← Back to Yu-Gi-Oh Card Reviews Return to Index Forward to CRV-EN Reviews →
Learn to play the TCG. Yu-Gi-Oh TCG Terms TLM-EN Card Spoiler

The Lost Millennium (TLM-EN) Card Reviews

1. TLM-ENSE1-SE4 are only included because of their Set ID.
2. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:The_Lost_Millennium
TLM Special Edition (TLM-ENSE4) *Reprint from AST
The End of Anubis
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 0
(Fiend / Effect)

As long as this card remains face-up on the field, all effects of Spell, Trap, and monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
~Rarities: Ultra Rare
Pros: Easily played, high ATK, helps Grave effects
Cons: 0 DEF, affects both players, no other effects
TLM Special Edition (TLM-ENSE3) *Reprint from AST
Mazera DeVille
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300
(Fiend / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
~Rarities: Ultra Rare
Pros: Easily played, high ATK, helps Hand Destruction
Cons: Low DEF for Level, Nomi Monster, must control Field Spell to Summon itself or use effect, no other effects
TLM Special Edition (TLM-ENSE2)  *Reprint from IOC
Chaos Emperor Dragon - Envoy of the End
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to yoru opponent's Life Points for each card that is sent to the Graveyard by this effect.
~Rarities: Ultra Rare
Pros: Easily played, high ATK, potent effect
Cons: Low DEF for Level, Forbidden in tournaments, Semi Nomi, costs LP to send, affects both players, very low burn damage
TLM Special Edition (TLM-ENSE1) *Reprint from IOC
Invader of Darkness
DARK / Effect Monster / Level 8 / ATK 2900 / DEF 2500
(Fiend / Effect)

As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card.
~Rarities: Ultra Rare
Pros: Easily played, high ATK, counters Quick-Play Spells
Cons: Low ATK for Level, can't counter other Spells or cards, no other effects
 
The Lost Millennium (TLM-EN060)
Lone Wolf
TRAP / Continuous Trap
You can only activate this card if there is only 1 monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result and is unaffected by any of your opponent's monster effects.
~Rarities: Common
Pros: Easily played, helps multiple monsters
Cons: Can't control other monsters, protection doesn't apply to Spells and Traps
The Lost Millennium (TLM-EN059)
Royal Surrender
TRAP / Counter Trap
You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, counters Continuous Traps
Cons: Largely copies Spell-Stopping Statute
The Lost Millennium (TLM-EN058)
Spell-Stopping Statute
TRAP / Counter Trap
You can activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, counters Continuous Spells
Cons: Can't negate other Types, no other effects
The Lost Millennium (TLM-EN057)
Token Feastevil
TRAP / Normal Trap
You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed token.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, counters Tokens, helps Burn
Cons: Very low burn damage, destroys both players' Tokens, no other effects
The Lost Millennium (TLM-EN056)
Grave Lure
TRAP / Normal Trap
Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
~Rarities: Common
Pros: Easily played
Cons: Gamble effect, no other effects
The Lost Millennium (TLM-EN055)
Rock Bombardment
TRAP / Normal Trap
Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.
~Rarities: Common
Pros: Easily played, helps Rocks and Burn
Cons: Costs Rock for very low burn damage, no other effects
The Lost Millennium (TLM-EN054)
Level Conversion Lab
TRAP / Normal Trap
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.
~Rarities: Common
Pros: Easily played, helps monsters
Cons: Gamble effect, 1-turn Level change, no other effects
The Lost Millennium (TLM-EN053)
Mispolymerization
TRAP / Normal Trap
You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
~Rarities: Common
Pros: Easily played, counters Fusions
Cons: Can't use on other Special Summons, requires Fusion Summon to use, affects both players, no other effects
The Lost Millennium (TLM-EN052)
Kozaky's Self-Destruct Button
TRAP / Normal Trap
Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, helps Burn
Cons: Low burn damage, must destroy while Set, no other effects
The Lost Millennium (TLM-EN051)
Minefield Eruption
TRAP / Normal Trap
Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
~Rarities: Common
Pros: Easily played, helps Burn
Cons: Destroys your Mine Golems
The Lost Millennium (TLM-EN050)
Pikeru's Second Sight
TRAP / Normal Trap
Until your opponent's second Main Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.
~Rarities: Common
Pros: Easily played, counters Exodia
Cons: Doesn't apply to cards already in hand, 1-turn card reveal, no other effects
The Lost Millennium (TLM-EN049)
Hero Signal
TRAP / Normal Trap
You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, helps low-Level Elemental Heroes
Cons: Can't Summon Level 5+ or revive, costs Elemental Hero to Summon, must lose monster in battle
The Lost Millennium (TLM-EN048)
Impenetrable Formation
SPELL / Continuous Spell
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card.
~Rarities: Common
Pros: Easily played, helps Stall and high DEF
Cons: Low DEF boost, must control 2+ monsters in Defense Mode for boost, destroys itself if target leaves
The Lost Millennium (TLM-EN047)
Shifting Shadows
SPELL / Continuous Spell
Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
~Rarities: Common
Pros: Easily played, helps Stall and high DEF
Cons: Costs LP to rearrange, no other effects
The Lost Millennium (TLM-EN046)
Nitro Unit
SPELL / Equip Spell
You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, helps Burn
Cons: Must defeat equipped monster in battle for burn, no other effects
The Lost Millennium (TLM-EN045)
Legendary Black Belt
SPELL / Equip Spell
You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, helps multiple monsters and Burn
Cons: Must win battle for burn effect, no other effects
The Lost Millennium (TLM-EN044)
Final Ritual of the Ancients
SPELL / Ritual Spell
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monster whose total Levels equal 8 or more from the field or your hand.
~Rarities: Common
Pros: Easily played
Cons: Generic Ritual Spell, largely copies Doriado's Blessing
The Lost Millennium (TLM-EN043)
Doriado's Blessing
SPELL / Ritual Spell
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
~Rarities: Common
Pros: Easily played
Cons: Generic Ritual Spell
The Lost Millennium (TLM-EN042)
Kaminote Blow
SPELL / Normal Spell
You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
~Rarities: Common
Pros: Easily played, helps multiple monsters
Cons: Target must battle for 1-turn destruction, no other effects
The Lost Millennium (TLM-EN041)
Battery Charger
SPELL / Normal Spell
Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name.
~Rarities: Common
Pros: Easily played, helps Batterymen
Cons: Costs LP to revive, can't Summon from other places, no other effects
The Lost Millennium (TLM-EN040)
Double Attack
SPELL / Normal Spell
Discard 1 monster card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
~Rarities: Common
Pros: Easily played, helps monsters
Cons: Costs monster for 1-turn effect, no other effects
The Lost Millennium (TLM-EN039)
Gift of the Martyr
SPELL / Normal Spell
Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
~Rarities: Common
Pros: Easily played, helps monsters
Cons: Costs monster for 1-turn ATK boost, no other effects, can't gain DEF
The Lost Millennium (TLM-EN038)
Brain Control
SPELL / Normal Spell
Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, nostalgia, steals monsters, potent effect
Cons: Costs LP for 1-turn theft, can't steal Set monsters, no other effects
The Lost Millennium (TLM-EN037)
Card of Sanctity
SPELL / Normal Spell
Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, nostalgia, helps Banished
Cons: Costs card(s) to draw cards, no other effects
The Lost Millennium (TLM-EN036)
Elemental Hero Thunder Giant
LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Warrior / Fusion / Effect)

"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
~Rarities: Ultra Rare
and Ultimate Rare
Pros: Easily oplayed, helps monster destruction
Cons: Low stats for Level, can't be revived, effect is once per turn, costs card to destroy, can't destroy Set monsters or monsters with equal or higher ATK, no other effects
The Lost Millennium (TLM-EN035)
Elemental Hero Flame Wingman
WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200
(Warrior / Fusion / Effect)

"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
~Rarities: Ultra Rare
and Ultimate Rare
Pros: Easily played, helps Burn
Cons: Low stats for Level, can't be revived, must win battle for burn, no ther effects
The Lost Millennium (TLM-EN034)
Elemental Mistress Doriado
LIGHT / Ritual Monster / Level 3 / ATK 1200 / DEF 1400
(Spellcaster / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
~Rarities: Rare
and Ultimate Rare
Pros: Easily played, searchable, helps Attributes
Cons: Low DEF, no other effects
The Lost Millennium (TLM-EN033)
Reshef the Dark Being
LIGHT / Ritual Monster / Level 8 / ATK 2500 / DEF 1500
(Fiend / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.
~Rarities: Ultra Rare
and Ultimate Rare
Pros: Easily played, steals monsters, potent effet
Cons: Low stats or Level, costs Spell to steal, no other effects
The Lost Millennium (TLM-EN032)
King of the Skull Servants
DARK / Effect Monster / Level 1 / ATK ? / DEF 0
(Zombie / Effect)

The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" card in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card.
~Rarities: Common
Pros: Easily played, helps Wight
Cons: ? ATK, 0 DEF, low ATK definition, ATK excludes field and hand, costs Skull Servant card to revive itself
The Lost Millennium (TLM-EN031)
Des Wombat
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 300
(Beast / Effect)

As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.
~Rarities: Common
Pros: Easily played, counters Burn
Cons: Low stats, can't counter Battle Damage, no other effects
The Lost Millennium (TLM-EN030)
Batteryman AA
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0
(Thunder / Effect)

If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field.
~Rarities: Common
Pros: Easily played, searchable
Cons: 0 DEF, effect depends on copies and their battle positions, low ATK or DEF boost
The Lost Millennium (TLM-EN029)
Wynn the Wind Charmer
WIND / Effect Monster / Level 3 / ATK 500 / DEF 1500
(Spellcaster / Flip / Effect)

FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
~Rarities: Common
Pros: Easily played, searchable, counters WIND
Cons: Low DEF, largely copies the Fire Charmer
The Lost Millennium (TLM-EN028)
Hiita the Fire Charmer
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1500
(Spellcaster / Flip / Effect)

FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
~Rarities: Common
Pros: Easily played, searchable, counters FIRE
Cons: Low DEF, largely copies the Water Charmer
The Lost Millennium (TLM-EN027)
Eria the Water Charmer
WATER / Effect Monster / Level 3 / ATK 500 / DEF 1500
(Spellcaster / Flip / Effect)

FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
~Rarities: Common
Pros: Easily played, searchable, counters WATER
Cons: Low DEF, largely copies the Water Charmer
The Lost Millennium (TLM-EN026)
Aussa the Earth Charmer
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1500
(Spellcaster / Flip / Effect)

FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
~Rarities: Common
Pros: Easily played, searchable, counters EARTH
Cons: Low DEF, must Set for effect, no other effects
The Lost Millennium (TLM-EN025)
White Ninja
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Warrior / Flip / Effect)

FLIP: Destroy 1 Defense Position monster on the field.
~Rarities: Common
Pros: Easily played, searchable, counters Stall and high DEF
Cons: Low DEF, must Set for effect, no other effects
The Lost Millennium (TLM-EN024)
Mid Shield Gardna
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 1800
(Warrior / Effect)

You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
~Rarities: Rare
and Ultimate Rare
Pros: Easily played, searchable, high DEF, counters Spells
Cons: Must Set to negate, can't negate other Types
The Lost Millennium (TLM-EN023)
D.D. Survivor
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Warrior / Effect)

If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase.
~Rarities: Rare
Pros: Easily played, high ATK, helps Banished
Cons: Very low DEF, slow to Summon itself, no other effects
The Lost Millennium (TLM-EN022)
Medusa Worm
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 600
(Rock / Effect)

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.
~Rarities: Common
Pros: Easily played, searchable, counters monsters
Cons: Low DEF, largely copies Guardian Statue
The Lost Millennium (TLM-EN021)
Guardian Statue
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1400
(Rock / Effect)

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand.
~Rarities: Common
Pros: Easily played, searchable, counters monsters
Cons: Low DEF, must Flip Summon to return, can't return Spells or Traps
The Lost Millennium (TLM-EN020)
Master Monk
EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1000
(Rock / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
~Rarities: Super Rare
and Ultimate Rare
Pros: Easily played
Cons: Low stats for Level, Nomi Monster, no other effects
The Lost Millennium (TLM-EN019)
Monk Fighter
EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1000
(Rock / Effect)

Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.
~Rarities: Common
Pros: Easily played, searchable, counters Battle Damage
Cons: Low DEF, must battle to block Battle Damage, no other effects
The Lost Millennium (TLM-EN018)
Mine Golem
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1900
(Rock / Effect)

When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.
~Rarities: Common
Pros: Easily played, searchable, high DEF, helps Burn
Cons: Very low burn damage, must lose battle for burn, no other effects
The Lost Millennium (TLM-EN017)
Grave Ohja
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Rock / Effect)

As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.
~Rarities: Rare
and Ultimate Rare
Pros: Easily played, helps Stall and Burn
Cons: Low stats, very low burn damage, requires Set monster to protect itself
The Lost Millennium (TLM-EN016)
Dummy Golem
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800
(Rock / Flip / Effect)

FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.
~Rarities: Common
Pros: Easily played, searchable
Cons: Low DEF, must Set for effect, no other effects
The Lost Millennium (TLM-EN015)
Megarock Dragon
EARTH / Effect Monster / Level 7 / ATK ? / DEF ?
(Rock / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.
~Rarities: Super Rare
and Ultimate Rare
Pros: Easily played, helps Rocks and Banished
Cons: ? ATK and DEF, Nomi Monster, costs Rock(s) to Summon itself, low stat amount
The Lost Millennium (TLM-EN014)
Moai Interceptor Cannons
EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 2000
(Rock / Effect)

You can flip this card into face-down Defense Position once per turn during your Main Phase.
~Rarities: Common
Pros: Easily played, searchable, high DEF
Cons: Largelu useless effect, no other effects
The Lost Millennium (TLM-EN013)
Criosphinx
EARTH / Effect Monster / Level 6 / ATK 1200 / DEF 2400
(Rock / Effect)

As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard.
~Rarities: Rare
 and Ultimate Rare
Pros: Easily played, searchable, counters Spirits and returns
Cons: Low DEF for Level, affects both players, no other effects
The Lost Millennium (TLM-EN012)
Hieracosphinx
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Rock / Effect)

As long as this card remains face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.
~Rarities: Super Rare
and Ultimate Rare
Pros: Easily played, high ATK, helps Stall and high DEF
Cons: Low DEF for Level, no other effects
The Lost Millennium (TLM-EN011)
Lost Guardian
EARTH / Effect Monster / Level 4 / ATK 100 / DEF ?
(Rock / Effect)

The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points.
~Rarities: Common
Pros: Easily played, searchable, helps Rocks and Banished
Cons: ? DEF, low DEF amount, no other effects
The Lost Millennium (TLM-EN010)
Ultimate Insect LV7
WIND / Effect Monster / Level 7 / ATK 2600 / DEF 1200
(Insect / Effect)

If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points.
~Rarities: Super Rare
and Ultimate Rare
Pros: Easily played, helps Insects
Cons: Low stats for Level, must Summon with LV5 for low stat loss, no other effects
The Lost Millennium (TLM-EN009)
Millennium Scorpion
EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1000
(Insect / Effect)

Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.
~Rarities: Rare
and Ultimate Rare
Pros: Easily played
Cons: Low stats for Level, must win battle for very low boost, no other effects
The Lost Millennium (TLM-EN008)
Ancient Gear Soldier
EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1300
(Machine / Effect)

If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
~Rarities: Common
Pros: Easily played, searchable, counters Stall
Cons: Low DEF, largely copies Ancient Gear Beast
The Lost Millennium (TLM-EN007)
Ancient Gear Beast
EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 2000
(Machine / Effect)

This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
~Rarities: Rare
and Ultimate Rare
Pros: Easily played, coutners Effect Monsters and Stall
Cons: Low DEF for Level, largely copies Ancient Gear Golem
The Lost Millennium (TLM-EN006)
Ancient Gear Golem
EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 3000
(Machine / Effect)

This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
~Rarities: Ultra Rare
and Ultimate Rare
Pros: Easily played, high stats, decent effects
Cons: Can't be Special Summoned, must attack to block Spells and Traps
The Lost Millennium (TLM-EN005)
Winged Kuriboh (original art)
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fairy / Effect)

When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.
~Rarities: Super Rare
and Ultimate Rare
Pros: Easily played, searchable, helps Stall
Cons: Very low DEF, must lose battle to block battle damage, can't block damage during its own battle, 1-turn damage blocking
The Lost Millennium (TLM-EN004)
Elemental Hero Sparkman (original art)
LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)

An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
~Rarities: Common
Pros: Easily played
Cons: Low stats, Normal Monster
The Lost Millennium (TLM-EN003)
Elemental Hero Clayman
EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Warrior / Normal)

An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
~Rarities: Common
Pros: Easily played, searchable, high DEF
Cons: Normal Monster
The Lost Millennium (TLM-EN002)
Elemental Hero Burstinatrix (original art)
FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800
(Warrior / Normal)

A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
~Rarities: Common
Pros: Easily played, searchable
Cons: Low DEF, Normal Monster
The Lost Millennium (TLM-EN001)
Elemental Hero Avian (original art)
WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Normal)

A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
~Rarities: Common
Pros: Easily played, searchable
Cons: Low DEF, Normal Monster