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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
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Duelist Pack: Zane Truesdale (Page 2)

DP04-EN030

Fusion Guard
Counter Trap
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard.
SUPER RARE
Rating: 1
Comments: Oddly enough, this card is worse than Damage Polarizer as with DP, you get to draw 1 card where this card, all you do is lose something.
DP04-EN029

Damage Polarizer
Counter Trap
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.
ULTRA RARE
Rating: 2
Comments: Quite frankly, this card is generally worse than Barrel Behind the Door as it doesn't give your opponent anything but this card isn't the worst card of the set.
DP04-EN028
Return Soul
Normal Trap
Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks.
SUPER RARE
Rating: 2
Comments: If your opponent used Lightning Vortex or another decent card to get rid of your monsters then this card isn't too bad but even Pot of Avarice does the job better.
DP04-EN027
Attack Reflector Unit
Normal Trap
Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
COMMON
Rating: 1
Comments: Same as DP04-EN021's comments.
DP04-EN026

Trap Jammer
Counter Trap
Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
COMMON
Rating: 3
Comments: Since most Trap Cards activate during the Battle Phase, this card is sure to make sure your attacks go through successfully!
DP04-EN025

Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
COMMON
Rating: 3
Comments: Special Summon the same monster you just lost in battle! The downside is this card can be negated or destroyed and it can only summon in Attack Mode.
DP04-EN024
Ruthless Denial
Normal Spell
Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard.
SUPER RARE
Rating: 1
Comments: Such a bad card that should've traded rarities with Cyber End as CE is a much more powerful card than this card and is therefore more worthy of being a Super Rare while this card should be easy to get.
DP04-EN023
Future Fusion
Continuous Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon a Fusion Monster from your Fusion Deck with the same name as the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
COMMON
Rating: 2
Comments: This card does let you summon any Fusion Monster you want but you have to wait 2 turns to bring out and this card can easily get destroyed before your monster is summoned.
DP04-EN022
Overload Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
COMMON
Rating: 3
Comments: The key card to the Future Fusion-Overload Fusion combo to summon Chimeratech!
DP04-EN021
Photon Generator Unit
Quick-Play Spell
Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
COMMON
Rating: 1
Comments: The activation requirements make this card bad to use overall.
DP04-EN020
Power Bond
Normal Spell
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). It gains ATK equal to its original ATK. During the End Phase of this turn, you take damage equal to its original ATK.
RARE
Rating: 4
Comments: A very powerful Spell Card! Special Summon Cyber End with 8000 ATK to blow through your opponent's defense and win the duel! It's other effect keeps this card from getting 5 stars.
DP04-EN019
Different Dimension Capsule
Normal Spell
Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
COMMON
Rating: 2
Comments: What really hurts this card is having to stay on the field and if it's destroyed, the card permanently stays out of play.
DP04-EN018
Creature Swap
Normal Spell
Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
COMMON
Rating: 2
Comments: It can be useful if both players have 1 monster and your monster is weaker but overall not a good card to use.
DP04-EN017
De-Fusion
Quick-Play Spell
Return 1 Fusion Monster on the field to the Fusion Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them.
COMMON
Rating: 3
Comments: Return your Fusion Monster and summon back your monsters for the final assault or return your opponent's Fusion Monster that was summoned by something like Miracle Fusion and have the FM disappear!
DP04-EN016
Limiter Removal
Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
COMMON
Rating: 2
Comments: Very situational. Your attack can be negated and then your monsters' ATKs were doubled just to get destroyed.