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Lightning Overdrive (LIOV-EN) Card Reviews
| 1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:Lightning_Overdrive |
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Lightning Overdrive (LIOV-EN100)
(Reprint from
CSOC) Black Rose Dragon FIRE / Synchro Monster / Level 7 / ATK 2400 / DEF 1800 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn. ~Rarities: Starlight Rare |
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Pros: Easily played, partly potent
effects, supports
Plants and Dragons Cons: Low stats for Level, destroys your cards, costs Plant to make ATK 0, loss lasts 1 turn, can't destroy if revived |
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Lightning Overdrive (LIOV-EN099) Sunvine Cross Breed SPELL / Continuous Spell Tribute 1 Link Monster, then target 1 other Plant monster in your GY; Special Summon it, but negate its effects. You can only use this effect of "Sunvine Cross Breed" once per turn. ~Rarities: Common |
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Pros: Easily played, supports Plants
and Sunvines Cons: Negates revived monster's effects, no other effects |
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Lightning Overdrive (LIOV-EN098) Sunavalon Melias EARTH / Link Monster / ATK 0 / Link-3 Links: Top, Left and Right (Plant / Link / Effect) 2+ Plant monsters, including a Link Monster If this card is Link Summoned: You can Special Summon 1 "Sunseed Genius Loci" from your GY. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can target 1 "Sunvine" Link Monster you control that this card points to; this turn, it can attack a number of times each Battle Phase, up to the number of "Sunavalon" Link Monsters you currently control. ~Rarities: Super Rare |
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Pros: Easily played, supports
Genius Loci, Sunvines and Sunavalons Cons: 0 ATK, Link-3, attack total is based on Links you control |
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Lightning Overdrive (LIOV-EN097) Sunavalon Daphne EARTH / Link Monster / ATK 0 / Link-2 Links: Left and Right (Plant / Link / Effect) 2 Plant monsters This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except "Sunavalon Daphne"; return them to the Extra Deck. You can only use this effect of "Sunavalon Daphne" once per turn. ~Rarities: Common |
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Pros: Easily played, supports Plant
Links Cons: 0 ATK, costs Plant to return Links, minimal effects |
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Lightning Overdrive (LIOV-EN096) Binary Blader EARTH / Link Monster / ATK 1800 / Link-2 Links: Left and Right (Cyberse / Link / Effect) This card gains these effects based on the number of monsters co-linked to this card. ● 1+: When this card declares an attack on an opponent's monster: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle. ● 2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster. ~Rarities: Common |
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Pros: Easily played, partly useful
effects Cons: Low ATK for Link Rating, effects depend on monsters co-linked |
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Lightning Overdrive (LIOV-EN095) D/D/D Supersight King Zero Maxwell DARK / Pendulum Monster / Level 7 / ATK 2800 / DEF 2500 Pendulum Effect(s) / Pendulum Scale 4 You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. (Fiend / Pendulum / Effect) Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports D/D/D and Fiends, partly low Pendulum Scale, counters
Stall, partly decent effects Cons: Low DEF for Level, doesn't counter Attack Position monsters |
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Lightning Overdrive (LIOV-EN094) Staysailor Romarin LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 300 (Plant / Tuner / Effect) (Quick Effect): You can target 1 face-up monster you control; send 1 other Plant monster you control to the GY, and if you do, the next time the targeted monster would be destroyed by battle or card effect this turn, it is not destroyed. If this card is sent to the GY by a card effect: You can send 1 Level 5 or lower Plant monster from your Deck or Extra Deck to the GY. You can only use each effect of "Staysailor Romarin" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports Plants Cons: Low stats, costs Plant to prevent destruction, doesn't Special Summon, minimal effects |
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Lightning Overdrive (LIOV-EN093) Eda the Sun Magician EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Spellcaster / Effect) If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Spellcaster monster with 1500 DEF from your hand or Deck in face-down Defense Position, except "Eda the Sun Magician". During your opponent's Main Phase (Quick Effect): You can change 1 face-down Spellcaster monster you control to face-up Attack or Defense Position. You can only use each effect of "Eda the Sun Magician" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Spellcasters Cons: Low DEF, minimal effects |
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Lightning Overdrive (LIOV-EN092) War Rock Big Blow TRAP / Normal Trap During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn. ~Rarities: Common |
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Pros: Easily played, supports
War Rocks Cons: Must lose War Rock to destroy cards, no other effects |
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Lightning Overdrive (LIOV-EN091) War Rock Generations TRAP / Normal Trap During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 "War Rock Generations" per turn. ~Rarities: Common |
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Pros: Easily played, supports War
Rocks Cons: Can't use outside Battle Phase, must control less monsters, no other effects |
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Lightning Overdrive (LIOV-EN090) War Rock Spirit SPELL / Quick-Play Spell During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects; ● Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly. ● Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed. You can only activate 1 "War Rock Spirit" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports War
Rocks Cons: Can't use outside Battle Phase, 1st bullet prevents direct attacks and negates monster's effects, minimal other effects |
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Lightning Overdrive (LIOV-EN089) War Rock Dignity SPELL / Quick-Play Spell You must control a "War Rock" monster to activate either of these effects. ● When a monster your opponent controls activates its effect: Negate that effect. ● During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, supports War
Rocks, counters effects Cons: Only counters Spells and Traps during Battle Phase, no other effects |
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Lightning Overdrive (LIOV-EN088) War Rock Meteoragon EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2600 (Warrior / Effect) Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Warriors and War Rocks, counters monster effects Cons: Low stats for Level, very low boost, mostly minimal effects |
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Lightning Overdrive (LIOV-EN087) War Rock Mammud EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 2000 (Warrior / Effect) If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Warriors and War Rocks Cons: Low stats for Level, very low boost, minimal effects |
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Lightning Overdrive (LIOV-EN086) War Rock Wento EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800 (Warrior / Effect) If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, high stats,
supports Warriors and War Rocks Cons: Low boost, boost only lasts 1 turn |
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Lightning Overdrive (LIOV-EN085) Terrors of the Underroot TRAP / Normal Trap Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 "Terrors of the Underroot" per turn. ~Rarities: Common |
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Pros: Easily played, partly supports
Banished Cons: Must return other banished cards, no other effects |
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Lightning Overdrive (LIOV-EN084) Expendable Dai TRAP / Normal Trap Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. ~Rarities: Super Rare |
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Pros: Easily played Cons: Costs Warrior to destroy, no other effects |
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Lightning Overdrive (LIOV-EN083) Pendransaction WATER / Xyz Monster / Rank 4 / ATK 2000 / DEF 1000 (Cyberse / Xyz / Effect) 2 Level 4 monsters You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference. ● 1+: This card gains 1000 ATK until the end of your opponent's turn. ● 5+: Neither player can target this card with card effects until the end of your opponent's turn. ● 10+: Banish 1 card your opponent controls. ● 15+: Make your opponent's LP 3000. You can only use this effect of "Pendransaction" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, partly useful
effects Cons: Low stats for Rank, mostly minimal effects, must have more Extra Deck cards for effects, no other effects |
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Lightning Overdrive (LIOV-EN082) Thron the Disciplined Angel EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 600 (Fairy / Effect) If a monster(s) that was originally an EARTH Fairy is sent from your hand or field to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Thron the Disciplined Angel" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports
EARTH Fairies Cons: Low DEF, does nothing on field, no other effects |
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Lightning Overdrive (LIOV-EN081) Proof of Pruflas DARK / Effect Monster / Level 3 / ATK 100 / DEF 100 (Fiend / Effect) If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of "Proof of Pruflas" once per turn. If this card is Normal or Special Summoned, you can: Immediately after this effect resolves, Tribute Summon 1 monster. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Tribute Summons Cons: Very low DEF, must control no Special Summoned monsters to Special Summon itself |
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Lightning Overdrive (LIOV-EN080) Fukubiki TRAP / Normal Trap Each player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to that player's hand, also send the card with the lower ATK to that player's GY (Spells/Traps, and monsters with ? ATK, are treated as 0). If tied, place those cards on the bottoms of the Decks. ~Rarities: Common |
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Pros: Easily played, supports
Sylvans Cons: Gamble effect, no other effects |
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Lightning Overdrive (LIOV-EN079) Boo-Boo Game TRAP / Normal Trap During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn. ~Rarities: Common |
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Pros: Easily played, supports Stall
and Normal Traps Cons: Must be destroyed while Set to retrieve Traps |
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Lightning Overdrive (LIOV-EN078) One by One TRAP / Normal Trap Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn. ~Rarities: Common |
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Pros: Easily played, supports Level
1, partly supports Banished Cons: Doesn't Special Summon, costs monster to retrieve, no other effects |
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Lightning Overdrive (LIOV-EN077) S-Force Chase TRAP / Normal Trap Target face-up cards your opponent controls, up to the number of "S-Force" monsters you control with different names; return them to the hand. If a "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Chase" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
S-Forces Cons: Returns based on S-Forces you control, costs itself to negate |
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Lightning Overdrive (LIOV-EN076) A.I. Challenge You TRAP / Continuous Trap Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
@Ignisters, some Links and Cyberse Cons: Very low loss |
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Lightning Overdrive (LIOV-EN075) Amaze Attraction Horror House TRAP / Normal Trap Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
Amazements, counters Effect Monsters Cons: Effect depends on target's controller, minimal effects |
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Lightning Overdrive (LIOV-EN074) Amaze Attraction Rapid Racing TRAP / Normal Trap Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Amazements Cons: Effect depends on target's controller, minimal effects |
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Lightning Overdrive (LIOV-EN073) Amaze Attraction Majestic Merry-Go-Round TRAP / Normal Trap Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster; ● You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead. ● Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s). You can only use this effect of "Amaze Attraction Majestic Merry-Go-Round" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Amazements Cons: Effect depends on target's controller, low boosts, minimal effects |
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Lightning Overdrive (LIOV-EN072) Amaze Attraction Wonder Wheel TRAP / Normal Trap Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ● Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Amazements Cons: Effect depends on target's controller, minimal effects |
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Lightning Overdrive (LIOV-EN071) Amaze Attraction Cyclo-Coaster TRAP / Normal Trap Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
Amazements Cons: Effect depends on target's controller, effects send itself to Grave, minimal effects |
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Lightning Overdrive (LIOV-EN070) Amazement Family Faces TRAP / Normal Trap Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Amazements and Attractions, steals monsters Cons: Low boost, can't use target's effects, target must be equipped with Attraction Trap |
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Lightning Overdrive (LIOV-EN069) Judgment of the Branded TRAP / Normal Trap Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher ATK than that monster. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Judgment of the Branded" once per turn. ~Rarities: Common |
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Pros: Easily played, partly potent
effects, supports Albaz and
Level 8+ Fusions Cons: Slow to reset itself |
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Lightning Overdrive (LIOV-EN068) Screams of the Branded TRAP / Normal Trap If a Fusion Monster is sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Screams of the Branded" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Fusions, Albaz and Banished Cons: Slow to reset itself, must lose Fusion to bring one back |
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Lightning Overdrive
(LIOV-EN067) Zexal Alliance TRAP / Normal Trap If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects. ~Rarities: Common |
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Pros: Easily played, supports
Utopias, partly potent effects Cons: Very risky, must lose Xyz, can't Special Summon from other places, costs card to Special Summon |
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Lightning Overdrive (LIOV-EN066) Hidden Springs of the Far East SPELL / Field Spell Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. ● The Normal and Special Summons of their monsters cannot be negated. ● If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. ● Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports LP Gain Cons: Low boost, chosen effect lasts 1 turn, depends on turn player. |
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Lightning Overdrive (LIOV-EN065) One-Kury Way SPELL / Normal Spell Target 1 Link-1 monster in either GY; return it to the Extra Deck or Special Summon it to its owner's field. You can only activate 1 "One-Kuri-Way" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Link-1s Cons: Special Summons to owner's field, no other effects |
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Lightning Overdrive (LIOV-EN064) Book of Lunar Eclipse SPELL / Quick-Play Spell Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position. ~Rarities: Secret Rare |
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Pros: Easily played, supports Stall
and
Flip Monsters Cons: Costs card to Set monsters, no other effects |
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Lightning Overdrive (LIOV-EN063) Birth of the Prominence Flame SPELL / Normal Spell Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 "Birth of the Prominence Flame" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Flamvells Cons: Not a Synchro Summon, no other effects |
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Lightning Overdrive (LIOV-EN062) Bujincandescence SPELL / Continuous Spell Beast-Warrior "Bujin" monsters you control cannot be destroyed by your opponent's card effects, except during the Battle Phase. Once per turn: You can send 1 "Bujin" monster from your hand or face-up field to the GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. During your End Phase: You can send this face-up card from the field to the GY, then target 1 "Bujin" monster in your GY; Special Summon it. ~Rarities: Common |
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Pros: Easily played, supports Bujins Cons: Costs Bujin to negate, negates for 1 turn, slow to revive, doesn't protect during Battle Phase |
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Lightning Overdrive (LIOV-EN061) You and A.I. SPELL / Continuous Spell If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field; ● EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn. ● WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn. ● FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "You and A.I." once per turn for each Attribute. ~Rarities: Common |
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Pros: Partly easily played, supports
2300 ATK Cyberse Cons: Summons weak Tokens, minimal effects |
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Lightning Overdrive (LIOV-EN060) A.I. Meet You SPELL / Normal Spell Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn. ~Rarities: Common |
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Pros: Easily played, supports
@Ignisters Cons: Must Special Summon shown monster or matching name to avoid burn damage |
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Lightning Overdrive (LIOV-EN059) Basal Rose Shoot SPELL / Quick-Play Spell Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon" or 1 monster that specifically lists that card in its text, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn. ~Rarities: Common |
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Pros: Easily played, supports Rose
Dragons Cons: Can't revive unless destroyed while Set. |
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Lightning Overdrive (LIOV-EN058) Amazement Precious Park SPELL / Field Spell During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Amazements and Attraction Traps Cons: Costs Attraction Trap to Set one. |
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Lightning Overdrive (LIOV-EN057) Amazement Special Show SPELL / Quick-Play Spell When your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Amazement" monsters you control; return it to the hand, then, you can Special Summon 1 "Amazement" monster from your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Amazements Cons: Minimal effect, no other effects |
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Lightning Overdrive (LIOV-EN056) Amazement Time Ticket SPELL / Quick-Play Spell Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn. ~Rarities: Ultra Rare and Starlight Rare |
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Pros: Easily played, supports
Amazements Cons: Effect depends on turn player, doesn't Special Summon, minimal effects |
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Lightning Overdrive (LIOV-EN055) Branded in White SPELL / Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supporrts
Dragons and
Albaz, recycles itself Cons: Just a Fusion Summon |
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Lightning Overdrive (LIOV-EN054) Springans Booty SPELL / Continuous Spell If a face-up Xyz Monster you control leaves the field by card effect: You can target 1 Effect Monster your opponent controls; neither player can activate that Effect Monster's effects on the field this turn. You can send this face-up card to the GY; activate 1 "Great Sand Sea - Gold Golgonda" directly from your Deck or GY. You can only use each effect of "Springans Booty" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Springans and Gold Golgonda, counters Effect Monsters Cons: Costs itself to activate Gold Golgonda, negates for 1 turn |
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Lightning Overdrive (LIOV-EN053) Dogmatikalamity SPELL / Ritual Spell This card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatikalamity" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Dogmatikas, can send from Extra Deck Cons: Can't Extra Deck Summon that turn |
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Lightning Overdrive (LIOV-EN052) Zexal Entrust SPELL / Normal Spell Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Zexal" Spell/Trap in your GY, except "Zexal Entrust"; add it to your hand. You can only use each effect of "Zexal Entrust" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Utopias,
ZW and ZS Cons: Must have 2000+ less LP than opponent to retrieve, can't retrieve other copies |
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Lightning Overdrive (LIOV-EN051) Zexal Construction SPELL / Normal Spell Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. ● "ZW -" monster ● "ZS -" monster ● "Zexal" Spell/Trap ● "Rank-Up-Magic" Spell ● "Rank-Down-Magic" Spell You can only activate 1 "Zexal Construction" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports Utopias
and Xyz Summons Cons: Must shuffle revealed card, no other effects |
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Lightning Overdrive (LIOV-EN050) Rank-Up-Magic Zexal Force SPELL / Normal Spell Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Utopia, ZW and ZS Cons: Must have 2000+ less LP than opponent to draw card, doesn't Special Summon chosen ZS or ZW |
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Lightning Overdrive (LIOV-EN049) Lyna, the Light Charmer, Lustrous LIGHT / Link Monster / ATK 1850 / Link-2 Links: Bottom Corners (Spellcaster / Link / Effect) 2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports LIGHT
and
Familiar-Possessed Cons: Low ATK for Link Rating, doesn't Special Summon |
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Lightning Overdrive (LIOV-EN048) Benghalancer the Resurgent LIGHT / Link Monster / ATK 2500 / Link-4 Links: All 4 Center Arrows (Plant / Link / Effect) 2+ Plant monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Plants, counters Effect Monsters Cons: Link-4, low ATK for Link Rating, costs 2+ Links to revive itself, must take damage to return monster |
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Lightning Overdrive (LIOV-EN047) Paleozoic Cambroraster WATER / Link Monster / ATK 1200 / Link-2 Links: Top and Bottom (Aqua / Link / Effect) 2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead. ~Rarities: Common |
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Pros: Easily played, supports
Paleozoic Traps Cons: Low ATK for Link Rating, minimal effects |
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Lightning Overdrive (LIOV-EN046) Traptrix Cularia EARTH / Link Monster / ATK 1800 / Link-2 Links: Right and Bottom (Plant / Link / Effect) 2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
Plants, Insects, Traptrix and
Hole Normal Traps Cons: Low ATK for Link Rating, slow to revive |
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Lightning Overdrive (LIOV-EN045) Dark Infant @Ignister DARK / Link Monster / ATK 500 / Link-1 Links: Left (Cyberse / Link / Effect) 1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
@Ignisters and 2300 ATK Cyberses Cons: Low ATK, minimal effects |
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Lightning Overdrive (LIOV-EN044) Tri-Brigade Bearbrumm the Rampant Rampager FIRE / Link Monster / ATK 1700 / Link-2 Links: Left and Bottom-Right (Beast / Link / Effect) 2 "Tri-Brigade" monsters You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
multiple Decks Cons: Low ATK for Link Rating, costs card to get Spell or Trap, costs 2 cards to Special Summon other monsters |
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Lightning Overdrive (LIOV-EN043) Drytron Mu Beta Fafnir LIGHT / Xyz Monster / Rank 1 / ATK 2000 / DEF 0 (Machine / Xyz / Effect) 2+ Level 1 monsters When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. ~Rarities: Secret Rare |
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Pros: Easily played, very high ATK
for Rank, supports Drytrons and Rituals Cons: 0 DEF, must control Machine Ritual to negate |
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Lightning Overdrive (LIOV-EN042) Rilliona, the Wondrous Magistus Witch Wardrobe LIGHT / Xyz Monster / Rank 4 / ATK 1000 / DEF 2800 (Machine / Xyz / Effect) 2 Level 4 Spellcaster monsters with different Attributes You can detach 1 material from this card; Special Summon 1 "Magistus" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistus" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Rilliona, the Wondrous Magistus Witch Wardrobe" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, high DEF for
Rank, supports Spellcasters and
Magistus Cons: Low ATK, must be equipped to a monster to negate monster effects |
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Lightning Overdrive (LIOV-EN041) Springans Merrymaker FIRE / Xyz Monster / Rank 4 / ATK 1100 / DEF 2000 (Machine / Xyz / Effect) 2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Springans and Albaz Cons: Low stats for Rank, must banish itself with 2+ materials to send Fusion, minimal effects |
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Lightning Overdrive (LIOV-EN040) ZW - Dragonic Halberd DARK / Xyz Monster / Rank 5 / ATK 3000 / DEF 1200 (Dragon / Xyz / Effect) 2 Level 5 monsters Cannot attack directly. Once per turn: You can detach 1 material from this card; add 1 "Zexal" Spell/Trap from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this card you control to it. It gains 3000 ATK. When the equipped monster destroys a monster by battle: You can Special Summon to your field any number of "ZW -" Monster Cards equipped to it. ~Rarities: Super Rare |
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Pros: Partly easily played, high ATK
for Rank, supports Utopia, ZW and Zexal cards Cons: Low DEF for Rank, can't attack directly, must be equipped to Utopia monster to give ATK |
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Lightning Overdrive (LIOV-EN039) Ultimate Dragonic Utopia Ray LIGHT / Xyz Monster / Rank 5 / ATK 2500 / DEF 2000 (Warrior / Xyz / Effect) 3 Level 5 monsters (This card's name is always treated as "Number C39: Utopia Ray".) Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can equip 1 "ZW -" monster from your hand or Deck to this card as if it were equipped by that monster's effect. Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of "ZW -" Monster Cards equipped to this card; negate their effects. ~Rarities: Ultra Rare |
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Pros: Partly easily played, supports
ZW Cons: Low stats for Rank, must equipped with ZW monster(s) to negate |
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Lightning Overdrive (LIOV-EN038) Star Mine FIRE / Synchro Monster / Level 4 / ATK 2000 / DEF 200 (Pyro / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Star Mine(s)" once per turn. If this card in its owner's possession is destroyed by an opponent's attack or card effect: Take 2000 damage, then inflict 2000 damage to your opponent. If a monster in this card's adjacent zone is destroyed by your opponent's attack or card effect: Destroy this card, and if you do, take 2000 damage, then inflict 2000 damage to your opponent. ~Rarities: Common |
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Pros: Easily played Cons: Low stats for Level, poor effects |
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Lightning Overdrive (LIOV-EN037) Lavalval Exlord FIRE / Synchro Monster / Level 8 / ATK 2900 / DEF 200 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuner FIRE monsters When your opponent activates an effect of a monster on the field or in their hand (Quick Effect): You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon up to 3 non-Synchro FIRE monsters with 200 DEF from your GY in Defense Position, but negate their effects. You can only use each effect of "Lavalval Exlord" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
supports FIRE and
Lavals, counters Effect Monsters Cons: Very low DEF, can't revive Synchros, negates revived monsters' effects |
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Lightning Overdrive (LIOV-EN036) Garden Rose Flora LIGHT / Synchro Monster / Level 5 / ATK 800 / DEF 1600 (Plant / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monsters You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. ~Rarities: Super Rare |
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Pros: Easily played, Tuner monster,
supports Plants, counters Field Spells Cons: Low stats for Level, Summons weak Tokens, largely just Synchro Material |
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Lightning Overdrive (LIOV-EN035) Ruddy Rose Dragon FIRE / Synchro Monster / Level 10 / ATK 3200 / DEF 2400 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
supports Banished, Plants and Black Rose Dragon, potent effects Cons: Low DEF for Level, costs itself to negate, doesn't Synchro Summon |
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Lightning Overdrive (LIOV-EN034) Mysterion the Dragon Crown LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 1500 (Spellcaster / Fusion / Effect) 1 Spellcaster monster + 1 Dragon monster Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, high ATK,
counters Effect Monsters Cons: Low DEF for Level, can't be Fusion Material, loses ATK |
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Lightning Overdrive (LIOV-EN033) Albion the Branded Dragon DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000 (Dragon / Fusion / Effect) "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials listed on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, supports Albaz,
Branded and Fusion Summons Cons: Low stats for Level, minimal other effect |
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Lightning Overdrive (LIOV-EN032) White Knight of Dogmatika LIGHT / Ritual Monster / Level 8 / ATK 500 / DEF 2500 (Spellcaster / Ritual / Effect) You can Ritual Summon this card with "Dogmatikalamity". You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent's Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of "White Knight of Dogmatika" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, counters Extra
Deck monsters Cons: Low stats for Level, boost lasts 1 turn, doesn't negate effects |
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Lightning Overdrive (LIOV-EN031) Otoshindamashi EARTH / Effect Monster / Level 1 / ATK 1000 / DEF 1000 (Beast / Tuner / Effect) While you control a monster that is not a Tuner, your opponent's monsters cannot target this card for attacks. If a monster(s) is sent from the field to your opponent's GY: Place 1 Otoshidamashi Counter on this card, then Special Summon "Otoshidamashi Tokens" (Beast/ EARTH/Level 1/ATK ?/DEF ?) up to the number of Otoshidamashi Counters on this card. Each Token's Level is increased when Summoned by the number of Otoshidamashi Counters on this card, also each Token's ATK/DEF are its Level when Summoned x 500. You can only use this effect of "Otoshidamashi" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, supports Tokens Cons: Low DEF and stat amounts, minimal effects |
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Lightning Overdrive (LIOV-EN030) Clock Arc DARK / Pendulum Monster / Level 4 / ATK 600 / DEF 1200 Pendulum Effect(s) / Pendulum Scale 4 If you control no monsters, or only Pendulum Monsters, apply this effect, based on this card's Pendulum Zone. ● Left: Reduce its Pendulum Scale by 3. ● Right: Increase its Pendulum Scale by 4. (Machine / Pendulum / Effect) During your opponent's Standby Phase: You can Special Summon this card. If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Pendulums and Pendulum Summons, partly useful Pendulum
Scale Cons: Low DEF, destroys itself if Special Summoned to non-center Monster Zone, minimal overall |
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Lightning Overdrive (LIOV-EN029) Yamorimori WATER / Effect Monster / Level 2 / ATK 0 / DEF 0 (Reptile / Effect) You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects; ● Change those monsters to face-down Defense Position. ● Destroy that monster you control, and if you do, change the ATK of the other monster to 0 until the end of this turn. You can only use this effect of "Yamorimori" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Reptiles and Worms Cons: 0 DEF, minimal effects |
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Lightning Overdrive (LIOV-EN028) World Soul - Carbon EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Fairy / Effect) You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Fairies Cons: Low DEF, can't Tribute itself if Flip or Special Summoned, minimal effects |
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Lightning Overdrive (LIOV-EN027) Dark Eye Nightmare DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1700 (Fiend / Effect) Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished. ● 1: Draw 1 card, then place 1 card from your hand on top of the Deck. ● 2: Draw 1 card. ● 3: Draw 2 cards, then discard 1 card. You can only use this effect of "Dark Eye Nightmare" once per turn. ~Rarities: Common |
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Pros: Easily played Cons: Low stats, costs Trap(s) to use bulleted effect, poor effects |
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Lightning Overdrive (LIOV-EN026) Anchamoufrite LIGHT / Pendulum Monster / Level 5 / ATK 1800 / DEF 0 Pendulum Effect(s) / Pendulum Scale 4 If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. (Spellcaster / Pendulum / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it. ~Rarities: Common |
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Pros: None Cons: Poor stats, Nomi Monster, poor effects overall |
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Lightning Overdrive (LIOV-EN025) Sky Scourge Cidhels EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1600 (Fiend / Effect) Cannot be Special Summoned. If this card is Tribute Summoned by Tributing one of the following monsters from the field: You can apply that effect. ● LIGHT Fairy: Add 1 LIGHT Fairy or 1 DARK Fiend monster from your Deck to your hand. ● DARK Fiend: Send 1 LIGHT Fairy monster and/or 1 DARK Fiend monster from your Deck to the GY. ~Rarities: Common |
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Pros: Easily played, supports Chaos,
LIGHT Fairies and DARK Fiends Cons: Low stats for Level, can't be Special Sumoned, doesn't Special Summon, minimal effects |
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Lightning Overdrive (LIOV-EN024) Pharaonic Guardian Sphinx EARTH / Effect Monster / Level 8 / ATK 2300 / DEF 3000 (Rock / Effect) Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of "Pharaonic Guardian Sphinx" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position. ~Rarities: Common |
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Pros: Easily played, upgrade of
original, high DEF, supports Rocks, partly potent effects Cons: Low ATK for Level, must be Flip Summoned to shuffle monsters |
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Lightning Overdrive (LIOV-EN023) Bahalutiya the Grand Radiance LIGHT / Effect Monster / Level 7 / ATK 2000 / DEF 2400 (Dragon / Effect) You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easily played, supports
Banished, partly useful effects Cons: Low stats for Level, can't Special Summon itself |
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Lightning Overdrive (LIOV-EN022) Dark Honest DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Fairy / Effect) Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
high DEF, supports DARK, partly potent effects,
Hand Trap Cons: Costs itself to give ATK |
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Lightning Overdrive (LIOV-EN021) Scrap Raptor EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Dinosaur / Tuner / Effect) You can target 1 monster you control; destroy it, also, during your Main Phase this turn, you can Normal Summon 1 "Scrap" monster in addition to your Normal Summon/Set. If this card is destroyed by the effect of a "Scrap" card and sent to your GY: You can add 1 "Scrap Factory" or 1 non-Tuner "Scrap" monster from your Deck to your hand. You can only use each effect of "Scrap Raptor" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, supports Scraps Cons: Low DEF, must destroy Scrap for extra Normal Summon |
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Lightning Overdrive (LIOV-EN020) Judge of the Ice Barrier WATER / Effect Monster / Level 4 / ATK 1800 / DEF 900 (Warrior / Effect) While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports Ice Barriers Cons: Low DEF, low extra fee for using effects, doesn't Special Summon, minimal effects |
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Lightning Overdrive (LIOV-EN019) Starry Knight Ciel LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 800 (Fairy / Effect) If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Starry Knights and LIGHT Dragons Cons: Low stats, must return monster to Special Summon itself, costs itself to Special Summon otherwise |
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Lightning Overdrive (LIOV-EN018) Blackeyes, the Plunder Patroll Seaguide WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Fiend / Effect) You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Plunder Patrolls Cons: Low DEF, can't Special Summon from other places |
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Lightning Overdrive (LIOV-EN017) Live✰Twin Ki-sikill Frost LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 0 (Aqua / Effect) If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live✰Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil✭Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live✰Twin Ki-sikil Frost" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable,
supports Live and Evil Twins Cons: 0 DEF, minimal effects |
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Lightning Overdrive (LIOV-EN016) Traptrix Vesiculo EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Plant / Effect) Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable,
supports
Traptrix and Hole Normal Traps Cons: Low DEF, must have empty Spell & Trap Zones while in Grave to retrieve Hole Trap |
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Lightning Overdrive (LIOV-EN015) S-Force Edge Razor DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Cyberse / Effect) Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot be used as material for the Link Summon of a Link-3 or higher monster. If this card is Normal or Special Summoned: You can Special Summon 1 "S-Force" monster from your hand in Attack Position, except "S-Force Edge Razor". You can only use this effect of "S-Force Edge Razor" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports S-Forces Cons: Low DEF, mostly mimimal effects |
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Lightning Overdrive (LIOV-EN014) S-Force Dog Tag LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 2100 (Machine / Effect) During your Main Phase, your opponent cannot activate the effects of monsters in the same column as one of your "S-Force" monsters. If your opponent Normal or Special Summons a monster(s) while you control an "S-Force" monster (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "S-Force Dog Tag" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
S-Forces Cons: Low stats for Level, minimal effects |
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Lightning Overdrive (LIOV-EN013) Bujin Torifune LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Beast-Warrior / Effect) You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Bujins and Banished Cons: Very low DEF, must be equipped to banish monsters, costs itself to Special Summon |
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Lightning Overdrive (LIOV-EN012) Bujin Mahitotsu LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 1800 (Beast-Warrior / Effect) You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects; ● Send 1 "Bujin" monster from your hand to the GY; add 1 "Bujin" monster with a different name from your GY to your hand. ● Banish 1 "Bujin" monster from your GY; send 1 "Bujin" monster with a different name from your Deck to the GY. You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Bujins Cons: Costs Bujin for all effects |
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Lightning Overdrive (LIOV-EN011) Danmari @Ignister DARK / Effect Monster / Level 6 / ATK 2300 / DEF 0 (Cyberse / Effect) When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
@Ignisters Cons: Low stats for Level, must control Link-6 to negate an effect |
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Lightning Overdrive (LIOV-EN010) Ruddy Rose Witch DARK / Effect Monster / Level 1 / ATK 800 / DEF 1700 (Plant / Tuner / Effect) You can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Witch of the Black Rose" from your hand. You can banish this card from your GY; return 1 of your "Black Rose Dragon" or "Ruddy Rose Dragon" that is banished or in your GY to the Extra Deck. You can only use each effect of "Ruddy Rose Witch" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable
Tuner, supports Witch of the Black Rose and low-Level Plants Cons: Low DEF, costs itself to add or retrieve cards |
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Lightning Overdrive (LIOV-EN009) Roxrose Dragon DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1200 (Dragon / Tuner / Effect) If this card is Normal or Special Summoned: You can add 1 card that specifically lists "Black Rose Dragon" in its text, from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, Tuner monster,
supports Rose Dragons and Plant Synchros Cons: Low stats, doesn't Special Summon, minimal effects |
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Lightning Overdrive (LIOV-EN008) Amazement Attendant Comica LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1800 (Machine / Effect) When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable,
high DEF, supports Amazements and Attractions Cons: Minimal effects, largely copies Bufo |
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Lightning Overdrive (LIOV-EN007) Amazement Ambassador Bufo EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 900 (Beast / Effect) When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Amazements and Attractions Cons: Low stats, minimal effects |
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Lightning Overdrive (LIOV-EN006) Amazement Administrator Arlekino DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Psychic / Effect) Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Amazements and Attrations Cons: Low stats for Level, costs Attraction Traps to destroy, minimal effects overall |
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Lightning Overdrive (LIOV-EN005) Springans Brothers FIRE / Effect Monster / Level 4 / ATK 300 / DEF 1800 (Machine / Effect) If this card is sent from the hand or Deck to the GY: You can target 1 "Springans" monster in your GY, except "Springans Brothers"; Special Summon it in Defense Position. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Brothers" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Springans Cons: Largely does nothing on field |
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Lightning Overdrive (LIOV-EN004) Supreme Sovereign Serpent of Golgonda FIRE / Effect Monster / Level 8 / ATK ? / DEF 0 (Reptile / Effect) While "Great Sand Sea - Gold Golgonda" is on the field, this card's original ATK becomes 3000. You can only use each of the following effects of "Supreme Sovereign Serpent of Golgonda" once per turn. While this card is in your hand or GY, if you control a face-up card in your Field Zone: You can Special Summon this card, but banish it when it leaves the field. If "Great Sand Sea - Gold Golgonda" on the field would be destroyed by card effect, you can banish 1 monster from your GY instead. ~Rarities: Super Rare |
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Pros: Easily played, supports Gold
Golgonda Cons: Undefined ATK, only has ATK if Gold Golgonda is out, minimal effects |
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Lightning Overdrive (LIOV-EN003) ZS - Ascended Sage LIGHT / Effect Monster / Level 4 / ATK 900 / DEF 300 (Warrior / Effect) If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable,
supports Utopia Xyz and
Rank-Up-Magics Cons: Very low DEF, must control no cards to Special Summon itself, largely just Xyz Material |
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Lightning Overdrive (LIOV-EN002) ZS - Armed Sage LIGHT / Effect Monster / Level 4 / ATK 300 / DEF 900 (Warrior / Effect) If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Utopia Xyz and ZWs Cons: Low DEF, minimal effects, largely just Xyz Material |
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Lightning Overdrive (LIOV-EN001) ZW - Pegasus Twin Saber LIGHT / Effect Monster / Level 5 / ATK 1000 / DEF 2100 (Beast / Effect) You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Utopias Cons: Low DEF for Level, can't control multiple copies, must have 2000+ less LP to Special Summon itself, minimal effects |
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Lightning Overdrive (LIOV-EN000) Diviner of the Herald LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 300 (Fairy / Tuner / Effect) If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn. ~Rarities: Secret Rare |
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Pros: Easy played, searchable Tuner,
supports Fairies and Ritual, Synchro and Xyz Summons Cons: Very low DEF, minimal effects |