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Phantom Darkness (PTDN-EN) Card Reviews
| 1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:Phantom_Darkness |
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Phantom
Darkness
(PTDN-EN099) Belial - Marquis of Darkness DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2400 (Fiend / Effect) Your opponent cannot select any monster you control, except "Belial - Marquis of Darkness", as an attack target, or as a target of a Spell or Trap Card. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
partly decent effect Cons: Low DEF for Level, minimal effect, no other effects |
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Phantom
Darkness (PTDN-EN098) Goblin Zombie DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1050 (Zombie / Effect) When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
supports Zombies and
Deck Destruction Cons: Low DEF, doesn't Special Summon |
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Phantom
Darkness (PTDN-EN097) Dark Red Enchanter DARK / Effect Monster / Level 6 / ATK 1700 / DEF 2200 (Spellcaster / Effect) When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card. ~Rarities: Secret Rare |
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Pros: Easily played, supports Spell
Counters and Hand Destruction Cons: Low stats for level, very low boost, costs 2 Spell Counters to force discard |
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Phantom
Darkness (PTDN-EN096) Call of the Earthbound TRAP / Normal Trap Activate only when an opponent's monster declares an attack. You select the target of the attack. ~Rarities: Rare |
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Pros: Easily played, partly useful
effect Cons: Requires attack for activation, no other effects |
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Phantom
Darkness (PTDN-EN095) Zoma the Spirit TRAP / Continuous Trap After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is also still treated as a Trap Card.) ~Rarities: Super Rare |
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Pros: Easily played, high ATK when
Summoned, potent effect Cons: Very low DEF when Summoned, must be destroyed by battle for burn damage, no other effects |
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Phantom
Darkness (PTDN-EN094) Metal Reflect Slime TRAP / Continuous Trap After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is still treated as a Trap Card.) ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high DEF when
Summoned Cons: 0 ATK when Summoned, no actual effects |
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Phantom
Darkness (PTDN-EN093) Legendary Fiend DARK / Effect Monster / Level 6 / ATK 1500 / DEF 1800 (Fiend / Effect) During each of your Standby Phases, this card gains 700 ATK. ~Rarities: Rare |
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Pros: Easily played, searchable Cons: Low DEF for Level, low and slow boost, no other effects |
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Phantom
Darkness (PTDN-EN092) Dark-Eyes Illusionist DARK / Effect Monster / Level 2 / ATK 0 / DEF 1400 (Spellcaster / Flip / Effect) FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack. ~Rarities: Rare |
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Pros: Easily played,
searchable Cons: Low DEF, must Set for effect, minimal effect, no other effects |
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Phantom
Darkness (PTDN-EN091) Castle Gate EARTH / Effect Monster / Level 6 / ATK 0 / DEF 2400 (Rock / Effect) This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK. ~Rarities: Rare |
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Pros: Easily played, searchable,
partly useful effects Cons: Low DEF for Level, must be in Attack Mode to Tribute, costs monster for burn damage |
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Phantom
Darkness (PTDN-EN090) Vampire's Curse DARK / Effect Monster / Level 6 / ATK 2000 / DEF 800 (Zombie / Effect) When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase. When this card is Special Summoned this way, it gains 500 ATK. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, partly useful
effects Cons: Low stats for Level, slow to revive itself, very low boost, must Special Summon itself for boost |
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Phantom
Darkness (PTDN-EN089) Aztekipede, the Worm Warrior EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 400 (Insect / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports Insects and Deck Destruction Cons: Very low DEf, Nomi Monster, minimal effect, no other effects |
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Phantom
Darkness (PTDN-EN088) Lonefire Blossom FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1400 (Plant / Effect) Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports
Plants Cons: Low DEF, costs Plant to Special Summon, no other effects |
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Phantom
Darkness (PTDN-EN087) Prime Material Dragon LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Dragon / Effect) Any effect that would inflict damage to a player instead increases their Life Points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
counters Burn and monster destruction Cons: Low DEF for Level, costs card to negate, 1st effect applies to both players |
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Phantom
Darkness (PTDN-EN086) Golden Flying Fish LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Fish / Effect) You can Tribute 1 other Fish-Type monster to destroy 1 card on the field. ~Rarities: Super Rare |
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Pros: Easily played, supports Fish Cons: Low stats, costs Fish to destroy, no other effects |
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Phantom
Darkness (PTDN-EN085) Metabo Globster DARK / Effect Monster / Level 3 / ATK 800 / DEF 300 (Fiend / Effect) When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports Synchro Summons Cons: Very low DEF, can't use Tokens for Tribute Summon, must use for DARK Tribute Summon for Tokens, no other effects |
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Phantom
Darkness (PTDN-EN084) Allure of Darkness SPELL / Normal Spell Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports DARK
and
Banished Cons: Costs DARK to draw cards, must send entire hand to Grave if DARK isn't in hand |
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Phantom
Darkness (PTDN-EN083) Deepsea Macrotrema WATER / Effect Monster / Level 1 / ATK 600 / DEF 100 (Fish / Effect) When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of this turn. ~Rarities: Rare |
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Pros: Easily pllayed, searchable,
supports WATER Cons: Very low DEF and boost, boost lasts 1 turn, no other effects |
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Phantom
Darkness (PTDN-EN082) Darknight Parshath DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1400 (Fairy / Effect) When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports DARK
and Banished Cons: Low stats for Leve, very low boost, costs DARK to draw card |
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Phantom
Darkness (PTDN-EN081) Darklord Zerato DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fairy / Effect) If there are 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this monster by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy this card during the End Phase of this turn. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
decent effects Cons: Low DEF for Level, costs DARK to destroy, destroys itself at End Phase if last effect is used |
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Phantom
Darkness (PTDN-EN080) Fine TRAP / Normal Trap Discard 2 cards. ~Rarities: Short Print Common |
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Pros: Easily played, supports
Dark Worlds and Grave-based effects Cons: No other effects |
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Phantom
Darkness (PTDN-EN079) Transmigration Break TRAP / Continuous Trap Any cards that would be returned to the Deck from the Graveyard are removed from play instead. ~Rarities: Common |
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Pros: Easily played, counters
recycling, supports Banished Cons: No other effects |
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Phantom
Darkness (PTDN-EN078) Cry Havoc! TRAP / Continuous Trap You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase. ~Rarities: Rare |
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Pros: Easily played, supports Normal
Monsters Cons: Costs monster to Normal Summon or Set, no other effects |
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Phantom
Darkness (PTDN-EN077) Offering to the Snake Deity TRAP / Normal Trap Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls. ~Rarities: Rare |
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Pros: Easily played, supports
Vennominon and Vennominaga Cons: Costs Reptile to destroy opponent's cards, no other effects |
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Phantom
Darkness (PTDN-EN076) Double Tag Team TRAP / Normal Trap Activate only when you successfully Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck. ~Rarities: Common |
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Pros: Easily played, supports
Gladiator Beasts Cons: Can't Summon Level 5+, can't use with other Summons, no other effects |
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Phantom
Darkness (PTDN-EN075) All-Out Attacks TRAP / Continuous Trap All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned. ~Rarities: Common |
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Pros: Easily played, counters Stall
and high DEF Cons: Applies for 1 turn, doesn't affect Normal or Flip Summons |
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Phantom
Darkness (PTDN-EN074) Drastic Drop Off TRAP / Counter Trap Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards. ~Rarities: Ultra Rare |
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Pros: Easily played, counters
searching and drawing Cons: Only forces discarding of the cards drawn/added, no other effects |
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Phantom
Darkness (PTDN-EN073) Gemini Trap Hole TRAP / Normal Trap Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls. ~Rarities: Common |
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Pros: Easily played, supports
Geminis, potent effect Cons: Gemini must gain effect when destroyed in battle, can't use if destroyed by effect |
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Phantom
Darkness (PTDN-EN072) Escape from the Dark Dimension TRAP / Continuous Trap Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card. ~Rarities: Super Rare |
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Pros: Easily played, supports DARK,
partly supports Banished Cons: Banishes monster if removed, destroys itself if monster is destroyed, no other effects |
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Phantom
Darkness (PTDN-EN071) Dark Illusion TRAP / Counter Trap Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card. ~Rarities: Rare |
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Pros: Easily played, supports DARK,
decent effect Cons: No other effects, can't use against non-targeting effects |
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Phantom
Darkness (PTDN-EN070) Dark Spirit Art - Greed TRAP / Normal Trap Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand. ~Rarities: Rare |
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Pros: Easily played Cons: Costs DARK to draw cards, opponent can negate |
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Phantom
Darkness (PTDN-EN069) Cybernetic Hidden Technology TRAP / Continuous Trap When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control, or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster. ~Rarities: Common |
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Pros: Easily played, supports
Cyber Dragon Fusions Cons: Requires attack for activation, costs monster to destroy attacking monster, no other effects |
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Phantom
Darkness (PTDN-EN068) Alchemy Cycle TRAP / Normal Trap The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. ~Rarities: Common |
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Pros: Easily played, supports Exodia Cons: Makes your monsters' ATK(s) 0, affected monster(s) must be destroyed by battle to draw card(s) |
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Phantom
Darkness (PTDN-EN067) Chain Material TRAP / Normal Trap Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster is destroyed during the End Phase. ~Rarities: Common |
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Pros: Easily played, supports Fusion
Summons and Banished Cons: Prevnets your Battle Phase that turn, destroys Fusion at End Phase |
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Phantom
Darkness (PTDN-EN066) Hate Buster TRAP / Normal Trap Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster. ~Rarities: Rare |
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Pros: Easily played, supports
Fiends, decent effect Cons: Requires attacked Fiend for activation, destroys both monsters, no other effects |
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Phantom
Darkness (PTDN-EN065) Sinister Seeds TRAP / Normal Trap Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle. ~Rarities: Common |
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Pros: Easily played Cons: Must take battle damage when your Attack Position monster loses a battle, Summons weak Tokens, no other effects |
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Phantom
Darkness (PTDN-EN064) Rainbow Life TRAP / Normal Trap Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead. ~Rarities: Rare |
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Pros: Easily played, supports
LP Gain and Stall Cons: Costs card for activation, lasts 1 turn, no other effects |
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Phantom
Darkness (PTDN-EN063) Rainbow Path TRAP / Normal Trap Activate only by sending 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the attack, then, you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, supports
Crystal Beasts and
Ultimate Crystals Cons: Costs Crystal Beast in Spell & Trap Zone during opponent's attack, for activation, doesn't Special Summon, no othee ffects |
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Phantom
Darkness (PTDN-EN062) Dark World Grimoire SPELL / Continuous Spell During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters. ~Rarities: Common |
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Pros: Easily played, supports
multiple Decks Cons: |
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Phantom
Darkness (PTDN-EN061) Gladiator Proving Ground SPELL / Normal Spell Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, supports
Gladiator Beasts Cons: Doesn't Special Summon, no other effects |
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Phantom
Darkness (PTDN-EN060) Gladiator Beast's Battle Archfiend Shield SPELL / Equip Spell Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. ~Rarities: Common |
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Pros: Easily played, supports
Gladiator Beasts, recycles itself Cons: Minimal effects |
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Phantom
Darkness (PTDN-EN059) Six Samurai United SPELL / Continuous Spell Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card. ~Rarities: Rare |
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Pros: Easily played, supports Six
Samurais Cons: Max of 2 counters, costs itself to draw cards per counter on it |
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Phantom
Darkness (PTDN-EN058) Acidic Downpour SPELL / Field Spell All EARTH monsters lose 500 ATK and gain 400 DEF. ~Rarities: Common |
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Pros: Easily played,
searchable, supports high DEF and EARTH Cons: Low boost and loss, no other effects |
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Phantom
Darkness (PTDN-EN057) Chain Summoning SPELL / Quick-Play Spell Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain. ~Rarities: Common |
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Pros: Easily played, supports Normal
Summons Cons: Must be Chain Link 3+, can't use if multiple cards or effects are in the Chain |
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Phantom
Darkness (PTDN-EN056) Unleash Your Power! SPELL / Quick-Play Spell All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. ~Rarities: Common |
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Pros: Easily played, supports
Geminis Cons: Sets all affected monsters at End Phase |
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Phantom
Darkness (PTDN-EN055) Fires of Doomsday SPELL / Quick-Play Spell If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. ~Rarities: Rare |
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Pros: Easily played, supports DARK
and Tribute Summons Cons: Summons weak Tokens, can't Summon that turn |
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Phantom
Darkness (PTDN-EN054) Dark Eruption SPELL / Normal Spell Add 1 DARK monster with 1500 or less ATK from your Graveyard to your hand. ~Rarities: Super Rare |
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Pros: Easily played, supports DARK Cons: Doesn't Special Summon, no other effects |
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Phantom
Darkness (PTDN-EN053) The Beginning of the End SPELL / Normal Spell Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports DARK
and Banished Cons: Must have 7+ DARK in Grave, costs 5 DARK to draw cards, no other effects |
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Phantom
Darkness (PTDN-EN052) Cybernetic Zone SPELL / Quick-Play Spell Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. ~Rarities: Common |
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Pros: Easily played, partly supports
Machine Fusions Cons: Must banish Machine Fusion to double ATK, destroys Fusion at your next Standby Phase |
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Phantom
Darkness (PTDN-EN051) Dimension Explosion SPELL / Quick-Play Spell Return 1 face-up Fusion Monster you control to the Fusion Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them. ~Rarities: Common |
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Pros: Easily played, supports
Banished Cons: Must return Fusion to Fusion Deck, applies to both players, no other effects |
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Phantom
Darkness (PTDN-EN050) Spell Chronicle SPELL / Continuous Spell Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect. ~Rarities: Common |
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Pros: Easily played, partly supports
Spells and Traps Cons: Costs entire hand for activation and 2 Chronicle Counters for effect, deals 500 damage per counter still on it when removed |
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Phantom
Darkness (PTDN-EN049) Mirage Tube SPELL / Quick-Play Spell This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent. ~Rarities: Common |
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Pros: Easily played Cons: Can't activate from hand, activation requires attack, low burn effect, no other effects |
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Phantom
Darkness (PTDN-EN048) Instant Neo Space SPELL / Equip Spell Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck, or Graveyard. ~Rarities: Common |
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Pros: Easily played, supports
Neos Fusions and Neos itself Cons: Minimal effects |
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Phantom
Darkness (PTDN-EN047) Vicious Claw SPELL / Equip Spell The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand. ~Rarities: Common |
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Pros: Easily played Cons: Low boost and burn effect, Summons Token to opponent's field, can't destroy monster battling equipped monster |
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Phantom
Darkness (PTDN-EN046) Super Polymerization SPELL / Quick-Play Spell Discard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation. ~Rarities: Rare |
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Pros: Easily played, very potent
effects, supports Fusion Summons, can't be countered Cons: Costs card for activation, can't use materials in hand |
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Phantom
Darkness (PTDN-EN045) Rainbow Veil SPELL / Equip Spell If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only. ~Rarities: Common |
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Pros: Easily played, counters Effect
Monsters Cons: Only applies during Battle Phase, no other effects |
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Phantom
Darkness (PTDN-EN044) Rainbow Neos LIGHT / Fusion Monster / Level 10 / ATK 4500 / DEF 3000 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon" This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can activate 1 of the following effects: ● Send a monster you control to the Graveyard to return all monsters your opponent controls to the Deck. ● Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. ● Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponent's Graveyard to the Deck. ~Rarities: Secret Rare, Ultimate Rare and Ghost Rare |
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Pros: Easily played, high stats,
decent effects Cons: Costs card for effects, can't use all effects in same tiurn, can't use Fusion Subs |
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Phantom
Darkness (PTDN-EN043) Elemental Hero Storm Neos WIND / Fusion Monster / Level 9 / ATK 3000 / DEF 2500 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck (You do not use "Polymerization".) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck. ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
partly decent effects Cons: Low DEF for Level, can't use materials in hand, returns to Fusion Deck at End Phase |
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Phantom
Darkness (PTDN-EN042) Neo-Spacian Twinkle Moss LIGHT / Fusion Monster / Level 4 / ATK 500 / DEF 1100 (Plant / Fusion / Effect) This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position. ~Rarities: Common |
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Pros: Easily played Cons: Low stats, gamble effect, Nomi Monster, minimal other effect |
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Phantom
Darkness (PTDN-EN041) Wind Effigy WIND / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Rock / Effect) This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports multiple Decks Cons: Very low DEF, largely copies Earth Effigy |
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Phantom
Darkness (PTDN-EN040) Earth Effigy EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2000 (Rock / Effect) This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports multiple Decks Cons: No other effects |
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Phantom
Darkness (PTDN-EN039) Magnetic Mosquito LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 1000 (Insect / Flip / Effect) FLIP: Destroy all face-up Machine-Type monsters on the field. ~Rarities: Common |
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Pros: Easily played, searchable,
counters
Machines Cons: Must Set for effect, no other effects |
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Phantom
Darkness (PTDN-EN038) Blue Thunder T-45 LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Machine / Effect) When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon. ~Rarities: Common |
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Pros: Easily played Cons: Low stats, can't use Token for Tribute Summon, Summons weak Token, must win battle for Token, no other effects |
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Phantom
Darkness (PTDN-EN037) Sea Koala EARTH / Effect Monster / Level 2 / ATK 100 / DEF 1600 (Beast / Effect) Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Beasts, partly decent effect Cons: Low DEF, loss lasts 1 turn, no other effects |
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Phantom
Darkness (PTDN-EN036) The Calculator LIGHT / Effect Monster / Level 2 / ATK ? / DEF 0 (Thunder / Effect) This card's ATK is equal to the combined Levels of all monsters you control x 300. ~Rarities: Common |
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Pros: Easily played, partly decent
effect Cons: 0 DEF, undefined ATK, low ATK definition, no other effects |
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Phantom
Darkness (PTDN-EN035) Cannon Soldier MK-2 EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1200 (Machine / Effect) You can Tribute 2 monsters to inflict 1500 damage to your opponent. ~Rarities: Common |
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Pros: Easily played, supports Burn,
high burn effect Cons: Low stats for Level, costs 2 monsters for burn, no other effects |
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Phantom
Darkness (PTDN-EN034) Superancient Deepsea King Coelcanth WATER / Effect Monster / Level 7 / ATK 2800 / DEF 2200 (Fish / Effect) Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK,
supports
Fish Cons: Low DEF for Level, costs Fish to negate, costs card to Special Summon, can't negate non-targeting effects |
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Phantom
Darkness (PTDN-EN033) Black Veloci EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 300 (Dinosaur / Effect) If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only. ~Rarities: Common |
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Pros: Easily played, high ATK,
partly useful effect Cons: Very low DEF, loses ATK if attacked, low boost, doesn't keep boost |
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Phantom
Darkness (PTDN-EN032) Imprisoned Queen Archfiend DARK / Effect Monster / Level 8 / ATK 2600 / DEF 1700 (Fiend / Effect) This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase. ~Rarities: Common |
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Pros: Easily played, supports Fiends Cons: Low stats for Level, must pay LP at your Standby Phases, boost lasts 1 turn |
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Phantom
Darkness (PTDN-EN031) Gladiator Beast Darius EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300 (Beast-Warrior / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can select 1 "Gladiator Beast" monster from your Graveyard and Special Summon it. That monster's effect(s) is negated, and it is returned to your Deck when this card is removed from the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius". ~Rarities: Common |
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Pros: Easily played, supports
Gladiator Beasts Cons: Low stats, negates revived monster's effects and shuffles it into Deck when removed, costs itself to Special Summon otherwise |
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Phantom
Darkness (PTDN-EN030) Field-Commander Rahz EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) When this card is Normal or Special Summoned, select 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck. ~Rarities: Super Rare |
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Pros: Easily played, supports
Warriors Cons: Low stats, doesn't Special Summon, no other effects |
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Phantom
Darkness (PTDN-EN029) The Immortal Bushi DARK / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Warrior / Effect) This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Warriors Cons: Low DEF, must control no monsters to revive itself |
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Phantom
Darkness (PTDN-EN028) Vengeful Shinobi DARK / Effect Monster / Level 2 / ATK 400 / DEF 800 (Warrior / Effect) When this face-up Attack Position card is selected as an attack target, draw 1 card. ~Rarities: Common |
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Pros: Easily played, searchable Cons: Low DEF, must be attacked while in Attack Mode to draw card, no other effects |
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Phantom
Darkness (PTDN-EN027) Future Samurai LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can remove from play 1 monster in your Graveyard to destroy 1 face-up monster. ~Rarities: Rare |
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Pros: Easily played, partly useful
effects Cons: Low stats, must Normal Summon twice for bullet effect, costs monster to destroy |
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Phantom
Darkness (PTDN-EN026) Gigaplant EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Plant / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports
Insects and Plants Cons: Low DEF for Level, must Normal Summon twice for bullet effect |
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Phantom
Darkness (PTDN-EN025) Gemini Lancer WATER / Effect Monster / Level 4 / ATK 1800 / DEF 400 (Sea Serpent / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ~Rarities: Common |
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Pros: Easily played, high ATK Cons: Very low DEF, must Normal Summon twice for bullet effect |
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Phantom
Darkness (PTDN-EN024) Shadowpriestess of Ohm DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Spellcaster / Effect) You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent. ~Rarities: Rare |
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Phantom
Darkness (PTDN-EN023) Obsidian Dragon DARK / Effect Monster / Level 4 / ATK 800 / DEF 2100 (Rock / Effect) Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them. ~Rarities: Common |
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Phantom
Darkness (PTDN-EN022) Doomsday Horror DARK / Effect Monster / Level 4 / ATK ? / DEF ? (Fiend / Effect) The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards. ~Rarities: Super Rare |
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Phantom
Darkness (PTDN-EN021) Armageddon Knight DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard. ~Rarities: Super Rare |
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Phantom
Darkness (PTDN-EN020) Dark Crusader DARK / Effect Monster / Level 4 / ATK 1600 / DEF 200 (Warrior / Effect) You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK. ~Rarities: Common |
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Phantom
Darkness (PTDN-EN019) Dark Armed Dragon DARK / Effect Monster / Level 7 / ATK 2800 / DEF 1000 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field. ~Rarities: Secret Rare |
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Phantom
Darkness (PTDN-EN018) Dark Nephthys DARK / Effect Monster / Level 8 / ATK 2400 / DEF 1600 (Winged Beast / Effect) If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card. ~Rarities: Ultra Rare and Ultimate Rare |
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Phantom
Darkness (PTDN-EN017) The Dark Creator DARK / Effect Monster / Level 8 / ATK 2300 / DEF 3000 (Thunder / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard. ~Rarities: Secret Rare |
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Phantom
Darkness (PTDN-EN016) Dark Horus DARK / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Dragon / Effect) Once per turn, when a Spell Card is activated during your opponent's Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard. ~Rarities: Ultra Rare and Ultimate Rare |
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Phantom
Darkness (PTDN-EN015) Destiny Hero - Departed DARK / Effect Monster / Level 2 / ATK 1000 / DEF 0 (Warrior / Effect) During your Standby Phase, if this card is in your Graveyard, Special Summon it in face-up Attack Position on your opponent's side of the field. If this card is destroyed by battle, remove it from play instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, remove it from play instead. ~Rarities: Common |
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Phantom
Darkness (PTDN-EN014) Destiny Hero - Dunker DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1700 (Warrior / Effect) You can send 1 "Destiny Hero" card from your hand to the Graveyard to inflict 500 damage to your opponent. ~Rarities: Common |
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Phantom
Darkness (PTDN-EN013) Fire Trooper FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent. ~Rarities: Common |
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Phantom
Darkness (PTDN-EN012) Volcanic Counter FIRE / Effect Monster / Level 3 / ATK 300 / DEF 1300 (Pyro / Effect) When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took. ~Rarities: Super Rare |
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Phantom
Darkness (PTDN-EN011) Cyber Ouroboros DARK / Effect Monster / Level 2 / ATK 100 / DEF 600 (Machine / Effect) When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card. ~Rarities: Common |
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Phantom
Darkness (PTDN-EN010) Cyber Valley LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) You can use 1 of the following 3 effects: ● When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase. ● You can remove from play this card and 1 face-up monster you control, and draw 2 cards. ● You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck. ~Rarities: Super Rare |
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Phantom
Darkness (PTDN-EN009) Armored Cybern WIND / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Machine / Union / Effect) Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) ~Rarities: Common |
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Phantom
Darkness (PTDN-EN008) Yubel - The Ultimate Nightmare DARK / Effect Monster / Level 12 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel - Terror Incarnate". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles with an opponent's monster, inflict damage equal to its ATK to your opponent and destroy that monster at the end of the Damage Step. ~Rarities: Secret Rare |
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Phantom
Darkness (PTDN-EN007) Yubel - Terror Incarnate DARK / Effect Monster / Level 11 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, destroy all other monsters on the field. When this face-up card is removed from the field, you can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard. ~Rarities: Ultra Rare and Ultimate Rare |
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Phantom
Darkness (PTDN-EN006) Yubel DARK / Effect Monster / Level 10 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, Tribute 1 monster or destroy this card. When this card is destroyed, except by its own effect, you can Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck or Graveyard. ~Rarities: Super Rare |
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Phantom
Darkness (PTDN-EN005) Regenerating Rose DARK / Effect Monster / Level 7 / ATK 0 / DEF 1500 (Plant / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200). ~Rarities: Common |
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Phantom
Darkness (PTDN-EN004) Samsara Lotus DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Plant / Effect) During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases. ~Rarities: Common |
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Phantom
Darkness (PTDN-EN003) Rainbow Dark Dragon DARK / Effect Monster / Level 10 / ATK 4000 / DEF 0 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 7 DARK monsters with different names from your Graveyard. You can remove from play all other DARK monsters you control and from your Graveyard to have this card gain 500 ATK for each card removed. ~Rarities: Secret Rare |
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Phantom
Darkness (PTDN-EN002) Atlantean Pikeman WATER / Normal Monster / Level 2 / ATK 1400 / DEF 0 (Sea Serpent / Normal) The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. ~Rarities: Common |
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Phantom
Darkness (PTDN-EN001) Gladiator Beast Andal EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500 (Beast-Warrior / Normal) This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. ~Rarities: Common |
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Phantom
Darkness (PTDN-EN000) Dark Grepher DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Effect) You can discard 1 Level 5 or higher DARK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DARK monster from your Deck to the Graveyard. ~Rarities: Secret Rare |
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