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(Hypothetical) Dragons of Legend: Rise of Chaos (Page 3)

*Cards below are currently not scheduled for release and any similarities to the actual card upon its release are purely coincidental.
Book of Flip
Normal Spell
Select 1 face-up Flip Effect Monster on the field. Change it to face-down Defense Position. It cannot be destroyed by battle.
Change to Jet Iron
Normal Trap
Tribute 1 "Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", or "Ironhammer the Giant". Special Summon 1 D.D. Jet Iron" from your hand, Deck, or Graveyard, ignoring the summoning conditions.
Ultra C
Continuous Trap
Activate only when "Baby Tiragon" is face-up on the field. Special Summon 1 Xyz Monster from your opponent's Extra Deck to your side of the field and equip it with this card. It cannot attack. When this card is removed from the field, control of that monster switches to your opponent. When control of that monster switches, destroy this card.
Boom Shark
WATER / Fish / Level 3 / ATK 1000 / DEF 0
If this card battles a monster, destroy both monsters at the end of the Damage Step, then inflict damage to your opponent equal to the original ATK of their monster.
ZS - Ouroboros Sage
DARK / Warrior / Level 3 / ATK 600 / DEF 0
When this card is Normal Summoned, you can select 1 "Number" monster in your Graveyard and Special Summon it. Its effects are negated. During your Main Phase, you can equip this card and 1 "Utopia" monster you control to the Special Summoned monster. It gains ATK equal to the combined ATK of the monsters equipped to it by this effect. While this card is equipped to a monster, when the equipped monster declares an attack, the equipped monster's ATK becomes double its original (printed) ATK until the End Phase.
Buzzbuzz Seven
DARK / Insect / Level 7 / ATK 700 / DEF 700
If your opponent controls a face-up Xyz Monster, you can Special Summon this card from your hand. Once per turn, you can draw cards until you have 7 cards in your hand, then send cards from your hand to the Graveyard equal to the number of cards you drew by this effect. You can only control 1 "Buzzbuzz Seven".
Normal Spell
Select 1 Xyz Monster in your Graveyard, then select monsters in your Graveyard that have the same Level, equal to the number of monsters required to Xyz Summon that monster. Xyz Summon that monster from the Graveyard, using the other selected monsters only.
Xyz Treasure
Normal Spell
Draw 1 card for each face-up Xyz Monster on the field, then send cards from your hand to the Graveyard for each Xyz Material attached to those monsters. You can only activate 1 "Xyz Treasure" per turn. You cannot Special Summon the turn you activate this card.
Numeron Network
Field Spell
Once per turn, when a Spell or Trap Card is activated, you can send 1 "Numeron" Spell or Trap Card from your Deck to the Graveyard to negate the activation of that card and remove it from play, then your opponent draws 1 card.
Number 10000: Numeronius Numeronia
LIGHT / Fiend-Type Xyz / Rank 12 / ATK 0 / DEF 0
4 Level 12 monsters
When a "Number C1000: Numeronious" you control is destroyed, you can Xyz Summon this card from your Extra Deck, by using that monster as Xyz Material. This card cannot be destroyed by battle or card effects. If this card battles a monster, its ATK becomes 100000 during the Damage Step but any battle damage your opponent takes becomes 2000. When an opponent's monster declares an attack, you can detach 1 Xyz Material from this card to negate the attack, then gain Life Points equal to that monster's ATK.
Number C1000: Numeronious
LIGHT / Fiend-Type Xyz / Rank 11 / ATK 0 / DEF 0
3 Level 11 monsters
You can also Xyz Summon this card by using 1 "Number 1000: Numeronia" as Xyz Material. (Xyz Materials attached to that monster become Xyz Materials with this card.) This card cannot be destroyed by battle or card effects. Monsters your opponent controls cannot activate their effects. This card gains 10000 ATK during your turn only. Battle Damage this card inflicts to your opponent is halved. If this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1000 damage to your opponent.
Number 1000: Numeronia
LIGHT / Fiend-Type Xyz / Rank 10 / ATK 0 / DEF 0
3 Level 10 monsters
This card gains 1000 ATK for each Xyz Material on the field. Once per turn, you can detach 1 Xyz Material from this card to Special Summon 1 "Numeron Gate" Xyz Monster from your Extra Deck. Its effects are negated. If this card would be destroyed by battle or card effect, you can Tribute 1 "Numeron Gate" monster you control instead.
Summon Pass
Continuous Spell
When a monster would be Summoned, toss a coin. If you call it right, negate the Summon and destroy that monster, then draw 1 card.
Continuous Trap
This card cannot be destroyed by card effects. Each time a Counter Trap Card is activated, place 1 Charge Counter on this card. During your Standby Phase, you can remove from play this face-up card to inflict 1000 damage to your opponent for each Charge Counter on this card.
Assault Wheel
EARTH / Machine / Level 4 / ATK 2300 / DEF 0
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card's ATK becomes 0 during your opponent's turns only.
Cannon Wheel
FIRE / Machine-Type Tuner / Level 2 / ATK 500 / DEF 700
If this card is used as Synchro Material for a Synchro Summon, inflict 800 damage to your opponent. You can Tribute this card to add 1 "Assault Wheel" from your Deck to your hand.
Lock Dragon
DARK / Dragon / Level 3 / ATK 0 / DEF 2000
When a Counter Trap Card you control negates the activation of an opponent's card effect, you can Special Summon this card from your hand. While this card is in face-up Defense Position, neither player can Synchro Summon.
Final Count
Continuous Trap
You cannot activate Spell or Trap Cards. During your Main Phase 1, you can send this card and all Spell and Trap Cards you control to the Graveyard to inflict 1000 damage to your opponent for each Spell and Trap Card sent to the Graveyard this way, except this card.
Discord Counter
Normal Trap
Activate only when your opponent Synchro Summons a monster. Return that monster to the Extra Deck. Then if all the monsters used for the Synchro Summon are in your opponent's Graveyard, Special Summon them to their side of the field. Your opponent cannot Summon monsters until the End Phase of their next turn.
Speed Spell - Speed Fusion
Normal Spell
Activate only when "Speed World" is face-up on the field with 2 or more Speed Counters. Send Fusion Material Monsters listed on a Fusion Monster from your hand, Deck, or field to the Graveyard to Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Summoned monster cannot attack this turn.