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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings No DJCR No DJCR Text  Visual spoiler Card spoiler

World Superstars (Page 2)

WSUP-EN036
Flowerbot
EARTH / Plant / Level 3 / ATK 1500 / DEF 800
If this card is sent to the Graveyard: Draw 1 card, then place 1 card from your hand on the top of the Deck.
SUPER RARE
Rating: 2
Comments: Doesn't matter how it's sent to the Graveyard but you're not increasing your hand size as you lose a card as quickly as you gain one.
WSUP-EN035
Ghostrick Angel of Mischief
DARK / Fairy-Type Xyz / Rank 4 / ATK 2000 / DEF 2500
2 Level 4 monsters
You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.
SUPER RARE
Rating: 2
Comments: You'd basically need to Rank up twice with her being the very top to have the best shot at winning the duel by her effect but since most of the Rank-Up-Magic cards are pretty bad, you won't really have that option and although she's a Rank 4 Xyz Monster, using her other effect will put you further from that goal.
WSUP-EN034
Mecha Phantom Beast Jaculuslan
WIND / Machine-Type Synchro / Level 9 / ATK 2700 / DEF 2000
1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters
When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck.
SUPER RARE
Rating: 2
Comments: It needs all Mecha Phantom Beasts for Synchro Materials and the main effect only works when it's Synchro Summoned but you can deplete your opponent's hand or at least reduce it by giving up your own monsters but it doesn't protect itself from destruction and getting a Quick-Play Spell is sub-par because only a few of them are any good.
WSUP-EN033
Naturia Gaiastrio
EARTH / Rock-Type Fusion / Level 10 / ATK 3200 / DEF 2100
2 EARTH Synchro Monsters
During either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card.
SUPER RARE
Rating: 2
Comments: It's fairly strong and can negate virtually anything you want but it takes a lot of effort to get it on the field and even then, what it can't stop takes less effort to activate.
WSUP-EN032
Elemental HERO Blazeman
FIRE / Warrior / Level 4 / ATK 1200 / DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
PRISMATIC SECRET RARE
Rating: 2
Comments: It's weak to start but can fetch Polymerization and get set-up for a Miracle Fusion Fusion Summon, not to mention make itself stronger/weaker depending on the Elemental HERO you send to the Graveyard but if all else fails, it has 1800 DEF to last a little while and is supported by Reinforcement of the Army, E - Emergency Call and FIRE cards.
WSUP-EN031
The Door of Destiny
Continuous Trap
When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Utopia" monsters with different names from your Graveyard; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took.
PRISMATIC SECRET RARE
Rating: 2
Comments: Straight out of the Yu-Gi-Oh Zexal TV show, this card is the latest Trap Monster to be released and while Trap Monsters have gotten support over the years, this card doesn't bring much, especially since it requires the user to banish Utopia monsters and must survive an opponent's turn on the field. Until we get non-Synchro or Xyz Monster Utopia monsters, this card really isn't going to do much for you.
WSUP-EN030
Hi-Five the Sky
Normal Trap
During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step.
PRISMATIC SECRET RARE
Rating: 2
Comments: The affected Xyz Monster gets to make an interference-free attack to go with the one it just performed and that can be enough to win but this card is useless if you don't have an Xyz Monster out first.
WSUP-EN029
Guard Go!
Normal Trap
If a "Gagaga", "Gogogo", and/or "Dododo" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 "Gagaga", "Dododo", and/or "Gogogo" monsters from your hand in Defense Position.
SUPER RARE
Rating: 2
Comments: You can Special Summon up to 3 monsters with one card but unless you Special Summon the first, you're not getting the others and you have to have already lost a Gagaga, Gogogo, or Dododo monster(s) to even activate this card and the good ones are few and far between.
WSUP-EN028
Gagaga Mancer
DARK / Spellcaster / Level 4 / ATK 100 / DEF 100
Once per turn: You can target 1 "Gagaga" monster in your Graveyard, except "Gagaga Mancer"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except "Gagaga" monsters. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 face-up Xyz Monster you control; it gains 500 ATK until the end of this turn.
SUPER RARE
Rating: 2
Comments: Really the only benefit is having Gagaga Magician be the monster it revives and being Level 4 for Xyz Summoning because outside of that, its stats are way too low to be of use and the boost it gives is equally low and equally short.
WSUP-EN027
Gagaga Samurai
EARTH / Warrior-Type Xyz / Rank 4 / ATK 1900 / DEF 1600
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.
SUPER RARE
Rating: 2
Comments: It can be the one that attacks twice and can make itself the attack target but with 1600 DEF and changing to Defense Mode when it does make itself the attack target, it's much easier to take down.
WSUP-EN026
Number F0: Utopic Future
LIGHT / Warrior-Type Xyz / No Rank / ATK 0 / DEF 0
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from this card instead.
PRISMATIC SECRET RARE
Rating: 2
Comments: You have to use two Xyz Monsters that not only aren't Number monsters but have the same Rank. On top of that, while it can't be destroyed in battle and reduces battle damage to either player from attacks involving it to 0, it doesn't have any ATK and DEF and gains control of the the monster that attacked it for a very short time. The only other saving grace is it can save itself destruction by a card effect.
WSUP-EN025
Marshalling Field
Continuous Trap
You cannot Special Summon monsters, except Machine-Type monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine-Type monsters you control become that Level. If a Machine-Type Xyz Monster(s) you control would be destroyed, you can send this card to the Graveyard instead. If this card is sent from the field to the Graveyard: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or Graveyard to your hand.
PRISMATIC SECRET RARE
Rating: 2
Comments: It prevents you from Special Summoning non-Machine-Type monsters and only affects Level 5+ Machine-Type monsters but in an all Machine-Type Deck, this is sure to help out.
WSUP-EN024
Onomatopia
Field Spell
Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck.
PRISMATIC SECRET RARE
Rating: 2
Comments: The good options are already limited so this probably won't get all that many counters on it and thus the affected monsters won't gain much ATK but it might help.
WSUP-EN023
Humhumming the Key Djinn
WATER / Fiend-Type Xyz / Rank 3 / ATK 1100 / DEF 1800
2 Level 3 monsters
When this card is Special Summoned: You can target 1 "Djinn" Xyz Monster in your Graveyard; Special Summon it, then you can attach up to 2 cards from your hand to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; this turn, it can attack your opponent directly.
SUPER RARE
Rating: 2
Comments: It can revive any Djinn Xyz Monster, including another copy of itself and it'll have Xyz Materials to help out but that doesn't make up for its low stats.
WSUP-EN022
Number 86: Heroic Champion - Rhongomyniad
DARK / Warrior-Type Xyz / Rank 4 / ATK 1500 / DEF 1500
2 or more (max. 5) Level 4 Warrior-Type monsters
During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it. ● 1 or more: Cannot be destroyed by battle. ● 2 or more: Gains 1500 ATK and DEF.
● 3 or more: Unaffected by other card effects. ● 4 or more: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.
PRISMATIC SECRET RARE
Rating: 2
Comments: It starts out weak but with at least 2 Xyz Materials, it'll have 3000 ATK and DEF and all the other bonus effects. However, that won't last as you're forced to get rid of an Xyz Material from it at the end of your opponent's turns and will be able to do less and less with it unless you resupply it but you also can't go more than 5 Xyz Materials.
WSUP-EN021
Numeral Hunter
LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1400
If this card is Summoned: Return all "Number" Xyz Monsters on the field to the Extra Deck. Neither player can Special Summon "Number" Xyz Monsters. Cannot be destroyed by battle with an Xyz Monster. This card is unaffected by the effects of Xyz Monsters.
PRISMATIC SECRET RARE
Rating: 2
Comments: It can withstand any threats from Number Xyz monsters but everything else is fair game and with only 1600 ATK and 1400 DEF, he won't survive long.