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Structure Deck: Invincible Fortress (SD7-EN) Card Spoiler
1. This list excludes the duplicate
cards. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Invincible_Fortress_(TCG-EN-1E) |
SD7-EN032 Compulsory Evacuation Device Normal Trap Return 1 monster on the field to its owner's hand. (Common) |
SD7-EN031 Reckless Greed Normal Trap Draw 2 cards, and after that skip your next 2 Draw Phases. (Common) |
SD7-EN030 Ordeal of a Traveler Continuous Trap You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. (Common) |
SD7-EN029 Robbin' Goblin Continuous Trap Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand. (Common) |
SD7-EN028 Magic Drain Counter Trap You can only activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from their hand to negate the effect of this card. If your opponent does not, negate the activation of your opponent's Spell Card and destroy it. (Common) |
SD7-EN027 Ultimate Offering Continuous Trap By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. (Common) |
SD7-EN026 Waboku Normal Trap You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn. (Common) |
SD7-EN025 Shifting Shadows Continuous Spell Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. (Common) |
SD7-EN024 Brain Control Normal Spell Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn. (Common) |
SD7-EN023 Ectoplasmer Continuous Spell Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster. (Common) |
SD7-EN022 Hammer Shot Normal Spell Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it is a tie, you get to choose.) (Common) |
SD7-EN021 Magical Mallet Normal Spell Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck. (Common) |
SD7-EN020 Shield & Sword Normal Spell Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded. (Common) |
SD7-EN019 Swords of Revealing Light Normal Spell Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack. (Common) |
SD7-EN018 Premature Burial Equip Spell Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. (Common) |
SD7-EN017 Mystical Space Typhoon Quick-Play Spell Destroy 1 Spell or Trap Card on the field. (Common) |
SD7-EN016 Canyon Field Spell If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. (Common) |
SD7-EN015 Sand Moth EARTH | Rock | Level 4 | ATK 1000 | DEF 2000 When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field. (Common) |
SD7-EN014 Medusa Worm EARTH | Rock | Level 2 | ATK 500 | DEF 600 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field. (Common) |
SD7-EN013 Guardian Statue EARTH | Rock | Level 4 | ATK 800 | DEF 1400 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand. (Common) |
SD7-EN012 Megarock Dragon EARTH | Rock | Level 7 | ATK ? | DEF ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. (Common) |
SD7-EN011 Moai Interceptor Cannons EARTH | Rock | Level 4 | ATK 1100 | DEF 2000 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. (Common) |
SD7-EN010 Criosphinx EARTH | Rock | Level 6 | ATK 1200 | DEF 2400 While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard. (Common) |
SD7-EN009 Hieracosphinx EARTH | Rock | Level 6 | ATK 2400 | DEF 1200 While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. (Common) |
SD7-EN008 Golem Sentry EARTH | Rock | Level 4 | ATK 800 | DEF 1800 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. (Common) |
SD7-EN007 Stone Statue of the Aztecs EARTH | Rock | Level 4 | ATK 300 | DEF 2000 Double any Battle Damage your opponent takes when they attack this monster. (Common) |
SD7-EN006 Gigantes EARTH | Rock | Level 4 | ATK 1900 | DEF 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. (Common) |
SD7-EN005 Guardian Sphinx EARTH | Rock | Level 5 | ATK 1700 | DEF 2400 Once per turn during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand. (Common) |
SD7-EN004 Maharaghi EARTH | Rock-Type Spirit | Level 4 | ATK 1200 | DEF 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. (Common) |
SD7-EN003 Giant Rat EARTH | Beast | Level 4 | ATK 1400 | DEF 1450 When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. (Common) |
SD7-EN002 Great Spirit EARTH | Rock | Level 4 | ATK 500 | DEF 1500 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. (Common) |
SD7-EN001 Exxod, Master of The Guard EARTH | Rock | Level 8 | ATK 0 | DEF 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points. (Ultra Rare) |