*Also available as an Ultimate Rare card |
SOVR-EN099 |
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Clear World
Field Spell
During each of your End Phases, pay 500 Life Points or destroy this
card. Each player receives certain effects, depending on the monster
Attributes they control:
● LIGHT: Play with your hand revealed at all
times. ● DARK: If you control 2 or more monsters, you cannot declare an
attack. ● EARTH: During your Standby Phase, destroy 1 face-up Defense
Position monster you control. ● WATER: During your End Phase, discard 1
card. ● FIRE: During your End Phase, take 1000 damage. ● WIND: You must
pay 500 Life Points to activate a Spell Card.
SECRET RARE |
Rating: |
1 |
Comments: |
Regardless of what attribute of
monster you choose, you're going to be hurt by this card unless you have
Clear Vice Dragon, which in most cases you won't. I think the choice is
clear: don't use this card. |
SOVR-EN098 |
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Clear Vice Dragon
DARK / Dragon / Level 8 / ATK ? / DEF 0
You are unaffected by the effects of "Clear World". If this card attacks
an opponent's monster, the ATK of this card becomes twice the ATK of the
attack target, during damage calculation only. If this card would be
destroyed by an opponent's card effect, you can discard 1 card instead.
SECRET RARE |
Rating: |
2 |
Comments: |
Sure he gets 2x the ATK of his
attack target but when he gets attacked, he's powerless and I can pretty
well guarantee no one will use Clear World. |
SOVR-EN097 |
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Guardian Eatos
WIND / Fairy / Level 8 / ATK 2500 / DEF 2000
If you have no monsters in your Graveyard, you can Special Summon this
card from your hand. You can send 1 Equip Spell Card equipped to this
card to the Graveyard to select and remove from play up to 3 monsters in
your opponent's Graveyard. This card gains 500 ATK for each monster
removed by this effect, until the End Phase.
SECRET RARE |
Rating: |
2 |
Comments: |
This card should best be played
in RFG decks since her effect will benefit your monsters in addition to
herself. |
SOVR-EN096 |
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Archlord Kristya
LIGHT / Fairy / Level 8 / ATK 2800 / DEF 2300
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can
Special Summon this card from your hand. When you do, add 1 Fairy-Type
monster from your Graveyard to your hand. Neither player can Special
Summon monsters. If this face-up card would be sent from the field to
the Graveyard, it returns to the top of the owner's Deck, instead.
SECRET RARE |
Rating: |
2 |
Comments: |
You can still Normal Summon her
but then her other effect isn't activated and returning to the top of the deck when it leaves
the field isn't going to help you much. |
SOVR-EN095 |
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Shutendoji
EARTH / Zombie / Level 4 / ATK 1500 / DEF 800
Once per turn, you can activate 1 of these effects:
● Remove from play 2 Zombie-Type monsters from your Graveyard to draw 1
card.
● Select and return 1 of your removed from play Zombie-Type monsters to
the top of your Deck.
SECRET RARE |
Rating: |
1 |
Comments: |
While there are some combos
with this (using 2 copies, 1 for each effect), he won't likely last long
to do anything useful in most cases. |
SOVR-EN094 |
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Ice Queen
WATER / Spellcaster / Level 8 / ATK 2900 / DEF 2100
This card cannot be Special Summoned from the Graveyard. When this
face-up card you control is destroyed and sent to the Graveyard, if you
have 3 or more Spellcaster-Type monsters in your Graveyard, you can
select and add 1 Spell Card from your Graveyard to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
You might be able to use this
in Spellcasters to get that Spell Card back but she can't be Special
Summoned from the Grave. |
SOVR-EN093 |
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Victoria
LIGHT / Fairy / Level 4 / ATK 1800 / DEF 1500
Once per turn, you can select and Special Summon 1 Dragon-Type monster
in your opponent's Graveyard to your side of the field. Your opponent
cannot select another face-up Fairy-Type monster as an attack target.
SECRET RARE |
Rating: |
3 |
Comments: |
Why didn't Konami rename her "Wicketoria"
or something instead to avoid the joke of "Victoria's Secret" (the
swimsuit catalog)! That aside, she still has decent ATK and effect for a
Level 4 monster! |
SOVR-EN092 |
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Dark Simorgh
DARK / Winged Beast / Level 7 / ATK 2700 / DEF 1000
While this card is face-up on the field its Attribute is also treated as
WIND. You can remove from play 1 DARK monster and 1 WIND monster from
your Graveyard to Special Summon this card from your hand. You can
remove from play 1 DARK monster and 1 WIND monster from your hand to
Special Summon this card from your Graveyard. Your opponent cannot Set
any cards on the field.
SECRET RARE |
Rating: |
4 |
Comments: |
Probably the only great SCR in
this set! Tribute this guy with Hardened Armed Dragon and this guy will
be roughly 99.9% indestructible! |
SOVR-EN091 |
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Shine Palace
Equip Spell
Equip only to a LIGHT monster. It gains 700 ATK.
RARE |
Rating: |
1 |
Comments: |
It may be shiny but some shiny
things are bad and this card is one of them. |
SOVR-EN090 |
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Dark Rabbit
DARK / Beast / Level 4 / ATK 1100 / DEF 1500
He leaps up, down, and all around! Nobody can lay a hand on this
funny bunny.
RARE |
Rating: |
1 |
Comments: |
"No one can lay a hand on this
funny bunny". Fissure would be glad to! With only 1100 ATK, virtually
every monster in the game can corner this guy and take him out. |
SOVR-EN089 |
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Gateway of the Six
Continuous Spell
Each time a "Six Samurai" monster is Normal or Special Summoned, place 2
Bushido Counters on this card. You can remove Bushido Counters from your
side of the field to apply the following effects. ● 2 Counters: Until
the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect
Monster gains 500 ATK.
● 4 Counters: Add 1 "Six Samurai" monster from
your Deck or Graveyard to your hand. ● 6 Counters: Special Summon 1 "Shien"
Effect Monster from your Graveyard.
SUPER RARE |
Rating: |
1 |
Comments: |
There are very few playable Six
Samurai monsters so this card isn't likely going to get much use except
in a Six Samurai deck. |
SOVR-EN088 |
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Reptilianne Poison
Normal Spell
Activate only if you control a face-up "Reptilianne" monster. Change 1
Defense Position monster your opponent controls to face-up Attack
Position and reduce its ATK to 0.
RARE |
Rating: |
2 |
Comments: |
It's best to use this card on
Reptilianne Medusa for her good effect. |
SOVR-EN087 |
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Earthbound Revival
Normal Spell
Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell
Card in your Graveyard, and add them to your hand.
RARE |
Rating: |
3 |
Comments: |
Almost guarantee that your
Earthbound Immortal will successfully hit the field without getting
destroyed by its own effect! |
SOVR-EN086 |
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Metabo-Shark
WATER / Fish / Level 4 / ATK 1800 / DEF 500
When this card is Normal Summoned, you can select and return 2 Fish-Type
monsters from your Graveyard to your Deck.
SUPER RARE |
Rating: |
3 |
Comments: |
You can even return 2 other
copies of itself with its effect! |
SOVR-EN085 |
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Gemini Scorpion
EARTH / Warrior / Level 4 / ATK 1600 / DEF 400
When this card is Normal or Special Summoned, you can Special Summon 1
Level 4 or lower Gemini monster from your hand.
RARE |
Rating: |
3 |
Comments: |
Although his stats are pretty
weak, he lets you bring out a Level 4 or less Gemini monster from your
hand if Normal or Special Summoned, which is pretty good with Gemini
decks! |
SOVR-EN084* |
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Yellow Baboon, Archer of the Forest
EARTH / Beast / Level 7 / ATK 2600 / DEF 1800
When a Beast-Type monster you control is destroyed by battle and sent to
the Graveyard, you can remove from play 2 Beast-Type monsters from your
Graveyard to Special Summon this card from your hand.
ULTRA RARE |
Rating: |
1 |
Comments: |
I'd consider Green Baboon the
better card for all you need to do is pay 1000 Life Points to bring him
out. This guy wastes 2 of your Beasts in the Grave. |
SOVR-EN083 |
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Rinyan, Lightsworn Rogue
LIGHT / Beast / Level 2 / ATK 100 / DEF 100
FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and
draw 1 card.
RARE |
Rating: |
1 |
Comments: |
Here kitty, kitty, kitty. Come
to the crappy card list. |
SOVR-EN082 |
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Shire, Lightsworn Spirit
LIGHT / Fairy / Level 3 / ATK 400 / DEF 1400
This card gains 300 ATK for each "Lightsworn" monster with a different
name in your Graveyard. During each of your End Phases, send the top 2
cards of your Deck to the Graveyard.
SUPER RARE |
Rating: |
1 |
Comments: |
Oh goodie, more luck to add to
their overflowing pot. |
SOVR-EN081* |
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Koa'ki Meiru Maximus
WIND / Dragon / Level 8 / ATK 3000 / DEF 2500
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru"
from your hand. During each of your End Phases, destroy this card unless
you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from
your hand to the Graveyard. Once per turn, during your Main Phase, you
can select and destroy 1 card your opponent controls.
ULTRA RARE |
Rating: |
1 |
Comments: |
The supposed "boss
monster" for Koa'ki Meirus but he turned out to be a terrible boss
monster with the same lousy cost to keep him out and virtually
nothing balances his summoning requirement. |
SOVR-EN080 |
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Appointer of the Red Lotus
Normal Trap
Pay 2000 Life Points and reveal all cards in your hand. Look at your
opponent's hand and select 1 card. Remove that card from play until the
End Phase of your opponent's next turn.
COMMON |
Rating: |
1 |
Comments: |
A heavy cost and not enough
benefit to balance! |