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Lord of the Tachyon Galaxy (LTGY-EN) Card Ratings
| 1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:Lord_of_the_Tachyon_Galaxy |
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Lord of the Tachyon Galaxy
(LTGY-EN099) Duck Fighter WIND / Effect Monster / Level 3 / ATK 1300 / DEF 1400 (Machine / Effect) If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable Cons: Low DEF, costs Token(s) to Special Summon itself, no effects on field |
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Lord of the Tachyon Galaxy (LTGY-EN098) Lightning, Dragon Ruler of Drafts WIND / Effect Monster / Level 3 / ATK 500 / DEF 1800 (Dragon / Effect) You can discard this card AND 1 Dragon-Type or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck. It cannot attack this turn. You can only use the effect of "Lightning, Dragon Ruler of Drafts" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Dragons, WIND and
Dragon Rulers Cons: Largely copies Burner |
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Lord of the Tachyon Galaxy (LTGY-EN097) Burner, Dragon Ruler of Sparks FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 200 (Dragon / Effect) You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Dragons, FIRE and Dragon Rulers Cons: Very low DEF, largely copies Stream |
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Lord of the Tachyon Galaxy (LTGY-EN096) Stream, Dragon Ruler of Droplets WATER / Effect Monster / Level 4 / ATK 1600 / DEF 2000 (Dragon / Effect) You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn. ~Rarities: Common |
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Pros: Easily played, high DEF,
supports Dragons,
WATER and Dragon Rulers Cons: Low ATK, largely copies Reactan |
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Lord of the Tachyon Galaxy (LTGY-EN095) Reactan, Dragon Ruler of Pebbles EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Dragon / Effect) You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports Dragons, EARTH and Dragon Rulers Cons: Low DEF, costs 2 monsters to Special Summon Redox, prevents Redox's attacks that turn, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN094) Evilswarm Kerykeion DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1550 (Spellcaster / Effect) You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster. ~Rarities: Super Rare |
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Pros: Easily played, supports
lswarms Cons: Low stats, largely copies Sombre |
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Lord of the Tachyon Galaxy (LTGY-EN093) Constellar Sombre LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1600 (Fairy / Effect) You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute. You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "Constellar" monster. ~Rarities: Super Rare |
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Pros: Easily played, supports
Constellars Cons: Low stats, can't Special Summon, costs Constellar to retrieve |
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Lord of the Tachyon Galaxy (LTGY-EN092) Number 69: Heraldry Crest LIGHT / Xyz Monster / Rank 4 / ATK 2600 / DEF 1400 (Psychic / Xyz / Effect) 3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn. ~Rarities: Rare |
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Pros: Easily played, counters Xyz,
partly useful effects Cons: Low stats for Rank, copies name and effects for 1 turn, negates Xyz effects for 1 turn |
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Lord of the Tachyon Galaxy (LTGY-EN091) Constellar Omega LIGHT / Xyz Monster / Rank 4 / ATK 2400 / DEF 500 (Beast-Warrior / Xyz / Effect) 2 Level 4 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, potent effect,
supports Constellars and LIGHT Cons: Low stats for Rank, effect lasts 1 turn, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN090) Sonic Warrior WIND / Effect Monster / Level 2 / ATK 1000 / DEF 0 (Warrior / Effect) When this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Level 2 Cons: 0 DEF, very low boost, no other effects, does nothing on field |
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Lord of the Tachyon Galaxy (LTGY-EN089) Five Brothers Explosion TRAP / Continuous Trap When this card is activated: Gain 500 Life Points for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard. ~Rarities: Common |
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Pros: Easily played, supports LP
Gain and Burn Cons: Low boost and burn amounts |
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Lord of the Tachyon Galaxy (LTGY-EN088) Spellbook of Miracles SPELL / Normal Spell Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Spellcasters and
Spellbooks Cons: Can't attach Spellcasters as material, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN087) Noble Arms of Destiny SPELL / Equip Spell You can only control 1 face-up "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Warriors and Noble Knights Cons: Can't control multiple copies, minimal effects |
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Lord of the Tachyon Galaxy (LTGY-EN086) Totem Bird WIND / Xyz Monster / Rank 3 / ATK 1900 / DEF 1400 (Winged Beast / Xyz / Effect) 2 Level 3 WIND monsters During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials. ~Rarities: Secret Rare |
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Pros: Easily played, partly useful
effect Cons: Low stats for Rank, loses ATK if without materials, costs 2 materials to negate |
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Lord of the Tachyon Galaxy (LTGY-EN085) Ghost Fairy Elfobia WIND / Effect Monster / Level 3 / ATK 900 / DEF 500 (Psychic / Effect) Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports WIND, partly counters Effect Monsters Cons: Low DEF, applies to both players, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN084) Trifortressops DARK / Effect Monster / Level 6 / ATK 1600 / DEF 2800 (Machine / Effect)
During either player's turn, if your opponent Summoned 3 or
more monsters this turn: You can Special Summon this card
from your hand. If Summoned this way, it is unaffected by
other cards' effects, but loses 500 DEF during each player's
Standby Phase.
~Rarities: Rare |
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Pros: Easily played, high DEF for
Level, partly useful effects Cons: Loses DEF at each End Phase, minimal effect, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN083) Mermail Abyssbalaen WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Aqua / Effect) You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn. ● At the start of the Damage Step, if this card battles a Defense Position monster: Destroy that monster. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports WATER
and
Mermails Cons: Low stats for Level, costs 4 Mermails to Special Summon itself, low boost, costs Mermail for bullet effect |
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Lord of the Tachyon Galaxy (LTGY-EN082) Brotherhood of the Fire Fist - Coyote FIRE / Effect Monster / Level 5 / ATK 2000 / DEF 500 (Beast-Warrior / Effect) If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand). ~Rarities: Secret Rare |
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Pros: Easily played, supports Fire
Fists and Fire Formations Cons: Low stats for Level, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN081) Noble Arms Gwalchavad LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1800 (Warrior / Effect) This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ● You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, searchable,
high DEF, supports Noble Knights and Noble Arms Cons: Must equip with Noble Arms for bullet effect, otherwise a Normal Monster |
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Lord of the Tachyon Galaxy (LTGY-EN080) Dragoncarnation TRAP / Normal Trap Target 1 of your banished Dragon-Type monsters; add that target to your hand. ~Rarities: Short Print Common |
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Pros: Easily played, supports
Dragons and Banished Cons: Doesn't Special Summon, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN079) Mind Drain TRAP / Continuous Trap Activate this card by paying 1000 Life Points. Effects of monsters in the hand cannot be activated. ~Rarities: Common |
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Pros: Easily played, counters
Hand Traps Cons: No other effects, can't counter from other places |
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Lord of the Tachyon Galaxy (LTGY-EN078) High Tide on Fire Island TRAP / Normal Trap If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time. ● WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control. ● FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard. ~Rarities: Common |
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Pros: Easily played, supports FIRE
and WATER Cons: Effects destroy 1 monster you control, must control Level 7+ |
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Lord of the Tachyon Galaxy (LTGY-EN077) Geargiagear TRAP / Normal Trap Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Geargias and Synchro and Xyz Summons Cons: Minimal effect, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN076) Madolche Nights TRAP / Counter Trap When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck. ~Rarities: Super Rare |
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Pros: Easily played, supports
Madolches, counters Effect Monsters Cons: Must control Puddingcess to shuffle card, minimal effect |
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Lord of the Tachyon Galaxy (LTGY-EN075) Fire Formation - Kaiyo TRAP / Continuous Trap During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK. ~Rarities: Common |
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Pros: Easily played, supports
Beast-Warriors and Fire Fists Cons: Piercing lasts 1 turn, very low boost |
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Lord of the Tachyon Galaxy (LTGY-EN074) Do a Barrel Roll TRAP / Counter Trap When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it. ~Rarities: Rare |
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Pros: Easily played, partly supports
Mecha Phantom Beasts Cons: Cost all Mecha Phantom Beast Tokens to negate, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN073) Aerial Recharge TRAP / Continuous Trap Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/ WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard. ~Rarities: Common |
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Pros: Easily played, supports Mecha
Phantom Beasts Cons: Summons weak Token, costs Token each End Phase to maintain |
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Lord of the Tachyon Galaxy (LTGY-EN072) Xyz Block TRAP / Counter Trap When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster. ~Rarities: Common |
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Pros: Easily played, partly supports
Xyz, counters Effect Monsters Cons: Costs Xyz Material to negate, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN071) Torrential Reborn TRAP / Normal Trap When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn. ~Rarities: Secret Rare |
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Pros: Easily played, supports WATER,
decent effect Cons: Low burn damage, can't revive WATER not destroyed that turn |
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Lord of the Tachyon Galaxy (LTGY-EN070) Memory Loss TRAP / Normal Trap When a face-up Attack Position monster your opponent controls just activated an effect: Negate that effect, and if you do, change that monster to face-up Defense Position. ~Rarities: Common |
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Pros: Easily played, counters Effect
Monsters Cons: Can't negate Defense Position monster effects, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN069) Pinpoint Guard TRAP / Normal Trap When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot be destroyed by battle or by card effects this turn. ~Rarities: Secret Rare |
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Pros: Easily played, supports
low-Level monsters Cons: Protection lasts 1 turn, requires attack for activation, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN068) Summon Breaker SPELL / Field Spell During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Stall, counters
Swarm Cons: Can't use effect during Main Phase 2 or against 2nd Summon, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN067) Jewels of the Valiant SPELL / Continuous Spell If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn. ~Rarities: Common |
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Pros: Easily played, partly supports
Banished Cons: Minimal effect, no other effects, can't use if mutliple cards are banished |
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Lord of the Tachyon Galaxy (LTGY-EN066) Sacred Sword of Seven Stars SPELL / Normal Spell Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports Level
7 Cons: Costs Level 7 to draw cards |
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Lord of the Tachyon Galaxy (LTGY-EN065) Hysteric Sign SPELL / Continuous Spell When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Harpies Cons: Slow to add other cards once activated |
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Lord of the Tachyon Galaxy (LTGY-EN064) Abyss-scale of the Mizuchi SPELL / Equip Spell Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. ~Rarities: Common |
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Pros: Easily played, supports
Mermails, counters Spell Cards Cons: Low boost, costs itself to negate, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN063) Spellbook of Judgment SPELL / Quick-Play Spell During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Spellcasters and Spellbooks Cons: Doesn't apply effects until End Phase, depends on total cards played or added |
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Lord of the Tachyon Galaxy (LTGY-EN062) Fire Formation - Gyokkou SPELL / Continuous Spell Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK. ~Rarities: Super Rare |
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Pros: Easily played, supports Fire
Fists and Beast-Warriors Cons: Very low boost, minimal effects |
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Lord of the Tachyon Galaxy (LTGY-EN061) Scramble!! Scramble!! SPELL / Quick-Play Spell If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports
Mecha Phantom Beasts Cons: Costs Token(s) to Special Summon, excludes Tokens from total count, shuffles Summoned mopnsters at End Phase |
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Lord of the Tachyon Galaxy (LTGY-EN060) Rank-Up-Magic Barian's Force SPELL / Normal Spell Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports Number
Cs and CXyz Cons: New Xyz must match old one's Type, minimal other effects |
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Lord of the Tachyon Galaxy (LTGY-EN059) Xyz Revenge SPELL / Normal Spell If your opponent controls a face-up Xyz Monster that has Xyz Material: Target 1 Xyz Monster in your Graveyard; Special Summon it, then detach 1 Xyz Material from a monster your opponent controls and attach it to that monster as an Xyz Material. You can only activate 1 "Xyz Revenge" per turn. ~Rarities: Rare |
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Pros: Easily played, partly supports
Xyz Cons: Minimal effect, requires opponent to control Xyz with material, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN058) Magnum Shield SPELL / Equip Spell Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position. ● Attack Position: It gains ATK equal to its original DEF. ● Defense Position: It gains DEF equal to its original ATK. ~Rarities: Common |
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Pros: Easily played, supports
Warriors, decent effect Cons: Effect depends on battle position, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN057) Gagagawind SPELL / Normal Spell Special Summon 1 "Gagaga" monster from your hand as a Level 4 monster. ~Rarities: Common |
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Pros: Easily played, supports
Gagagas Cons: Minimal effect, can't Special Summon from other places, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN056) King of the Feral Imps DARK / Xyz Monster / Rank 4 / ATK 2300 / DEF 2000 (Reptile / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, supports
Reptiles Cons: Low stats for Rank, doesn't Speial Summon, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN055) Harpie's Pet Phantasmal Dragon WIND / Xyz Monster / Rank 4 / ATK 2000 / DEF 2500 (Dragon / Xyz / Effect) 3 Level 4 WIND monsters This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card. ~Rarities: Rare |
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Pros: Easily played, supports
Harpies and WIND Cons: Low stats for Rank, effects only apply while having material, loses 1 material at your End Phases |
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Lord of the Tachyon Galaxy (LTGY-EN054) Brotherhood of the Fire Fist - Cardinal FIRE / Xyz Monster / Rank 4 / ATK 1800 / DEF 2200 (Beast-Warrior / Xyz / Effect) 2 Level 4 "Fire Fist" monsters You can detach 2 Xyz Materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your Graveyard and/or face-up on your side of the field, and 2 cards in your opponent's Graveyard and/or face-up on their side of the field; shuffle those targets into the Deck. You can only use the effect of "Brotherhood of the Fire Fist - Cardinal" once per turn. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Fire Fists and Fire Formations Cons: Low stats for Rank, minimal effects, costs 2 materials to shuffle cards |
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Lord of the Tachyon Galaxy (LTGY-EN053) Mecha Phantom Beast Dracossack WIND / Xyz Monster / Rank 7 / ATK 2600 / DEF 2200 (Machine / Xyz / Effect) 2 Level 7 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect. ~Rarities: Secret Rare |
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Pros: Easily played, supports Mecha
Phantom Beasts Cons: Low stats for Rank, Summons weak Tokens, can't attack if it destroyed a card |
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Lord of the Tachyon Galaxy (LTGY-EN052) Number C105: Battlin' Boxer Comet Cestus FIRE / Xyz Monster / Rank 5 / ATK 2800 / DEF 2000 (Warrior / Xyz / Effect) 4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Partly easily played, supports
Battlin' Boxers, high ATK for Rank, partly potent effects Cons: Low DEF for Rank, largely needs Number 105 for effects |
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Lord of the Tachyon Galaxy (LTGY-EN051) Number 105: Battlin' Boxer Star Cestus FIRE / Xyz Monster / Rank 4 / ATK 2500 / DEF 1600 (Warrior / Xyz / Effect) 3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle. ~Rarities: Super Rare |
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Pros: Easily played, supports
Battlin' Boxers, counters Effect Monsters, partly decent effects Cons: Low stats for Rank, effect lasts 1 turn, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN050) Battlin' Boxer Lead Yoke FIRE / Xyz Monster / Rank 4 / ATK 2200 / DEF 2000 (Warrior / Xyz / Effect) 2 Level 4 "Battlin' Boxer" monsters If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK. ~Rarities: Rare |
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Pros: Easily played, supports
Battlin' Boxers Cons: Low stats for Rank, minimal effects |
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Lord of the Tachyon Galaxy (LTGY-EN049) Ice Beast Zerofyne WATER / Xyz Monster / Rank 4 / ATK 2000 / DEF 2200 (Winged Beast / Xyz / Effect) 2 Level 4 Winged Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase). ~Rarities: Rare |
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Pros: Easily played, supports WATER
and Winged Beasts, partly decent effect Cons: Low stats for Rank and boost, boost doesn't last long, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN048) Shark Fortress DARK / Xyz Monster / Rank 5 / ATK 2400 / DEF 1800 (Fish / Xyz / Effect) 2 Level 5 monsters Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn. ~Rarities: Common |
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Pros: Easily played, supports Fishes
and
DARK, partly useful effects Cons: Low stats for Rank, largely minimal effects |
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Lord of the Tachyon Galaxy (LTGY-EN047) CXyz Dark Fairy Cheer Girl DARK / Xyz Monster / Rank 5 / ATK 2500 / DEF 1900 (Fairy / Xyz / Effect) 3 Level 5 monsters When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect. ● When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand. ~Rarities: Rare |
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Pros: Easily played, supports DARK
and Fairies Cons: Low stats for Rank, largely needs Fairy Cheer Girl as material, low burn damage, minimal effects |
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Lord of the Tachyon Galaxy (LTGY-EN046) Fairy Cheer Girl LIGHT / Xyz Monster / Rank 4 / ATK 1900 / DEF 1500 (Fairy / Xyz / Effect) 2 Level 4 Fairy-Type monsters You can detach 1 Xyz Material from this card; draw 1 card. You can only use the effect of "Fairy Cheer Girl" once per turn. ~Rarities: Rare |
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Pros: Easily played, supports LIGHT
and Fairies Cons: Low stats for Rank, minimal effect, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN045) Gauntlet Launcher EARTH / Xyz Monster / Rank 6 / ATK 2400 / DEF 2800 (Warrior / Xyz / Effect) 2 Level 6 monsters You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high DEF for
Rank Cons: Low ATK for Rank, poor effect, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN044) Number 107: Galaxy-Eyes Tachyon Dragon LIGHT / Xyz Monster / Rank 8 / ATK 3000 / DEF 2500 (Dragon / Xyz / Effect) 2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 Xyz Material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK and DEF become their original ATK and DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn. ~Rarities: Ultra Rare, Ultimate Rare and Ghost Rare |
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Pros: Easily played, high ATK,
counters Effect Monsters Cons: Low DEF for Rank, mostly minimal effect, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN043) Green Duston WIND / Effect Monster / Level 1 / ATK 0 / DEF 1000 (Fiend / Effect) Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston". ~Rarities: Short Print Common |
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Pros: Easily played, searchable,
counters
Extra Deck Summons Cons: Low DEF, useless on your field, minimal other effect |
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Lord of the Tachyon Galaxy (LTGY-EN042) Risebell the Star Adjuster WIND / Effect Monster / Level 3 / ATK 800 / DEF 800 (Psychic / Effect) When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the End Phase. ~Rarities: Short Print Common |
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Pros: Easily played, searchable,
supports Synchro and Xyz Summons Cons: Low DEF, minimal effet, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN041) Tempest, Dragon Ruler of Storms WIND / Effect Monster / Level 7 / ATK 2400 / DEF 2200 (Dragon / Effect) If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn. ~Rarities: Rare |
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Pros: Easily played, supports WIND
and Dragons Cons: Low stats for Level, largely copies Blaster |
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Lord of the Tachyon Galaxy (LTGY-EN040) Blaster, Dragon Ruler of Infernos FIRE / Effect Monster / Level 7 / ATK 2800 / DEF 1800 (Dragon / Effect) If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports FIRE and
Dragons Cons: Low DEF for Level, largely copies Tidal |
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Lord of the Tachyon Galaxy (LTGY-EN039) Tidal, Dragon Ruler of Waterfalls WATER / Effect Monster / Level 7 / ATK 2600 / DEF 2000 (Dragon / Effect) If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn. ~Rarities: Rare |
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Pros: Easily played, supports WATER
and Dragons Cons: Low stats for Level, largely copies Blaster |
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Lord of the Tachyon Galaxy (LTGY-EN038) Redox, Dragon Ruler of Boulders EARTH / Effect Monster / Level 7 / ATK 1600 / DEF 3000 (Dragon / Effect) If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn. ~Rarities: Rare |
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Pros: Easily played, high DEF,
supports EARTH and Dragons Cons: Low ATK for Level, largely copies Blaster |
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Lord of the Tachyon Galaxy (LTGY-EN037) Windrose the Elemental Lord WIND / Effect Monster / Level 8 / ATK 2800 / DEF 2200 (Winged Beast / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
supports Winged Beasts, partly potent effects Cons: Low DEF for Level, Nomi Monster, only destroys when Special Summoned, costs your next Battle Phase if removed |
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Lord of the Tachyon Galaxy (LTGY-EN036) Altitude Knight WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports Warriors Cons: Low DEF, minimal effect, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN035) Harpie Channeler WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1300 (Winged Beast / Effect) You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, searchable,
supports Harpies and Xyz Summons Cons: Low DEF, costs Harpie card to Special Summon, minimal effects |
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Lord of the Tachyon Galaxy (LTGY-EN034) Fire King Avatar Garunix FIRE / Effect Monster / Level 3 / ATK 700 / DEF 1700 (Winged Beast / Effect) If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Fire Kings Cons: Low DEF, minimal effects, can't Special Summon from other places |
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Lord of the Tachyon Galaxy (LTGY-EN033) Legendary Atlantean Tridon WATER / Effect Monster / Level 3 / ATK 1600 / DEF 800 (Sea Serpent / Effect) You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK. ~Rarities: Common |
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Pros: Easily played, supports Sea
Serpents and
Poseidra Cons: Low stats, costs 2 monsters to Special Summon, low loss, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN032) Madolche Hootcake EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 1100 (Beast / Effect) When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Madolches Cons: Low DEF, minimal effects |
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Lord of the Tachyon Galaxy (LTGY-EN031) Wheel of Prophecy DARK / Effect Monster / Level 8 / ATK 2700 / DEF 1700 (Spellcaster / Effect) When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn. ~Rarities: Rare |
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Pros: Easily played, supports
Spellbooks and Spellcasters Cons: Low stats for Level, minimal effects |
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Lord of the Tachyon Galaxy (LTGY-EN030) Mermail Abyssocea WATER / Effect Monster / Level 3 / ATK 1100 / DEF 1900 (Aqua / Effect) You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports
Mermails Cons: Can't Special Summon Level 5+, costs monster to Special Summon, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN029) Brotherhood of the Fire Fist - Buffalo FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Beast-Warrior / Effect) If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn. ~Rarities: Rare |
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Pros: Easily played, supports Fire
Fists and Fire Formations Cons: Low stats, does nothing on field, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN028) Brotherhood of the Fire Fist - Rhino FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Beast-Warrior / Effect) If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only. ~Rarities: Rare |
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Pros: Easily played, supports Fire
Fists and Fire Formations Cons: Low stats, costs 2 cards to give ATK, requires battling monsters to give ATK |
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Lord of the Tachyon Galaxy (LTGY-EN027) Brotherhood of the Fire Fist - Leopard FIRE / Effect Monster / Level 3 / ATK 0 / DEF 200 (Beast-Warrior / Effect) During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Fire Fists and Fire Formations Cons: Very low DEF, costs Fire Fist to Set Fire Formation card, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN026) Brotherhood of the Fire Fist - Wolf FIRE / Effect Monster / Level 3 / ATK 0 / DEF 1900 (Beast-Warrior / Effect) If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Fire Fists and
Fire Formations Cons: Very low DEF, costs Fire Fist to Set Fire Formation card, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN025) Mecha Phantom Beast Hamstrat WIND / Effect Monster / Level 3 / ATK 1100 / DEF 1600 (Machine / Effect) When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, searchable,
supports Mecha Phantom Beasts and Extra Deck Summons Cons: Low DEF, Summons weak Token, costs Token to revive Mecha Phantom Beast |
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Lord of the Tachyon Galaxy (LTGY-EN024) Mecha Phantom Beast Stealthray WIND / Effect Monster / Level 3 / ATK 100 / DEF 2100 (Machine / Effect) When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Mecha Phantom Beasts and Extra Deck Summons Cons: Summons weak Token, costs Token to destroy |
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Lord of the Tachyon Galaxy (LTGY-EN023) Mecha Phantom Beast Blackfalcon WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1700 (Machine / Effect) When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Mecha Phantom Beasts and Extra Deck Summons Cons: Summons weak Token, costs Token to change monster's battle position |
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Lord of the Tachyon Galaxy (LTGY-EN022) Mecha Phantom Beast Tetherwolf WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Machine / Effect) When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase. ~Rarities: Rare |
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Pros: Easily played, supports Mecha
Phantom Beasts and Extra Deck Summons Cons: Low stats, Summons weak Token, low boost costs Token and lasts 1 turn |
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Lord of the Tachyon Galaxy (LTGY-EN021) Mecha Phantom Beast Megaraptor WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1000 (Machine / Effect) When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand. ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
supports Mecha Phantom Beasts and Extra Deck Summons Cons: Low DEF, Summons weak Token, costs Token to add monster |
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Lord of the Tachyon Galaxy (LTGY-EN020) Battlin' Boxer Counterpunch FIRE / Effect Monster / Level 4 / ATK 0 / DEF 1100 (Warrior / Effect) During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the End Phase. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Battlin' Boxers, Hand Trap Cons: Low boost, boost lasts 1 turn, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN019) Battlin' Boxer Switchitter FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1400 (Warrior / Effect) When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Battlin' Boxers Cons: Low DEF, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN018) Battlin' Boxer Sparrer FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1400 (Warrior / Effect) If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Battlin' Boxers Cons: Low DEF, prevents your Battle Phase if effect is used, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN017) Battlin' Boxer Glassjaw FIRE / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Warrior / Effect) When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports Battlin' Boxers Cons: 0 DEF, destroys itself if attacked, doesn't Special Summon |
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Lord of the Tachyon Galaxy (LTGY-EN016) Battlin' Boxer Headgeared FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Warrior / Effect) When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Battlin' Boxers Cons: Minimal effects |
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Lord of the Tachyon Galaxy (LTGY-EN015) Parsec, the Interstellar Dragon LIGHT / Effect Monster / Level 8 / ATK 800 / DEF 800 (Dragon / Effect) If you control a Level 8 monster, you can Normal Summon this card without Tributing. ~Rarities: Common |
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Pros: Easily played,
searchable, supports Xyz Summons Cons: Low DEF, can't Special Summon itself, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN014) Radius, the Half-Moon Dragon LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Dragon / Effect) If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). If you do, this card's Level becomes 8. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Xyz Summons Cons: Low DEF, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN013) Aurora Wing WATER / Effect Monster / Level 4 / ATK 1200 / DEF 1600 (Winged Beast / Effect) When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable Cons: Low DEF, can't Special Summon in Defense Mode, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN012) Blizzard Falcon WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Winged Beast / Effect) If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
partly potent effect Cons: Low DEF, can't use effect more than once while face-up, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN011) Eagle Shark WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1800 (Fish / Effect) If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark". ~Rarities: Common |
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Pros: Easily played, searchable,
supports Xyz Summons and Panther Shark Cons: Low DEF for Level, largely copies Panther Shark |
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Lord of the Tachyon Galaxy (LTGY-EN010) Panther Shark WATER / Effect Monster / Level 5 / ATK 1100 / DEF 2000 (Fish / Effect) If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 "Panther Shark". ~Rarities: Common |
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Pros: Easily played, searchable,
supports Xyz Summons and Eagle Shark Cons: Low DEF for Level, can't control multiple copies or Special Summon itself, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN009) Starfish WATER / Effect Monster / Level 3 / ATK 300 / DEF 300 (Aqua / Effect) Once per turn: You can increase the Levels of all "Starfish" you currently control by 1. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Synchro and Xyz Summons and other copies Cons: Very low DEF, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN008) Big Whale WATER / Effect Monster / Level 9 / ATK 1000 / DEF 3000 (Fish / Effect) When this card is Tribute Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated. ~Rarities: Rare |
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Pros: Easily played, searchable,
high DEF, supports WATER Cons: Must be Tribute Summoned for effect, costs itself to Special Summon, negates monsters' effects, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN007) Sharkraken WATER / Effect Monster / Level 6 / ATK 2400 / DEF 2100 (Fish / Effect) You can Special Summon this card (from your hand) by Tributing 1 WATER monster. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports WATER Cons: Low DEF for Level, effect uses same number of Tributes, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN006) Little Fairy LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 800 (Fairy / Effect) Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Synchro and Xyz Summons Cons: Low DEF, costs card to raise Level, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN005) Tatakawa Knight EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Warrior / Effect) If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent. ~Rarities: Common |
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Pros: Easily played, searchable,
partly potent effect,
Hand Trap Cons: 0 DEF, must negate Spell or Trap, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN004) Dotetotengu WIND / Effect Monster / Level 3 / ATK 0 / DEF 800 (Fiend / Effect) If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand. ~Rarities: Common |
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Pros: Easily played, searchable Cons: Low DEF, minimal effect, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN003) Mimimic EARTH / Effect Monster / Level 3 / ATK 300 / DEF 300 (Machine / Effect) If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" once per turn this way. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Level 3 and Synchro and Xyz Summons Cons: Very low DEF, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN002) Gogogo Gigas EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2200 (Rock / Effect) While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn. ~Rarities: Rare |
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Pros: Easily played, searchable,
high DEF, supports Gogogos Cons: Prevents your Battle Phase the turn it Special Summons itself, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN001) Bachibachibachi LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 600 (Insect / Effect) An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Xyz, partly useful effect Cons: Very low DEF, no other effects |
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Lord of the Tachyon Galaxy (LTGY-EN000) Mecha Phantom Beast Turtletracer WIND / Effect Monster / Level 3 / ATK 500 / DEF 2000 (Machine / Effect) This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
high DEF, supports Mecha Phantom Beasts and Extra Deck Summons Cons: Largely minimal effects |