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The Shining Darkness (TSHD-EN) Card Reviews
| 1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:The_Shining_Darkness |
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The
Shining Darkness (TSHD-EN099) Koa'ki Meiru Bergzak EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 200 (Warrior / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK, helps
Warriors and Koa'ki Meirus Cons: Very low DEF, destroys itself if needed card isn't revealed at your End Phases, must win battle for 2nd attack |
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The
Shining Darkness (TSHD-EN098) Infernity Destroyer DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1000 (Fiend / Effect) While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent. ~Rarities: Secret Rare |
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Pros: Easily pplayed, helps Burn and
Infernitys Cons: Low stats for Level, must win battle while having empty hand for burn effect, no other effects |
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The
Shining Darkness (TSHD-EN097) Genex Neutron LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Machine / Effect) During the End Phase of the turn this card was Normal Summoned, you can add 1 Machine-Type Tuner monster from your Deck to your hand. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK, helps
Machine Tuners Cons: Low DEF, can't Summon or add non-Tuners, slow to add, no other effects |
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The
Shining Darkness (TSHD-EN096) Ally of Justice Light Gazer DARK / Synchro Monster / Level 8 / ATK 2400 / DEF 1600 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard. ~Rarities: Super Rare |
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Pros: Easily played, counters LIGHT Cons: Low stats for Level, very low boost, no other effects |
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The
Shining Darkness (TSHD-EN095) Hydro Genex WATER / Synchro Monster / Level 6 / ATK 2300 / DEF 1800 (Machine / Synchro / Effect) "Genex Controller" + 1 or more non-Tuner WATER monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster. ~Rarities: Super Rare |
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Pros: Easily played, helps LP Gain Cons: Low stats for Level, largely copies Guardian Angel Joan |
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The
Shining Darkness (TSHD-EN094) X-Saber Pashuul EARTH / Effect Monster / Level 2 / ATK 100 / DEF 0 (Warrior / Tuner / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, you take 1000 damage during each of your opponent's Standby Phases. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, helps
Stall Cons: 0 DEF, deals you 1000 damage if in Defense Mode at your opponent's Standby Phases |
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The
Shining Darkness (TSHD-EN093) X-Saber Palomuro EARTH / Effect Monster / Level 1 / ATK 200 / DEF 300 (Reptile / Tuner / Effect) When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, helps
Sabers Cons: Very low DEF, must lose Saber and LP to revive itself, can't Summon itself from other places |
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The
Shining Darkness (TSHD-EN092) Genex Searcher EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 400 (Machine / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position. ~Rarities: Rare |
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Pros: Easily played, helps Genex
monsters Cons: Low stats, largely copies similar monsters |
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The
Shining Darkness (TSHD-EN091) Genex Undine WATER / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Aqua / Effect) When this card is Normal Summoned, you can send 1 WATER monster from your Deck to the Graveyard to add 1 "Genex Controller" from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
WATER and Genex Cons: Low DEF, can't Summon or retrieve, costs WATER to add, no other effects |
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The
Shining Darkness (TSHD-EN090) Genex Controller DARK / Normal Monster / Level 3 / ATK 1400 / DEF 1200 (Machine / Tuner / Normal) As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner Cons: Low DEF, Normal Monster |
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The
Shining Darkness (TSHD-EN089) Infernity Barrier TRAP / Counter Trap Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card. ~Rarities: Secret Rare |
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Pros: Easily played, blocks effects,
helps
Infernitys, potent effect Cons: Must have Attack Position Infernity and empty hand to use, no other effects |
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The
Shining Darkness (TSHD-EN088) Wave-Motion Inferno SPELL / Continuous Spell While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard. ~Rarities: Secret Rare |
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Pros: Easily played, helps
Infernites Cons: Very low boost, costs itself to empty hand, ATK boost requires empty hand |
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The
Shining Darkness (TSHD-EN087) Core Overclock SPELL / Continuous Spell All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK until the End Phase. ~Rarities: Super Rare |
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Pros: Easily played, helps
Koa'ki Meirus Cons: Very low boost, low 1-turn other boost, costs Iron Core for 2nd boost |
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The
Shining Darkness (TSHD-EN086) Saber Vault SPELL / Field Spell Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
helps
X-Sabers Cons: Very low ATK boost, loses DEF, no other effects |
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The
Shining Darkness (TSHD-EN085) Akz, the Pumer EARTH / Effect Monster / Level 6 / ATK 1500 / DEF 1000 (Beast-Warrior / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster from your hand to activate 1 of the following effects: ● Double this card's ATK until the End Phase. ● This card can attack your opponent directly this turn. ~Rarities: Rare |
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Pros: Easily played, helps
Beast-Warriors and Banished Cons: Low stats for Level, Semi Nomi, costs Beast-Warrior for 1-turn bullet effects, can't use both bullets in same turn |
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The
Shining Darkness (TSHD-EN084) Nimble Sunfish WATER / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Fish / Effect) When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
helps
Fish and Stall Cons: Very low DEF, can't Summon other Fish, must lose battle to send |
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The
Shining Darkness (TSHD-EN083) Snyffus EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Beast / Tuner / Effect) Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, it is removed from play when it is removed from the field. ~Rarities: Secret Rare |
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Pros: Easily played, searchable
Tuner, helps
Plants and Synchro Summons Cons: Very low DEF, costs Plant to destroy, must lose Plant to revive itself, banishes itself if removed after reviving itself |
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The
Shining Darkness (TSHD-EN082) Koa'ki Meiru Prototype EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800 (Rock / Effect) If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/ Level 4/ATK 1800/DEF 1800). ~Rarities: Rare |
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Pros: Easily played, high ATK, helps
Koa'ki Meirus, Summons strong
Token Cons: Slow to Summon Token, costs Koa'ki Meiru for Token and itself to prevent destruction |
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The
Shining Darkness (TSHD-EN081) XX-Saber Darksoul EARTH / Effect Monster / Level 3 / ATK 100 / DEF 100 (Beast / Effect) If this card you control is sent to the Graveyard, during the End Phase you can add 1 "X-Saber" monster from your Deck to your hand. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, searchable,
helps X-Sabers Cons: Very low DEF, slow to add, can't Summon, no other effects |
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The
Shining Darkness (TSHD-EN080) Chaos Trap Hole TRAP / Counter Trap Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster and remove it from play. ~Rarities: Common |
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Pros: Easily played, counters LIGHT
and
DARK Cons: Costly to use, can't negate effects, no other effects |
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The
Shining Darkness (TSHD-EN079) Synchro Ejection TRAP / Normal Trap Select 1 face-up Synchro Monster your opponent controls and remove it from play. Your opponent draws 1 card. ~Rarities: Super Rare |
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Pros: Easily played, counters
Synchros, helps Banished Cons: Opponent draws card, no other effects |
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The
Shining Darkness (TSHD-EN078) Crevice Into the Different Dimension TRAP / Normal Trap Declare 1 Attribute and select a total of 2 monsters with that Attribute from either Graveyard. Remove those monsters from play. ~Rarities: Common |
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Pros: Easily played, counters
Attributes, helps Banished Cons: Can't banish from other places, no other effects |
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The
Shining Darkness (TSHD-EN078) Koa'ki Meiru Shield TRAP / Normal Trap Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls. ~Rarities: Rare |
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Pros: Easily played, helps Koa'ki
Meirus, potent effect Cons: Largely copies Mirror Force |
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The
Shining Darkness (TSHD-EN078) Power Break TRAP / Normal Trap Activate only while you control a face-up "Power Tool Dragon". Select up to 3 Equip Cards on your side of the field and/or in your Graveyard and return them to the Deck, and inflict 500 damage to your opponent for each card returned. ~Rarities: Common |
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Pros: Easily played, helps Power
Tool Dragon, Burn and
Equip Cards Cons: Low burn damage, must return Equip Card(s) for burn |
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The
Shining Darkness (TSHD-EN075) Morphtronics, Scramble! TRAP / Normal Trap Activate only when your opponent declares a direct attack while you control no monsters. Negate the attack and Special Summon 1 "Morphtronic" monster from your hand. ~Rarities: Common |
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Pros: Easily played, helps
Morphtronics Cons: Can't use outside direct attacks or when you control a monster(s), can't Summon from other places, no other effects |
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The
Shining Darkness (TSHD-EN074) Blossom Bombardment TRAP / Normal Trap Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK. ~Rarities: Common |
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Pros: Easily played, helps Plants
and
Burn Cons: Must win battle for burn, no other effects |
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The
Shining Darkness (TSHD-EN073) Assault Spirits TRAP / Normal Trap After activation, this card becomes an Equip Card and is equipped to 1 monster you control. Once per turn, if the equipped monster attacks, during the Damage Step you can send 1 monster with 1000 or less ATK from your hand to the Graveyard to increase the equipped monster's ATK by the sent monster's ATK until the End Phase. ~Rarities: Common |
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Pros: Easily played, helps monsters Cons: Costs monster during attack for 1-turn boost, can't send 1100+ ATK |
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The
Shining Darkness (TSHD-EN072) Phantom Hand TRAP / Continuous Trap Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase. ~Rarities: Common |
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Pros: Easily played, helps
Infernitys and Banished Cons: Can't use if you control no monsters, no other effects |
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The
Shining Darkness (TSHD-EN071) Infernity Inferno TRAP / Normal Trap Discard up to 2 cards and send the same number of "Infernity" cards from your Deck to the Graveyard. ~Rarities: Rare |
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Pros: Easily played, helps
Infernitys Cons: Costs card(s) to send, can't Summon or retrieve, no other effects |
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The
Shining Darkness (TSHD-EN070) Damage Gate TRAP / Normal Trap Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with ATK less than or equal to the amount of damage you took. ~Rarities: Super Rare |
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Pros: Easily played, helps monsters
and Stall Cons: Can't use on Effect Damage or Summon from other places, no other effets |
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The
Shining Darkness (TSHD-EN069) Infernity Break TRAP / Normal Trap Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it. ~Rarities: Common |
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Pros: Easily played, helps
Infernitys and Banished Cons: Must have empty hand to use, costs Inferity to destroy, no other effects |
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The
Shining Darkness (TSHD-EN068) Infernity Reflector TRAP / Normal Trap Activate only by discarding all the cards in your hand when an "Infernity" monster is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard and inflict 1000 damage to your opponent. ~Rarities: Common |
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Pros: Easily played, helps
Infernitys and Burn Cons: Costs entire hand to revive, largely copies Rope of Life |
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The
Shining Darkness (TSHD-EN067) Guard Mines TRAP / Normal Trap Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent. ~Rarities: Rare |
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Pros: Easily played, blocks Monster
Destruction, helps Burn Cons: Very low burn damage, can't block effects destroing 2+ monsters or other cards, no other effects |
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The
Shining Darkness (TSHD-EN066) Black Thunder TRAP / Normal Trap Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls. ~Rarities: Common |
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Pros: Easily played, helps
Blackwings and Burn Cons: Very low burn damage, costs Blackwing for burn, effect excludes hand and Grave, no other effects |
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The
Shining Darkness (TSHD-EN065) Blackwing - Bombardment TRAP / Normal Trap Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase. ~Rarities: Common |
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Pros: Easily played, helps
Synchros Cons: Costs Blackwing for 1-turn boost, no other effects |
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The
Shining Darkness (TSHD-EN064) Blackwing - Backlash TRAP / Normal Trap Activate only when your opponent declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls. ~Rarities: Rare |
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Pros: Easily played, helps
Blackwings, potent effect Cons: Can't use on regular attacks or when you control less than 5 Blackwings, no other effects |
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The
Shining Darkness (TSHD-EN063) Power Frame TRAP / Normal Trap Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters. ~Rarities: Super Rare |
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Pros: Easily played, helps Stall Cons: Requires attack to use, boost depends on ATK difference |
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The
Shining Darkness (TSHD-EN062) Corridor of Agony SPELL / Continuous Spell Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field. ~Rarities: Common |
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Pros: Easily played, counters
Main Deck Summons and Effect Monsters, helps Stall Cons: Affects both players, excludes other Summons |
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The
Shining Darkness (TSHD-EN061) Leeching the Light SPELL / Normal Spell Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase. ~Rarities: Common |
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Pros: Easily played, counters
LIGHT, decent effect Cons: 1-turn boost, can't use on your LIGHT monster, no other effects |
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The
Shining Darkness (TSHD-EN060) Forbidden Graveyard SPELL / Quick-Play Spell Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated. ~Rarities: Common |
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Pros: Easily played, blocks
Grave effects Cons: Costs card to use, affects both players, no other effects |
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The
Shining Darkness (TSHD-EN059) Dawn of the Herald SPELL / Ritual Spell This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters whose total Levels equal exactly 6 from the field or your hand. When "Herald of Perfection" is Ritual Summoned by this card's effect, you can remove from play this card in your Graveyard to select 1 of the monsters Tributed for that Ritual Summon, and return it from your Graveyard to your hand. ~Rarities: Common |
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Pros: Easily played, helps
Ritual Summons Cons: Largely generic Ritual Spell, costs itself to retrieve, can't retrieve or Summon 2+ monsters |
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The
Shining Darkness (TSHD-EN058) Koa'ki Meiru Initialize! SPELL / Quick-Play Spell Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand. ~Rarities: Common |
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Pros: Easily played, helps
Koa'ki Meirus Cons: Costs Koa'ki Meiru to add or retrieve, can't retrieve monsters, no other effects |
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The
Shining Darkness (TSHD-EN057) Magical Triangle of the Ice Barrier SPELL / Normal Spell Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand. ~Rarities: Common |
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Pros: Easily played, helps Ice
Barriers Cons: Can't Summon from other places or reveal 2+ copies of 1 monster, no other effects |
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The
Shining Darkness (TSHD-EN056) Worm Call SPELL / Continuous Spell Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position. ~Rarities: Common |
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Pros: Easily played, helps
Reptile Worms Cons: Must control no monsters while opponent controls one to Summon, can't revive or retrieve, no other effects |
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The
Shining Darkness (TSHD-EN055) Electromagnetic Shield SPELL / Continuous Spell Level 3 or lower face-up Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster. ~Rarities: Rare |
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Pros: Easily played, helps Stall and
low-Level
Thunders Cons: Destroys itself if you control an Attack Position monster, can't prevent destructuon by effects, no other effects |
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The
Shining Darkness (TSHD-EN054) Wattcube SPELL / Equip Spell Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card you control to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK. ~Rarities: Common |
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Pros: Easily played, helps Thunders Cons: Costs itself for low boost, very low other boost excludes other places |
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The
Shining Darkness (TSHD-EN053) Dragon Laser SPELL / Quick-Play Spell Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls. ~Rarities: Common |
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Pros: Easily played, potent effect Cons: Costs 2 monsters to use, no other effects, can't destroy Spells or Traps |
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The
Shining Darkness (TSHD-EN052) The Fountain in the Sky SPELL / Continuous Spell When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK. ~Rarities: Rare |
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Pros: Easily played, helps LIGHT,
Banished and
LP Gain Cons: Costs monster for LP boost, can't banish from other places, no other effects |
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The
Shining Darkness (TSHD-EN051) Pyramid of Wonders SPELL / Continuous Spell All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If (exactly) 1 face-up Zombie-Type monster you control would be destroyed, you can send this card to the Graveyard instead. ~Rarities: Rare |
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Pros: Easily played, helps
Zombies Cons: Very low boost, can't protect multiple Zombies, cots itself to prevent destruction |
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The
Shining Darkness (TSHD-EN050) Intercept Wave SPELL / Quick-Play Spell All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps Stall,
partly counters Synchros Cons: Affects both players, can't return other cards, slow to return, no other effects |
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The
Shining Darkness (TSHD-EN049) Into the Void SPELL / Normal Spell Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, partly helps
Exodia and Dark Worlds Cons: Must discard entire hand at End Phase, can't use if hand has less than 3 cards |
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The
Shining Darkness (TSHD-EN048) Infernity Launcher SPELL / Continuous Spell Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them. ~Rarities: Super Rare |
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Pros: Easily played, helps
Infernitys Cons: Must have empty hand to send itself to revive, largely copies ZERO-MAX |
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The
Shining Darkness (TSHD-EN047) ZERO-MAX SPELL / Normal Spell Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase the same turn you activate this card. ~Rarities: Super Rare |
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Pros: Easily played, helps
Infernitys Cons: Must have empty hand to revive, destroys face-up monsters with less ATK, can't attack the turn it's used |
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The
Shining Darkness (TSHD-EN046) Cards for Black Feathers SPELL / Normal Spell Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps
Blackwings and Banished Cons: Costs Blackwing to draw cards, can't Special Summon that turn or banish from other places, no other effects |
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The
Shining Darkness (TSHD-EN045) Black-Winged Strafe SPELL / Normal Spell Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard. ~Rarities: Common |
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Pros: Easily played, helps
Blackwings, counters Stall and high DEF Cons: Costs Blackwing to send monster to Grave, largely copies Shield Crush |
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The
Shining Darkness (TSHD-EN044) Chaos Goddess LIGHT / Synchro Monster / Level 8 / ATK 2500 / DEF 1800 (Fairy / Synchro / Effect) 1 LIGHT Tuner + 2 or more non-Tuner DARK monsters Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster. ~Rarities: Secret Rare |
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Pros: Easily played, helps
Chaos and DARKs Cons: Low stats for Level, strict materials, costs LIGHT to revive, can't revive LIGHT, revived monster can't be Synchro Material, no other effects |
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The
Shining Darkness (TSHD-EN043) Splendid Rose WIND / Synchro Monster / Level 6 / ATK 2200 / DEF 2000 (Plant / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps
Plants and Banished Cons: Low stats for Level, costs Plant for 1-turn ATK halve and/or multiple attacks |
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The
Shining Darkness (TSHD-EN042) Infernity Doom Dragon DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2400 (Dragon / Synchro / Effect) 1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack the same turn you activate this effect. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK, helps
Infernities, Burn and monster destruction Cons: Low DEF for Level, deals half target's ATK, can't attack the turn its effect is used, no other effects |
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The
Shining Darkness (TSHD-EN041) Chaos King Archfiend DARK / Synchro Monster / Level 7 / ATK 2600 / DEF 2600 (Fiend / Synchro / Effect) 1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card declares an attack, you can switch the ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps Fiends,
decent effect Cons: Low stats for Level, must attack for 1-turn stat switch, no other effects |
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The
Shining Darkness (TSHD-EN040) Black-Winged Dragon DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 1600 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect. ~Rarities: Ultra Rare, Ultimate Rare and Ghost Rare |
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Pros: Easily played, high ATK,
partly counters Burn Cons: Low DEF for Level, loses ATK per counter on it, costs counter(s) for low ATK loss |
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The
Shining Darkness (TSHD-EN039) Herald of Perfection LIGHT / Ritual Monster / Level 6 / ATK 1800 / DEF 2800 (Fairy / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Dawn of the Herald". When your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, you can send 1 Fairy-Type monster from your hand to the Graveyard to negate the activation and destroy that card. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high DEF, helps
Fairys, counters effects Cons: Low ATK for Level, costs Fairy to negate, no ther effects |
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The
Shining Darkness (TSHD-EN038) Hunter of Black Feathers LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Beast-Warrior / Effect) While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls. ~Rarities: Common |
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Pros: Easily played, counters
Archetypes Cons: Low stats, costs card to destroy, can't destroy if opponent has only 1 monster out, no other effects |
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The
Shining Darkness (TSHD-EN037) Ally of Justice Core Destroyer DARK / Effect Monster / Level 3 / ATK 1200 / DEF 200 (Machine / Effect) If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation). ~Rarities: Rare |
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Pros: Easily played, searchable,
counters LIGHT Cons: Very low DEF, must battle LIGHT to destroy, no other effects |
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The
Shining Darkness (TSHD-EN036) Key Mouse EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Beast / Tuner / Effect) When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, helps low-Level Beasts Cons: Very low DEF, must lose battle to add, can't add Level 5+ or Summon, no other effects |
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The
Shining Darkness (TSHD-EN035) Batteryman Fuel Cell LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 0 (Thunder / Effect) If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 other "Batteryman" monster to return 1 card your opponent controls to the owner's hand. ~Rarities: Rare |
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Pros: Easily played, helps
Batterymen Cons: Low stats for Level, costs Batteryman to return |
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The
Shining Darkness (TSHD-EN034) Batteryman AAA LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0 (Thunder / Effect) When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard. ~Rarities: Common |
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Pros: Easily played, searchable Cons: 0 DEF, can't Summon other monsters, can't Summon if Special Summoned or from Deck, no other effects |
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The
Shining Darkness (TSHD-EN033) Ronintoadin WATER / Effect Monster / Level 2 / ATK 100 / DEF 2000 (Aqua / Effect) This card's name is treated as "Des Frog" while face-up on the field. You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, helps
Frogs Cons: Costs Frog to revive itself, can't be Synchro Material, can't Summon itself from other places |
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The
Shining Darkness (TSHD-EN032) Testudo erat Numen WATER / Effect Monster / Level 1 / ATK 0 / DEF 1800 (Aqua / Effect) Neither player can Special Summon monsters with 1800 or more ATK. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, counters high ATK Cons: Can't block Normal or Flip Summons, affects both players, no other effects |
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The
Shining Darkness (TSHD-EN031) Trigon FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1700 (Dragon / Union / Effect) Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) ~Rarities: Common |
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Pros: Easily played, searchable,
helps Machines Cons: Low DEF, must win battle while equipped to Summon, can't Summon Level 5+, can't equip with multiple Unions, costs itself to prevent destruction |
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The
Shining Darkness (TSHD-EN030) Delta Tri LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Machine / Effect) If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● Select 1 appropriate Union monster in your Graveyard and equip it to this card. ● Select 1 face-up LIGHT Machine-Type monster you control, and return it to the Deck. Then draw 1 card. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps Unions and LIGHT Machines Cons: Low DEF, can't return LIGHT Machine to hand, can't use with regular Machines, must win battle for bullet effect |
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The
Shining Darkness (TSHD-EN029) Memory Crush King DARK / Effect Monster / Level 5 / ATK 2000 / DEF 0 (Fiend / Effect) When this card inflicts Battle Damage to your opponent by a direct attack, remove from play all Synchro Monsters in your opponent's Graveyard, and inflict 1000 damage to your opponent for each monster removed. ~Rarities: Common |
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Pros: Easily played, helps Burn and
Banished, counters
Synchros Cons: Low stats for Level, must attack directly to banish, can't banish from field, no other effects |
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The
Shining Darkness (TSHD-EN028) Koa'ki Meiru Sandman EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Rock / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card. ~Rarities: Common |
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Pros: Easily played, high ATK, helps
Koa'ki Meirus and Rocks, counters Traps Cons: Low DEF, destroys itself if card isn't revealed or sent, costs itself to negate, can't negate other effects |
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The
Shining Darkness (TSHD-EN027) Wattwoodpecker LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 100 (Thunder / Effect) This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position. ~Rarities: Common |
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Pros: Easily played, searchable,
partly counters high ATK and DEF Cons: Very low DEF, must battle to lock battle position |
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The
Shining Darkness (TSHD-EN026) Wattfox LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 100 (Thunder / Tuner / Effect) If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, decent effect Cons: Very low DEF, largely copies Wattgiraffe |
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The
Shining Darkness (TSHD-EN025) Wattgiraffe LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 100 (Thunder / Effect) This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
decent effects Cons: Very low DEF, 1-turn blocking |
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The
Shining Darkness (TSHD-EN024) Lyna the Light Charmer LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field. ~Rarities: Common |
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Pros: Easily played, searchable,
counters LIGHT Cons: Low DEF, largely copies other Charmers |
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The
Shining Darkness (TSHD-EN023) Magidog LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Spellcaster / Effect) If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand. ~Rarities: Rare |
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Pros: Easily played, helps
Field Spells Cons: Low DEF, must be Synchro Material to retrieve, can't add, no other effects |
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The
Shining Darkness (TSHD-EN022) Cherry Inmato DARK / Effect Monster / Level 2 / ATK 700 / DEF 400 (Plant / Tuner / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material Monsters this turn. ~Rarities: Rare |
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Pros: Easily played, searchable
Tuner, helps various
Summons Cons: Very low DEF, copies can't be Synchro Material that turn, no other effects, can't Summon from other places |
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The
Shining Darkness (TSHD-EN021) Biofalcon LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Machine / Effect) When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, helps
Machines Cons: Low stats, can't Summon, retrieve or add Machines with other ATK, must lose Machine to add, no other effects |
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The
Shining Darkness (TSHD-EN020) Fairy Archer LIGHT / Effect Monster / Level 3 / ATK 1400 / DEF 600 (Fairy / Effect) During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
LIGHT and Burn Cons: Low DEF, very low burn damage, can't attack or use other copies' effects that turn, no other effects |
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The
Shining Darkness (TSHD-EN019) Spore WIND / Effect Monster / Level 1 / ATK 400 / DEF 800 (Plant / Tuner / Effect) If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, helps Plants and various Summons Cons: Low DEF, effect is once per Duel, costs Plant to revive itself, can't Summon itself from other places |
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The
Shining Darkness (TSHD-EN018) Bird of Roses WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Plant / Effect) When this face-up Attack Position card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position. ~Rarities: Super Rare |
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Pros: Easily played, high ATK, helps
Plants and various Summons Cons: Low DEF, can't Summon in Attack Mode, non-Tuners or from other places, no other effects, muxst lose battle while in Attack Mode to Summon, no ther effects |
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The
Shining Darkness (TSHD-EN017) Morphtronic Vacuumen WIND / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) ● While in Attack Position: Once per turn, you can send 1 card equipped to this card to the Graveyard to inflict 500 damage to your opponent. ● While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card. (You can only equip 1 monster at a time to this card by this effect.) ~Rarities: Common |
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Pros: Easily played, searchable,
helps Burn, counters high ATK Cons: 0 DEF, must equip for effects, can't equip with 2+ monsters, effects depend on battle position |
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The
Shining Darkness (TSHD-EN016) Revival Rose DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Plant / Effect) If a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card from your Graveyard. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps Plants and
various Summons Cons: Low DEF, costs Level 5+ Plant to revive itself, can't Summon itself from other places, no other effects |
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The
Shining Darkness (TSHD-EN015) Infernity Avenger DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Tuner / Effect) When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster. ~Rarities: Rare |
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Pros: Easily played, searchable
Tuner, helps various Summons Cons: 0 DEF, costs monster to revive itself while hand is empty, can't Summon itself from other places |
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The
Shining Darkness (TSHD-EN014) Infernity Beetle DARK / Effect Monster / Level 2 / ATK 1200 / DEF 0 (Insect / Tuner / Effect) While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck. ~Rarities: Rare |
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Pros: Easily played, searchable
Tuner, helps various Summons Cons: 0 DEF, can't Summon from other places, costs itself to Summon while hand is empty, no other effects |
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The
Shining Darkness (TSHD-EN013) Infernity Randomizer DARK / Effect Monster / Level 1 / ATK 900 / DEF 0 (Warrior / Effect) Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
Burn Cons: 0 DEF, low burn damage, gamble effect while hand is empty, deals you 500 damage if a Spell or Trap |
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The
Shining Darkness (TSHD-EN012) Infernity Mirage DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
helps
Infernitys Cons: 0 DEF, can't be revived, costs itself to revive while hand is empty, can't Summon from other places, no other effects |
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The
Shining Darkness (TSHD-EN011) Synchro Magnet EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Machine / Tuner / Effect) This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, helps various Summons Cons: Low DEF, Semi Nomi, must Synchro Summon to Summon itself Synchro, can't Summon itself from other places, no other effects |
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The
Shining Darkness (TSHD-EN010) Flare Resonator FIRE / Effect Monster / Level 3 / ATK 300 / DEF 1300 (Fiend / Tuner / Effect) The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, helps Synchros Cons: Low DEF, very low ATK boost, must be Synchro Material for boost, no other effects |
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The
Shining Darkness (TSHD-EN009) Trust Guardian LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 800 (Fairy / Tuner / Effect) This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step. ~Rarities: Super Rare |
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Pros: Easily played, searchable
Tuner, partly helps Synchros Cons: Can't be material for Level 6 or less Synchros, Synchro loses ATK when effect is used, can't prevent destruction by effects |
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The
Shining Darkness (TSHD-EN008) Dread Dragon FIRE / Effect Monster / Level 2 / ATK 1100 / DEF 400 (Dragon / Tuner / Effect) When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand. ~Rarities: Rare |
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Pros: Easily played, searchable
Tuner, helps
low-Level Dragons Cons: Very low DEF, must lose battle to add, can't Summon or retrieve, no other effects |
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The
Shining Darkness (TSHD-EN007) Archfiend Interceptor DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Fiend / Effect) While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent. ~Rarities: Common |
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Pros: Easiy played, searchable,
helps
Burn Cons: Low DEF, must be in Attack Mode during attacks for very low burn effect, no other effects |
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The
Shining Darkness (TSHD-EN006) Second Booster FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 500 (Machine / Effect) You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
monsters Cons: Very low DEF, 1-turn boost, costs itself for boost, no other effects |
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The
Shining Darkness (TSHD-EN005) Card Breasker LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 900 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard. ~Rarities: Common |
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Pros: Easily played, searchable,
helps various Summons Cons: Low DEF, costs Spell or Trap to Summon itself, Semi Nomi, no other effects |
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The
Shining Darkness (TSHD-EN004) Changer Synchron DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Tuner / Effect) If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, counters high ATK Cons: 0 DEF, must be Synchro Material to change battle positon, no other effects |
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The
Shining Darkness (TSHD-EN003) Blackwing - Breeze the Zephyr DARK / Effect Monster / Level 3 / ATK 1100 / DEF 300 (Winged Beast / Tuner / Effect) If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Blackwing" monster. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, searchable
Tuner, helps
Blackwings Cons: Very low DEF, can't be Synchro Material for non-Blackwings, can't Summon itself if drawn, no other effects |
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The
Shining Darkness (TSHD-EN002) Blackwing - Gust the Backblast DARK / Effect Monster / Level 3 / ATK 900 / DEF 1400 (Winged Beast / Effect) If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps Blackwings and various Summons Cons: Low DEF, very low temporary ATK loss, must control no cards to Summon itself, can't Summon itself from other places |
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The
Shining Darkness (TSHD-EN001) Blackwing - Ghibli the Searing Wind DARK / Effect Monster / Level 3 / ATK 0 / DEF 1600 (Winged Beast / Effect) When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch the original ATK and DEF of this card, until the End Phase. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Stall Cons: Low DEF, 1-turn stat switch, can't Summon itself for regular attacks |
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The
Shining Darkness (TSHD-EN000) XX-Saber Boggart Knight EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1000 (Beast-Warrior / Effect) When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster. ~Rarities: Super Rare |
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Pros: Easily played, high ATK, helps
X-Sabers Cons: Low DEF, can't Summon from other places or be material for non-X-Saber Synchros |