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Dark Saviors (DASA-EN) Card Spoiler

1. DASA-EN047 was previously called "Vampire Orchis".
2. DASA-EN048 was previously called "Vampire Koala".
3. Card
gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Saviors_(TCG-EN-1E)
                                                   DASA-EN060
Horn of the Phantom Beast
Normal Trap
Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
(Super Rare) 
 
                                                   DASA-EN059
Mirror Force
Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
(Super Rare) 
 
                                                   DASA-EN058
Foolish Burial Goods
Normal Spell
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
(Super Rare) 
 
                                                   DASA-EN057
Quick-Booster
Quick-Play Spell
Target 1 Quick-Play Spell in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster".
(Super Rare) 
 
                                                   DASA-EN056
Spell Power Grasp
Normal Spell
Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
(Super Rare) 
 
                                                   DASA-EN055
Magical Citadel of Endymion
Field Spell
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from your field, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
(Secret Rare) 
 
                                                   DASA-EN054
Allure of Darkness
Normal Spell
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
(Super Rare) 
 
                                                   DASA-EN053
Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
(Super Rare) 
 
                                                   DASA-EN052
Scapegoat
Quick-Play Spell
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
(Super Rare) 
 
                                                   DASA-EN051
Kuribandit
DARK | Fiend | Level 3 | ATK 1000 | DEF 700
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
(Super Rare) 
 
                                                   DASA-EN050
Vampire Vamp
DARK | Zombie | Level 7 | ATK 2000 | DEF 2000
Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.
(Super Rare) 
 
                                                   DASA-EN049
Vampire Sorcerer
DARK | Zombie | Level 4 | ATK 1500 | DEF 1500
If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
(Super Rare) 
 
                                                   DASA-EN048
Vampiric Koala
EARTH | Beast | Level 4 | ATK 1800 | DEF 1500
If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.
(Super Rare) 
 
                                                   DASA-EN047
Vampiric Orchis
EARTH | Plant | Level 4 | ATK 1700 | DEF 1000
When this card is Normal Summoned: You can Special Summon 1 "Des Dendle" from your hand.
(Super Rare) 
 
                                                   DASA-EN046
Mystic Tomato
DARK | Plant | Level 4 | ATK 1400 | DEF 1100
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
(Super Rare) 
 
                                                   DASA-EN045
Drowning Mirror Force
Normal Trap
When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.
(Super Rare) 
 
                                                   DASA-EN044
The Monarchs Stormforth
Quick-Play Spell
Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
(Super Rare) 
 
                                                   DASA-EN043
Toon Table of Contents
Normal Spell
Add 1 "Toon" card from your Deck to your hand.
(Super Rare) 
 
                                                   DASA-EN042
Dark Grepher
DARK | Warrior | Level 4 | ATK 1700 | DEF 1600
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.
(Super Rare) 
 
                                                   DASA-EN041
Plaguespreader Zombie
DARK | Zombie-Type Tuner | Level 2 | ATK 400 | DEF 200
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
(Super Rare) 
 
                                                   DASA-EN040
Armageddon Knight
DARK | Warrior | Level 4 | ATK 1400 | DEF 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
(Super Rare) 
 
                                                   DASA-EN039
Sky Striker Airspace - Area Zero
Field Spell
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
(Super Rare) 
 
                                                   DASA-EN038
Sky Striker Mecha Modules - Multirole
Continuous Spell
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
(Secret Rare) 
 
                                                   DASA-EN037
Sky Striker Mecharmory - Hercules Base
Equip Spell
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
(Super Rare) 
 
                                                   DASA-EN036
Sky Striker Mecha - Shark Cannon
Quick-Play Spell
If you control no monsters in your Main Monster Zones: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
(Secret Rare) 
 
                                                   DASA-EN035
Sky Striker Mecha - Eagle Booster
Quick-Play Spell
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
(Super Rare) 
 
                                                   DASA-EN034
Sky Striker Mecha - Widow Anchor
Quick-Play Spell
If you control no monsters in your Main Monster Zones: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
(Secret Rare) 
 
                                                   DASA-EN033
Sky Striker Mecha - Hornet Drones
Quick-Play Spell
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
(Super Rare) 
 
                                                   DASA-EN032
Sky Striker Maneuver - Jamming Waves!
Normal Spell
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
(Secret Rare) 
 
                                                   DASA-EN031
Sky Striker Maneuver - Afterburners!
Normal Spell
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
(Secret Rare) 
 
                                                   DASA-EN030
Sky Striker Mobilize - Engage!
Normal Spell
If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
(Secret Rare) 
 
                                                   DASA-EN029
Sky Striker Ace - Raye
DARK | Warrior | Level 4 | ATK 1500 | DEF 1500
You can Tribute this card (Quick Effect): Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
(Super Rare) 
 
                                                   DASA-EN028
Sky Striker Ace - Shizuku
WATER | Machine-Type Link | ATK 1500 | Link 1
Active Link Arrow(s): Top-Right
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
(Super Rare) 
 
                                                   DASA-EN027
Sky Striker Ace - Kagari
FIRE | Machine-Type Link | ATK 1500 | Link 1
Active Link Arrow(s): Top-Left
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
(Super Rare) 
 
                                                   DASA-EN026
Training Fur Hire, Fur All Your Training Needs

Continuous Trap
If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.
(Secret Rare) 
 
                                                   DASA-EN025
Mayhem Fur Hire
Quick-Play Spell
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
(Secret Rare) 
 
                                                   DASA-EN024
Fandora, the Flying Furtress
Field Spell
During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage.
(Super Rare) 
 
                                                   DASA-EN023
Rafale, Champion Fur Hire
LIGHT | Dragon | Level 8 | ATK 2800 | DEF 2200
If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.
(Secret Rare) 
 
                                                   DASA-EN022
Wiz, Sage Fur Hire
WATER | Spellcaster | Level 7 | ATK 1600 | DEF 2800
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.
(Secret Rare)     
 
                                                   DASA-EN021
Dyna, Hero Fur Hire
EARTH | Beast-Warrior | Level 6 | ATK 2500 | DEF 1400
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one.
(Secret Rare)     
 
                                                   DASA-EN020
Sagitta, Maverick Fur Hire
WIND | Winged Beast | Level 5 | ATK 1200 | DEF 2400
If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one.
(Secret Rare)     
 
                                                   DASA-EN019
Bravo, Fighter Fur Hire
FIRE | Reptile | Level 4 | ATK 1900 | DEF 200
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.
(Super Rare)     
 
                                                   DASA-EN018
Seal, Strategist Fur Hire
DARK | Beast-Warrior | Level 4 | ATK 1600 | DEF 1000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.
(Super Rare)     
 
                                                   DASA-EN017
Beat, Bladesman Fur Hire
EARTH | Warrior | Level 3 | ATK 1200 | DEF 500
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
(Secret Rare)     
 
                                                   DASA-EN016
Helmer, Helmsman Fur Hire
WATER | Aqua | Level 3 | ATK 0 | DEF 2000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.
(Super Rare)     
 
                                                   DASA-EN015
Recon, Scout Fur Hire
WIND | Beast | Level 2 | ATK 1000 | DEF 500
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
(Super Rare) 
 
                                                   DASA-EN014
Donpa, Marksman Fur Hire
WIND | Beast | Level 2 | ATK 500 | DEF 1000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.
(Super Rare) 
 
                                                   DASA-EN013
Crimson Knight Vampire Bram
DARK | Zombie-Type Xyz | Rank 5 | ATK 2500 | DEF 0
2 Level 5 Zombie monsters
You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.
(Super Rare) 
 
                                                   DASA-EN012
Shadow Vampire
DARK | Zombie | Level 5 | ATK 2000 | DEF 0
Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
(Super Rare) 
 
                                                   DASA-EN011
Vampire Domination
Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
(Secret Rare) 
 
                                                   DASA-EN010
Vampire Awakening
Normal Trap
Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
(Super Rare)     
 
                                                   DASA-EN009
Vampire's Domain
Continuous Spell
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.
(Secret Rare)     
 
                                                   DASA-EN008
Vampire's Desire
Normal Spell
Activate 1 of these effects.
● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn.
● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.You can only activate 1 "Vampire's Desire" per turn.
(Secret Rare)     
 
                                                   DASA-EN007
Dhampir Vampire Sheridan
DARK | Zombie-Type Xyz | Rank 6 | ATK 2600 | DEF 1000
2+ Level 6 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
(Secret Rare)     
 
                                                   DASA-EN006
Vampire Red Baron
DARK | Zombie | Level 6 | ATK 2400 | DEF 1000
Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
(Super Rare)     
 
                                                   DASA-EN005
Vampire Scarlet Scourge
DARK | Zombie | Level 6 | ATK 2200 | DEF 2200
If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
(Secret Rare)    
 
                                                   DASA-EN004
Vampire Grimson
DARK | Zombie | Level 5 | ATK 2000 | DEF 1400
If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
(Super Rare)    
 
                                                   DASA-EN003
Vampire Fraulein
DARK | Zombie | Level 5 | ATK 600 | DEF 2000
When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, when your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); that monster you control gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
(Secret Rare)    
 
                                                   DASA-EN002
Vampire Retainer
DARK | Zombie | Level 2 | ATK 1200 | DEF 0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
(Super Rare) 
 
                                                   DASA-EN001
Vampire Familiar
DARK | Zombie | Level 1 | ATK 500 | DEF 0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
(Super Rare)