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The New Challengers (NECH-EN) Card Reviews

1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:The_New_Challengers
The New Challengers (NECH-EN099)
Number 99: Utopic Dragon
LIGHT / Xyz Monster / Rank 10 / ATK 4000 / DEF 2000
(Dragon / Xyz / Effect)

3 Level 10 monsters
You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
~Rarities: Secret Rare
Pros: Partly easily played, high ATK, supports Utopias and Numbers, counters Effect Monsters
Cons: Low DEF for Rank, costs Rank-Up-Magic and Utopia for other method negates revived Number's effects
The New Challengers (NECH-EN098)
Guiding Light
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)

When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your Graveyard; Special Summon that target.
~Rarities: Common
Pros: Easily played, searchable, supports LIGHT
Cons: 0 DEF, can't Special Summon from other places, no other effects
The New Challengers (NECH-EN097)
Shogi Lance
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Beast-Warrior / Effect)

Once per turn: You can target 1 other Level 3 Beast-Warrior-Type monster you control; the Levels of that monster and this card become the combined Levels of those monsters.
~Rarities: Common
Pros: Easily played, searchable, supports Beast-Warriors and Synchro and Xyz Summons
Cons: Very low DEF, minimal effect, no other effects
The New Challengers (NECH-EN096)
CXyz Barian Hope
LIGHT / Xyz Monster / Rank 7 / ATK 0 / DEF 0
(Warrior / Xyz / Effect)

3 or more Level 7 monsters
You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.
~Rarities: Super Rare
Pros: Partly easily played, supports Numbers
Cons: 0 ATK and DEF, can't Xyz Summon with other Xyz, low boost, last effect lasts 1 turn
The New Challengers (NECH-EN095)
Number 39: Utopia Beyond
LIGHT / Xyz Monster / Rank 6 / ATK 3000 / DEF 2500
(Warrior / Xyz / Effect)

2 Level 6 monsters
If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls becomes 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target from your Graveyard, then gain 1250 LP.
~Rarities: Super Rare
Pros: Partly easily played, high ATK for Rank, supports Utopias and LP Gain, partly useful effects
Cons: Low DEF for Level, costs Xyz to revive Utopia, must be Xyz Summoned to make ATK(s) 0
The New Challengers (NECH-EN094)
Xyz Change Tactics
SPELL / Continuous Spell
When a "Utopia" monster is Xyz Summoned to your side of the field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics".
~Rarities: Rare
Pros: Easily played, supports Xyz Summons and LP Gain
Cons: Low boost, can't control multiple copies, no other effects
The New Challengers (NECH-EN093)
Dododo Driver
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Warrior / Effect)

Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster you control, then activate 1 of these effects:
● Increase its Level by 1.
● Reduce its Level by 1.
~Rarities: Common
Pros: Easily played, high ATK, supports Dododos and Synchro and Xyz Summons
Cons: Very low DEF, minimal effect, no other effects
The New Challengers (NECH-EN092)
Gogogo Goram
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Rock / Effect)

If this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard.
~Rarities: Common
Pros: Easily played, high ATK for Level, supports Gogogos
Cons: 0 DEF, must Summon in Defense Mode to change to Attack Mode, minimal effects
The New Challengers (NECH-EN091)
SZW - Fenrir Sword
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1100
(Beast / Effect)

When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand.
~Rarities: Common
Pros: Easily played, high ATK, supports ZWs and Utopias
Cons: Low DEF, minimal effects
The New Challengers (NECH-EN090)
Ruffian Railcar
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Machine / Effect)

Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
~Rarities: Common
Pros: Easily played, high ATK, supports EARTH Machines and Trains
Cons: Low burn damage, prevents your Battle Phase if 1st effect is used
The New Challengers (NECH-EN089)
U.A. Powered Jersey
SPELL / Equip Spell
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.
~Rarities: Common
Pros: Easily played, supports U.A., partly useful effects
Cons: Low boost, banishes equipped monster at your next Standby Phase
The New Challengers (NECH-EN088)
U.A. Goalkeeper
EARTH / Effect Monster / Level 6 / ATK 1000 / DEF 2800
(Warrior / Effect)

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).
~Rarities: Rare
Pros: Easily played, searchable, high DEF, supports U.A.
Cons: Can't Special Summon itself more than once per turn, minimal other effect
The New Challengers (NECH-EN087)
U.A. Midfielder
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Warrior / Effect)

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.
~Rarities: Rare
Pros: Easily played, searchable, supports U.A.
Cons: Low DEF, can't Special Summon itself more than once per turn, minimal other effects
The New Challengers (NECH-EN086)
Fire Lake of the Burning Abyss
TRAP / Normal Trap
Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
~Rarities: Super Rare
Pros: Easily played, supports Burning Abyss
Cons: Costs 2 Burning Abyss monsters to destroy, no other effects
The New Challengers (NECH-EN085)
Virgil, Rock Star of the Burning Abyss
LIGHT / Synchro Monster / Level 6 / ATK 2500 / DEF 1000
(Spellcaster / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
~Rarities: Secret Rare
Pros: Easily played, supports Burning Abyss
Cons: Low stats, minimal effects
The New Challengers (NECH-EN084)
Calcab, Malebranche of the Burning Abyss
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 0
(Fiend / Effect)

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
~Rarities: Rare
Pros: Easily played, searchable, supports Burning Abyss
Cons: 0 DEF, largely copies Alich
The New Challengers (NECH-EN083)
Alich, Malebranche of the Burning Abyss
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 0
(Fiend / Effect)

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
~Rarities: Rare
Pros: Easily played, searchable, supports Burning Abyss
Cons: 0 DEF, largely copies Rubic
The New Challengers (NECH-EN082)
Rubic, Malebranche of the Burning Abyss
DARK / Effect Monster / Level 3 / ATK 100 / DEF 2100
(Fiend / Tuner / Effect)

If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable Tuner, high DEF, supports Burning Abyss
Cons: Must control no Spells and Traps to Special Summon itself, minimal effects
The New Challengers (NECH-EN081)
Fusion Substitute
SPELL / Normal Spell
(This card's name is always treated as "Polymerization".)
Fusion Summon 1 monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card.
~Rarities: Common
Pros: Easily played, supports Fusion Summons and Fusions
Cons: Can't use materials from hand, minimal other effects
The New Challengers (NECH-EN080)
Different Dimension Encounter
TRAP / Normal Trap
If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position.
~Rarities: Common
Pros: Easily played, partly counters Banished
Cons: Minimal effect, no other effects, can't Special Summon face-up
The New Challengers (NECH-EN079)
Solemn Scolding
TRAP / Counter Trap
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.
~Rarities: Secret Rare
Pros: Partly easily played, counters Summons and effects
Cons: Costly to use, strict requirement, no other effects
The New Challengers (NECH-EN078)
Fusion Reserve
TRAP / Counter Trap
Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
~Rarities: Ultra Rare
Pros: Easily played, supports Fusion Summons
Cons: Doesn't Special Summon, no other effects
The New Challengers (NECH-EN077)
Oasis of Dragon Souls
TRAP / Continuous Trap
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
~Rarities: Rare
Pros: Easily played, supports Stall and high DEF
Cons: Minimal effect, destroys monster if removed, destroys itself if monster leaves, no other effects
The New Challengers (NECH-EN076)
Naturia Sacred Tree
TRAP / Continuous Trap
If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn.
● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck.
● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.
~Rarities: Rare
Pros: Easily played, supports Naturias, Insects and Plants
Cons: Costs monster to Special Summon, minimal effects
The New Challengers (NECH-EN075)
Yang Zing Brutality
TRAP / Normal Trap
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
~Rarities: Common
Pros: Easily played, supports Yang Zings
Cons: Destroys affected monster after Damage Step, no other effects, can't use unless monster is battling
The New Challengers (NECH-EN074)
Qlipper Launch
TRAP / Normal Trap
Until the end of this turn, all Normal Summoned/Set "Qli" monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated.
~Rarities: Common
Pros: Easily played, supports Qlis
Cons: Very low boost, negates affected monster(s) effects, can't use on Special Summoned monsters, no other effects, lasts 1 turn
The New Challengers (NECH-EN073)
Qlimate Change
TRAP / Normal Trap
Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 "Qlimate Change" per turn.
~Rarities: Common
Pros: Easily played, supports Qlis
Cons: Doesn't Special Summon, no other effects, can't retrieve from other places
The New Challengers (NECH-EN072)
The Phantom Knights of Shadow Veil
TRAP / Normal Trap
Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field.
~Rarities: Common
Pros: Easily played
Cons: Requires direct attack to Special Summon itself, very low boost and stats, banishes itself when removed
The New Challengers (NECH-EN071)
Punch-in-the-Box
TRAP / Normal Trap
When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if your do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard.
~Rarities: Common
Pros: Easily played, partly useful effect
Cons: Opponent must control 2+ monsters while attacking, costs monster to lower ATK, no other effects
The New Challengers (NECH-EN070)
Performapal Revival
TRAP / Normal Trap
If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.
~Rarities: Common
Pros: Easily played, supports Performapals
Cons: Must have monster destroyed to Special Summon, no other effects
The New Challengers (NECH-EN069)
Command Performance
TRAP / Normal Trap
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
~Rarities: Common
Pros: Easily played, supports Performapals, decent effect
Cons: Can't change Defense Position monsters to Attack Mode, no other effects
The New Challengers (NECH-EN068)
Cursed Bamboo Sword
SPELL / Equip Spell
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".
~Rarities: Common
Pros: Easily played, supports Bamboo Sword cards
Cons: Minimal effects
The New Challengers (NECH-EN067)
Strike of the Monarchs
SPELL / Quick-Play Spell
You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.
~Rarities: Common
Pros: Easily played
Cons: Activation costs Level 5+ Normal Summoned or Set monster, minimal effects
The New Challengers (NECH-EN066)
Oracle of the Herald
SPELL / Ritual Spell
This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation.
~Rarities: Common
Pros: Easily played, partly useful effect
Cons: Largely generic Ritual Spell
The New Challengers (NECH-EN065)
Celestia
SPELL / Field Spell
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.
~Rarities: Common
Pros: Easily played, supports Wyrms
Cons: Very low boost, costs 3 Wyrms to destroy, minimal effects
The New Challengers (NECH-EN064)
El Shaddoll Fusion
SPELL / Quick-Play Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "El Shaddoll Fusion" per turn.
~Rarities: Super Rare
Pros: Easily played, supports Shaddolls
Cons: Just Fusion Summons
The New Challengers (NECH-EN063)
Hexatellarknight
SPELL / Field Spell
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
~Rarities: Common
Pros: Easily played, supports tellarknights
Cons: Very low boost, costs tellarknight to negate attacks
The New Challengers (NECH-EN062)
Laser Qlip
SPELL / Field Spell
During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of "Qli" monsters cannot be negated.
~Rarities: Common
Pros: Easily played, searchable, supports Qlis
Cons: Doesn't Special Summon
The New Challengers (NECH-EN061)
Saqlifice
SPELL / Equip Spell
Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Qli" monster. If this card is sent from the field to the Graveyard: You can add 1 "Qli" monster from your Deck to your hand.
~Rarities: Ultra Rare
Pros: Easily played, supports Qlis and Tribute Summons
Cons: Very low boost, must be sent from field to Grave to add Qli
The New Challengers (NECH-EN060)
Toy Vendor
SPELL / Continuous Spell
Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
~Rarities: Common
Pros: Easily played, supports Fluffals and Edge Imps
Cons: Gamble effect, otherwise doesn't Special Summon
The New Challengers (NECH-EN059)
1st Movement Solo
SPELL / Normal Spell
If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
~Rarities: Super Rare
Pros: Easily played, supports Melodious
Cons: Can't Special Summon Level 5+, no other effects
The New Challengers (NECH-EN058)
Magical Star Illusion
SPELL / Normal Spell
If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn.
~Rarities: Common
Pros: Easily played
Cons: Very low boost, depends on number of controller's monsters, no other effects, lasts 1 turn
The New Challengers (NECH-EN057)
Draw Muscle
SPELL / Quick-Play Spell
Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.
~Rarities: Rare
Pros: Easily played, partly useful effect
Cons: Minimal effect, no other effects
The New Challengers (NECH-EN056)
Mimiclay
SPELL / Normal Spell
If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control: Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.
~Rarities: Common
Pros: Easily played, supports low-Level monsters
Cons: Minimal effect, banishes monster when it leaves, no other effects
The New Challengers (NECH-EN055)
Wonder Balloons
SPELL / Continuous Spell
Once per turn: You can send any number of cards from your hand to the Graveyard; place 1 Balloon Counter on this card for each card sent to the Graveyard. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
~Rarities: Common
Pros: Easily played
Cons: Minimal effects, activation costs 1+ cards
The New Challengers (NECH-EN054)
Stellarknight Triverr
LIGHT / Xyz Monster / Rank 4 / ATK 2100 / DEF 2500
(Warrior / Xyz / Effect)

3 Level 4 "tellarknight" monsters.
During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, supports tellarknights, partly useful effects
Cons: Low stats for Rank, must return card(s) to hand, must have material(s) when sent to Grave to revive
The New Challengers (NECH-EN053)
Dark Rebellion Xyz Dragon
DARK / Xyz Monster / Rank 4 / ATK 2500 / DEF 2000
(Dragon / Xyz / Effect)

2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
~Rarities: Secret Rare, Ultimate Rare and Ghost Rare
Pros: Easily played, potent effect
Cons: Low stats for Rank, costs 2 materials to change ATKs, no other effects
The New Challengers (NECH-EN052)
Herald of the Arc Light
LIGHT / Synchro Monster / Level 4 / ATK 600 / DEF 1000
(Fairy / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
~Rarities: Super Rare
Pros: Easily played, partly supports Banished and Ritual Summons
Cons: Low stats, costs itself to negate
The New Challengers (NECH-EN051)
Yazi, Evil of the Yang Zing
DARK / Synchro Monster / Level 7 / ATK 2600 / DEF 2100
(Wyrm / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.
~Rarities: Secret Rare and Ultimate Rare
Pros: Easily played, supports Yang Zings and Wyrms
Cons: Low stats for Level, minimal effects
The New Challengers (NECH-EN050)
First of the Dragons
DARK / Fusion Monster / Level 9 / ATK 2700 / DEF 2000
(Dragon / Fusion / Effect)

2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
~Rarities: Super Rare
Pros: Easily played, supports Normal Monsters, partly counters Effect Monsters
Cons: Low stats for Level, must be Fusion Summoned, can't control multiple copies, minimal effects
The New Challengers (NECH-EN049)
El Shaddoll Shekhinaga
EARTH / Fusion Monster / Level 10 / ATK 2600 / DEF 3000
(Machine / Fusion / Effect)

1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
~Rarities: Secret Rare and Ultimate Rare
Pros: Easily played, high DEF, supports Shaddolls, counters Effect Monsters
Cons: Low ATK for Level, largely copies Grysta
The New Challengers (NECH-EN048)
El Shaddoll Grysta
FIRE / Fusion Monster / Level 7 / ATK 2450 / DEF 1950
(Rock / Fusion / Effect)

1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
~Rarities: Secret Rare
Pros: Easily played, supports Shaddolls
Cons: Low stats for Level, minimal effects, costs Shaddoll card to negate
The New Challengers (NECH-EN047)
Frightfur Wolf
DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 1500
(Fiend / Fusion / Effect)

"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
~Rarities: Rare
Pros: Easily played, partly useful effect
Cons: Low stats for Level, can't use Fusion Subs, must be Fusion Summoned, no other effects
The New Challengers (NECH-EN046)
Frightfur Bear
DARK / Fusion Monster / Level 6 / ATK 2200 / DEF 1800
(Fiend / Fusion / Effect)

"Edge Imp Sabres" + "Fluffal Bear"
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect
● The equipped monster gains 1000 ATK.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, partly useful effect
Cons: Low stats for Level, minimal effect, no other effects
The New Challengers (NECH-EN045)
Herald of Ultimateness
LIGHT / Ritual Monster / Level 12 / ATK 2000 / DEF 3000
(Fairy / Ritual / Effect)

You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card.
~Rarities: Ultra Rare
Pros: Easily played, high DEF, potent effect
Cons: Low ATK for Level, costs Fairy to negate, must be Ritual Summoned, no other effects
The New Challengers (NECH-EN044)
Scrounging Goblin
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Fiend / Effect)

If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".
~Rarities: Common
Pros: Easily played, searchable, high DEF, supports Goblins
Cons: Must deal battle damage for effect, opponent can negate effect no other effects, doesn't Special Summon
The New Challengers (NECH-EN043)
Ms. Judge
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 600
(Fiend / Effect)

If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.
~Rarities: Common
Pros: Easily played, high ATK
Cons: Low DEF, gamble effect, no other effects
The New Challengers (NECH-EN042)
Deskbot 002
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 500
(Machine / Effect)

If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.
~Rarities: Common
Pros: Easily played, searchable, supports Deskbots and Machines
Cons: Very low DEF, low boost, must be Special Summoned to add
The New Challengers (NECH-EN041)
Denko Sekka
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Thunder / Effect)

Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
~Rarities: Ultra Rare
Pros: Easily played, partly potent effect
Cons: Low stats, can't be Special Summoned, must control no Set Spells and Traps, affects both players, no other effects
The New Challengers (NECH-EN040)
Watch Dog
FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0
(Pyro / Effect)

During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect.
~Rarities: Common
Pros: Easily played, searchable, supports Continuous Spells
Cons: 0 DEF, costs Spell to Set Spell, can't Summon the turn effect is used, no other effects
The New Challengers (NECH-EN039)
Rescue Hamster
EARTH / Pendulum Monster / Level 4 / ATK 300 / DEF 100
Pendulum Effect(s) / Pendulum Scale 5
You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel.
(Beast / Pendulum / Effect)
During the turn this card was Normal Summoned, if you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but their effects are negated, also they are destroyed during the End Phase.
~Rarities: Super Rare
Pros: Easily played, searchable, supports Pendulums
Cons: Very low DEF, poor Pendulum Scale, largely relies on Pendulums in Extra Deck, destroys Summoned Pendulums at End Phase
The New Challengers (NECH-EN038)
Valerifawn, Mystical Beast of the Forest
EARTH / Effect Monster / Level 2 / ATK 400 / DEF 900
(Beast / Tuner / Effect)

You can discard 1 card, then target 1 Level 2 or lower Beast-Type monster in your Graveyard, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports Beasts
Cons: Low DEF, can't revive other copies, costs card to revive, no other effects
The New Challengers (NECH-EN037)
Zaborg the Mega Monarch
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1000
(Thunder / Effect)

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
● You choose the cards your opponent sends to the Graveyard.
~Rarities: Ultra Rare
Pros: Easily played, high ATK, counters LIGHT
Cons: Low DEF for Level, must Tribute Summon with LIGHT to choose opponent's sent cards
The New Challengers (NECH-EN036)
Machina Megaform
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 1500
(Machine / Effect)

You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.
~Rarities: Super Rare
Pros: Easily played, supports Machinas
Cons: Low stats for Level, costs monster to Special Summon
The New Challengers (NECH-EN035)
Unmasked Dragon
FIRE / Effect Monster / Level 3 / ATK 1400 / DEF 1100
(Wyrm / Effect)

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster with 1500 or less DEF from your Deck.
~Rarities: Rare
Pros: Easily played, searchable, supports Wyrms
Cons: Low DEF, can't Special Summon from other places, must destroy in battle to Special Summon, no other effects
The New Challengers (NECH-EN034)
Night Dragolich
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 0
(Wyrm / Effect)

Change all non-Wyrm-Type Attack Position monsters that were Special Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF.
~Rarities: Ultra Rare
Pros: Easily played, supports Wyrms, counters Special Summoned monsters, partly potent effects
Cons: Low stats, doesn't counter Normal or Flip Summons
The New Challengers (NECH-EN033)
Lindbloom
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1800
(Wyrm / Effect)

If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.
~Rarities: Common
Pros: Easily played, searchable, high DEF, partly useful effect
Cons: Must battle monster for effect, no other effects
The New Challengers (NECH-EN032)
Jiaotu, Darkness of the Yang Zing
DARK / Effect Monster / Level 2 / ATK 0 / DEF 2000
(Wyrm / Tuner / Effect)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, high DEF, supports Yang Zings
Cons: Costs 2 cards to Special Summon, banishes Summoned monsters at End Phase, can't use both effects in same turn
The New Challengers (NECH-EN031)
Taotie, Shadow of the Yang Zing
DARK / Effect Monster / Level 5 / ATK 2200 / DEF 0
(Wyrm / Effect)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.
~Rarities: Super Rare
Pros: Easily played, supports Yang Zings and Synchros
Cons: Low stats for Level, largely just Synchro Material
The New Challengers (NECH-EN030)
Shaddoll Hound
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 900
(Spellcaster / Flip / Effect)

FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
~Rarities: Common
Pros: Easily played, supports Shaddolls, counters Flip monsters
Cons: Low stats, must Set for 1st effect, minimal effects
The New Challengers (NECH-EN029)
Satellarknight Betelgeuse
LIGHT / Effect Monster / Level 4 / ATK 700 / DEF 1900
(Warrior / Effect)

If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.
~Rarities: Common
Pros: Easily played, searchable, high DEF, supports tellarknights
Cons: Costs itself to retrieve, no other effects
The New Challengers (NECH-EN028)
Satellarknight Procyon
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1200
(Warrior / Effect)

If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports tellarknights
Cons: Low DEF, costs tellarknight to draw card, no other effects
The New Challengers (NECH-EN027)
Satellarknight Sirus
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 900
(Warrior / Effect)

If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.
~Rarities: Rare
Pros: Easily played, supports tellarknights
Cons: Low stats, largely copies Pot of Avarice, no other effects
The New Challengers (NECH-EN026)
Apoqliphort Towers
EARTH / Effect Monster / Level 10 / ATK 3000 / DEF 2600
(Machine / Effect)

Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice).
~Rarities: Rare
Pros: Easily played, high ATK, supports Qlis, partly useful effects
Cons: Low DEF for Level, Nomi Monster, low loss, can't be Special Summoned
The New Challengers (NECH-EN025)
Qliphort Shell
EARTH / Pendulum Monster / Level 8 / ATK 2800 / DEF 1000
Pendulum Effect(s) / Pendulum Scale 9
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
(Machine / Pendulum / Effect)
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Normal Summoned by Tributing a "Qli" monster(s), it can make a second attack during each Battle Phase, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
~Rarities: Rare
Pros: Easily played, high ATK and Pendulum Scale, supports Qlis
Cons: Low DEF for Level, largely copies Disk
The New Challengers (NECH-EN024)
Qliphort Disk
EARTH / Pendulum Monster / Level 7 / ATK 2800 / DEF 1000
Pendulum Effect(s) / Pendulum Scale 1
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
(Machine / Pendulum / Effect)
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can Special Summon 2 "Qli" monsters from your Deck, but destroy them during the End Phase.
~Rarities: Secret Rare
Pros: Easily played, high ATK, low Pendulum Scale, supports Qlis
Cons: Low DEF for Level, largely copies Helix
The New Challengers (NECH-EN023)
Qliphort Helix
EARTH / Pendulum Monster / Level 6 / ATK 2400 / DEF 1000
Pendulum Effect(s) / Pendulum Scale 9
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
(Machine / Pendulum / Effect)

You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Card on the field; destroy that target.
~Rarities: Super Rare
Pros: Easily played, high ATK and Pendulum Scale, supports Qlis
Cons: Low DEF for Level, largely copies Carrier
The New Challengers (NECH-EN022)
Qliphort Carrier
EARTH / Pendulum Monster / Level 6 / ATK 2400 / DEF 1000
Pendulum Effect(s) / Pendulum Scale 1
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
(Machine / Pendulum / Effect)
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 monster on the field; return it to the hand.
~Rarities: Super Rare
Pros: Easily played, high ATK, low Pendulum Scale, supports Qlis
Cons: Low DEF for Level, very low loss, becomes Level 4 with 1800 ATK if Normal Summoned by effect
The New Challengers (NECH-EN021)
Qliphort Scout
EARTH / Pendulum Monster / Level 5 / ATK 2400 / DEF 1000
Pendulum Effect(s) / Pendulum Scale 9
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
(Machine / Pendulum / Normal)
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~Rarities: Ultra Rare
Pros: Easily played, high ATK and Pendulum Scale, supports Qlis
Cons: Low DEF for Level, mostly a Normal Monster, doesn't Special Summon
The New Challengers (NECH-EN020)
Fluffal Rabbit
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 1200
(Fairy / Effect)

If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports Fluffals and Edge Imps
Cons: Low DEF, largely copies Fluffal Cat
The New Challengers (NECH-EN019)
Fluffal Cat
EARTH / Effect Monster / Level 1 / ATK 700 / DEF 300
(Fairy / Effect)

If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports Fusion Summons
Cons: Very low DEF, must be Fusion Material for effect, no other effects
The New Challengers (NECH-EN018)
Fluffal Owl
EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 1000
(Fairy / Effect)

When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
~Rarities: Rare
Pros: Easily played, searchable, supports Fusion Summons
Cons: Low DEF, does nothing if revived
The New Challengers (NECH-EN017)
Fluffal Dog
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Fairy / Effect)

When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.
~Rarities: Common
Pros: Easily played, supports Edge Imps and Flufals
Cons: Low stats, doesn't Special Summon, no other effects
The New Challengers (NECH-EN016)
Fluffal Bear
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Fairy / Effect)

You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.
~Rarities: Common
Pros: Easily played, searchable, supports Fusion Summons and Fluffals
Cons: Low DEF, costs itself to retrieve Poly
The New Challengers (NECH-EN015)
Fluffal Leo
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 1200
(Fairy / Effect)

When this card declares an attack: It gains 500 ATK until the end of the Battle Phase.
~Rarities: Common
Pros: Easily played
Cons: Low stats and boost, no other effects, must attack to gain ATK, boost lasts 1 Battle Phase
The New Challengers (NECH-EN014)
Edge Imp Sabres
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Fiend / Effect)

If this card is in the Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.
~Rarities: Super Rare
Pros: Easily played, searchable
Cons: Low DEF does nothing if Summoned other ways, no other effects
The New Challengers (NECH-EN013)
Superheavy Samurai Soulbang Cannon
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Machine / Effect)

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage.
~Rarities: Common
Pros: Easily played, searchable, supports Superheavy Samurais
Cons: Low DEF and boost, costs itself to negate, deals both players 1000 damage
The New Challengers (NECH-EN012)
Superheavy Samurai Soulbreaker Armor
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 500
(Machine / Effect)

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF.
~Rarities: Common
Pros: Easily played, searchable, supports Superheavy Samurais
Cons: Very low DEF, low loss, must have other copies in Grave for burn damage
The New Challengers (NECH-EN011)
Superheavy Samurai Soulshield Wall
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1200
(Machine / Effect)

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.
~Rarities: Common
Pros: Easily played, searchable, supports Superheavy Samurais, fairly high boost
Cons: Low DEF, last effect akes equipped monster's DEF 0, costs itself to negate attack
The New Challengers (NECH-EN010)
Superheavy Samurai Soulfire Suit
FIRE / Effect Monster / Level 2 / ATK 800 / DEF 800
(Machine / Effect)

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
~Rarities: Common
Pros: Easily played, searchable, supports Superheavy Samurais
Cons: Low DEF, minimal effects
The New Challengers (NECH-EN009)
Superheavy Samurai Scales
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Machine / Effect)

If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.
~Rarities: Rare
Pros: Easily played, searchable, high DEF, supports Superheavy Samurais
Cons: Minimal effects
The New Challengers (NECH-EN008)
Superheavy Samurai Kabuto
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Machine / Effect)

If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.
~Rarities: Common
Pros: Easily played, searchable, high DEF, supports Superheavy Samurais
Cons: Minimal boost, boost lasts 1 turn, must change battle positions to gain DEF, no other effects, doesn't work against Normal or Flip Summons
The New Challengers (NECH-EN007)
Shipina the Melodious Maestra
LIGHT / Effect Monster / Level 7 / ATK 2300 / DEF 1700
(Fairy / Effect)

Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect.
~Rarities: Rare
Pros: Easily played, supports LIGHT
Cons: Low stats for Level, doesn't Special Summon, no other effects
The New Challengers (NECH-EN006)
Elegy the Melodious Diva
LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1200
(Fairy / Effect)

Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, all Fairy-Type monsters you control gain 300 ATK.
~Rarities: Common
Pros: Easily played, supports Melodious and Fairies
Cons: Low stats for Level, very low boost, only applies to Special Summons, no other effects
The New Challengers (NECH-EN005)
Serenade the Melodious Diva
LIGHT / Effect Monster / Level 4 / ATK 400 / DEF 1900
(Fairy / Effect)

This card can be treated as 2 Tributes for the Tribute Summon of a Fairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
~Rarities: Common
Pros: Easily played, searchable, high DEF, supports Melodious, Fairies and Tribute Summons
Cons: Must be Special Summoned to give extra Normal Summon
The New Challengers (NECH-EN004)
Canon the Melodious Diva
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 2000
(Fairy / Effect)

If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target 1 "Melodious" monster you control; change its battle position.
~Rarities: Common
Pros: Easily played, searchable, high DEF, supports Melodious
Cons: Minimal effects
The New Challengers (NECH-EN003)
Block Spider
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 100
(Insect / Effect)

Your opponent cannot target Insect-Type monsters for attacks, except this one. If this card is Special Summoned: You can Special Summon 1 "Block Spider" from your Deck. You can only use this effect of "Block Spider" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports Insects
Cons: Very low DEF, minimal effects
The New Challengers (NECH-EN002)
Performapal Trampolynx
EARTH / Pendulum Monster / Level 2 / ATK 300 / DEF 300
Pendulum Effect(s) / Pendulum Scale 2
When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return that target to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.
(Beast / Pendulum / Effect)
When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.
~Rarities: Rare
Pros: Easily played, searchable, low Pendulum Scale, partly counters Pendulums
Cons: Very low DEF, minimal effects
The New Challengers (NECH-EN001)
Performapal Cheermole
EARTH / Pendulum Monster / Level 2 / ATK 600 / DEF 1000
Pendulum Effect(s) / Pendulum Scale 5
All Pendulum Monsters you control gain 300 ATK.
(Beast / Pendulum / Effect)
You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
● If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
● If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.

~Rarities: Rare
Pros: Easily played, searchable, supports Pendulums
Cons: Low DEF, poor Pendulum Scale, minimal effects
The New Challengers (NECH-EN000)
Lancephorhynchus
WIND / Pendulum Monster / Level 6 / ATK 2500 / DEF 800
Pendulum Effect(s) / Pendulum Scale 7
If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Dinosaur / Pendulum / Normal)
This primordial species survived extinction by evolving an offensive lance than can pierce anything, although its diet still consists mainly of fish.
~Rarities: Super Rare
Pros: Easily played, high ATK and Pendulum Scale, supports Normal Monsters
Cons: Low DEF, largely a Normal Monster