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The Dark Illusion (TDIL-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Dark_Illusion_(TCG-EN-1E) | ||||
The Dark
Illusion (TDIL-EN099) Paleozoic Anomalocaris |
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WATER | Aqua / Xyz / Effect | Rank 2 | ATK: 2400 DEF: 0 |
Pendulum Scale: |
3 or more Level 2 monsters Unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. (Super Rare) |
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The Dark
Illusion (TDIL-EN098) Paleozoic Pikaia |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain,
when a Trap Card is activated while this card is in your
Graveyard: Special Summon this card as a Normal Monster
(Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. (Common) |
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The Dark
Illusion (TDIL-EN097) Paleozoic Canadia |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster your opponent controls; change it to
face-down Defense Position. Once per Chain, when a Trap Card is
activated while this card is in your Graveyard: Special Summon
this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK
1200/DEF 0). (This card is NOT treated as a Trap Card.) If
Summoned this way, this card is unaffected by monster effects,
also banish it when it leaves the field. (Common) |
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The Dark
Illusion (TDIL-EN096) Paleozoic Hallucigenia |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster on the field; its ATK and DEF become
half its current ATK and DEF until the end of this turn. Once
per Chain, when a Trap Card is activated while this card is in
your Graveyard: Special Summon this card as a Normal Monster
(Aqua-Type/WATER/Level 2/ ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. (Common) |
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The Dark
Illusion (TDIL-EN095) Paleozoic Oleniides |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Spell/Trap Card on the field; destroy it. Once per
Chain, when a Trap Card is activated while this card is in your
Graveyard: Special Summon this card as a Normal Monster
(Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. (Common) |
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The Dark
Illusion (TDIL-EN094) Empowerment |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All Dragon, Warrior, and Spellcaster-Type monsters you control
gain 300 ATK and DEF. Once per turn: You can discard 1 card;
Special Summon 1 "Empowered Warrior" monster from your Deck.
Once per turn: You can banish a total of 4 Warrior and/or
Spellcaster-Type monsters from your Graveyard; add 1 "Aether"
monster from your Deck to your hand. (Common) |
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The Dark
Illusion (TDIL-EN093) Dragodies, the Empowered Warrior |
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LIGHT | Warrior / Pendulum / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: 2 |
Pendulum Text |
At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field). | |||
Monster Text |
If this card in its owner's
Monster Zone is destroyed by your opponent's attack or card
effect: You can add 1 Warrior or Spellcaster-Type monster with
2000 or less ATK from your Deck to your hand, except "Dragodies,
the Empowered Warrior", during the End Phase of this turn. (Common) |
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The Dark
Illusion (TDIL-EN092) Revolving Switchyard |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
If a Level 10 EARTH Machine-Type monster(s) is Normal or Special
Summoned to your field (except during the Damage Step): You can
activate this effect; your opponent takes no battle damage for
the rest of this turn (even if this card leaves the field), also
you Special Summon 1 Level 4 EARTH Machine-Type monster with
1800 or more ATK from your Deck, and if you do, it becomes Level
10. You can send 1 card from your hand to the Graveyard; add 1
Level 10 EARTH Machine-Type monster from your Deck to your hand.
You can only use 1 "Revolving Switchyard" effect per turn, and
only once that turn. (Common) |
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The Dark
Illusion (TDIL-EN091) Number 81: Superdreadnought Rail Cannon Super Dora |
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EARTH | Machine / Xyz / Effect | Rank 10 | ATK: 3200 DEF: 4000 |
Pendulum Scale: |
2 Level 10 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn. (Super Rare) |
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The Dark
Illusion (TDIL-EN090) Heavy Freight Train Derricrane |
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EARTH | Machine / Effect | Level 10 | ATK: 2800 DEF: 2400 |
Pendulum Scale: |
If an EARTH Machine-Type monster(s) is Normal or Special
Summoned to your field (except during the Damage Step): You can
Special Summon this card from your hand, but its original ATK
and DEF become halved. You can only use this effect of "Heavy
Freight Train Derricrane" once per turn. If this card is
detached from an Xyz Monster and sent to the Graveyard to
activate that monster's effect: You can target 1 card your
opponent controls; destroy it. (Common) |
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The Dark
Illusion (TDIL-EN089) SPYRAL GEAR - Big Red |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by targeting 1 "SPYRAL" monster in your Graveyard;
Special Summon it, and if you do, equip this card to it. It cannot be
destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per
turn. (Rare) |
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The Dark
Illusion (TDIL-EN088) SPYRAL GEAR - Drone |
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WIND | Machine / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can look at the
top 3 cards of your opponent's Deck, and if you do, place them
on top of their Deck in any order. During either player's turn:
You can Tribute this card, then target 1 "SPYRAL" monster you
control; it gains 500 ATK for each card your opponent controls.
You can banish this card and 1 "SPYRAL" card from your
Graveyard, then target 1 "SPYRAL Super Agent" in your Graveyard;
add it to your hand. (Rare) |
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The Dark
Illusion (TDIL-EN087) SPYRAL Quik-Fix |
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EARTH | Machine / Effect | Level 1 | ATK: 500 DEF: 400 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can add 1
"SPYRAL GEAR" card from your Deck to your hand. If this card is
in your Graveyard and you control "SPYRAL Super Agent": You can
discard 1 card; Special Summon this card, but banish it when it
leaves the field. (Rare) |
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The Dark
Illusion (TDIL-EN086) SPYRAL Super Agient |
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EARTH | Warrior / Effect | Level 4 | ATK: 1900 DEF: 1200 |
Pendulum Scale: |
If this card is in your hand: You can declare 1 card type
(Monster, Spell, or Trap); reveal the top card of your
opponent's Deck, and if you do, Special Summon this card if it
is a card of that type. If this card is Special Summoned by the
effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your
opponent controls; destroy it. You can only use each effect of
"SPYRAL Super Agent" once per turn. (Ultra Rare) |
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The Dark
Illusion (TDIL-EN085) The Hidden City |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can add 1 "Subterror" monster
from your Deck to your hand. Once per turn: You can change 1
face-down Defense Position "Subterror" monster you control to
face-up Attack or Defense Position. Once per turn, when an
opponent's monster declares an attack: You can change 1
face-down Defense Position "Subterror" monster you control to
face-up Attack or Defense Position, then you can negate the
attack. You can only activate 1 "The Hidden City" per turn. (Secret Rare) |
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The Dark
Illusion (TDIL-EN084) Subterror Behemoth Stalagmo |
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EARTH | Rock / Flip / Effect | Level 10 | ATK: 2800 DEF: 2100 |
Pendulum Scale: |
FLIP: You can discard 1 "Subterror" monster, and if you do, draw
2 cards. You can only use this effect of "Subterror Behemoth
Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Ultra Rare) |
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The Dark
Illusion (TDIL-EN083) Subterror Behemoth Umastryx |
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EARTH | Reptile / Flip / Effect | Level 7 | ATK: 2000 DEF: 2700 |
Pendulum Scale: |
FLIP: You can target 1 monster your opponent controls; banish
it. You can only use this effect of "Subterror Behemoth
Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Ultra Rare) |
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The Dark
Illusion (TDIL-EN082) Subterror Nemesis Warrior |
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EARTH | Warrior / Effect | Level 4 | ATK: 1800 DEF: 1200 |
Pendulum Scale: |
During either player's turn: You can send 1 "Subterror" monster
from your Deck to the Graveyard; Tribute this card and at least
1 other monster so the total original Levels Tributed equal or
exceed the Level of that "Subterror" monster in the Graveyard,
and if you do, Special Summon that monster in face-up or
face-down Defense Position. If a "Subterror Behemoth" monster is
flipped face-up while this card is in your Graveyard: You can
Special Summon this card. You can only use each effect of
"Subterror Nemesis Warrior" once per turn. (Rare) |
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The Dark
Illusion (TDIL-EN081) Ninjitsu Art Notebook |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can send 1 "Ninja" monster from your hand to
the Graveyard; Set 1 "Ninjitsu Art" Spell/Trap Card directly
from your Deck, except "Ninjitsu Art Notebook". (Common) |
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The Dark
Illusion (TDIL-EN080) The Forceful Checkpoint |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When an opponent's monster declares an attack: Look at your
opponent's hand, and if there is a Monster Card, negate the
attack, then discard 1 monster from their hand (your choice). (Secret Rare) |
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The Dark
Illusion (TDIL-EN079) Pendulum Hole |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a monster(s) would be Pendulum Summoned: Negate the
Pendulum Summon, and if you do, shuffle that monster(s) into the
Deck. (Common) |
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The Dark
Illusion (TDIL-EN078) United Front |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 monster, then target 1 face-up monster on the field;
its ATK and DEF becomes the discarded monster's ATK and DEF,
until the end of this turn. Monsters you control cannot attack
directly during the turn you activate this card. (Short Print Common) |
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The Dark
Illusion (TDIL-EN077) Premature Return |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Banish 1 card from your hand, then target 1 of your banished
monsters; Special Summon it in face-down Defense Position. (Ultra Rare) |
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The Dark
Illusion (TDIL-EN076) Floodgate Trap Hole |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When your opponent Summons a monster(s): Change that monster(s)
to face-down Defense Position. Monsters changed to face-down
Defense Position by this effect cannot change their battle
positions. (Ultra Rare) |
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The Dark
Illusion (TDIL-EN075) Destruction Sword Memories |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 "Destruction Sword" card; Special Summon 1 "Buster
Blader" monster from the Deck. You can banish this card from
your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon
Destroyer Swordsman" from your Extra Deck, by banishing Fusion
Materials listed on it from your Graveyard. (Common) |
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The Dark
Illusion (TDIL-EN074) Triamid Pulse |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can banish 2 cards from your Graveyard (any
combination of Rock-Type monsters or Field Spell Cards), then
activate 1 of these effects; ● Target 1 other face-up card on the field; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. (Rare) |
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The Dark
Illusion (TDIL-EN073) Metalfoes Comibnation |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, if a Fusion Monster is Fusion Summoned: You can
target 1 "Metalfoes" monster in your Graveyard with a lower
Level than that Fusion Monster; Special Summon it. If this card
is sent from the field to the Graveyard: You can add 1
"Metalfoes" monster from your Deck to your hand. (Super Rare) |
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The Dark
Illusion (TDIL-EN072) Metalfoes Counter |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If a card(s) you control is destroyed by battle or card effect:
Special Summon 1 "Metalfoes" monster from your Deck. During
either player's turn, except the turn this card was sent to the
Graveyard: You can banish this card from your Graveyard; add 1
face-up "Metalfoes" Pendulum Monster from your Extra Deck to
your hand. (Common) |
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The Dark
Illusion (TDIL-EN071) Magician Navigation |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 "Dark Magician" from your hand, then Special
Summon 1 Level 7 or lower DARK Spellcaster-Type monster from
your Deck. If you control "Dark Magician", except the turn this
card was sent to the Graveyard: You can banish this card from
your Graveyard, then target 1 face-up Spell/Trap Card your
opponent controls; it has its effects negated until the end of
this turn. (Secret Rare) |
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The Dark
Illusion (TDIL-EN070) King Scarlet |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If a "Red Dragon Archfiend" monster you control battles, during
damage calculation: Make that monster you control unable to be
destroyed by that battle, and if you do, Special Summon this
card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK
0/DEF 0). (This card is also still a Trap Card.) (Common) |
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The Dark
Illusion (TDIL-EN069) Fusion Fright Waltz |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Frightfur" Fusion Monster you control and 1 Fusion
Monster your opponent controls; destroy as many other Special
Summoned monsters on the field as possible, then each player
that had a monster(s) destroyed by this effect takes damage
equal to the combined current ATK of the targeted monster(s) on
the field. (Common) |
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The Dark
Illusion (TDIL-EN068) Card of the Soul |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Look at your Deck, and if you do, you can add 1 monster from
your Deck to your hand, whose sum of ATK and DEF equals your LP.
You can only activate 1 "Card of the Soul" per turn. (Short Print Common) |
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The Dark
Illusion (TDIL-EN067) Magical Mid-Breaker Field |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card at the start of your Main Phase 1 or 2.
During each player's Main Phase 1, monsters on the field cannot
be destroyed by their opponent's card effects, also neither
player can target monsters their opponent controls. You cannot
activate or Set Field Spell Cards. (Common) |
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The Dark
Illusion (TDIL-EN066) Pot of Desires |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish 10 cards from the top of your Deck, face-down; draw 2
cards. You can only activate 1 "Pot of Desires" per turn. (Secret Rare) |
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The Dark
Illusion (TDIL-EN065) Cosmic Cyclone |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish
it. (Secret Rare) |
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The Dark
Illusion (TDIL-EN064) Triamid Kingolem |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid"
monster you control battles, your opponent's cards and effects
cannot be activated until the end of the Damage Step. If this
face-up card in the Field Zone is sent to the Graveyard: You can
Special Summon 1 "Triamid" monster from your hand. You can only
use this effect of "Triamid Kingolem" once per turn. (Rare) |
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The Dark
Illusion (TDIL-EN063) Triamid Cruiser |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time a Rock-Type monster is Normal Summoned, gain 500 LP.
If a "Triamid" monster is Normal Summoned: You can draw 1 card,
then discard 1 card. If this face-up card in the Field Zone is
sent to the Graveyard: You can add 1 "Triamid" monster from your
Deck to your hand. You can only use this effect of "Triamid
Cruiser" once per turn. (Rare) |
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The Dark
Illusion (TDIL-EN062) Triamid Fortress |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All Rock-Type monsters on the field gain 500 DEF. "Triamid"
monsters on the field cannot be destroyed by card effects. If
this face-up card in the Field Zone is sent to the Graveyard:
You can target 1 "Triamid" monster in your Graveyard; add it to
your hand. You can only use this effect of "Triamid Fortress"
once per turn. (Common) |
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The Dark
Illusion (TDIL-EN061) Metalfoes Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Materials. If
this card is in your Graveyard: You can shuffle it into the
Deck, then draw 1 card. You can only use this effect of
"Metalfoes Fusion" once per turn. (Super Rare) |
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The Dark
Illusion (TDIL-EN060) Metalmorformation |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All "Metalfoes" monsters you control gain 300 ATK and DEF. While
a "Metalfoes" card is in your Pendulum Zone, "Metalfoes"
monsters you control, except Effect Monsters, are unaffected by
your opponent's card effects. (Super Rare) |
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The Dark
Illusion (TDIL-EN059) Dark Magic Expanded |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Apply these effects in sequence, based on the number of "Dark
Magician" and/or "Dark Magician Girl" on the field and in the
Graveyards. ● 1+: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn. ● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spell/Trap Cards you control cannot be destroyed by your opponent's card effects. ● 3+: DARK Spellcaster-Type monsters you currently control are unaffected by your opponent's card effects, until the end of this turn. (Common) |
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The Dark
Illusion (TDIL-EN058) Illusion Magic |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 Spellcaster-Type monster; add up to 2 copies of "Dark
Magician" from your Deck and/or Graveyard to your hand. You can
only activate 1 "Illusion Magic" per turn. (Rare) |
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The Dark
Illusion (TDIL-EN057) Dark Magical Circle |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: Look at the top 3 cards of your
Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card
that specifically lists the card "Dark Magician", among them,
and add it to your hand, also place the remaining cards on top
of your Deck in any order. If "Dark Magician" is Normal or
Special Summoned to your field (except during the Damage Step):
You can target 1 card your opponent controls; banish it. You can
only use each effect of "Dark Magical Circle" once per turn. (Secret Rare) |
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The Dark
Illusion (TDIL-EN056) Forbidden Dark Contract with the Swamp King |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can Special Summon 1 "D/D/D" monster from
your hand in Defense Position, but its effects are negated. Once
per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from
your Extra Deck, using monsters from your hand or field as
Fusion Materials, including a monster Special Summoned by this
card with the above effect. Once per turn, during your Standby
Phase: Take 2000 damage. (Common) |
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The Dark
Illusion (TDIL-EN055) Frightfur Sanctuary |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by discarding 1 card and sending 2
"Frightfur" monsters from your Extra Deck to the Graveyard. All
Fusion Monsters you control are also treated as "Frightfur"
monsters. If this card is sent to the Graveyard: You can target
1 "Frightfur" Fusion Monster in your Graveyard; return it to the
Extra Deck. (Common) |
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The Dark
Illusion (TDIL-EN054) Luna Light Perfume |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Lunalight" monster in your Graveyard; Special Summon
it. You can banish this card from your Graveyard, then discard 1
card; add 1 "Lunalight" monster from your Deck to your hand. (Super Rare) |
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The Dark
Illusion (TDIL-EN053) Super Hippo Carnival |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 "Performapal Hip Hippo" from your hand, Deck,
or Graveyard, then you can Special Summon as many "Hippo Tokens"
(Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they
cannot be Tributed, and monsters your opponent controls cannot
target monsters for attacks for the rest of this turn, except
"Hippo Tokens". You cannot Special Summon monsters from the
Extra Deck while a "Hippo Token" is in a Monster Zone. (Common) |
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The Dark
Illusion (TDIL-EN052) Ebon High Magician |
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DARK | Spellcaster / Xyz / Effect | Rank 7 | ATK: 2300 DEF: 2800 |
Pendulum Scale: |
2 Level 7 Spellcaster-Type monsters While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field. (Super Rare) |
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The Dark
Illusion (TDIL-EN051) Coral Dragon |
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WATER | Dragon / Synchro / Tuner / Effect |
Level 6 | ATK: 2400 DEF: 500 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn. (Secret Rare) |
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The Dark
Illusion (TDIL-EN050) Tyrant Red Dragon Archfiend |
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DARK | Dragon / Synchro / Effect | Level 10 | ATK: 3500 DEF: 3000 |
Pendulum Scale: |
2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. (Ultra Rare) |
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The Dark
Illusion (TDIL-EN049) Assault Blackwing - Onimaru the Divine Thunder |
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DARK | Winged Beast / Synchro / Effect | Level 12 | ATK: 3000 DEF: 2000 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. (Super Rare) |
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The Dark
Illusion (TDIL-EN048) Assault Blackwing - Sohaya the Rain Storm |
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DARK | Winged Beast / Synchro / Effect | Level 5 | ATK: 1500 DEF: 2000 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. ● When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it. ● During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card. (Common) |
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The Dark
Illusion (TDIL-EN047) Assault Blackwing - Sayo the Rain Hider |
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DARK | Winged Beast / Synchro / Effect | Level 2 | ATK: 800 DEF: 100 |
Pendulum Scale: |
1 Tuner + 1 non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle. (Rare) |
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The Dark
Illusion (TDIL-EN046) Nirvana High Paladin |
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DARK | Spellcaster / Synchro / Pendulum / Effect |
Level 10 | ATK: 3300 DEF: 2500 |
Pendulum Scale: 8 |
Pendulum Text |
If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn. | |||
Monster Text |
1 Tuner + 1 or more non-Tuner
Synchro Monsters For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your Graveyard; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. (Secret Rare) |
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The Dark
Illusion (TDIL-EN045) Metalfoes Crimsonite |
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FIRE | Psychic / Fusion | Level 9 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
1 "Metalfoes" monster + 2 monsters with 3000 or less ATK (Rare) |
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The Dark
Illusion (TDIL-EN044) Metalfoes Orichalc |
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FIRE | Psychic / Fusion / Effect | Level 8 | ATK: 2800 DEF: 2200 |
Pendulum Scale: |
2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it. (Common) |
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The Dark
Illusion (TDIL-EN043) Metalfoes Adamante |
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FIRE | Psychic / Fusion | Level 5 | ATK: 2500 DEF: 2500 |
Pendulum Scale: |
1 "Metalfoes" monster + 1 monster with 2500 or less ATK (Rare) |
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The Dark
Illusion (TDIL-EN042) Fairy Tail - Snow |
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LIGHT | Spellcaster / Effect | Level 4 | ATK: 1850 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target 1
face-up monster your opponent controls; change it to face-down
Defense Position. During either player's turn, if this card is
in your Graveyard: You can banish 7 other cards from your hand,
field, and/or Graveyard; Special Summon this card. (Short Print Common) |
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The Dark
Illusion (TDIL-EN041) Wrecker Panda |
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EARTH | Beast / Effect | Level 2 | ATK: 800 DEF: 800 |
Pendulum Scale: |
Once per turn, during the Standby Phase: You can pay 500 LP;
send the top card of your Deck to the Graveyard, and if you do,
this card gains ATK and DEF equal to that monster's Level x 200
if it was a monster. If this card in your possession is
destroyed by your opponent's card (by battle or card effect) and
sent to your Graveyard: You can add 1 monster with the lowest
Level from your Graveyard to your hand (your choice, if tied). (Common) |
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The Dark
Illusion (TDIL-EN040) Tuning Gum |
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DARK | Fiend / Tuner / Effect | Level 1 | ATK: 400 DEF: 1200 |
Pendulum Scale: |
You can target 1 face-up monster you control; that face-up
monster is treated as a Tuner this turn. You can only use this
effect of "Tuning Gum" once per turn. You can only attack with
Synchro Monsters during the turn you activate this effect.
During either player's turn, when a card or effect is activated
that targets exactly 1 Synchro Monster you control (and no other
cards): You can banish this card from your Graveyard; negate the
activation. (Rare) |
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The Dark
Illusion (TDIL-EN039) Totem Five |
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FIRE | Rock / Effect | Level 3 | ATK: 500 DEF: 200 |
Pendulum Scale: |
If 5 monsters are Special Summoned at the same time, including
this card: Destroy as many cards your opponent controls as
possible, and if you do, inflict 500 damage to your opponent for
each card destroyed. (Common) |
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The Dark
Illusion (TDIL-EN038) Zap Mustang |
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LIGHT | Thunder / Effect | Level 4 | ATK: 1600 DEF: 1500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by a
card effect during your Main Phase 1, cannot be Special Summoned
by other ways, and cannot be Special Summoned if you have
Special Summoned this turn. Twice per turn, this card cannot be
destroyed by battle. Each turn, the turn player can only Special
Summon a number of times up to their number of attacks conducted
(and reached the Damage Step) this turn. (Common) |
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The Dark
Illusion (TDIL-EN037) Spell Strider |
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EARTH | Warrior / Effect | Level 4 | ATK: 1800 DEF: 600 |
Pendulum Scale: |
If this card is in your hand: You can target 2 face-up Spell
Cards on the field (1 from each side of the
field); banish them,
and if you do, Special Summon this card. (Super Rare) |
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The Dark
Illusion (TDIL-EN036) Black Dragon Ninja |
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DARK | Beast / Effect | Level 7 | ATK: 2800 DEF: 1600 |
Pendulum Scale: |
Cannot be Special Summoned, except with the effect of a "Ninja"
monster or "Ninjitsu Art" card. Once per turn, during either
player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu
Art" card from your hand and/or face-up from your field to the
Graveyard, then target 1 monster on the field; banish it. If
this face-up card leaves the field: Special Summon as many
monsters banished by this card's effect as possible to their
owner's field(s). (Common) |
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The Dark
Illusion (TDIL-EN035) Amaterasu |
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LIGHT | Fairy / Spirit / Effect | Level 9 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
Cannot be Normal or Special Summoned. During either player's
turn, when your opponent activates a card or effect that targets
this face-down monster: You can change this card to face-up
Defense Position; draw 1 card. If this card is flipped face-up:
Banish all other cards on the field. Once per turn, during the
End Phase, if this card was flipped face-up this turn: Return it
to the hand. (Super Rare) |
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The Dark
Illusion (TDIL-EN034) Block Dragon |
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EARTH | Rock / Effect | Level 8 | ATK: 2500 DEF: 3000 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand or Graveyard) by banishing 3 EARTH monsters from your
hand and/or Graveyard, and cannot be Special Summoned by other
ways. Rock-Type monsters you control cannot be destroyed, except
by battle. If this card is sent from the field to the Graveyard:
You can add up to 3 Rock-Type monsters from your Deck to your
hand, whose total Levels equal 8. You can only use this effect
of "Block Dragon" once per turn. (Ultra Rare) |
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The Dark
Illusion (TDIL-EN033) Scapeghost |
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DARK | Zombie / Flip / Tuner / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
FLIP: You can Special Summon any number of "Black Sheep Tokens"
(Zombie-Type/DARK/ Level 1/ATK 0/DEF 0). (Common) |
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The Dark
Illusion (TDIL-EN032) Toon Dark Magician |
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DARK | Spellcaster / Toon / Effect | Level 7 | ATK: 2500 DEF: 2100 |
Pendulum Scale: |
Cannot attack the turn it is Summoned. While you control "Toon
World" and your opponent controls no Toon monsters, this card
can attack your opponent directly. Once per turn: You can
discard 1 "Toon" card or "Manga Ryu-Ran", then activate 1 of
these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap Card from your Deck to your hand. (Super Rare) |
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The Dark
Illusion (TDIL-EN031) Shiranui Solitaire |
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FIRE | Zombie / Effect | Level 4 | ATK: 500 DEF: 0 |
Pendulum Scale: |
You can Tribute 1 Zombie-Type monster; Special Summon 1
Zombie-Type Tuner with 0 DEF from your Deck. If this card is
banished: You can target 1 of your banished "Shiranui" monsters,
except "Shiranui Solitaire", or up to 2 instead if "Shiranui
Style Synthesis" is on the field; Special Summon them. You can
only use each effect of "Shiranui Solitaire" once per turn. (Ultra Rare) |
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The Dark
Illusion (TDIL-EN030) Triamid Sphinx |
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EARTH | Rock / Effect | Level 10 | ATK: 2500 DEF: 2500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned with the
effect of a "Triamid" card, and cannot be Special Summoned by
other ways. If a face-up "Triamid" card(s) you control, except
"Triamid Sphinx", is destroyed by battle or card effect: You can
Special Summon this card from your hand. While you control
another "Triamid" card, this card gains 500 ATK and DEF for each
Field Spell Card with a different name in your Graveyard, also
monsters your opponent controls cannot attack, except to attack
"Triamid Sphinx". (Super Rare) |
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The Dark
Illusion (TDIL-EN029) Triamid Master |
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EARTH | Rock / Effect | Level 4 | ATK: 1800 DEF: 700 |
Pendulum Scale: |
Once per turn: You can send 1 face-up "Triamid" card you control
to the Graveyard, then target 1 Set Card on the field; destroy
it. Once per turn, during your opponent's turn: You can target 1
"Triamid" Field Spell Card in your Field Zone; send it to the
Graveyard, and if you do, activate 1 "Triamid" Field Spell Card
from your Deck with a different name (this is a Quick Effect). (Rare) |
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The Dark
Illusion (TDIL-EN028) Triamid Hunter |
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EARTH | Rock / Effect | Level 3 | ATK: 1400 DEF: 1100 |
Pendulum Scale: |
If a Field Spell Card is face-up on the field, you can Normal
Summon 1 Rock-Type monster in addition to your Normal
Summon/Set. (You can only gain this effect once per turn.) Once
per turn, during your opponent's turn: You can target 1
"Triamid" Field Spell Card in your Field Zone; send it to the
Graveyard, and if you do, activate 1 "Triamid" Field Spell Card
from your Deck with a different name (this is a Quick Effect). (Rare) |
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The Dark
Illusion (TDIL-EN027) Triamid Dancer |
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EARTH | Rock / Effect | Level 3 | ATK: 600 DEF: 1900 |
Pendulum Scale: |
Once per turn: You can target 1 "Triamid" card in your
Graveyard; shuffle it into the Deck, and if you do, all
Rock-Type monsters you control gain 500 ATK and DEF. Once per
turn, during your opponent's turn: You can target 1 "Triamid"
Field Spell Card in your Field Zone; send it to the Graveyard,
and if you do, activate 1 "Triamid" Field Spell Card from your
Deck with a different name (this is a Quick Effect). (Common) |
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The Dark
Illusion (TDIL-EN026) Dinomist Ankylos |
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WATER | Machine / Pendulum / Effect | Level 4 | ATK: 1500 DEF: 2000 |
Pendulum Scale: 6 |
Pendulum Text |
Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. | |||
Monster Text |
Banish any monster destroyed by
battle with a "Dinomist" monster you control. (Common) |
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The Dark
Illusion (TDIL-EN025) True King Agnimazud, the Vanisher |
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FIRE | Wyrm / Effect | Level 9 | ATK: 2900 DEF: 1900 |
Pendulum Scale: |
If this card is in your hand: You can destroy 2 other monsters
in your hand and/or face-up on your field, including a FIRE
monster, and if you do, Special Summon this card, and if you do
that, you can banish 1 monster from your opponent's field or
Graveyard, if both the destroyed monsters were FIRE. If this
card is destroyed by card effect: You can add 1 non-FIRE
Wyrm-Type monster from your Graveyard to your hand. You can only
use each effect of "True King Agnimazud, the Vanisher" once per
turn. (Ultra Rare) |
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The Dark
Illusion (TDIL-EN024) Metalfoes Volflame |
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FIRE | Psychic / Pendulum | Level 7 | ATK: 2400 DEF: 2000 |
Pendulum Scale: 8 |
Pendulum Text |
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. | |||
Monster Text |
Roasting red rockets boost
its blazing, bright-blast burners to liquified lava levels.
Vanquisher of the Vanisher! (Rare) |
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The Dark
Illusion (TDIL-EN023) Metalfoes Goldriver |
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FIRE | Psychic / Pendulum | Level 4 | ATK: 1900 DEF: 500 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. | |||
Monster Text |
That gleaming, golden buggy
breaks bad guys good. What wonderful wheels! (With a bumbling
buffoon....) (Rare) |
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The Dark
Illusion (TDIL-EN022) Metalfoes Silverd |
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FIRE | Psychic / Pendulum | Level 3 | ATK: 1700 DEF: 100 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. | |||
Monster Text |
Sizzling soldier on a silver
sublight speedjet. Can't track her, can't see her, can't escape
that lightspeed laser. (Common) |
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The Dark
Illusion (TDIL-EN021) Metalfoes Steelen |
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FIRE | Psychic / Pendulum | Level 2 | ATK: 0 DEF: 2100 |
Pendulum Scale: 8 |
Pendulum Text |
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. | |||
Monster Text |
Cool iron bodies meet burning
metal machines and man/machine combine. Burn up the soul -
Metalfoes Fusion!! (Common) |
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The Dark
Illusion (TDIL-EN020) Master Peace, the True Dracoslayer |
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LIGHT | Dragon / Effect | Level 8 | ATK: 2950 DEF: 2950 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by Tributing 1 "Dracoslayer" monster and 1
"Dracoverlord" monster, and cannot be Special Summoned by other
ways. Once per turn, during either player's turn, when a card or
effect is activated: You can negate the activation, and if you
do, destroy that card. If this card in its owner's control is
destroyed by an opponent's card (by battle or card effect): You
can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord"
monster from your Deck. (Ultra Rare) |
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The Dark
Illusion (TDIL-EN019) Magician's Rod |
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DARK | Spellcaster / Effect | Level 3 | ATK: 1600 DEF: 100 |
Pendulum Scale: |
When this card is Normal Summoned: You can add 1 Spell/Trap Card
from your Deck to your hand, that specifically lists the card
"Dark Magician" in its text. During your opponent's turn, if you
activate a Spell/Trap Card or effect while this card is in your
Graveyard (except during the Damage Step): You can Tribute 1
Spellcaster-Type monster; add this card to your hand. You can
only use each effect of "Magician's Rod" once per turn. (Super Rare) |
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The Dark
Illusion (TDIL-EN018) Magician's Robe |
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DARK | Spellcaster / Effect | Level 2 | ATK: 700 DEF: 2000 |
Pendulum Scale: |
During your opponent's turn: You can discard 1 Spell/Trap Card;
Special Summon 1 "Dark Magician" from your Deck (this is a Quick
Effect). During your opponent's turn, if you activate a
Spell/Trap Card or effect while this card is in your Graveyard
(except during the Damage Step): You can Special Summon this
card, but banish it when it leaves the field. You can only use
each effect of "Magician's Robe" once per turn. (Common) |
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The Dark
Illusion (TDIL-EN017) Magician of Dark Illusion |
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DARK | Spellcaster / Effect | Level 7 | ATK: 2100 DEF: 2500 |
Pendulum Scale: |
This card's name becomes "Dark Magician" while it is on the
field. You can only use each of these effects of "Magician of
Dark Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. (Super Rare) |
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The Dark
Illusion (TDIL-EN016) Red Mirror |
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FIRE | Fiend / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
When an opponent's monster declares an attack: You can send this
card from your hand to the Graveyard, then target 1 FIRE
Fiend-Type monster in your Graveyard, except "Red Mirror"; add
it to your hand. If you Synchro Summon while this card is in
your Graveyard (except during the Damage Step, or the turn this
card was sent to the Graveyard): You can add this card to your
hand. You can only use each effect of "Red Mirror" once per
turn. (Common) |
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The Dark
Illusion (TDIL-EN015) Red Gardna |
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FIRE | Fiend / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
During either player's turn, when your opponent activates a card
or effect while you control a "Red Dragon Archfiend" monster:
You can send this card from your hand to the Graveyard; this
turn, monsters you control cannot be destroyed by your
opponent's card effects. (Common) |
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The Dark
Illusion (TDIL-EN014) Red Warg |
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FIRE | Fiend / Effect | Level 6 | ATK: 1400 DEF: 2200 |
Pendulum Scale: |
When you Normal Summon a "Resonator" monster: You can Special
Summon this card from your hand, but its ATK becomes halved. (Common) |
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The Dark
Illusion (TDIL-EN013) Blackwing - Gofu the Vague Shadow |
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DARK | Winged Beast / Tuner / Effect | Level 5 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) while you control no monsters. When this card
is Special Summoned from the hand: You can Special Summon 2
"Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF
0), but they cannot be Tributed or be used as Synchro Material.
You can banish this card and 1 or more face-up non-Tuners you
control, then target 1 "Blackwing" Synchro Monster in your
Graveyard whose Level equals the total Levels the banished
monsters had on the field; Special Summon it, and if you do, it
is treated as a Tuner. (Common) |
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The Dark
Illusion (TDIL-EN012) Blackwing - Tornado the Reverse Wind |
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DARK | Winged Beast / Effect | Level 4 | ATK: 1000 DEF: 1200 |
Pendulum Scale: |
When this card is Normal Summoned while your opponent controls a
Special Summoned monster: You can target 1 "Blackwing" Tuner in
your Graveyard; you cannot Special Summon monsters from the
Extra Deck for the rest of this turn, except "Blackwing"
monsters, also Special Summon that monster, but its effects are
negated. (Common) |
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The Dark
Illusion (TDIL-EN011) D/D Savant Nokola |
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DARK | Fiend / Pendulum / Effect | Level 6 | ATK: 2000 DEF: 2000 |
Pendulum Scale: 8 |
Pendulum Text |
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). | |||
Monster Text |
If this card in the Pendulum Zone
is destroyed: You can target 1 "D/D/D" monster you control;
return it to the hand, and if you do, place up to 2 face-up
"D/D" Pendulum Monsters from your Extra Deck in your Pendulum
Zones, but they cannot activate their Pendulum Effects this
turn. You can only use this effect of "D/D Savant Nikola" once
per turn. (Common) |
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The Dark
Illusion (TDIL-EN010) D/D Savant Thomas |
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DARK | Fiend / Pendulum / Effect | Level 8 | ATK: 1800 DEF: 2600 |
Pendulum Scale: 6 |
Pendulum Text |
During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. | |||
Monster Text |
You can target 1 "D/D" card in
your Pendulum Zone; destroy that card, and if you do, Special
Summon 1 Level 8 "D/D/D" monster from your Deck in Defense
Position, but for the rest of this turn, its effects (if any)
are negated, and any battle damage your opponent takes becomes
halved. You can only use this effect of "D/D Savant Thomas" once
per turn. (Rare) |
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The Dark
Illusion (TDIL-EN009) Acrobatic Magician |
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DARK | Spellcaster / Pendulum / Effect | Level 5 | ATK: 800 DEF: 2300 |
Pendulum Scale: 2 |
Pendulum Text |
When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn. | |||
Monster Text |
If the activation of a Spell/Trap
Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone. (Rare) |
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The Dark
Illusion (TDIL-EN008) Performapal Life Swordsman |
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LIGHT | Warrior / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
When your opponent gains LP (except during the Damage Step): You
can Special Summon this card from your hand, and if you do, this
card's ATK becomes equal to the LP your opponent gained. You can
Tribute this card, then target 1 face-up monster you control; it
gains 1000 ATK until the end of this turn. (Common) |
||||
The Dark
Illusion (TDIL-EN007) Performapal Radish Horse |
||||
EARTH | Plant / Pendulum / Effect | Level 4 | ATK: 500 DEF: 2000 |
Pendulum Scale: 3 |
Pendulum Text |
Once per turn: You can target 1 face-up monster your opponent controls, and 1 "Performapal" monster you control; that opponent's monster loses ATK equal to the ATK of that "Performapal" monster you control (even if this card leaves the field). | |||
Monster Text |
If your opponent controls a
Special Summoned monster, and controls at least as many monsters
as you, you can Special Summon this card (from your hand). Once
per turn: You can target 1 face-up monster on each player's
field; until the end of this turn, that opponent's monster loses
ATK equal to this card's ATK, and if it does, that monster you
control gains ATK equal to this card's ATK. (Common) |
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The Dark
Illusion (TDIL-EN006) Performapal Bubblebowwow |
||||
EARTH | Beast / Pendulum / Effect | Level 6 | ATK: 2300 DEF: 1000 |
Pendulum Scale: 5 |
Pendulum Text |
If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead. | |||
Monster Text |
When this card is Special
Summoned from the Extra Deck: You can activate this effect; for
the rest of this turn, Pendulum Monsters you control that were
Special Summoned from the Extra Deck cannot be destroyed by card
effects. (Common) |
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The Dark
Illusion (TDIL-EN005) Performapal Gumgumouton |
||||
EARTH | Beast / Pendulum / Effect | Level 5 | ATK: 900 DEF: 2400 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle. | |||
Monster Text |
Once per turn, when an attack is
declared involving a monster you control and an opponent's
monster: You can activate this effect; that monster you control
cannot be destroyed by that battle. (Rare) |
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The Dark
Illusion (TDIL-EN004) Performapal Inflater Tapir |
||||
WIND | Beast / Effect | Level 6 | ATK: 1000 DEF: 2000 |
Pendulum Scale: |
During damage calculation (in either player's turn), if a
monster you control battles an opponent's monster: You can
discard this card; neither player takes any battle damage from
that battle. When an opponent's monster declares a direct attack
while this card is in your Graveyard: You can discard 1
"Performapal" monster; Special Summon this card in Defense
Position. You can only use this effect of "Performapal Inflater
Tapir" once per turn. (Common) |
||||
The Dark
Illusion (TDIL-EN003) Performapal Extra Slinger |
||||
DARK | Spellcaster / Pendulum / Effect | Level 3 | ATK: 800 DEF: 1100 |
Pendulum Scale: 6 |
Pendulum Text |
During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect. | |||
Monster Text |
Once per turn: You can banish 1 card from
your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and
if you do, inflict 300 damage to your opponent. (Common) |
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The Dark
Illusion (TDIL-EN002) Performapal Gongato |
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EARTH | Beast / Pendulum / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: 2 |
Pendulum Text |
Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field). | |||
Monster Text |
Once per turn, when an attack is
declared involving a monster you control and an opponent's
monster: You can activate this effect; you take no battle damage
from that battle. (Common) |
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The Dark
Illusion (TDIL-EN001) Performapal Bot-Eyes Lizard |
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EARTH | Reptile / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
Once per turn, during your Main Phase, if this card was Normal
or Special Summoned this turn: You can send 1 "Odd-Eyes" monster
from your Deck to the Graveyard; this card's name becomes the
sent monster's original name, until the End Phase. (Common) |
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The Dark
Illusion (TDIL-EN000) Magical Something |
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DARK | Spellcaster / Effect | Level 4 | ATK: 1800 DEF: 1300 |
Pendulum Scale: |
Each time a Spell Card is activated, place 1 Spell Counter on
this card when that Spell Card resolves. This card's Level is
increased by the number of Spell Counters on this card. You can
remove 3 Spell Counters from this card, then target 1 Quick-Play
Spell Card in your Graveyard; Set that card to your Spell & Trap
Zone. You can only use this effect of "Magical Something" once
per turn. (Rare) |