*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*

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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Structure Deck: Dinosaur's Rage (Page 2)

*There are two copies included.
SD09-EN036

Fossil Excavation
Continuous Trap
Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
COMMON
Rating: 3
Comments: Discard a high-level Dino Monster and bring it back without tributes like Super Conductor Tyranno!
SD09-EN035

Malfunction
Counter Trap
Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
COMMON
Rating: 1
Comments: Don't use this but use Jinzo instead.
SD09-EN034

Goblin Out of the Frying Pan
Counter Trap
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
COMMON
Rating: 1
Comments: Use Spell Shield Type - 8 or Magic Jammer instead.
SD09-EN033

Negate Attack
Counter Trap
Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
COMMON
Rating: 3
Comments: Combo this with Mirror Force to negate the attack AND destroy your opponent's Monsters! Works well with Magic Cylinder too!
SD09-EN032
Magical Arm Shield
Normal Trap
Activate only when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.
COMMON
Rating: 3
Comments: Another interesting card. Snatch an opponent's Monster that isn't the attacking Monster and use it as the target. Great for Monsters with the same ATK!
SD09-EN031

Seismic Shockwave
Continuous Trap
Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell and Trap Card Zones. You cannot select a Zone if a card is already in it. The selected Zones cannot be used. Destroy this card during your 3rd Standby Phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand.
COMMON
Rating: 1
Comments: A 3-turn Ojama King effect for Spell/Trap Cards in Trap form. Don't use this card even if it does Special Summon a Dino Monster.
SD09-EN030
Volcanic Eruption
Normal Trap
Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.
COMMON
Rating: 4
Comments: This is that card I mentioned with Jurassic World. It truly is a DEADLY CARD! All you need is Jurassic World active to use it!
SD09-EN029
Survival Instinct
Normal Trap
Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.
COMMON
Rating: 3
Comments: Good for giving Tyranno Infinity and your LPs a boost! The downside is, like all Traps except Skill Drain, it can be negated by Jinzo.
SD09-EN028
Hunting Instinct
Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand.
COMMON
Rating: 2
Comments: Use it after cards like Premature Burial or Call of the Haunted to bring out a strong Dino Monster! Still, you can't use it any other time and that's what brings this card's rating down.
SD09-EN027*
Magical Mallet
Normal Spell
Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
COMMON
Rating: 3
Comments: A good way to get the cards you need and save the ones you didn't need for a later time!
SD09-EN026
Lightning Vortex
Normal Spell
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
COMMON
Rating: 3
Comments: A Raigeki effect if used correctly! Discarding a card is definitely worth it!
SD09-EN025
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
COMMON
Rating: 3
Comments: Remove the worries of having your attack negated!
SD09-EN024
Megamorph
Equip Spell
While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved.
COMMON
Rating: 3
Comments: Double your Monster's ATK or halve your opponents! Great to use with Cyber Stein!
SD09-EN023
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
COMMON
Rating: 3
Comments: Ah MST. Still one of the best S/T removers around!
SD09-EN022
Mesmeric Control
Normal Spell
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
COMMON
Rating: 1
Comments: This card is basically useless. Even if you get its effect to resolve, your opponent will most likely have ways to switch the Monster back.
SD09-EN021
Riryoku
Normal Spell
Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.
COMMON
Rating: 3
Comments: Steal half your opponent's Monster's ATK and give your Monster enough ATK to take the opponent's Monster out! Very nice card overall!
SD09-EN020
Sebek's Blessing
Quick-Play Spell
Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that the monster inflicted to your opponent.
COMMON
Rating: 2
Comments: A good way to gain some decent amount of LPs but that's it.
SD09-EN019
Jurassic World
Field Spell
All face-up Dinosaur-Type monsters gain 300 ATK and DEF.
COMMON
Rating: 2
Comments: There's a card in this deck that is deadly when this card is active and that's why it gets a 2/5.