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Metal Raiders (MRD-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Metal_Raiders_(TCG-NA-1E)
                                                      MRD-143
Thousand Dragon
WIND | Dragon-Type Fusion | Level 7 | ATK 2400 | DEF 2000
"Time Wizard" + "Baby Dragon"
(Secret Rare)
 
                                                      MRD-142
Heavy Storm
Normal Spell
Destroys all Magic and Trap Cards on the field.
(Super Rare)
 
                                                      MRD-141
Stim-Pack
Equip Spell
A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.
(Common)
 
                                                      MRD-140
Share the Pain
Normal Spell
Offer 1 monster on your side of the field as a Tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a Tribute.
(Common)
 
                                                      MRD-139
Ring of Magnetism
Equip Spell
A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card.
(Common)
 
                                                      MRD-138
Mirror Force
Normal Trap
When an opponent's monster attacks, negate the attack and destroy all opponent's monsters in Attack Position.
(Ultra Rare)
 
                                                      MRD-137
Paralyzing Potion
Equip Spell
A non Machine-Type monster equipped with this card cannot attack.
(Common)
 
                                                      MRD-136
Germ Infection
Equip Spell
The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.
(Common)
 
                                                      MRD-135
Robbin' Goblin
Continuous Trap
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
(Rare)
 
                                                      MRD-134
The Unhappy Maiden
LIGHT | Spellcaster | Level 1 | ATK 0 | DEF 100
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
(Common)
 
                                                      MRD-133
Block Attack
Normal Spell
Select 1 of your opponent's monsters and shift it to Defense Position.
(Common)
 
                                                      MRD-132
Sword of Deep-Seated
Equip Spell
A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.
(Common)
 
                                                      MRD-131
Shield & Sword
Normal Spell
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
(Rare)
 
                                                      MRD-130
Horn of Heaven
Counter Trap
Offer 1 of your own monsters on the field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.
(Ultra Rare)
 
                                                      MRD-129
Seven Tools of the Bandit
Counter Trap
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
(Ultra Rare)
 
                                                      MRD-128
Magic Jammer
Counter Trap
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
(Ultra Rare)
 
                                                      MRD-127
Solemn Judgment
Counter Trap
Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon) to negate the action and destroy the Magic Card, Trap Card, or summoned monster.
(Ultra Rare)
 
                                                      MRD-126
Barrel Dragon
DARK | Machine | Level 7 | ATK 2600 | DEF 2200
Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This card's effect can only be used once per turn during your Main Phase.
(Ultra Rare)
 
                                                      MRD-125
Garnecia Elefantis
EARTH | Beast-Warrior | Level 7 | ATK 2400 | DEF 2000
A monster so heavy that each step rocks the earth.
(Super Rare)
 
                                                      MRD-124
Gazelle the King of Mythical Beasts
EARTH | Beast | Level 4 | ATK 1500 | DEF 1200
This monster moves so fast that it looks like an illusion to mortal eyes.
(Short Print Common) 
 
                                                      MRD-123
Skull Knight
DARK | Spellcaster-Type Fusion | Level 7 | ATK 2650 | DEF 2250
"Tainted Wisdom" + "Ancient Brain"
(Common)
 
                                                      MRD-122
Blue-Winged Crown
WIND | Winged Beast | Level 4 | ATK 1600 | DEF 1200
With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.
(Common)
 
                                                      MRD-121
Witch's Apprentice
DARK | Spellcaster | Level 2 | ATK 550 | DEF 500
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
(Rare)
 
                                                      MRD-120
Twin-Headed Thunder Dragon
LIGHT | Thunder-Type Fusion | Level 7 | ATK 2800 | DEF 2100
"Thunder Dragon" + "Thunder Dragon"
(Super Rare)
 
                                                      MRD-119
Lady of Faith
LIGHT | Spellcaster | Level 3 | ATK 1100 | DEF 800
Soothes the souls of others by chanting a mysterious spell.
(Common)
 
                                                      MRD-118
Bladefly
WIND | Insect | Level 2 | ATK 600 | DEF 700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
(Rare)
 
                                                      MRD-117
Little Chimera
FIRE | Beast | Level 2 | ATK 600 | DEF 550
As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
(Rare)
 
                                                      MRD-116
Witch of the Black Forest
DARK | Spellcaster | Level 4 | ATK 1100 | DEF 1200
When this card is sent from the field to the Graveyard, move 1 monster with an DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
(Rare)
 
                                                      MRD-115
Lava Battleguard
EARTH | Warrior | Level 5 | 1550 | DEF 1800
Increase the ATK of this card by 500 points for each face-up "Swamp Battleguard" on your side of the field.
(Common)
 
                                                      MRD-114
Mushroom Man #2
EARTH | Warrior | Level 3 | ATK 1250 | DEF 800
A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase.
(Common)
 
                                                      MRD-113
Dark Elf
DARK | Spellcaster | Level 4 | ATK 2000 | DEF 800
This card requires a cost of 1000 of your own Life Points to attack.
(Rare)
 
                                                      MRD-112
Niwatori
EARTH | Winged Beast | Level 3 | ATK 900 | DEF 800
Swallows enemies whole and uses their essence as energy.
(Common)
 
                                                      MRD-111
Flame Cerebrus
FIRE | Pyro | Level 6 | ATK 2100 | DEF 1800
Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders.
(Common)
 
                                                      MRD-110
Milus Radiant
EARTH | Beast | Level 1 | ATK 350 | DEF 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
(Rare)
 
                                                      MRD-109
Star Boy
WATER | Aqua | Level 2 | ATK 550 | DEF 500
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
(Rare)
 
                                                      MRD-108
The Bistro Butcher
DARK | Fiend | Level 4 | ATK 1800 | DEF 1000
When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her Deck.
(Common)
 
                                                      MRD-107
Muka Muka
EARTH | Rock | Level 2 | ATK 600 | DEF 300
Increase the ATK and DEF of this card by 300 points for every card in your hand.
(Rare)
 
                                                      MRD-106
Cannon Soldier
DARK | Machine | Level 4 | ATK 1400 | DEF 1300
Offer 1 monster on your side of the field as a Tribute to inflict 500 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
(Rare)
 
                                                      MRD-105
Cyber Saurus
EARTH | Machine-Type Fusion | Level 5 | ATK 1800 | DEF 1400
"Blast Juggler" + "Two-Headed King Rex"
(Common)
 
                                                      MRD-104
Yado Karu
WATER | Aqua | Level 4 | ATK 900 | DEF 1700
When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.
(Common)
 
                                                      MRD-103
Musician King
LIGHT | Spellcaster-Type Fusion | Level 5 | ATK 1750 | DEF 1500
"Witch of the Black Forest" + "Lady of Faith"
(Common)
 
                                                      MRD-102
Hoshiningen
LIGHT | Fairy | Level 2 | ATK 500 | DEF 700
As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
(Common)
 
                                                      MRD-101
Insect Soldiers of the Sky
WIND | Insect | Level 3 | ATK 1000 | DEF 800
The ATK of this card increases by 1000 points whenever it attacks a WIND monster.
(Common)
 
                                                      MRD-100
Punished Eagle
WIND | Winged Beast-Type Fusion | Level 6 | ATK 2100 | DEF 1800
"Blue-Winged Crown" + "Niwatori"
(Common)
 
                                                      MRD-099
The Immortal of Thunder
LIGHT | Thunder | Level 4 | ATK 1500 | DEF 1300
FLIP: You gain 3000 Life Points. After this card is flipped, you lose 5000 Life Points when it is sent from the field to the Graveyard.
(Common)
 
                                                      MRD-098
7 Colored Fish
WATER | Fish | Level 4 | ATK 1800 | DEF 800
A rare rainbow fish that has never been caught by mortal man.
(Common)
 
                                                      MRD-097
Thunder Dragon
LIGHT | Thunder | Level 5 | ATK 1600 | DEF 1500
Discard this card from your hand to the Graveyard to add up to two "Thunder Dragon" cards from your Deck to your hand. Your Deck is then shuffled. This effect is activated only during a Main Phase.
(Short Print Common) 
 
                                                      MRD-096
Giga-Tech Wolf
FIRE | Machine | Level 4 | ATK 1200 | DEF 1400
An iron wolf with razor-sharp fangs that can penetrate any armor.
(Common)
 
                                                      MRD-095
Launcher Spider
FIRE | Machine | Level 7 | ATK 2200 | DEF 2500
A mechanical spider with rocket launchers capable of random fire.
(Common)
 
                                                      MRD-094
Giltia the D. Knight
LIGHT | Warrior-Type Fusion | Level 5 | ATK 1850 | DEF 1500
"Guardian of the Labyrinth" + "Protector of the Throne"
(Common)
 
                                                      MRD-093
Bickuribox
DARK | Fiend-Type Fusion | Level 7 | ATK 2300 | DEF 2000
"Crass Clown" + "Dream Clown"
(Common)
 
                                                      MRD-092
Ryu-Kishin Powered
DARK | Fiend | Level 4 | ATK 1600 | DEF 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
(Common)
 
                                                      MRD-091
Labyrinth Tank
DARK | Machine-Type Fusion | Level 7 | ATK 2400 | DEF 2400
"Giga-Tech Wolf" + "Cannon Soldier"
(Common)
 
                                                      MRD-090
Shadow Ghoul
DARK | Zombie | Level 5 | ATK 1600 | DEF 1300
Increase the ATK of this monster by 100 points for each monster in your own Graveyard.
(Rare)
 
                                                      MRD-089
Jirai Gumo
EARTH | Insect | Level 4 | ATK 2200 | DEF 100
When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.
(Common)
 
                                                      MRD-088
Tremendous Fire
Normal Spell
Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points.
(Super Rare)
 
                                                      MRD-087
Protector of the Throne
EARTH | Warrior | Level 4 | ATK 800 | DEF 1500
While the king is away, this queen protects his throne with a mighty defense.
(Common)
 
                                                      MRD-086
Princess of Tsurugi
WIND | Warrior | Level 3 | ATK 900 | DEF 700
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.
(Rare)
 
                                                      MRD-085
The Little Swordsman of Aile
WATER | Warrior | Level 3 | ATK 800 | DEF 1300
Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
(Common)
 
                                                      MRD-084
Prevent Rat
EARTH | Beast | Level 4 | ATK 500 | DEF 2000
This creature is shielded with a tough hide of hair and is excellent at defending itself.
(Common)
 
                                                      MRD-083
Guardian of the Labyrinth
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1200
A monster that guards the entrance to the Netherworld.
(Common)
 
                                                      MRD-082
Ancient Brain
DARK | Fiend | Level 3 | ATK 1000 | DEF 700
A fallen fairy that is powerful in the dark.
(Common)
 
                                                      MRD-081
Tainted Wisdom
DARK | Fiend | Level 3 | ATK 1250 | DEF 800
When this card is changed from Attack Position to Defense Position, shuffle your own Deck.
(Common)
 
                                                      MRD-080
Dream Clown
EARTH | Warrior | Level 3 | ATK 1200 | DEF 900
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
(Common)
 
                                                      MRD-079
Pumpking the King of Ghosts
DARK | Zombie | Level 6 | ATK 1800 | DEF 2000
If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
(Common)
 
                                                      MRD-078
Crass Clown
DARK | Fiend | Level 4 | ATK 1350 | DEF 1400
When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
(Common)
 
                                                      MRD-077
Rabid Horseman
EARTH | Beast-Warrior-Type Fusion | Level 6 | ATK 2000 | DEF 1700
"Battle Ox" + "Mystic Horseman"
(Common)
 
                                                      MRD-076
Mystic Horseman
EARTH | Beast | Level 4 | ATK 1300 | DEF 1550
Half man and half horse, this monster is known for its extreme speed.
(Common)
 
                                                      MRD-075
Catapult Turtle
WATER | Aqua | Level 5 | ATK 1000 | DEF 2000
Offer 1 monster on your side of the field as a Tribute to inflict Direct Damage equal to half of the Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded.
(Super Rare)
 
                                                      MRD-074
King of Yamimakai
DARK | Fiend | Level 5 | ATK 2000 | DEF 1530
Wields the power of darkness to destroy its enemies.
(Common)
 
                                                      MRD-073
Castle of Dark Illusions
DARK | Fiend | Level 4 | ATK 920 | DEF 1930
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated.
(Common)
 
                                                      MRD-072
Jellyfish
WATER | Aqua | Level 4 | ATK 1200 | DEF 1500
An almost invisible, semi-transparent jellyfish that drifts in the sea.
(Common)
 
                                                      MRD-071
Kuriboh
DARK | Fiend | Level 1 | ATK 300 | DEF 200
Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase.
(Super Rare)
 
                                                      MRD-070
Great Moth
EARTH | Insect | Level 8 | ATK 2600 | DEF 2500
This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Rare)
 
                                                      MRD-069
Sangan
DARK | Fiend | Level 3 | ATK 1000 | DEF 600
When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
(Rare)
 
                                                      MRD-068
Illusionist Faceless Mage
DARK | Spellcaster | Level 5 | ATK 1200 | DEF 2200
Manipulates enemy attacks with the power of illusion.
(Common)
 
                                                      MRD-067
Dragon Piper
FIRE | Pyro | Level 3 | ATK 200 | DEF 1800
FLIP: Destroys "Dragon Capture Jar" and turns all face-up Dragon-Type monsters to Attack Position.
(Common)
 
                                                      MRD-066
Saggi the Dark Clown
DARK | Spellcaster | Level 3 | ATK 600 | DEF 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
(Common)
 
                                                      MRD-065
Time Wizard
LIGHT | Spellcaster | Level 2 | ATK 500 | DEF 400
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
(Ultra Rare)
 
                                                      MRD-064
Battle Steer
EARTH | Beast-Warrior | Level 5 | ATK 1800 | DEF 1300
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
(Common)
 
                                                      MRD-063
Swamp Battleguard
EARTH | Warrior | Level 5 | ATK 1800 | DEF 1500
Increase the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the field.
(Common)
 
                                                      MRD-062
Blackland Fire Dragon
DARK | Dragon | Level 4 | ATK 1500 | DEF 800
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
(Common)
 
                                                      MRD-061
Baby Dragon
WIND | Dragon | Level 3 | ATK 1200 | DEF 700
Much more than just a child, this dragon is gifted with untapped power.
(Short Print Common) 
 
                                                      MRD-060
Change of Heart
Normal Spell
Select and control 1 opposing monster (regardless of position) on the field until end of your turn.
(Ultra Rare)
 
                                                      MRD-059
The Cheerful Coffin
Normal Spell
You can discard up to 3 Monster Cards from your hand to the Graveyard.
(Common)
 
                                                      MRD-058
Soul Release
Normal Spell
Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
(Common)
 
                                                      MRD-057
Tribute to The Doomed
Normal Spell
Discard 1 card from your hand to the Graveyard to destroy 1 monster on the field (regardless of its position).
(Super Rare)
 
                                                      MRD-056
Fake Trap
Normal Trap
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).
(Rare)
 
                                                      MRD-055
Hibikime
EARTH | Warrior | Level 4 | ATK 1450 | DEF 1000
Confuses enemy monsters with a noise that is harsh to the ears.
(Common)
 
                                                      MRD-054
Hyosube
WATER | Aqua | Level 4 | ATK 1500 | DEF 900
This amphibian is strong on the attack, but leaves much to be desired when defending.
(Common)
 
                                                      MRD-053
Disk Magician
DARK | Machine | Level 4 | ATK 1300 | DEF 1000
This monster hides in a saucer and only appears when executing an attack.
(Common)
 
                                                      MRD-052
Trent
EARTH | Plant | Level 5 | ATK 1500 | DEF 1800
A guardian of the woods, this massive tree is believed to be immortal.
(Common)
 
                                                      MRD-051
Queen's Double
EARTH | Warrior | Level 2 | ATK 350 | DEF 300
This monster may attack your opponent's Life Points directly.
(Short Print Common) 
 
                                                      MRD-050
Ancient Lizard Warrior
EARTH | Reptile | Level 4 | ATK 1400 | DEF 1100
Before the dawn of man, this lizard warrior ruled supreme.
(Common)
 
                                                      MRD-049
Hunter Spider
EARTH | Insect | Level 5 | ATK 1600 | DEF 1400
This monster feeds on whatever it catches in its web.
(Common)
 
                                                      MRD-048
Electric Lizard
EARTH | Thunder | Level 3 | ATK 850 | DEF 800
A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
(Common)
 
                                                      MRD-047
Pale Beast
EARTH | Beast | Level 4 | ATK 1500 | DEF 1200
With skin tinged a bluish-white, this strange creature is a fearsome sight to behold.
(Common)
 
                                                      MRD-046
Empress Judge
EARTH | Warrior-Type Fusion | Level 6 | ATK 2100 | DEF 1700
"Queen's Double" + "Hibikime"
(Common)
 
                                                      MRD-045
Tongyo
WATER | Fish | Level 4 | ATK 1350 | DEF 800
This monster captures other fish with its long tongue and sucks the energy out of them.
(Common)
 
                                                      MRD-044
Mega Thunderball
WIND | Thunder | Level 2 | ATK 750 | DEF 600
Rolls along the ground releasing bolts of electricity to attack its enemies.
(Common)
 
                                                      MRD-043
Morinphen
DARK | Fiend | Level 5 | ATK 1550 | DEF 1300
A strange fiend with long arms and razor-sharp talons.
(Common)
 
                                                      MRD-042
Rainbow Flower
EARTH | Plant | Level 2 | ATK 400 | DEF 500
This monster may attack your opponent's Life Points directly.
(Short Print Common) 
 
                                                      MRD-041
Kaminari Attack
WIND | Thunder-Type Fusion | Level 5 | ATK 1900 | DEF 1400
"Ocubeam" + "Mega Thunderball"
(Common)
 
                                                      MRD-040
Destroyer Golem
EARTH | Rock | Level 4 | ATK 1500 | DEF 1000
A golem with a massive right hand for crushing its victims.
(Common)
 
                                                      MRD-039
Bottom Dweller
WATER | Fish | Level 5 | ATK 1650 | DEF 1700
This is one sea creature whose wrath is something monsters fear to face.
(Common)
 
                                                      MRD-038
Deepsea Shark
WATER | Fish-Type Fusion | Level 5 | ATK 1900 | DEF 1600
"Bottom Dweller" + "Tongyo"
(Common)
 
                                                      MRD-037
Ancient Elf
LIGHT | Spellcaster | Level 4 | ATK 1450 | DEF 1200
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
(Common)
 
                                                      MRD-036
Magician of Faith
LIGHT | Spellcaster | Level 1 | ATK 300 | DEF 400
FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
(Rare)
 
                                                      MRD-035
Jinzo #7
DARK | Machine | Level 2 | ATK 500 | DEF 400
This monster may attack your opponent's Life Points directly.
(Short Print Common) 
 
                                                      MRD-034
Blast Juggler
FIRE | Machine | Level 3 | ATK 800 | DEF 900
Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up monsters with an ATK of 1000 or less.
(Common)
 
                                                      MRD-033
Leogun
EARTH | Beast | Level 5 | ATK 1750 | DEF 1550
Huge monster with a lion's mane similar to the King of Beasts.
(Common)
 
                                                      MRD-032
Ooghuchi
WATER | Aqua | Level 1 | ATK 300 | DEF 250
This monster may attack your opponent's Life Points directly.
(Short Print Common) 
 
                                                      MRD-031
Leghul
EARTH | Insect | Level 1 | ATK 300 | DEF 350
This monster may attack your opponent's Life Points directly.
(Short Print Common) 
 
                                                      MRD-030
Ocubeam
LIGHT | Fairy | Level 5 | ATK 1550 | DEF 1650
Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.
(Common)
 
                                                      MRD-029
Steel Scorpion
EARTH | Machine | Level 1 | ATK 250 | DEF 300
A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.
(Common)
 
                                                      MRD-028
Mystic Lamp
DARK | Spellcaster | Level 1 | ATK 400 | DEF 300
This monster may attack your opponent's Life Points directly.
(Short Print Common) 
 
                                                      MRD-027
Suijin
WATER | Aqua | Level 7 | ATK 2500 | DEF 2400
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can only be used once. This card's owner chooses when to activate this effect.
(Super Rare)
 
                                                      MRD-026
Kazejin
WIND | Spellcaster | Level 7 | ATK 2400 | DEF 2200
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can only be used once. This card's owner chooses when to activate this effect.
(Super Rare)
 
                                                      MRD-025
Sanga of the Thunder
LIGHT | Thunder | Level 7 | ATK 2600 | DEF 2200
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can only be used once. This card's owner chooses when to activate this effect.
(Super Rare)
 
                                                      MRD-024
Elegant Egotist
Normal Spell
When there are 1 or more "Harpie Lady" cards on the field, you can Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" card from your hand or your Deck.
(Rare)
 
                                                      MRD-023
Petit Moth
EARTH | Insect | Level 1 | ATK 300 | DEF 200
This small but deadly creature is better off avoided.
(Common)
 
                                                      MRD-022
Ground Attacker Bugroth
EARTH | Machine | Level 4 | ATK 1500 | DEF 1000
A surface battle robot that was once used for sea warfare.
(Common)
 
                                                      MRD-021
Water Omotics
WATER | Aqua | Level 4 | ATK 1400 | DEF 1200
Transforms the water overflowing from a jar into attacking dragons.
(Common)
 
                                                      MRD-020
Roaring Ocean Snake
WATER | Aqua-Type Fusion | Level 6 | ATK 2100 | DEF 1800
"Mystic Lamp" + "Hyosube"
(Common)
 
                                                      MRD-019
Masked Sorcerer
DARK | Spellcaster | Level 4 | ATK 900 | DEF 1400
When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.
(Common)
 
                                                      MRD-018
B. Skull Dragon
DARK | Dragon-Type Fusion | Level 9 | ATK 3200 | DEF 2500
"Summoned Skull" + "Red-Eyes B. Dragon"
(Ultra Rare)
 
                                                      MRD-017
Big Eye
DARK | Fiend | Level 4 | ATK 1200 | DEF 1000
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
(Common)
 
                                                      MRD-016
White Magical Hat
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 700
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
(Rare)
 
                                                      MRD-015
Doma the Angel of Silence
DARK | Fairy | Level 5 | ATK 1600 | DEF 1400
This fairy rules over the end of existence.
(Common)
 
                                                      MRD-014
Mask of Darkness
DARK | Fiend | Level 2 | ATK 900 | DEF 400
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
(Rare)
 
                                                      MRD-013
Armored Zombie
DARK | Zombie | Level 3 | ATK 1500 | DEF 0
This warrior blindly swings a deadly blade with devastating force.
(Common)
 
                                                      MRD-012
Crawling Dragon
EARTH | Dragon | Level 5 | ATK 1600 | DEF 1400
This weakened dragon can no longer fly, but is still a deadly force to be reckoned with.
(Common)
 
                                                      MRD-011
Cocoon of Evolution
EARTH | Insect | Level 3 | ATK 0 | DEF 2000
You may treat this card as an Equip Magic Card on a face-up "Petit Moth" on the field. When equipped, the ATK and DEF of "Petit Moth" becomes the same as "Cocoon of Evolution".
(Short Print Common) 
 
                                                      MRD-010
Kojikocy
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1200
A man-hunter with powerful arms that can crush boulders.
(Common)
 
                                                      MRD-009
Harpie Lady Sisters
WIND | Winged Beast | Level 6 | ATK 1950 | DEF 2100
This monster can only be Special Summoned with the Magic Card "Elegant Egotist".
(Super Rare)
 
                                                      MRD-008
Harpie Lady
WIND | Winged Beast | Level 4 | ATK 1300 | DEF 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
(Common)
 
                                                      MRD-007
Larvae Moth
EARTH | Insect | Level 2 | ATK 500 | DEF 400
This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Common)
 
                                                      MRD-006
Killer Needle
WIND | Insect | Level 4 | ATK 1200 | DEF 1000
A huge bee with exceptional strength that's particularly dangerous in a swarm.
(Common)
 
                                                      MRD-005
Armored Lizard
EARTH | Reptile | Level 4 | ATK 1500 | DEF 1200
A lizard with a very tough hide and a vicious bite.
(Common)
 
                                                      MRD-004
Rock Ogre Grotto #1
EARTH | Rock | Level 3 | ATK 800 | DEF 1200
Protected by a solid body of rock, this monster throws a bone-shattering punch.
(Common)
 
                                                      MRD-003
Summoned Skull
DARK | Fiend | Level 6 | ATK 2500 | DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(Ultra Rare)
 
                                                      MRD-002
Winged Dragon, Guardian of the Fortress #1
WIND | Dragon | Level 4 | ATK 1400 | DEF 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
(Common)
 
                                                      MRD-001
Feral Imp
DARK | Fiend | Level 4 | ATK 1300 | DEF 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
(Common)
 
                                                      MRD-000
Gate Guardian
DARK | Warrior | Level 11 | ATK 3750 | DEF 3400
This card can only be Special Summoned by offering "Sanga of the Thunder", "Kazejin" and "Suijin" from your side of the field as a Tribute.
(Secret Rare)