*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card |
STOR-EN059 |
|
Divine Wind of Mist Valley
Field Spell
Once per turn, if a face-up WIND monster you control returns to the
hand, you can Special Summon 1 Level 4 or lower WIND monster from your
Deck.
COMMON |
Rating: |
2 |
Comments: |
There are some uses with this
as any WIND Spirit monster triggers this card's effect and you can also
use Mist Valley Thunderbird, which can come back when it is returned
from the field to the hand. |
STOR-EN058 |
|
Foolish Return
Quick-Play Spell
Select 1 card in your opponent's Graveyard. Return it to the Deck.
RARE |
Rating: |
1 |
Comments: |
Regardless of it being a
Quick-Play Spell, it's just a mediocre stall card literally stalling the
moment that Judgment Dragon or Dark Armed Dragon hits the field and that
makes for an overall bad card. |
STOR-EN057 |
|
Token Sundae
Normal Spell
Destroy all Tokens you control, then destroy cards on the field, up to
the number of Tokens destroyed by this effect.
COMMON |
Rating: |
2 |
Comments: |
If you know that you'll be
taking big damage from your opponent's monster that has a piercing
damage effect, then this card may help out but only if you have another
monster to play afterwards. |
STOR-EN056 |
|
Resonator Engine
Normal Spell
Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster
from your Deck to your hand and return the selected monsters in the
Graveyard to the Deck.
COMMON |
Rating: |
2 |
Comments: |
Unfortunately there have yet to
be Level 4 Resonator monsters, which would make a Resonator deck that
much better but the activation cost isn't that steep. |
STOR-EN055 |
|
Stardust Shimmer
Normal Spell
Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play
other monsters in your Graveyard whose total Levels equal the Level of
the selected monster, and Special Summon it from the Graveyard.
SUPER RARE |
Rating: |
2 |
Comments: |
It isn't the best card but if
you have no other option to bring back your Stardust or Red Dragon
Archfiend, this isn't all that bad. |
STOR-EN054 |
|
Wattkey
Normal Spell
Face-up "Watt" monsters you control can attack your opponent directly
this turn.
COMMON |
Rating: |
2 |
Comments: |
Watt monsters are generally
pretty weak so they won't get to do much damage unless you have them
equipped with an attack boost card. |
STOR-EN053 |
|
Karakuri Gold Dust
Quick-Play Spell
Activate only during the Battle Phase. Select 2 face-up "Karakuri"
monsters in Attack Position. Change 1 of the selected monsters to
Defense Position, and the other gains ATK equal to the ATK of the
monster changed to Defense Position, until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Since Karakuris change to
Defense Mode if they are attacked, you won't likely pull off this card's
effect unless it's during your Battle Phase. |
STOR-EN052 |
|
Karakuri Cash Cache
Normal Spell
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower
"Karakuri" monster from your Deck to your hand, and change the battle
position of the selected monster.
COMMON |
Rating: |
2 |
Comments: |
Decent for Karakuri decks or
other decks that run Karakuri monsters but not all that useful anywhere
else. |
STOR-EN051 |
|
Temple of the Six
Field Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned,
place 1 Bushido Counter on this card. Face-up monsters your opponent
controls lose 100 ATK for each Bushido Counter on this card.
SUPER RARE |
Rating: |
2 |
Comments: |
You'll need quite a few Bushido
Counters to make the ATK loss decent but do so and your opponent might
be in trouble. |
STOR-EN050 |
|
Asceticism of the Six Samurai
Quick-Play Spell
Select 1 face-up "Six Samurai" monster you control. Special Summon 1
"Six Samurai" monster from your Deck with a different name but equal ATK
to the selected monster. During the End Phase of this turn, destroy the
selected monster.
RARE |
Rating: |
2 |
Comments: |
Makes for a quicker Synchro
Summon of Shi En but unless you do, you lose your selected Six Samurai
monster. |
STOR-EN049 |
|
Six Strike - Triple Impact
Normal Spell
If you control 3 or more face-up "Six Samurai" monsters, you can
activate 1 of these effects:
● Destroy all face-up monsters your opponent controls.
● Destroy all face-up Spell/Trap Cards your opponent controls.
● Destroy all Set Spell/Trap Cards your opponent controls.
COMMON |
Rating: |
2 |
Comments: |
This set's Six Samurai allow
you to Special Summon them if you either control a different-named SS or
their needed SS, getting you'll have 3 SS monsters in no time but only
for Six Samurai decks. |
STOR-EN048 |
|
Shien's Smoke Signal
Normal Spell
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your
hand.
RARE |
Rating: |
2 |
Comments: |
Of the few Six Samurai monsters
in this set, most of them are within this card's requirements so this
card isn't all bad but only for Six Samurai decks. |
STOR-EN047 |
|
March Towards Ragnarok
Quick-Play Spell
Select 1 face-up "Aesir" monster you control. Until the End Phase, it is
unaffected by the effects of other Spell/Trap Cards but its effect(s)
are negated.
RARE |
Rating: |
2 |
Comments: |
Odin can pretty much do this on
himself all on his own and not negate his other effects so this is
probably best on the other two Aesir monsters. |
STOR-EN046 |
|
Gotterdammerung
Normal Spell
Select 1 face-up "Aesir" monster you control. Give control of that
monster to your opponent. During your opponent's next End Phase, destroy
the selected monster and remove from play all cards your opponent
controls.
COMMON |
Rating: |
1 |
Comments: |
Your opponent will likely use
your "gift" from this card as an excuse to get rid of it without letting
it come back by its effect and completely screwing over this card
entirely. |
STOR-EN045 |
|
Nordic Relic Draupnir
Equip Spell
Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this
face-up card is destroyed by a card effect, you can add 1 "Nordic Relic"
card from your Deck to your hand.
COMMON |
Rating: |
2 |
Comments: |
You can add another copy of
itself at least but it's not all that good of a card when compared to
Axe of Despair, which gives 1000 ATK to any monster you want. |
STOR-EN044 |
|
Watthydra
LIGHT / Thunder-Type Synchro / Level 7 / ATK 1500 / DEF 1500
1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. When this card inflicts
Battle Damage to your opponent by a direct attack, choose 1 card in your
Deck and remove it from play. Add that card to your hand during your 2nd
Standby Phase after activating this effect.
SUPER RARE |
Rating: |
2 |
Comments: |
Another Konami ruling has
spared this card from my dreaded 1 star rating because you get the card
you removed from play by his effect even if this guy isn't on the
field anymore. |
STOR-EN043* |
|
Atomic Scrap Dragon
EARTH / Dragon-Type Synchro / Level 10 / ATK 3200 / DEF 2400
1 "Scrap" Tuner + 2 or more non-Tuner monsters
Once per turn, you can select 1 card you control and up to 3 cards in
your opponent's Graveyard. Destroy your selected card and return the
opponent's cards to the Deck. When this card is destroyed by your
opponent's card (either by battle or by card effect) and sent to the
Graveyard, select 1 non-Synchro "Scrap" monster from your Graveyard, and
Special Summon it.
ULTRA RARE |
Rating: |
2 |
Comments: |
Scrap Synchros just got
stronger but not necessarily better thanks to this guy. While Scraps
will have little problem filling his Synchro Materials, his effect isn't
all that good. |
STOR-EN042* |
|
Karakuri Steel Shogun mdl 00X "Bureido"
EARTH / Machine-Type Synchro / Level 8 / ATK 2800 / DEF 1700
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri"
monster from your Deck. Once per turn, when the battle position of a
face-up "Karakuri" monster you control is changed, draw 1 card.
ULTRA RARE |
Rating: |
3 |
Comments: |
Finally a Karakuri Synchro I'd
recommend running! Since Karakuris change modes all the time, you'll
have little problem drawing a card by this guy's effect, especially
since it applies to himself! |
STOR-EN041* |
|
Legendary Six Samurai - Shi En
DARK / Warrior-Type Synchro / Level 5 / ATK 2500 / DEF 1400
1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card, you can
negate its activation and destroy it. If this face-up card on the field
would be destroyed, you can destroy another face-up "Six Samurai"
monster you control instead.
ULTRA RARE |
Rating: |
2 |
Comments: |
Partially Tuner-specific and
very non-Tuner specific, he can negate the activation of an opponent's
Spell or Trap and destroy it and lets you destroy another Six Samurai if
he would be destroyed thereafter. |
STOR-EN040** |
|
Odin, Father of the Aesir
LIGHT / Fairy-Type Synchro / Level 10 / ATK 4000 / DEF 3500
1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn, during your Main Phase, you can activate this effect to
have this card become unaffected by the effects of Spell/Trap Cards
until the End Phase. During the End Phase, if this face-up card on the
field was destroyed by your opponent's card (either by battle or by card
effect) and sent to the Graveyard this turn, you can remove from play 1
"Nordic Ascendant" Tuner monster from your Graveyard to Special Summon
this card from the Graveyard. When this card is Special Summoned by this
effect, you can draw 1 card.
ULTRA RARE |
Rating: |
3 |
Comments: |
The best and strongest of the 3
Aesir monsters! Not only can you protect him each turn from Spells and
Traps but if he does get destroyed and you Special Summon by his method,
you draw 1 card! |