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Order of Chaos
(ORCS-EN) Card Reviews
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Order_of_Chaos |
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Order of Chaos
(ORCS-EN099) M-X-Saber Invoker EARTH / Xyz Monster / Rank 3 / ATK 1600 / DEF 500 (Warrior / Xyz / Effect) 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Warriors and
Beast-Warriors Cons: Low stats, destroys monster at End Phase, can't Summon in Attack Position, no other effects |
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Order of Chaos (ORCS-EN098) Wind-Up Arsenal Zenmaioh WIND / Xyz Monster / Rank 5 / ATK 2600 / DEF 1900 (Machine / Xyz / Effect) 2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them. ~Rarities: Secret Rare |
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Pros: Easily played, partly useful
effect, counters Set cards Cons: Low stats for Rank, no other effects, can't destroy face-up cards |
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Order of Chaos (ORCS-EN097) Driven Daredevil EARTH / Synchro Monster / Level 7 / ATK 2400 / DEF 2100 (Warrior / Synchro / Effect) 1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters This card cannot be destroyed by battle when attacked by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Warriors, partly useful effects Cons: Low stats for Level, must be attacked by stronger monster for effects |
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Order of Chaos (ORCS-EN096) Dark Flattop DARK / Synchro Monster / Level 8 / ATK 0 / DEF 3000 (Machine / Synchro / Effect) 1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand. ~Rarities: Rare |
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Pros: Partly easily played, high
DEF, supports
Reactors, SKY FIRE
and Machines Cons: 0 ATK, strict materials, doesn't Special Summon SKY FIRE properly or from other places |
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Order of Chaos (ORCS-EN095) Dark Diviner DARK / Synchro Monster / Level 4 / ATK 2000 / DEF 1000 (Fiend / Synchro / Effect) 1 DARK Tuner + 1 non-Tuner Insect-Type monster This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard. ~Rarities: Super Rare |
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Pros: Partly easily played, partly
useful effects, supports Deck Destruction Cons: Low stats for Level, must battle stronger monster or win battle for effects |
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Order of Chaos (ORCS-EN094) Koalo-Koala EARTH / Fusion Monster / Level 6 / ATK 2800 / DEF 200 (Beast / Fusion / Effect) "Sea Koala" + "Tree Otter" You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports Beasts Cons: Very low DEF, costs Beast to destroy, no other effects |
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Order of Chaos (ORCS-EN093) Vampire Koala EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Beast / Effect) When this card inflicts Battle Damage to your opponent by battle with a monster: Gain Life Points equal to the amount of Battle Damage inflicted. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports LP Gain Cons: Low DEF, must deal battle damage when battling to gain LP |
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Order of Chaos (ORCS-EN092) Sweet Corn EARTH / Effect Monster / Level 2 / ATK 0 / DEF 0 (Plant / Effect) Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0). ~Rarities: Common |
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Pros: Easily played, searchable Cons: 0 DEF, can't use effect during other Turn Phases, Summons weak Token, no other effects |
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Order of Chaos (ORCS-EN091) Danipon EARTH / Effect Monster / Level 2 / ATK 600 / DEF 600 (Insect / Effect) When this card is destroyed by battle and sent to the Graveyard, you can add 1 Insect-Type monster with 1000 DEF or less from your Deck to your hand. ~Rarities: Common |
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Pros: Easily playe, searchable,
supports Insects Cons: Low DEF, doesn't Special Summon, no other effects |
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Order of Chaos (ORCS-EN090) White Night Queen LIGHT / Effect Monster / Level 7 / ATK 2100 / DEF 800 (Fairy / Effect) Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target. ~Rarities: Rare |
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Pros: Easily played, counters Set
cards Cons: Low stats for Level, can't be Special Summoned, can't destroy face-up cards, no other effects |
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Order of Chaos (ORCS-EN089) Ninjitsu Art of Duplication TRAP / Continuous Trap Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters. ~Rarities: Rare |
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Pros: Easily played, supports Ninjas Cons: Costs Ninja to Special Summon, destroys Summoned monster(s) if removed |
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Order of Chaos (ORCS-EN088) Evo-Instant TRAP / Normal Trap Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck. ~Rarities: Rare |
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Pros: Easily played Cons: Costs Reptile to Special Summon, no other effects, can't Summon from other places |
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Order of Chaos (ORCS-EN087) Photon Trident SPELL / Quick-Play Spell Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target. ~Rarities: Common |
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Pros: Easily played, supports
Photons, partly useful effects Cons: Low boost, minimal effects |
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Order of Chaos (ORCS-EN086) Tour Bus From the Underworld DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Fiend / Effect) When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
supports monsters Cons: Low DEF, minimal effect, no other effects, can't select other copies |
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Order of Chaos (ORCS-EN085) Interplanetarypurplythorny Dragon DARK / Effect Monster / Level 5 / ATK 2200 / DEF 1100 (Dragon / Effect) If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. ~Rarities: Common |
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Pros: Easily played Cons: Low stats for Level, no effect on field |
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Order of Chaos (ORCS-EN084) White Dragon Ninja LIGHT / Effect Monster / Level 7 / ATK 2700 / DEF 1200 (Dragon / Effect) Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Ninjas, partly useful effect Cons: Low stats for Level, can't Special Summon with other effects, no other effects |
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Order of Chaos (ORCS-EN083) Evoltile Najasho FIRE / Effect Monster / Level 2 / ATK 100 / DEF 2000 (Reptile / Effect) If this card on the field is Tributed: You can Special Summon 1 "Evolsaur" monster from your Deck. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
high DEF, supports Evolsaurs Cons: Must be Tributed for effect, no other effects |
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Order of Chaos (ORCS-EN082) Wind-Up Shark WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Fish / Effect) You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card’s Level by 1, until the End Phase. ● Reduce this card’s Level by 1, until the End Phase. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Synchro and Xyz Summons Cons: Low DEF, minimal effects |
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Order of Chaos (ORCS-EN081) Inzektor Hopper DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Insect / Effect) Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect. ~Rarities: Rare |
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Pros: Easily played, supports
Inzektors and Xyz Summons Cons: Low stats, must be equipped to monster for effects, prevents your other attacks if attacking directly by effect |
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Order of Chaos (ORCS-EN080) Sealing Ceremony of Katon TRAP / Continuous Trap Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target. ~Rarities: Common |
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Pros: Easily played, supports
Banished Cons: Costs FIRE to banish, minimal effect, no other effects |
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Order of Chaos (ORCS-EN079) Royal Prison TRAP / Continuous Trap Monsters cannot be Special Summoned from the Graveyard. ~Rarities: Rare |
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Pros: Easily played, counters
revival effects Cons: Doesn't counter other Summons, no other effects |
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Order of Chaos (ORCS-EN078) The Huge Revolution is Over TRAP / Counter Trap When a Spell Card, Trap Card, or Effect Monster's effect is activated that destroys 2 or more cards on the field: Negate the activation and banish it. ~Rarities: Common |
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Pros: Easily played, decent effect Cons: No other effects |
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Order of Chaos (ORCS-EN077) Over Capacity TRAP / Normal Trap When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field. ~Rarities: Rare |
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Pros: Easily played, counters Level
2 Cons: Minimal effect, requires Special Summon to banish, no other effects |
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Order of Chaos (ORCS-EN076) Xyz Reborn TRAP / Normal Trap Target 1 Xyz Monster in your Graveyard; Special Summon it and attach this card to it as an Xyz Material. ~Rarities: Secret Rare |
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Pros: Easily played, supports Xyz Cons: Minimal effect, no other effects |
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Order of Chaos (ORCS-EN075) Ninjitsu Art of Super-Transformation TRAP / Continuous Trap Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster. ~Rarities: Super Rare |
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Pros: Easily played, supports
Ninjas,
Dragons, Dinosaurs and Sea Serpents Cons: Costs 2 monsters to Special Summon, banishes monster if removed |
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Order of Chaos (ORCS-EN074) Evo-Branch TRAP / Normal Trap Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck. ~Rarities: Common |
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Pros: Easily played, supports
Reptiles and Evoltiles Cons: Costs Reptile to Special Summon, no other effects, can't Special Summon face-up |
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Order of Chaos (ORCS-EN073) Degen-Force TRAP / Normal Trap Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard. ~Rarities: Common |
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Pros: Easily played, supports
Reptiles Cons: Costs Dinosaur to Special Summon, no other effects |
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Order of Chaos (ORCS-EN072) Zenmailstrom TRAP / Normal Trap Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect. ~Rarities: Common |
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Pros: Easily played, supports
Wind-Ups Cons: Costs Wind-Up to Special Summon, no other effects |
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Order of Chaos (ORCS-EN071) Variable Form TRAP / Continuous Trap Once per turn, you can activate 1 of these effects. ● Target 2 face-up "Inzektor" monsters you control; equip one to the other. ● Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position. ~Rarities: Common |
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Pros: Easily played, supports
Inzektors Cons: Minimal effects |
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Order of Chaos (ORCS-EN070) Inzektor Orb TRAP / Normal Trap Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect. ~Rarities: Rare |
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Pros: Easily played, supports
Inzektors Cons: Low boost, minimal effects, costs itself to negate |
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Order of Chaos (ORCS-EN069) Armor Ninjitsu Art of Rust Mist TRAP / Continuous Trap When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned monster(s). ~Rarities: Super Rare |
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Pros: Easily played, supports Ninjas Cons: Doesn't negate Summon, only reduces ATK by half, can't use on other Summons |
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Order of Chaos (ORCS-EN068) Armor Ninjitsu Art of Freezing TRAP / Continuous Trap When an opponent's monster declares an attack, if you control a face-up "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. Once this card is face-up on the field, monsters your opponent controls cannot change their Battle Positions while you control a face-up "Ninja" monster(s). ~Rarities: Common |
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Pros: Easily played, supports
Ninjas, partly decent effects Cons: Requires attack for activation, must control Ninja for effects |
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Order of Chaos (ORCS-EN067) Splash Capture TRAP / Normal Trap When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target. ~Rarities: Common |
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Pros: Easily played, supports
Banished Fish, counters Xyz Cons: Costs 2 Fish to steal monster, can't steal Xyz already on field, no other effects |
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Order of Chaos (ORCS-EN066) Xyz Reflect TRAP / Counter Trap When a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation and destroy it, then inflict 800 damage to your opponent. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, partly supports
Xyz Cons: Low burn damage |
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Order of Chaos (ORCS-EN065) Gagagaguard TRAP / Normal Trap If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects. ~Rarities: Rare |
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Pros: Easily played, supports
Gagagas Cons: Must control 2+ Gagagas for activation, lasts 1 turn, no other effects |
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Order of Chaos (ORCS-EN064) Counterforce TRAP / Normal Trap When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters. ~Rarities: Common |
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Pros: Easily played, counters Stall Cons: Can't use if attacked monster is in Defense Mode, no other effects |
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Order of Chaos (ORCS-EN063) Dicephoon SPELL / Quick-Play Spell Roll a six-sided die. If the result is 2, 3, or 4, destroy 1 Spell/Trap Card on the field. If it is 5, destroy 2 Spell/Trap Cards on the field. If it is 1 or 6, you take 1000 damage. ~Rarities: Common |
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Pros: Easily played, partly useful
effect Cons: Gamble effect, no other effects |
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Order of Chaos (ORCS-EN062) Galaxy Wave SPELL / Continuous Spell Each time you Xyz Summon: Inflict 500 damage to your opponent. ~Rarities: Common |
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Pros: Easily played, supports Xyz
Summons Cons: Low burn damage, no other effects |
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Order of Chaos (ORCS-EN061) Xyz Burst SPELL / Normal Spell If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls. ~Rarities: Common |
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Pros: Easily played, partly potent
efect Cons: Must control Rank 6+, doesn't destroy face-up cards, no other effects |
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Order of Chaos (ORCS-EN060) Shrine of Mist Valley SPELL / Field Spell Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck, but its effects are negated. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports WIND Cons: Can't Special Summon Level 5+, negates monster's effects, no other effects |
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Order of Chaos (ORCS-EN059) Creeping Darkness SPELL / Normal Spell Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand. ~Rarities: Super Rare |
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Pros: Easily played, supports
DARK and Banished Cons: Costs 2 DARK to add, can't add Level 5+, no other effects |
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Order of Chaos (ORCS-EN058) Dark Mambele SPELL / Normal Spell If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target. ~Rarities: Common |
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Pros: Easily played, supports DARK
and Banished Cons: Must control 3+ DARK, minimal effect, no other effects, can't banish Set cards |
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Order of Chaos (ORCS-EN057) Evo-Force SPELL / Normal Spell Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster. ~Rarities: Super Rare |
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Pros: Easily played, supports
Evolsaurs Cons: Costs Evoltile to Special Summon, no other effects, can't Summon from other places |
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Order of Chaos (ORCS-EN056) Primordial Soup SPELL / Continuous Spell Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup". ~Rarities: Common |
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Pros: Easily played, supports
Evolsaurs Cons: Costs Evolsaur(s) to draw cards, can't control multiple copies, no other effects |
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Order of Chaos (ORCS-EN055) Weights & Zenmaisures SPELL / Normal Spell Target 2 face-up “Wind-Up” monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster’s, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card. ~Rarities: Rare |
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Pros: Easily played, supports
Wind-Ups and Xyz Summons Cons: Minimal effects |
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Order of Chaos (ORCS-EN054) Inzektor Sword - Zektkaliber SPELL / Equip Spell Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports
Inzektors Cons: Low boost, doesn't Special Summon |
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Order of Chaos (ORCS-EN053) Armor Blast SPELL / Normal Spell Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them. ~Rarities: Super Rare |
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Pros: Easily played, supports
Inzektors Cons: Costs Inzektor to destroy, can't destroy Set cards, no other effects |
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Order of Chaos (ORCS-EN052) Star Light, Star Bright SPELL / Normal Spell Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase. ~Rarities: Common |
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Pros: Easily played, supports Xyz
Summons Cons: ATKs must match, lasts 1 turn, no other effects |
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Order of Chaos (ORCS-EN051) Armor Ninjitsu Art of Alchemy SPELL / Normal Spell If you control a face-up "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards. ~Rarities: Super Rare |
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Pros: Easily played, partly supports
Ninjas Cons: Costs Ninjitu Art card(s) to draw cards, no other effects |
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Order of Chaos (ORCS-EN050) Galaxy Storm SPELL / Normal Spell Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target. ~Rarities: Common |
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Pros: Easily played, counters Xyz Cons: Can't destroy Xyz with materials, no other effects |
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Order of Chaos (ORCS-EN049) Double Defender SPELL / Continuous Spell Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack. ~Rarities: Common |
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Pros: Easily played, supports Stall Cons: Minimal effect, must control 2+ monsters in Defense Mode, no other effects |
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Order of Chaos (ORCS-EN048) Gagagabolt SPELL / Normal Spell If you control a face-up "Gagaga" monster: Target 1 card on the field; destroy that target. ~Rarities: Rare |
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Pros: Easily played, supports
Gagagas Cons: Minimal effect, no other effects |
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Order of Chaos (ORCS-EN047) Full-Force Strike SPELL / Normal Spell Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no Battle Damage from its attack, and if it attacks an opponent's monster, destroy the opponent's monster after damage calculation. ~Rarities: Common |
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Pros: Easily played, supports
Stall Cons: Lasts 1 turn, no other effects |
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Order of Chaos (ORCS-EN046) Inzektor Exa-Beetle DARK / Xyz Monster / Rank 6 / ATK 1000 / DEF 1000 (Insect / Xyz / Effect) 2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard. ~Rarities: Secret Rare |
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Pros: Partly easily played, partly
useful effects Cons: Low stats for Rank, only gains half equipped monster's stats, must send from both fields |
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Order of Chaos (ORCS-EN045) Evolzar Solda FIRE / Xyz Monster / Rank 6 / ATK 2600 / DEF 1000 (Dragon / Xyz / Effect) 2 Level 6 Dinosaur-Type monsters This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s). ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Partly easily played, partly
decent effects Cons: Low stats for Rank, must have materials to prevent destruction by effects, doesn't negate Summons |
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Order of Chaos (ORCS-EN044) Wind-Up Carrier Zenmaity WATER / Xyz Monster / Rank 3 / ATK 1500 / DEF 1500 (Machine / Xyz / Effect) 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports
Wind-Ups Cons: Low stats, doesn't Special Summon retrieved monster |
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Order of Chaos (ORCS-EN043) Number 96: Dark Mist DARK / Xyz Monster / Rank 2 / ATK 100 / DEF 1000 (Fiend / Xyz / Effect) 3 Level 2 monsters Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and this card gains that same amount of ATK. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, partly decent
effect Cons: Low stats, only gains half other monster's ATK |
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Order of Chaos (ORCS-EN042) Number 12: Crimson Shadow Armor Ninja EARTH / Xyz Monster / Rank 5 / ATK 2400 / DEF 1700 (Warrior / Xyz / Effect) 2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Partly easily played, supports
Ninjas Cons: Low stats for Rank, effect lasts 1 turn, no other effects |
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Order of Chaos (ORCS-EN041) Blade Armor Ninja WIND / Xyz Monster / Rank 4 / ATK 2200 / DEF 1000 (Warrior / Xyz / Effect) 2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase. ~Rarities: Super Rare |
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Pros: Easily played, decent effect,
supports Ninjas Cons: Low stats for Rank, no other effects |
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Order of Chaos (ORCS-EN040) Number C39: Utopia Ray LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 2000 (Warrior / Xyz / Effect) 3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. ~Rarities: Ultra Rare, Ultimate Rare and Ghost Rare |
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Pros: Easily played, partly useful
effect Cons: Low stats for Rank, low boost and loss, must have 1000 or less LP for last effect |
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Order of Chaos (ORCS-EN039) Twin Photon Lizard LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1000 (Dragon / Fusion / Effect) 2 "Photon" monsters You can Tribute this face-up card on the field; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports
Photons Cons: Low stats for Level, costs itself to Special Summon, minimal effect, no other effects |
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Order of Chaos (ORCS-EN038) Numen erat Testudo WATER / Effect Monster / Level 5 / ATK 1800 / DEF 0 (Aqua / Effect) Neither player can Special Summon monsters with 1800 or less ATK. ~Rarities: Common |
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Pros: Easily played, counters
Special Summons Cons: Low stats for Level, affects both players, no other effects |
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Order of Chaos (ORCS-EN037) Darkstorm Dragon DARK / Effect Monster / Level 8 / ATK 2700 / DEF 2500 (Dragon / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect, ● Once per turn: You can send 1 face-up Spell/Trap Card you control to the Graveyard; destroy all Spell/Trap Cards on the field. ~Rarities: Super Rare |
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Pros: Easily played, partly decent
effect Cons: Low stats for Level, must Normal Summon twice for bullet effect, costs Spell or Trap to destroy |
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Order of Chaos (ORCS-EN036) Divine Dragon Apocralyph DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Dragon / Effect) Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Dragons Cons: Low DEF, costs card to retrieve, doesn't Special Summon, no other effects |
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Order of Chaos (ORCS-EN035) Trance Archfiend DARK / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Fiend / Effect) Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Fiends, DARK and Banished Cons: Very low DEF, costs Fiend to gain ATK, minimal effects, doesn't Special Summon |
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Order of Chaos (ORCS-EN034) Dark Blade the Captain of the Evil World DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Warrior / Effect) Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead. ~Rarities: Rare |
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Pros: Easily played, high ATK,
counters LIGHT, supports Banished Cons: Low DEF, costs DARK to equip, can't equip with multiple monsters, destroys equipped monster to prevent destruction |
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Order of Chaos (ORCS-EN033) Familiar-Possessed - Dharc DARK / Effect Monster / Level 4 / ATK 1850 / DEF 1500 (Spellcaster / Effect) You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports Charmers and
LIGHT Spellcasters Cons: Low DEF, largely copies others |
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Order of Chaos (ORCS-EN032) Chow Len the Prophet FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Spellcaster / Effect) Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card Type, that card cannot be activated this turn. ~Rarities: Common |
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Pros: Easily played, high ATK,
counters Spells and Traps Cons: Very low DEF, gamble effect, no other effects |
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Order of Chaos (ORCS-EN031) Upstart Golden Ninja LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 1800 (Warrior / Effect) Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Ninjas Cons: Costs Trap to Special Summon, can't Summon from other places or in Attack Mode, no other effects |
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Order of Chaos (ORCS-EN030) Masked Ninja Ebisu WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Warrior / Effect) Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Ninjas Cons: Returns based on Ninjas you control, only allows Goe Goe to attack directly by effect |
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Order of Chaos (ORCS-EN029) Ninja Grandmaster Hanzo DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Warrior / Effect) When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK,
supports Ninjas Cons: Low DEF, doesn't Special Summon, can't add Ninja if Normal Summoned |
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Order of Chaos (ORCS-EN028) Evolsaur Terias FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 600 (Dinosaur / Effect) When this card is Special Summoned by the effect of an "Evoltile" monster: This card loses 500 ATK. ~Rarities: Common |
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Pros: Easily played, high ATK Cons: Low DEF, loses ATK if Special Summoned with Evoltile effect, no other effects |
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Order of Chaos (ORCS-EN027) Evolsaur Elias FIRE / Effect Monster / Level 6 / ATK 100 / DEF 2400 (Dinosaur / Effect) When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
supports FIRE Dinosaurs Cons: Low DEF for Level, effect doesn't apply if Summoned other ways, no other effects |
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Order of Chaos (ORCS-EN026) Evoltile Casinerio FIRE / Effect Monster / Level 3 / ATK 1600 / DEF 400 (Reptile / Effect) At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase. ~Rarities: Rare |
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Pros: Easily played, supports
FIRE Dinosaurs Cons: Low stats, costs itself after winning battle to Special Summon, banishes monsters at End Phase and negates their effects |
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Order of Chaos (ORCS-EN025) Evoltile Pleuro FIRE / Effect Monster / Level 1 / ATK 200 / DEF 300 (Reptile / Effect) If this card you control is destroyed and sent to your Graveyard: You can Special Summon 1 "Evolsaur" monster from your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Evolsaurs Cons: Very low DEF, can't Summon from other places, no other effects |
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Order of Chaos (ORCS-EN024) Wind-Up Honeybee EARTH / Effect Monster / Level 1 / ATK 100 / DEF 300 (Insect / Effect) When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Wind-Ups Cons: Very low DEF, must be destroyed by battle to Special Summon, can't Summon from other places, no other effects |
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Order of Chaos (ORCS-EN023) Wind-Up Rat EARTH / Effect Monster / Level 3 / ATK 600 / DEF 600 (Beast / Effect) During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Wind-Ups Cons: Low DEF, minimal effect, no other effects |
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Order of Chaos (ORCS-EN022) Inzektor Giga-Weevil DARK / Effect Monster / Level 6 / ATK 0 / DEF 2600 (Insect / Effect) You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Inzektors Cons: Low DEF for Level, must equip itself for effects, minimal effects |
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Order of Chaos (ORCS-EN021) Inzektor Giga-Mantis DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Insect / Effect) You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK,
supports Inzektors Cons: 0 DEF, must be equipped for effects, minimal effects |
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Order of Chaos (ORCS-EN020) Inzektor Dragonfly DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1800 (Insect / Effect) Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3. ~Rarities: Rare |
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Pros: Easily played, searchable,
high DEF, supports Inzektors Cons: Must be equipped for effects, minimal effects |
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Order of Chaos (ORCS-EN019) Inzektor Centipede DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1200 (Insect / Effect) Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to the Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3. ~Rarities: Common |
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Pros: Easily played, supports
Inzektors and Xyz Summons Cons: Low DEF, largely copies Inzektor Ant |
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Order of Chaos (ORCS-EN018) Inzektor Ant DARK / Effect Monster / Level 3 / ATK 200 / DEF 600 (Insect / Effect) Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Inzektors and Xyz Summons Cons: Low DEF, largely copies Inzektor Hornet |
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Order of Chaos (ORCS-EN017) Inzektor Hornet DARK / Effect Monster / Level 3 / ATK 500 / DEF 200 (Insect / Effect) Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Inzektors and Xyz Summons Cons: Very low DEF, must be equipped for effects, minimal effects |
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Order of Chaos (ORCS-EN016) Earth Armor Ninja EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). ~Rarities: Common |
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Pros: Easily played Cons: Low stats, minimal effect, no other effects |
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Order of Chaos (ORCS-EN015) Aqua Armor Ninja WATER / Effect Monster / Level 4 / ATK 800 / DEF 1600 (Warrior / Effect) When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Ninjas Cons: Low DEF, can't negate regular attacks, costs itself to negate attack, no other effects |
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Order of Chaos (ORCS-EN014) Air Armor Ninja WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Warrior / Effect) When this card is Summoned: You can target 1 face-up "Ninja" monster you control; reduce its Level by 1. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Ninjas and Synchro and Xyz Summons Cons: Low DEF, largely copies Flame Armor Ninja |
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Order of Chaos (ORCS-EN013) Flame Armor Ninja FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Warrior / Effect) When this card is Summoned: You can target 1 face-up "Ninja" monster you control; increase its Level by 1. ~Rarities: Common |
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Pros: Easily played, supports
Ninjas and Synchro and Xyz Summons Cons: Low stats, minimal effect, no other effects |
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Order of Chaos (ORCS-EN012) Reverse Buster LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Fiend / Effect) This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. ~Rarities: Rare |
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Pros: Easily played, searchable,
counters Stall and high DEF Cons: 0 DEF, can't attack face-up monsters |
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Order of Chaos (ORCS-EN011) Photon Circle LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) Any Battle Damage you take from battles involving this card is halved. ~Rarities: Common |
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Pros: Easily played, searchable,
partly useful effect Cons: Low DEF, doesn't prevent battle damage, no other effects |
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Order of Chaos (ORCS-EN010) Photon Leo LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 1100 (Beast / Effect) When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck. ~Rarities: Common |
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Pros: Easily played, partly useful
effect Cons: Low stats for Level, does nothing if Special Summoned |
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Order of Chaos (ORCS-EN009) Photon Crusher LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Warrior / Effect) If this card attacks, it is changed to Defense Position at the end of the Damage Step. ~Rarities: Common |
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Pros: Easily played, high ATK for
Level Cons: 0 DEF, largely copies Goblin Attack Force |
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Order of Chaos (ORCS-EN008) Photon Thrasher LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 0 (Warrior / Effect) Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack. ~Rarities: Rare |
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Pros: Easily played, high ATK for
Level Cons: 0 DEF, Summon requirement, can't attack if you control monster(s), no actual effects |
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Order of Chaos (ORCS-EN007) Photon Lizard LIGHT / Effect Monster / Level 3 / ATK 900 / DEF 1200 (Dragon / Effect) You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. The effect of "Photon Lizard" can only be used once per turn. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports Photons Cons: Low DEF, costs itself to add, doesn't Special Summon, no other effects |
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Order of Chaos (ORCS-EN006) Shocktopus WATER / Effect Monster / Level 4 / ATK 1600 / DEF 800 (Fish / Effect) When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0 and it cannot change its battle position. ~Rarities: Common |
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Pros: Easily played, decent effects Cons: Low DEF, must lose battle to equip itself, can't choose equipped monster |
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Order of Chaos (ORCS-EN005) ZW - Unicorn Spear LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Beast / Effect) You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 face-up "ZW - Unicorn Spear". ~Rarities: Rare |
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Pros: Easily played, high ATK and
boost, supports Utopia Ray, counters Effect Monsters Cons: 0 DEF, negates only during Battle Phase, can't control multiple copies |
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Order of Chaos (ORCS-EN004) Gogogo Giant EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Rock / Effect) When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. ~Rarities: Rare |
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Pros: Easily played, high ATK for
Level, supports
Gogogos Cons: 0 DEF, changes to Defense Mode if effect is used or after attacking |
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Order of Chaos (ORCS-EN003) Gagaga Girl DARK / Effect Monster / Level 3 / ATK 1000 / DEF 800 (Spellcaster / Effect) You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect, ● When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
counters Special Summoned monsters, supports Xyz Summons Cons: Low DEF, largely must be Xyz Material |
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Order of Chaos (ORCS-EN002) Darklon DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Fiend / Effect) When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase). ~Rarities: Common |
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Pros: Easily played, searchable,
supports Synchro and Xyz Summons Cons: Very low DEF, effect lasts 1 turn, no other effects, can't use effect if Special Summoned |
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Order of Chaos (ORCS-EN001) Kurivolt DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Thunder / Effect) During your Main Phase: You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster. ~Rarities: Common |
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Pros: Easily played, searchable,
counters Xyz Cons: Very low DEF, can't be Synchro Material, can't Special Summon from other places, no other effects |
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Order of Chaos (ORCS-EN000) Inzektor Axe - Zektahawk SPELL / Equip Spell Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards. ~Rarities: Super Rare |
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Pros: Easily played, supports
Inzektors, partly useful effects Cons: Low boost |