of the field to that target. If a
monster equipped with this card by this effect has no Xyz Materials,
destroy that monster. While this card is equipped to a monster, during
each of your opponent's Standby Phases: Detach 1 Xyz Material from the
equipped monster.
COMMON |
Rating: |
2 |
Comments: |
With one copy, you can at least lower the odds that
the host can use its effect and with more than one copy, you can get rid
of an Xyz Monster and it doesn't matter if you attach it when it's on
the field but its limited to those options and the Xyz Monster can still
most likely attack. |
SECE-EN093 |
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Toy Knight
EARTH / Machine / Level 4 / ATK 200 / DEF 1200
Cannot be Special Summoned from the Deck. If your opponent controls more
monsters than you do, you can Special Summon this card (from your hand).
When this card is Normal or Special Summoned: You can Special Summon 1
"Toy Knight" from your hand.
COMMON |
Rating: |
2 |
Comments: |
It's pretty weak for a Level 4 monster but it has
virtually no restraints on how it's Summoned to bring out another copy. |
SECE-EN092 |
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Dododo Swordsman
EARTH / Warrior / Level 8 / ATK 0 / DEF 3000
While this Flip Summoned card is face-up on the field, it gains 3500
ATK. When this card is flipped face-up: You can target up to 2 face-up
monsters on the field; destroy them.
COMMON |
Rating: |
2 |
Comments: |
It gets a hefty ATK boost and lets you destroy 2
face-up threats but that's if it isn't destroyed first and if its effect
is blocked, it's quite vulnerable. |
SECE-EN091 |
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Dododo Witch
EARTH / Warrior / Level 4 / ATK 1200 / DEF 1600
When this card is Normal or Special Summoned: You can Special Summon 1
"Dododo" monster from your hand in Attack Position or face-down Defense
Position, except "Dododo Witch".
COMMON |
Rating: |
2 |
Comments: |
It can't bring out another copy of itself but can
bring out any other Dododo monster. |
SECE-EN090 |
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Gogogo Golem - Golden Form
EARTH / Rock / Level 4 / ATK ? / DEF 1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by Tributing 1 "Gogogo" monster, and cannot be Special Summoned by other
ways. This card's ATK becomes double the original ATK of the Tributed
monster. Any battle damage your opponent takes from battles involving
this card is halved. Once per turn, during either player's turn, if a
monster effect is activated on your opponent's side of the field: This
card loses exactly 1500 ATK, and if it does, negate that effect.
COMMON |
Rating: |
2 |
Comments: |
It can become pretty powerful but that means little
when your opponent only takes half the battle damage and it loses 1500
ATK for each monster effect it negates. |
SECE-EN089 |
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U.A. Turnover Tactics
Quick-Play Spell
If you control 2 or more "U.A." monsters with different names: Shuffle as
many monsters on the field as possible into the Deck, then Special
Summon "U.A." monsters from your Deck that have different names from
each other, up to the number of cards shuffled into your Main Deck, but
those monsters cannot attack this turn. Then your opponent can Special
Summon monsters from their Deck, up to the number of cards shuffled into
their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per
turn.
RARE |
Rating: |
1 |
Comments: |
As if the activation requirements weren't bad
enough, you let your opponent search basically whatever monsters they
want from their Deck and that could leave you at a big disadvantage and
unlike your new monsters, your opponent's monsters can still attack. |
SECE-EN088 |
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U.A. Blockbacker
EARTH / Warrior / Level 7 / ATK 1600 / DEF 2700
You can Special Summon this card (from your hand) by returning 1 "U.A."
monster you control to the hand, except "U.A. Blockbacker". You can only
Special Summon "U.A. Blockbacker" once per turn this way. Once per turn,
when your opponent Special Summons a monster(s): You can change their
battle positions, and if you do, negate their effects.
RARE |
Rating: |
2 |
Comments: |
It doesn't get rid of the threat and only works on
Special Summoned monsters but their effects get negated. |
SECE-EN087 |
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U.A. Playmaker
EARTH / Warrior / Level 8 / ATK 2600 / DEF 2000
You can Special Summon this card (from your hand) by returning 1 "U.A."
monster you control to the hand, except "U.A. Playmaker". You can only
Special Summon "U.A. Playmaker" once per turn this way. When another
"U.A." monster you control declares an attack: You can have this card
lose exactly 800 ATK, and if it does, your attacking monster gains 800
ATK.
RARE |
Rating: |
1 |
Comments: |
If you really must power up your U.A. monsters, do
so with one of the good Equip Spells like Axe of Despair or United We
Stand, both of which don't take away from any of your other cards to do
so. |
SECE-EN086 |
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Good & Evil in the Burning Abyss
Ritual Spell
This card is used to Ritual Summon "Malacoda, Netherlord of the Burning
Abyss". You must also Tribute monsters from your hand or field whose
total Levels equal 6 or more. During your Main Phase, except the turn
this card was sent to the Graveyard: You can banish this card from your
Graveyard and send 1 "Burning Abyss" monster from your hand to the
Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You
can only use this effect of "Good & Evil of the Burning Abyss" once per
turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Since Ritual Monsters no longer directly require the
Ritual Spell listed in their text, this card would've been totally
useless had it not been for the subpar bonus effect and even that
doesn't make up for this card's rarity. |
SECE-EN085** |
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Malacoda, Netherlord of the Burning Abyss
DARK / Fiend-Type Ritual / Level 6 / ATK 2700 / DEF 2200
You can Ritual Summon this card with "Good & Evil in the Burning Abyss".
Must be Ritual Summoned, and cannot be Special Summoned by other ways.
Once per turn, during either player's turn: You can send 1 "Burning
Abyss" monster from your hand to the Graveyard, then target 1 face-up
monster your opponent controls; until the end of this turn, that target
loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss"
monster sent to the Graveyard this way. If this card is sent from the
field to the Graveyard: You can target 1 card on the field; send it to
the Graveyard.
SECRET RARE |
Rating: |
2 |
Comments: |
Burning Abyss monsters are
pretty weak as a whole save for this guy and possibly others so the
other monster won't lose all that much and the best it can offer since
it can't be Special Summoned other ways is to get rid of a threat when
sent to the Graveyard and that's pretty disappointing for a Secret Rare
and Ghost Rare card. |
SECE-EN084 |
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Cagna, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1500 / DEF 300
If you control a monster that is not a "Burning Abyss" monster, destroy
this card. You can only use 1 of the following effects of "Cagna,
Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card
from your hand.
● If this card is sent to the Graveyard: You can send 1 "Burning Abyss"
Spell/Trap Card from your Deck to the Graveyard.
RARE |
Rating: |
2 |
Comments: |
If any Burning Abyss Spell or Traps have effects
that activate when banished, this isn't all that bad but apart from
that, it brings nothing really new. |
SECE-EN083 |
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Libic, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1300 / DEF 700
If you control a monster that is not a "Burning Abyss" monster, destroy
this card. You can only use 1 of the following effects of "Libic,
Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card
from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 Level
3 DARK Fiend-Type monster from your hand, but its effects are negated.
RARE |
Rating: |
2 |
Comments: |
It can bring out another copy of itself, Tour
Guide/Tour Bus or any other Level 3 DARK monster but it doesn't get to
do all that much. |
SECE-EN082 |
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Farfa, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1000 / DEF 1900
If you control a monster that is not a "Burning Abyss" monster, destroy
this card. You can only use 1 of the following effects of "Farfa,
Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card
from your hand.
● If this card is sent to the Graveyard: You can target 1 monster on the
field; banish it until the End Phase.
RARE |
Rating: |
2 |
Comments: |
It doesn't bring much new to the table apart from
its other effect, which is subpar at best and it does have 1900 DEF. |
SECE-EN081 |
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Mischief of the Gnomes
Normal Trap
This turn, reduce the Levels of all monsters in each player's hand by 1
(even after they are Summoned/Set). You can banish this card from the
Graveyard; this turn, reduce the Levels of all monsters in each player's
hand by 1 (even after they are Summoned/Set).
COMMON |
Rating: |
2 |
Comments: |
You can use it to your advantage or your opponent's
disadvantage but it's only until the End Phase. |
SECE-EN080 |
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Double Trap Hole
Normal Trap
If your opponent Special Summons a monster(s) in Defense Position:
Banish those monster(s) that were Summoned in (and currently in) Defense
Position.
SHORT PRINT COMMON |
Rating: |
2 |
Comments: |
It can get rid of any Synchro or Xyz Monster but
that's only if they aren't protected somehow and in Defense Mode. |