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Outstanding! |
Epic!!! |
1/5 | 2/5 | 3/5 | 4/5 | 5/5 |
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Duelist Pack: Zane Truesdale (Page 2)
DP04-EN030 | |
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Fusion Guard Counter Trap Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard. SUPER RARE |
Rating: | 1 |
Comments: | Oddly enough, this card is worse than Damage Polarizer as with DP, you get to draw 1 card where this card, all you do is lose something. |
DP04-EN029 | |
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Damage Polarizer Counter Trap Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. ULTRA RARE |
Rating: | 2 |
Comments: | Quite frankly, this card is generally worse than Barrel Behind the Door as it doesn't give your opponent anything but this card isn't the worst card of the set. |
DP04-EN028 | |
Return Soul Normal Trap Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks. SUPER RARE |
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Rating: | 2 |
Comments: | If your opponent used Lightning Vortex or another decent card to get rid of your monsters then this card isn't too bad but even Pot of Avarice does the job better. |
DP04-EN027 | |
Attack Reflector Unit Normal Trap Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. COMMON |
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Rating: | 1 |
Comments: | Same as DP04-EN021's comments. |
DP04-EN026 | |
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Trap Jammer Counter Trap Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. COMMON |
Rating: | 3 |
Comments: | Since most Trap Cards activate during the Battle Phase, this card is sure to make sure your attacks go through successfully! |
DP04-EN025 | |
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Call of the Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. COMMON |
Rating: | 3 |
Comments: | Special Summon the same monster you just lost in battle! The downside is this card can be negated or destroyed and it can only summon in Attack Mode. |
DP04-EN024 | |
Ruthless Denial Normal Spell Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard. SUPER RARE |
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Rating: | 1 |
Comments: | Such a bad card that should've traded rarities with Cyber End as CE is a much more powerful card than this card and is therefore more worthy of being a Super Rare while this card should be easy to get. |
DP04-EN023 | |
Future Fusion Continuous Spell Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon a Fusion Monster from your Fusion Deck with the same name as the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. COMMON |
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Rating: | 2 |
Comments: | This card does let you summon any Fusion Monster you want but you have to wait 2 turns to bring out and this card can easily get destroyed before your monster is summoned. |
DP04-EN022 | |
Overload Fusion Normal Spell Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) COMMON |
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Rating: | 3 |
Comments: | The key card to the Future Fusion-Overload Fusion combo to summon Chimeratech! |
DP04-EN021 | |
Photon Generator Unit Quick-Play Spell Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard. COMMON |
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Rating: | 1 |
Comments: | The activation requirements make this card bad to use overall. |
DP04-EN020 | |
Power Bond Normal Spell Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). It gains ATK equal to its original ATK. During the End Phase of this turn, you take damage equal to its original ATK. RARE |
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Rating: | 4 |
Comments: | A very powerful Spell Card! Special Summon Cyber End with 8000 ATK to blow through your opponent's defense and win the duel! It's other effect keeps this card from getting 5 stars. |
DP04-EN019 | |
Different Dimension Capsule Normal Spell Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. COMMON |
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Rating: | 2 |
Comments: | What really hurts this card is having to stay on the field and if it's destroyed, the card permanently stays out of play. |
DP04-EN018 | |
Creature Swap Normal Spell Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. COMMON |
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Rating: | 2 |
Comments: | It can be useful if both players have 1 monster and your monster is weaker but overall not a good card to use. |
DP04-EN017 | |
De-Fusion Quick-Play Spell Return 1 Fusion Monster on the field to the Fusion Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them. COMMON |
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Rating: | 3 |
Comments: | Return your Fusion Monster and summon back your monsters for the final assault or return your opponent's Fusion Monster that was summoned by something like Miracle Fusion and have the FM disappear! |
DP04-EN016 | |
Limiter Removal Quick-Play Spell Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect. COMMON |
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Rating: | 2 |
Comments: | Very situational. Your attack can be negated and then your monsters' ATKs were doubled just to get destroyed. |